I'm surprised the physics model of F12001 hasn't been discussed in much
detail, especially considering many are saying it's the best F1 sim yet.
As much as I love it, there certainly seems to be something off in the way
the cars handle. The grip at medium to high speed is overdone IMO. For
example, at Spa, you can take Eau Rouge flat out with your eyes closed.
Pouhon is easy. Stavelot and Blanchimont also.
At Silverstone, Copse and Maggotts/Becketts are a breeze too. I could point
out other tracks which have similiar examples.
At low speeds, the cars seem too slippery at times. I can also catch huge
slides which I don't see occurr too often in a real F1 race.
In F1RC, you have to work the throttle and be much more precise in the above
examples or the car gets a little squirrely, the tires start chirping, and
will eventually break loose. You have to "dance on the edge". That's why I
find the driving experience to be a lot more "physical" in F1RC, and a
little more exciting.
I know a few people here have noticed these things, but not many. Why not?
David G Fisher
Is F1 2001's high-speed grip too high?
David G Fisher argued that F1 2001 has too much medium- and high-speed grip, saying Eau Rouge could be taken flat even with very low wing, unlike in F1 Racing Championship. Some agreed the sim was too easy, while Iain Mackenzie and others said real drivers do take those corners flat and praised details such as chassis flex. Remco Moedt noted F1RC's own flaw of steering with locked front wheels.
Automated summary.
"David G Fisher" <[email hidden]> wrote in message
news:SUzS7.308387$[email hidden]...
point
> out other tracks which have similiar examples.
>agreed.
while i don't turn "alien" laptimes, i find the sim too easy at times ala
scgt. perhaps we need an "advanced options patch" to liven it up a bit?
Quoted text (9 lines)
> I'm surprised the physics model of F12001 hasn't been discussed in much > detail, especially considering many are saying it's the best F1 sim yet. > > As much as I love it, there certainly seems to be something off in the way > the cars handle. The grip at medium to high speed is overdone IMO. For > example, at Spa, you can take Eau Rouge flat out with your eyes closed. > Pouhon is easy. Stavelot and Blanchimont also. > > At Silverstone, Copse and Maggotts/Becketts are a breeze too. I couldhi David,
I'm not as knowledgeable as you to say which is better.
regarding SPA, i love racing it in F1RC as i feel i can push the car
more closely to the edge. obviously, my impression of the edge might
not be the same as the hotshoes, but i do try.
with F1 2001, on the other hand, i can't seem to push it to the edge.
it seems the transition from 'in-control' to 'losing it' happens very
quickly. either that or i'm not spotting the signs. very possible as
i am not a physics nut. i don't consider myself a hot driver by any
means. what f1 2001 has for me that f1rc doesn't have to the same
degree is the sense of absolute terror and fear when playing. the
sensation of speed seems to convey the seriousness of racing a bit
more. its purely subjective of course. the glossiness and smoothness
of the tracks & graphics seem to be its only shortcoming. a little
more grit and bumps would make it perfect. :)
anyway, my personal opinion is that all of these games (including GPL)
are games. realistic games and simulations of course, but *games*.
some people here make a big fuss of the realism of gpl or nascar 4,
but it sooooo far removed from actual racing (IMO) to make seem like a
wasted exercise to say which is more realistic.
we have moved on from pole position to get to where we are now. we
need a similar jump before we can talk about approach 'realistic'
simulators.
anyway, enough of that. bottom line.
f1rc is excellent, sorely needs a patch. i *will* eagerly await the
reviews of f1rc2 if it comes and probably buy it. EA did the same
thing with F12000 and F12000CE so I don't blame Ubisoft.
f1 2001 is also excellent, but at least we can tweak it. some nut
will probably figure out how to improve things to give you the feel
you want. that probably is out of the question if the current legal
position around f1rc is to be believed (which i do).
On Sat, 15 Dec 2001 05:04:09 GMT, "rik zeppelin"
<[email hidden]> wrote:
>
>"David G Fisher" <[email hidden]> wrote in message
>news:SUzS7.308387$[email hidden]...
>> I'm surprised the physics model of F12001 hasn't been discussed in much
>> detail, especially considering many are saying it's the best F1 sim yet.
>>
Regards all,
istoff
hmmm.. for once I don't totally agree with you Dave. Eau Rouge is pretty
easy with the right setup I agree. Blanchimont is an easy no challenge flat
out turn in reality so nothing untoward there, and I think you'll find if
you watch the replays that the drivers don't lift off through the 2 Pouhon
corners either.
Don't agree with your opinion on Stavelot either, I don't find it easy at
all!!! Still my best time is 1:49 so I've got a bit to go!
Copse certainly is too easy as are some of the Maggots/Becketts corners.
Although I liked F1RC a lot, going back to it now occasionally, I find it
pretty unrealistic (as far as I know what that is!) compared with F1 2001.
The car needs a lot more control in F1 2001 especially when braking -
getting the throttle/braking control right is a real challenge when pushing
to the limit.
Iain
"David G Fisher" <[email hidden]> wrote in message
news:SUzS7.308387$[email hidden]...
point
> out other tracks which have similiar examples.
>
> At low speeds, the cars seem too slippery at times. I can also catch huge
> slides which I don't see occurr too often in a real F1 race.
>
> In F1RC, you have to work the throttle and be much more precise in theabove
Quoted text (9 lines)
> I'm surprised the physics model of F12001 hasn't been discussed in much > detail, especially considering many are saying it's the best F1 sim yet. > > As much as I love it, there certainly seems to be something off in the way > the cars handle. The grip at medium to high speed is overdone IMO. For > example, at Spa, you can take Eau Rouge flat out with your eyes closed. > Pouhon is easy. Stavelot and Blanchimont also. > > At Silverstone, Copse and Maggotts/Becketts are a breeze too. I couldQuoted text (11 lines)
> examples or the car gets a little squirrely, the tires start chirping, and > will eventually break loose. You have to "dance on the edge". That's why I > find the driving experience to be a lot more "physical" in F1RC, and a > little more exciting. > > I know a few people here have noticed these things, but not many. Why not? > > David G Fisher > > >On Sat, 15 Dec 2001 10:10:24 -0000, "Iain Mackenzie"
<[email hidden]> wrote:
Wow.. you allmost kind of sort of disagree with David.. :)
Andre
Quoted text (7 lines)
>hmmm.. for once I don't totally agree with you Dave. Eau Rouge is pretty >easy with the right setup I agree. Blanchimont is an easy no challenge flat >out turn in reality so nothing untoward there, and I think you'll find if >you watch the replays that the drivers don't lift off through the 2 Pouhon >corners either. >Don't agree with your opinion on Stavelot either, I don't find it easy at >all!!! Still my best time is 1:49 so I've got a bit to go!I agree with everything you've said, and those are a *few* of the
reasons why I dislike F1 2001....and why I still only play F1RC.
It's too easy going through Eau Rouge in the wet. as well :/
Maybe when the next F1 2001 patch comes out, I can actually
play it with pedals that function correctly :\
On Sat, 15 Dec 2001 03:59:46 GMT, "David G Fisher"
<[email hidden]> wrote:
Quoted text (25 lines)
>I'm surprised the physics model of F12001 hasn't been discussed in much >detail, especially considering many are saying it's the best F1 sim yet. > >As much as I love it, there certainly seems to be something off in the way >the cars handle. The grip at medium to high speed is overdone IMO. For >example, at Spa, you can take Eau Rouge flat out with your eyes closed. >Pouhon is easy. Stavelot and Blanchimont also. > >At Silverstone, Copse and Maggotts/Becketts are a breeze too. I could point >out other tracks which have similiar examples. > >At low speeds, the cars seem too slippery at times. I can also catch huge >slides which I don't see occurr too often in a real F1 race. > >In F1RC, you have to work the throttle and be much more precise in the above >examples or the car gets a little squirrely, the tires start chirping, and >will eventually break loose. You have to "dance on the edge". That's why I >find the driving experience to be a lot more "physical" in F1RC, and a >little more exciting. > >I know a few people here have noticed these things, but not many. Why not? > >David G Fisher > >> At low speeds, the cars seem too slippery at times. I can also catch huge
> slides which I don't see occurr too often in a real F1 race.
This is something which bugs me - it feels like I'm powersliding around
corners most of the time. I don't have a problem with the grip at high
speed - after all, these things generate a LOT of downforce at high speed.
> hmmm.. for once I don't totally agree with you Dave. Eau Rouge is pretty
> easy with the right setup I agree. Blanchimont is an easy no challengeflat
pushing
> to the limit.
I seem to find the cars very unstable under brakes. Braking into corners
also doesn't feel anything like any other sim I've played. Has anyone got
any tips for setting up brake sensitivity?
Quoted text (10 lines)
> out turn in reality so nothing untoward there, and I think you'll find if > you watch the replays that the drivers don't lift off through the 2 Pouhon > corners either. > Don't agree with your opinion on Stavelot either, I don't find it easy at > all!!! Still my best time is 1:49 so I've got a bit to go! > Copse certainly is too easy as are some of the Maggots/Becketts corners. > Although I liked F1RC a lot, going back to it now occasionally, I find it > pretty unrealistic (as far as I know what that is!) compared with F1 2001. > The car needs a lot more control in F1 2001 especially when braking - > getting the throttle/braking control right is a real challenge whenOn Sat, 15 Dec 2001 03:59:46 GMT, "David G Fisher"
<[email hidden]> wrote:
There are examples of those too, I don't think it's too far off from
things I've seen this year. A problem with assessing this is that the
drivers tend not to try to do it too often 'cause it's not exactly
helping your speed. :) It's really easy to get a return when it bites
aswell.
Anyhow, I do think that the high-speed grip is too high. Maybe it is
because of gaining too much downforce for the drag?
>In F1RC, you have to work the throttle and be much more precise in the above
>examples or the car gets a little squirrely, the tires start chirping, and
>will eventually break loose. You have to "dance on the edge". That's why I
>find the driving experience to be a lot more "physical" in F1RC, and a
>little more exciting.
I definitely think that F1 2001 has better underworkings in the
physics department. My feeling about F1RC was that it could be a bit
erratic and unpredictable at times. High-downforce was better than
low-downforce where it became waayy too unstable. The hamfisted
steering-adjustments don't exactly help either. Another thing was that
if you got a dip in framerates the it seemed to affect the handling.
A thing in F1RC I didn't like is that the racing line doesn't seem to
matter much. When racing the ghostcar I can see that I don't lose time
when I have two meters left to the kerb on the exit, but if I miss
mashing the throttle by a tenth of a second I lose 20-30 meters or
more.
Quoted text (13 lines)
>I'm surprised the physics model of F12001 hasn't been discussed in much >detail, especially considering many are saying it's the best F1 sim yet. > >As much as I love it, there certainly seems to be something off in the way >the cars handle. The grip at medium to high speed is overdone IMO. For >example, at Spa, you can take Eau Rouge flat out with your eyes closed. >Pouhon is easy. Stavelot and Blanchimont also. > >At Silverstone, Copse and Maggotts/Becketts are a breeze too. I could point >out other tracks which have similiar examples. > >At low speeds, the cars seem too slippery at times. I can also catch huge >slides which I don't see occurr too often in a real F1 race.In an interview this year some F1 driver said Eau Rouge was easy- flat
in the real cars.
"David G Fisher" <[email hidden]> wrote in message
news:SUzS7.308387$[email hidden]...
point
> out other tracks which have similiar examples.
>
> At low speeds, the cars seem too slippery at times. I can also catch huge
> slides which I don't see occurr too often in a real F1 race.
>
> In F1RC, you have to work the throttle and be much more precise in theabove
I haven't owned a modern F1 sim since gp2, so it's been a while (lowly
p2-300 keeps it that way!), but doesn't the high speed grip vary with wing
so that with little enough wing, Eau Rouge becomes tippy-toes? Isn't that
the balancing act you're trying for? Or is it too easy even with minimum
wing?
Ben
Quoted text (9 lines)
> I'm surprised the physics model of F12001 hasn't been discussed in much > detail, especially considering many are saying it's the best F1 sim yet. > > As much as I love it, there certainly seems to be something off in the way > the cars handle. The grip at medium to high speed is overdone IMO. For > example, at Spa, you can take Eau Rouge flat out with your eyes closed. > Pouhon is easy. Stavelot and Blanchimont also. > > At Silverstone, Copse and Maggotts/Becketts are a breeze too. I couldQuoted text (10 lines)
> examples or the car gets a little squirrely, the tires start chirping, and > will eventually break loose. You have to "dance on the edge". That's why I > find the driving experience to be a lot more "physical" in F1RC, and a > little more exciting. > > I know a few people here have noticed these things, but not many. Why not? > > David G Fisher > >A realistic, competitive setup would have a rear wing set between 25 and 30
for the Ferrari. I was able to lower it to 10 and still take Eau Rouge flat
out.
David G Fisher
"Ben Coleman" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (8 lines)
> doesn't the high speed grip vary with wing > so that with little enough wing, Eau Rouge becomes tippy-toes? Isn't that > the balancing act you're trying for? Or is it too easy even with minimum > wing? > > Ben > >In the slow cars it was easier (also depended on fuel load which effected
speed), but in the faster cars in qualifying trim, most said they had to
lift a bit.
David G Fisher
<[email hidden]> wrote in message
news:[email hidden]...
> In an interview this year some F1 driver said Eau Rouge was easy- flat
> in the real cars.
I haven't tried it in the wet yet, but it certainly shouldn't be too easy.
David G Fisher
"Pooyan" <[email hidden]> wrote in message
news:[email hidden]...
way
> >the cars handle. The grip at medium to high speed is overdone IMO. For
> >example, at Spa, you can take Eau Rouge flat out with your eyes closed.
> >Pouhon is easy. Stavelot and Blanchimont also.
> >
> >At Silverstone, Copse and Maggotts/Becketts are a breeze too. I couldpoint
> >out other tracks which have similiar examples.
> >
> >At low speeds, the cars seem too slippery at times. I can also catch huge
> >slides which I don't see occurr too often in a real F1 race.
> >
> >In F1RC, you have to work the throttle and be much more precise in theabove
> >examples or the car gets a little squirrely, the tires start chirping,and
> >will eventually break loose. You have to "dance on the edge". That's whyI
> >find the driving experience to be a lot more "physical" in F1RC, and a
> >little more exciting.
> >
> >I know a few people here have noticed these things, but not many. Whynot?
> >
> >David G Fisher
> >
> >
>
Quoted text (16 lines)
> I agree with everything you've said, and those are a *few* of the > reasons why I dislike F1 2001....and why I still only play F1RC. > > It's too easy going through Eau Rouge in the wet. as well :/ > > Maybe when the next F1 2001 patch comes out, I can actually > play it with pedals that function correctly :\ > > > On Sat, 15 Dec 2001 03:59:46 GMT, "David G Fisher" > <[email hidden]> wrote: > > >I'm surprised the physics model of F12001 hasn't been discussed in much > >detail, especially considering many are saying it's the best F1 sim yet. > > > >As much as I love it, there certainly seems to be something off in the
You might be right about the flaws of the physics in F1 2001, but at
least it doesn't have the mistake of F1RC, where you can drive a full!
lap with locked front wheels.
Remco
On Sat, 15 Dec 2001 03:59:46 GMT, "David G Fisher"
<[email hidden]> wrote:
Quoted text (19 lines)
>I'm surprised the physics model of F12001 hasn't been discussed in much >detail, especially considering many are saying it's the best F1 sim yet. > >As much as I love it, there certainly seems to be something off in the way >the cars handle. The grip at medium to high speed is overdone IMO. For >example, at Spa, you can take Eau Rouge flat out with your eyes closed. >Pouhon is easy. Stavelot and Blanchimont also. > >At Silverstone, Copse and Maggotts/Becketts are a breeze too. I could point >out other tracks which have similiar examples. > >At low speeds, the cars seem too slippery at times. I can also catch huge >slides which I don't see occurr too often in a real F1 race. > >In F1RC, you have to work the throttle and be much more precise in the above >examples or the car gets a little squirrely, the tires start chirping, and >will eventually break loose. You have to "dance on the edge". That's why I >find the driving experience to be a lot more "physical" in F1RC, and a >little more exciting.In <SUzS7.308387$[email hidden]>, David G Fisher
wrote:
> I'm surprised the physics model of F12001 hasn't been discussed in much
> detail, especially considering many are saying it's the best F1 sim yet.
Here is what I love about the physics and modelling in the game.
Rev the engine when you are stopped. The car body will twist.
Sit in the pits and turn the wheel left to right - the car body will move.
Watch the car from top view. Watch the individual grip being modelled
on each wheel by seeing the different tyre tracks (assuming you have
assists off and you have full effects on (set in graphics)).
Sit in the hoop camera view, and do the weaving tyre warmup thing - you
can see tyre tracks being left behind from the front wheels if you do it
quick enough. Also the tracks are different every time. This reflects the
physics model. Notice how individual wheels have different grip.
Then get the telemetry replay tool and spend some time looking at all the
parameters the physics engine is modelling (make sure you have high
fidelity replay recording on - I think it requires it).
You can get it from here.
<http://www.the-best.racesim.net/>
> As much as I love it, there certainly seems to be something off in the
> way the cars handle. The grip at medium to high speed is overdone IMO.
> For example, at Spa, you can take Eau Rouge flat out with your eyes
> closed. Pouhon is easy. Stavelot and Blanchimont also.
You must be an amazingly good driver.
With all assists off I can not take Eau Rouge flat out with my eyes
closed.
The other corners definitely not. it is incredibly easy to upset the car -
especially when you start going over down hill.
Of course I could easily do this with all the assists on (brake point,
steering etc etc etc). You can check what assists you have on with by
cycling through the various LCD modes. I only use invulnerability and use
throttle help when I don't want to spin out the back end too much :-)
> At Silverstone, Copse and Maggotts/Becketts are a breeze too. I could
> point out other tracks which have similiar examples.
>
>This sounds like you have assists on or you are a Mr Schumaker.
> At low speeds, the cars seem too slippery at times. I can also catch
> huge slides which I don't see occurr too often in a real F1 race.
Have you watched Montoya drive ;-) - actually I can and can't catch
slides. My best strategy is exactly like GPL - push in the clutch and try
to release it at the right time. What fun.
Maybe you have spin assist on.
> In F1RC, you have to work the throttle and be much more precise in the
> above examples or the car gets a little squirrely, the tires start
> chirping, and will eventually break loose.
This happens in F1-2001 with assists off. If you have assists on you don't
get this. Anyone can drive it (which was the point of the assists of
course).
I get squirrely all the time with and without throttle assists.
>You have to "dance on the
> edge". That's why I find the driving experience to be a lot more
> "physical" in F1RC, and a little more exciting.
This is exactly what I get in F1-2001. With the force feedback patch you
can feel this through the wheel.
> I know a few people here have noticed these things, but not many. Why
> not?
I think they all have some kind of assists on or they are much much much
better drivers than I am. This game feels as good as GPL in the physics
department and in some ways feels better.
---
Bill
"Bill Ryder" <[email hidden]> wrote in message
news:[email hidden]...
Many people have said the same thing I have, both in this thread, this
newsgroup, and at other forums such as High Gear.
You can be sure I have no assists on.
> > At low speeds, the cars seem too slippery at times. I can also catch
> > huge slides which I don't see occurr too often in a real F1 race.
>
> Have you watched Montoya drive ;-)
I've seen him crash. :-)
>- actually I can and can't catch
> slides. My best strategy is exactly like GPL - push in the clutch and try
> to release it at the right time. What fun.
>
> Maybe you have spin assist on.
Nope. I can send you a setup for Spa in case it's your setup that's holding
you back. I even took the setup I have and moved the rear wing from 27
(which is about where it should be for a realistic and competitive setup) to
10 and was still able to take Eau Rouge flat out.
David G Fisher
Quoted text (12 lines)
> > As much as I love it, there certainly seems to be something off in the > > way the cars handle. The grip at medium to high speed is overdone IMO. > > For example, at Spa, you can take Eau Rouge flat out with your eyes > > closed. Pouhon is easy. Stavelot and Blanchimont also. > > You must be an amazingly good driver. > > With all assists off I can not take Eau Rouge flat out with my eyes > closed. > > The other corners definitely not. it is incredibly easy to upset the car - > especially when you start going over down hill.Quoted text (11 lines)
> Of course I could easily do this with all the assists on (brake point, > steering etc etc etc). You can check what assists you have on with by > cycling through the various LCD modes. I only use invulnerability and use > throttle help when I don't want to spin out the back end too much :-) > > > > At Silverstone, Copse and Maggotts/Becketts are a breeze too. I could > > point out other tracks which have similiar examples. > > > > > This sounds like you have assists on or you are a Mr Schumaker.????
David G Fisher
"Remco Moedt" <[email hidden]> wrote in message
news:[email hidden]...
way
> >the cars handle. The grip at medium to high speed is overdone IMO. For
> >example, at Spa, you can take Eau Rouge flat out with your eyes closed.
> >Pouhon is easy. Stavelot and Blanchimont also.
> >
> >At Silverstone, Copse and Maggotts/Becketts are a breeze too. I couldpoint
> >out other tracks which have similiar examples.
> >
> >At low speeds, the cars seem too slippery at times. I can also catch huge
> >slides which I don't see occurr too often in a real F1 race.
> >
> >In F1RC, you have to work the throttle and be much more precise in theabove
> >examples or the car gets a little squirrely, the tires start chirping,and
> >will eventually break loose. You have to "dance on the edge". That's whyI
> >find the driving experience to be a lot more "physical" in F1RC, and a
> >little more exciting.
>
Quoted text (18 lines)
> > > > You might be right about the flaws of the physics in F1 2001, but at > least it doesn't have the mistake of F1RC, where you can drive a full! > lap with locked front wheels. > > Remco > > > > On Sat, 15 Dec 2001 03:59:46 GMT, "David G Fisher" > <[email hidden]> wrote: > > >I'm surprised the physics model of F12001 hasn't been discussed in much > >detail, especially considering many are saying it's the best F1 sim yet. > > > >As much as I love it, there certainly seems to be something off in theReal cars won't actually turn a corner if the front wheels are locked ;)
--
Ian P
<email invalid due to spam>
"David G Fisher" <[email hidden]> wrote in message
news:fotT7.313879$[email hidden]...
> ????
>
> David G Fisher
>
> "Remco Moedt" <[email hidden]> wrote in message
> news:[email hidden]...
> >
> >
> >
> > You might be right about the flaws of the physics in F1 2001, but at
> > least it doesn't have the mistake of F1RC, where you can drive a full!
> > lap with locked front wheels.
> >
> > Remco
That's what I thought when I noticed that.
Remco
On Mon, 17 Dec 2001 21:24:27 GMT, "David G Fisher"
<[email hidden]> wrote:
Quoted text (47 lines)
>???? > >David G Fisher > >"Remco Moedt" <[email hidden]> wrote in message >news:[email hidden]... >> >> >> >> You might be right about the flaws of the physics in F1 2001, but at >> least it doesn't have the mistake of F1RC, where you can drive a full! >> lap with locked front wheels. >> >> Remco >> >> >> >> On Sat, 15 Dec 2001 03:59:46 GMT, "David G Fisher" >> <[email hidden]> wrote: >> >> >I'm surprised the physics model of F12001 hasn't been discussed in much >> >detail, especially considering many are saying it's the best F1 sim yet. >> > >> >As much as I love it, there certainly seems to be something off in the >way >> >the cars handle. The grip at medium to high speed is overdone IMO. For >> >example, at Spa, you can take Eau Rouge flat out with your eyes closed. >> >Pouhon is easy. Stavelot and Blanchimont also. >> > >> >At Silverstone, Copse and Maggotts/Becketts are a breeze too. I could >point >> >out other tracks which have similiar examples. >> > >> >At low speeds, the cars seem too slippery at times. I can also catch huge >> >slides which I don't see occurr too often in a real F1 race. >> > >> >In F1RC, you have to work the throttle and be much more precise in the >above >> >examples or the car gets a little squirrely, the tires start chirping, >and >> >will eventually break loose. You have to "dance on the edge". That's why >I >> >find the driving experience to be a lot more "physical" in F1RC, and a >> >little more exciting. >> > >In <VntT7.313878$[email hidden]>, David G Fisher
wrote:
I bet they didn't have their eyes closed.
Jeeze man - you are definitely a Schumaker. There is nothing breezy about
running through those corners flat. I am not saying it is not possible,
just that it is bloody hard to too for me.
Hehe - he was lots of fun to watch when he first started - all loose like
he was driving a champ car.
> Nope. I can send you a setup for Spa in case it's your setup that's
> holding you back.
That'll be cool. bryder at paradise dot net dot nz
What would also be cool is a hotlap so I can look at the telemetry.
I am sure it my driving though.
It isn't as easy for me as it is for you. I still get Eau Rouge wrong
sometimes but if I get it right you can go through flat - just like in
Real Life(TM).
So given you find the game so easy what are your laptimes for Spa and
Silverstone for example?
have you registered with the hotlap place (with your replays)?
(From here <http://www.the-best.racesim.net/> )
---
Bill
Quoted text (17 lines)
> "Bill Ryder" <[email hidden]> wrote in message > news:[email hidden]... >> > As much as I love it, there certainly seems to be something off in >> > the way the cars handle. The grip at medium to high speed is overdone >> > IMO. For example, at Spa, you can take Eau Rouge flat out with your >> > eyes closed. Pouhon is easy. Stavelot and Blanchimont also. >> >> You must be an amazingly good driver. >> >> With all assists off I can not take Eau Rouge flat out with my eyes >> closed. >> >> The other corners definitely not. it is incredibly easy to upset the >> car - especially when you start going over down hill. > > Many people have said the same thing I have, both in this thread, this > newsgroup, and at other forums such as High Gear.Quoted text (9 lines)
>> Of course I could easily do this with all the assists on (brake point, >> steering etc etc etc). You can check what assists you have on with by >> cycling through the various LCD modes. I only use invulnerability and >> use throttle help when I don't want to spin out the back end too much >> :-) >> >> >> > At Silverstone, Copse and Maggotts/Becketts are a breeze too. I could >> > point out other tracks which have similiar examples.Quoted text (7 lines)
> >> > At low speeds, the cars seem too slippery at times. I can also catch >> > huge slides which I don't see occurr too often in a real F1 race. >> >> Have you watched Montoya drive ;-) > > I've seen him crash. :-)
"Bill Ryder" <[email hidden]> wrote in message
news:[email hidden]...
> In <VntT7.313878$[email hidden]>, David G Fisher
> I bet they didn't have their eyes closed.
I don't really do it with my eyses closed. :-) I do have the throttle
pressed flat all the way through, and it is very easy compared to F1RC.
I only have to brake at the last turn before Chapel. In F1RC it's a little
more tricky.
I'll send one for Silverstone and Spa. They are Ian Bell's actually.
> So given you find the game so easy what are your laptimes for Spa and
> Silverstone for example?
I didn't say I find the game easy. I find one aspect of the game easy
compared to F1RC, which is high speed grip. I've only driven a handful of
laps at Spa. My Silverstone time is 1:19.6 after 50 laps with no split axis
(Iain M. was able to fix that for us both last night). I didn't know about
the site below. Any holaps I've done were for Relay. For Relay, you have to
keep a wheel on the asphalt at all times or the laps don't count. At the
site below, you just need to keep your wheels on the curbing. I think the
Relay rules are much better and more realistic. Maybe I'll do some laps for
that site too.
Quoted text (13 lines)
> >> Of course I could easily do this with all the assists on (brake point, > >> steering etc etc etc). You can check what assists you have on with by > >> cycling through the various LCD modes. I only use invulnerability and > >> use throttle help when I don't want to spin out the back end too much > >> :-) > >> > >> > >> > At Silverstone, Copse and Maggotts/Becketts are a breeze too. I could > >> > point out other tracks which have similiar examples. > > Jeeze man - you are definitely a Schumaker. There is nothing breezy about > running through those corners flat. I am not saying it is not possible, > just that it is bloody hard to too for me.Quoted text (17 lines)
> >> > At low speeds, the cars seem too slippery at times. I can also catch > >> > huge slides which I don't see occurr too often in a real F1 race. > >> > >> Have you watched Montoya drive ;-) > > > > I've seen him crash. :-) > > > Hehe - he was lots of fun to watch when he first started - all loose like > he was driving a champ car. > > > > > Nope. I can send you a setup for Spa in case it's your setup that's > > holding you back. > > That'll be cool. bryder at paradise dot net dot nzQuoted text (7 lines)
> > have you registered with the hotlap place (with your replays)? > > (From here <http://www.the-best.racesim.net/> ) > > --- > BillIn <Z7aU7.319806$[email hidden]>, David G Fisher
wrote:
Hehe. Me too. As someone else says in real life they can do it flat.I do
have a problem getting my line right everytime (I tend to run wide
sometimes coming out of it).
>> That'll be cool. bryder at paradise dot net dot nz
>
> I'll send one for Silverstone and Spa. They are Ian Bell's actually.
Excellent!
>
>> So given you find the game so easy what are your laptimes for Spa and
>> Silverstone for example?
>
> I didn't say I find the game easy. I find one aspect of the game easy
> compared to F1RC, which is high speed grip.
I see. All I can say is thank goodness the grip is so high :-)
What are the F1 rules? I thought you could run over the curbs but can't
cut the corners completely if you gain advantage (or don't lose a place).
In F1-2k1 it can be very expensive to run the curbs depending on the
track (you end up bouncing). Does that happen in f1rc? (the bouncing and
subsequent loss of grip).
---Bill
Quoted text (7 lines)
> "Bill Ryder" <[email hidden]> wrote in message > news:[email hidden]... >> In <VntT7.313878$[email hidden]>, David G Fisher >> I bet they didn't have their eyes closed. > > I don't really do it with my eyses closed. :-) I do have the throttle > pressed flat all the way through, and it is very easy compared to F1RC.Quoted text (8 lines)
> I've only driven a handful > of laps at Spa. My Silverstone time is 1:19.6 after 50 laps with no > split axis (Iain M. was able to fix that for us both last night). I > didn't know about the site below. Any holaps I've done were for Relay. > For Relay, you have to keep a wheel on the asphalt at all times or the > laps don't count. At the site below, you just need to keep your wheels > on the curbing. I think the Relay rules are much better and more > realistic. Maybe I'll do some laps for that site too.
"Bill Ryder" <[email hidden]> wrote in message
news:[email hidden]...
I'm not sure what the rules are in real F1 with regards to curbs. The curbs
in F1RC seem to have more of an effect on the cars than in F12001. At Suzuka
in F12001, you need to be very careful, but for most of the tracks they seem
rather flat.
David G Fisher


































