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TOCA Race Driver screens

15 posts by 9 people · 15 Dec 2001 13:03 UTC - 17 Dec 2001 20:06 UTC

Simon Brown 15 Dec 2001 13:03 UTC#146628
Screens- http://www.avault.com/news/displaynews.asp?story=12142001-91228 Features (from the codemasters website)- -Realistic car mechanics with accurate handling and collisions -Customisable car set-ups -Real cars and circuits from around the world and imagery -Authentic sound recording used for all the cars -Pit Crew Advice -Motion capture will be utilised for the story elements within the game -Visible damage to the cars utilising the FEM system as used by the crash test industry -Professional script writers, composers and directors have been used throughout. -------------------------------------------------------- Extremely impressive looking screenshots, but given how poor TOCA 2 and CMR2 were is there any chance this will be anything more than a nice looking arcade game? Also a racing sim with a 'story' makes me very suspicious. Nice shots though.
Read reviews of Jarrett and Labonte Racing for the PS One. This game( TOCA 3) is the sequel to that game. Great AI. Very good physics and damage. All that on a measly PS One. This was far better than Toca 2. Toca 3 can be something special. Here's a great review from a serious sim racer whose driven at Laguna Seca: http://www.digitalsports.com/Reviews/JarrettandLabonteStockCarRacing/Jarrett andLabonteStockCarRacing.htm -- Joe Marques "Simon Brown" <[email hidden]> wrote in message news:hSHS7.28$[email hidden]... > Screens- > > http://www.avault.com/news/displaynews.asp?story=12142001-91228 > > Features (from the codemasters website)- > > -Realistic car mechanics with accurate handling and collisions > -Customisable car set-ups > -Real cars and circuits from around the world and imagery > -Authentic sound recording used for all the cars > -Pit Crew Advice > -Motion capture will be utilised for the story elements within the game > -Visible damage to the cars utilising the FEM system as used by the crash > test industry > -Professional script writers, composers and directors have been used > throughout. > > -------------------------------------------------------- > > Extremely impressive looking screenshots, but given how poor TOCA 2 and CMR2 > were is there any chance this will be anything more than a nice looking > arcade game? Also a racing sim with a 'story' makes me very suspicious. > > Nice shots though. > >
Dave Henrie 16 Dec 2001 01:56 UTC#528711
Did I miss something? I know it's early, but...no***pits? No sale... dave henrie
[email hidden] (Todd Walker) writes:
Quoted text (9 lines)> On Sat, 15 Dec 2001 13:03:09 GMT, "Simon Brown" > <[email hidden]> wrote: > > >Screens- > > > >http://www.avault.com/news/displaynews.asp?story=12142001-91228 > > Those shots are absolutely amazing. They put the WSC screens to > shame!
I don't buy it. specially as they've sprinkled "image shown is of actual in-game models" liberally. bet they're ray tracings. -- Gunnar #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2 gitaren er en sjingke
Theres a slight difference here Todd, one is shots froma real in game engine, the other is shots from a high end rendering. "Todd Walker" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> On Sat, 15 Dec 2001 13:03:09 GMT, "Simon Brown" > <[email hidden]> wrote: > > >Screens- > > > >http://www.avault.com/news/displaynews.asp?story=12142001-91228 > > Those shots are absolutely amazing. They put the WSC screens to shame! > I'm like you though Simon -- I just hope the realism and physics are > there. I guess we'll see... > > Todd Walker > twalker at jam dot rr dot com > http://twalker.d2g.com >
"Todd Walker" <[email hidden]> wrote ...
Quoted text (10 lines)> On Sun, 16 Dec 2001 18:02:11 -0000, "Carol Bekker" wrote: > > >Theres a slight difference here Todd, one is shots froma real in game > >engine, the other is shots from a high end rendering. > > From http://www.avault.com/news/displaynews.asp?story=12142001-91228 : > > "All of the images feature the actual in-game car and track models" > > Are they just lying?
No, but possibly being very selective with the facts. <grin> That is, the 3D car models (the geometery) are the same as used in-game, but they have been rendered using a high end (slow) rendering process. Now, if they stated that they were "in-game views" or some such, then we would know for sure that they were produced with the game's rendering engine. They are still pretty impressive though, definitely going to keep my eye out for further news... ...Klinn
No Todd They are in game 3d models being rendered, as opposed to in game models being displayed with the 3d engine. "Todd Walker" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> On Sun, 16 Dec 2001 18:02:11 -0000, "Carol Bekker" > <[email hidden]> wrote: > > >Theres a slight difference here Todd, one is shots froma real in game > >engine, the other is shots from a high end rendering. > > From http://www.avault.com/news/displaynews.asp?story=12142001-91228 : > > "All of the images feature the actual in-game car and track models" > > Are they just lying? > > Todd Walker > twalker at jam dot rr dot com > http://twalker.d2g.com >
Ever watched a TV commercial for the console Football games(American Football)???? You rarely see the realtime game shots, the actual gameplay. What you do See is a replay mode and those, just like GT 1, 2, & 3 use a higher resolution mode than the actually gameplay. I suspect that may be the case here as well. dave henrie "Klinn" <[email hidden]> wrote in message news:B1mT7.4227$[email hidden]...
Quoted text (13 lines)> "Todd Walker" <[email hidden]> wrote ... > > On Sun, 16 Dec 2001 18:02:11 -0000, "Carol Bekker" wrote: > > > > >Theres a slight difference here Todd, one is shots froma real in game > > >engine, the other is shots from a high end rendering. > > > > From http://www.avault.com/news/displaynews.asp?story=12142001-91228 : > > > > "All of the images feature the actual in-game car and track models" > > > > Are they just lying? > > No, but possibly being very selective with the facts. <grin> That is, the
3D car models > (the geometery) are the same as used in-game, but they have been renderedusing a high end > (slow) rendering process. > > Now, if they stated that they were "in-game views" or some such, then wewould know for > sure that they were produced with the game's rendering engine. They arestill pretty > impressive though, definitely going to keep my eye out for further news... > > ...Klinn > > >
We already had this conversation :) -Larry "rik zeppelin" <[email hidden]> wrote in message news:lMOS7.74532$[email hidden]...
Quoted text (7 lines)> Pc version ONLY AVAILABLE ON "DVD-ROM". > What? > You have got to be kidding, and WHY? > (awesome screens btw) > > >
Agreed. Don't do bumper-cam. -Larry "Dave Henrie" <[email hidden]> wrote in message news:7bTS7.6126$Kg2.1078403@rwcrnsc51...
Quoted text (12 lines)> Did I miss something? I know it's early, but...no cockpits? No sale... > dave henrie > "Simon Brown" <[email hidden]> wrote in message > news:hSHS7.28$[email hidden]... > > Screens- > > > > http://www.avault.com/news/displaynews.asp?story=12142001-91228 > > > > Features (from the codemasters website)- > > >

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