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N4

12 posts by 7 people · 24 Dec 2001 16:10 UTC - 26 Dec 2001 22:56 UTC

Dennis Croll 24 Dec 2001 16:10 UTC#145439
Could someone explain how to calibrate my MSFF wheel so that the wheel in the car and my wheel line up with each other and the wheel is not turned one way or the other to go straight down the track.
With a true stockcar sim you do turn right a little going down the straight. Its because they are set up to turn left so well. You can play with the liner percent to adjust how much you need to turn the wheel. Of course this effecs everything not just the straights. MadDAWG
why does the wheel onscreen not match the possition of my wheel. "MadDAWG" <[email hidden]> wrote in message news:[email hidden]... > With a true stockcar sim you do turn right a little going down thestraight. > Its because they are set up to turn left so well. You can play with the > liner percent to adjust how much you need to turn the wheel. Of coursethis > effecs everything not just the straights. > > MadDAWG > >
I believe the use of non-linear steering will cause this to a certain extent, right? -Larry "Dennis Croll" <[email hidden]> wrote in message news:MBJV7.9987$8L1.85696@rwcrnsc52...
Quoted text (16 lines)> why does the wheel onscreen not match the possition of my wheel. > > "MadDAWG" <[email hidden]> wrote in message > news:[email hidden]... > > With a true stockcar sim you do turn right a little going down the > straight. > > Its because they are set up to turn left so well. You can play with the > > liner percent to adjust how much you need to turn the wheel. Of course > this > > effecs everything not just the straights. > > > > MadDAWG > > > > > >
Your wheel doesn't have the same amount of travel the wheel on a stock-car does. Hence when you turn the wheel, and this is also dependant somewhat on your in-game settings, the sim wheel will turn more or less than your physical wheel. If you had a wheel that matched the available amount of travel that the sim wheel has, and you properly calibarted it, then your onscreen wheel would match the one on your desk. Because there are so many different wheels,that all have different arc's of travel and different grades of potentiometers to register that travel, there isn't a simple way of matching your physical wheel's travel to the one depicted in N4. Also, as stated in the other replys, your wheel is SUPPOSED to be canted to the right, there are several factors that are pulling your sim car to the left and you need to counter-act those to drive straight. It can be disconcerting, just ask -Larry, but most users eventually get used to it. Welcome to a sim where it's closeness to reality causes problems in the simming aspect. dave henrie (did I say all those big words?) "Dennis Croll" <[email hidden]> wrote in message news:MBJV7.9987$8L1.85696@rwcrnsc52...
Quoted text (16 lines)> why does the wheel onscreen not match the possition of my wheel. > > "MadDAWG" <[email hidden]> wrote in message > news:[email hidden]... > > With a true stockcar sim you do turn right a little going down the > straight. > > Its because they are set up to turn left so well. You can play with the > > liner percent to adjust how much you need to turn the wheel. Of course > this > > effecs everything not just the straights. > > > > MadDAWG > > > > > >
"Dave Henrie" <[email hidden]> wrote in message news:s9UV7.7587$Sa5.41018@rwcrnsc53... > Your wheel doesn't have the same amount of travel the wheel on astock-car > does. Hence when you turn the wheel, and this is also dependant somewhaton
Quoted text (7 lines)> your in-game settings, the sim wheel will turn more or less than your > physical wheel. > If you had a wheel that matched the available amount of travel that the > sim wheel has, and you properly calibarted it, then your onscreen wheel > would match the one on your desk. Because there are so many different > wheels,that all have different arc's of travel and different grades of > potentiometers to register that travel, there isn't a simple way of
matching > your physical wheel's travel to the one depicted in N4. Snip Actually one thing N4 could use would be some sort of ingame wheel rotation matching setting. As you say different wheels have different arcs of travel and there needs to be some way of compensating for the difference. I just went from a Logictech LWFF to a Thrustmaster Ferrari Force and the travel has become so short that its made the cars "twitchy" (if such a word can be used in conjunction with NASCAR). As a result I've had to move the linearity setting to mostly non-linear which introduces its own set of problems. Perhaps a slider control in the controls screen labelled "wheel rotation gain" with a corresponding virtual wheel above it to match the slider setting against it would do the trick. David
I just made such transition. I don't think it is a wheel. Probably there is old calibration data left. Download DXTweak from Wingman Team (I believe this is the name ), and with it clear all calibration data. I faund TM Ferrari more precise than LWFF. "David Erb" <[email hidden]> wrote in message news:VH_V7.23423$[email hidden]... > Actually one thing N4 could use would be some sort of ingame wheelrotation > matching setting. As you say different wheels have different arcs oftravel > and there needs to be some way of compensating for the difference. I just > went from a Logictech LWFF to a Thrustmaster Ferrari Force and the travel > has become so short that its made the cars "twitchy" (if such a word canbe > used in conjunction with NASCAR). As a result I've had to move thelinearity
Quoted text (9 lines)> setting to mostly non-linear which introduces its own set of problems. > Perhaps a slider control in the controls screen labelled "wheel rotation > gain" with a corresponding virtual wheel above it to match the slider > setting against it would do the trick. > > David > > >
Thanks for the tip, Mario. I tried DXTweak on the TM Ferrari but for some unknown reason it locks my computer up solid when used with the TMFF. Odd since DXTweak works fine with all my other controllers. I'll probably go diving in the registry to see if I can find the calibration values there. David "Mario Petrinovic" <[email hidden]> wrote in message news:a0adom$7dhm$[email hidden]... > I just made such transition. I don't think it is a wheel. Probably > there is old calibration data left. Download DXTweak from Wingman > Team (I believe this is the name ), and with it clear all calibrationdata.
Quoted text (13 lines)> I faund TM Ferrari more precise than LWFF. > > > > "David Erb" <[email hidden]> wrote in message > news:VH_V7.23423$[email hidden]... > > > > Actually one thing N4 could use would be some sort of ingame wheel > rotation > > matching setting. As you say different wheels have different arcs of > travel > > and there needs to be some way of compensating for the difference. I
just > > went from a Logictech LWFF to a Thrustmaster Ferrari Force and thetravel
Quoted text (17 lines)> > has become so short that its made the cars "twitchy" (if such a word can > be > > used in conjunction with NASCAR). As a result I've had to move the > linearity > > setting to mostly non-linear which introduces its own set of problems. > > Perhaps a slider control in the controls screen labelled "wheel rotation > > gain" with a corresponding virtual wheel above it to match the slider > > setting against it would do the trick. > > > > David > > > > > > > > > >
Yes, it locks mine too. But not immediately, so i had time to make a correction. "David Erb" <[email hidden]> wrote in message news:Jc9W7.24734$[email hidden]...
Quoted text (7 lines)> Thanks for the tip, Mario. I tried DXTweak on the TM Ferrari but for some > unknown reason it locks my computer up solid when used with the TMFF. Odd > since DXTweak works fine with all my other controllers. I'll probably go > diving in the registry to see if I can find the calibration values there. > > David >
It looks like there is more to it. You have to move wheel from side to side when you turn on wheel. It seems like it autocalibrate itself that way. I don't know. It doesn't have calibration data stored somewhere, but my old LWFF clearly influenced TM data. It's all very strange. "Mario Petrinovic" <[email hidden]> wrote in message news:a0b7a7$8a5f$[email hidden]...
Quoted text (8 lines)> Yes, it locks mine too. But not immediately, so i had time to > make a correction. > > > > "David Erb" <[email hidden]> wrote in message > news:Jc9W7.24734$[email hidden]... > > Thanks for the tip, Mario. I tried DXTweak on the TM Ferrari but for
some > > unknown reason it locks my computer up solid when used with the TMFF.Odd > > since DXTweak works fine with all my other controllers. I'll probablygo > > diving in the registry to see if I can find the calibration valuesthere.
Quoted text (8 lines)> > > > David > > > > > > >
Oops. It looks like that stored old calibration data wasn't from LWFF, but it stored data from TM when I ajusted dead zone in DXTweak, and pressed OK. It seems like solution is just to move wheel from left to right all the way. Sorry, but it's all new for me too. I manage to deal with some other problems, so if you have some other problems, we could share experience. Just drop me e-mail. "Mario Petrinovic" <[email hidden]> wrote in message news:a0cd8k$9pmr$[email hidden]...
Quoted text (35 lines)> It looks like there is more to it. You have to move wheel > from side to side when you turn on wheel. It seems like it > autocalibrate itself that way. I don't know. It doesn't have > calibration data stored somewhere, but my old LWFF clearly > influenced TM data. It's all very strange. > > > > "Mario Petrinovic" <[email hidden]> wrote in message > news:a0b7a7$8a5f$[email hidden]... > > Yes, it locks mine too. But not immediately, so i had time to > > make a correction. > > > > > > > > "David Erb" <[email hidden]> wrote in message > > news:Jc9W7.24734$[email hidden]... > > > Thanks for the tip, Mario. I tried DXTweak on the TM Ferrari but for > some > > > unknown reason it locks my computer up solid when used with the TMFF. > Odd > > > since DXTweak works fine with all my other controllers. I'll probably > go > > > diving in the registry to see if I can find the calibration values > there. > > > > > > David > > > > > > > > > > > > > > >
Never mind the position of the "On screen wheel" Just keep your eyes on the Damn Track ! (and rear view mirror). :-))))) -- 1907 - Daytona Beach Florida Glenn H. Curtiss rode a V8 powered motorcycle to a 136.30 mph record in the measured mile. The Chicago Daily News headline reads: "Fastest Mile On Earth, Bullets Are The Only Rivals Of Glenn Curtiss"

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