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NASCAR 2002 info (don't get excited)

10 posts by 6 people · 26 Dec 2001 23:51 UTC - 28 Dec 2001 02:43 UTC

Rich#8 26 Dec 2001 23:51 UTC#145233
yup,, what we've alll been waiting for :rolleyes: now we return to our regularly scheduled program, Grand Prix Legends, already in progress. Move along, move along, nothing to see here , hahahaa NASCAR Racing 2002 Season Announced Sierra Entertainment, Inc. and Papyrus Racing Games Announce NASCAR Racing 2002 Season Latest Addition to Award Winning Franchise Offers Race Fans More Features to Satisfy Their Racing Appetites December 26, 2001 (Bellevue, Washington)- Sierra Entertainment, Inc. is proud to announce their latest racing title from the people who brought you the first NASCAR(r) racing simulation game. NASCAR(r) Racing 2002 Season, developed by Massachusetts-based Papyrus Racing Games, will feature every track in the 2002 NASCAR( Winston Cup Series with teams, drivers, and sponsors of the 2002 race season. New driving lessons will bring novice drivers up to speed, while track tours narrated by three-time NASCAR(r) Winston Cup Series racing Champion Darrell Waltrip will help even the most seasoned veterans find the fastest way around each circuit. Both novice and seasoned drivers will experience the thrill and excitement of racing like the pros. NASCAR(r) Racing 2002 Season is scheduled for release in February 2002. "Our vision was to create a driving experience that combined realism with accessibility," said Tom Faiano, six-year veteran of Papyrus and producer at Papyrus Racing Games, "The driving lessons and the new driving aids will help new players get acclimated to actually driving the car. Our continued attention to the details of the sport - NASCAR's new rules for qualifying engines and restrictor plates, including the 2002 drivers, teams and paint schemes- makes our game the definitive simulation of 2002 NASCAR( Winston Cup racing." "The NASCAR( Racing series is one of our strongest franchises, " said Mike Ryder, president of Sierra Entertainment, Inc., "The game's consistent quality and mass appeal have made it a bedrock in our product line-up." Building on the highly acclaimed 3D physics engine of NASCAR( Racing 4, NASCAR( Racing 2002 Season's new sound system and enhanced photo-realistic graphics capture the heart-pounding intensity of actual NASCAR( racing better than ever. In addition, the innovative new replay editor allows users to add sound and graphics to saved replays in order to create highlight reels of their favorite races.
As long as the Replay Editor, with it's new features, will save out to AVI, then the cost of admission is worth it to me. If it doesn't, what the hell is the point of adding the personalization features :) -Larry <Rich#8> wrote in message news:[email hidden]...
Quoted text (55 lines)> yup,, what we've alll been waiting for :rolleyes: now we > return to our regularly scheduled program, Grand Prix Legends, already > in progress. > > > Move along, move along, nothing to see here , hahahaa > > > > > NASCAR Racing 2002 Season Announced > > Sierra Entertainment, Inc. and Papyrus Racing Games Announce NASCAR > Racing 2002 Season > Latest Addition to Award Winning Franchise Offers Race Fans More > Features to Satisfy Their Racing Appetites > > December 26, 2001 (Bellevue, Washington)- Sierra Entertainment, Inc. > is proud to announce their latest racing title from the people who > brought you the first NASCAR(r) racing simulation game. NASCAR(r) > Racing 2002 Season, developed by Massachusetts-based Papyrus Racing > Games, will feature every track in the 2002 NASCAR( Winston Cup Series > with teams, drivers, and sponsors of the 2002 race season. New driving > lessons will bring novice drivers up to speed, while track tours > narrated by three-time NASCAR(r) Winston Cup Series racing Champion > Darrell Waltrip will help even the most seasoned veterans find the > fastest way around each circuit. Both novice and seasoned drivers will > experience the thrill and excitement of racing like the pros. > NASCAR(r) Racing 2002 Season is scheduled for release in February > 2002. > > "Our vision was to create a driving experience that combined realism > with accessibility," said Tom Faiano, six-year veteran of Papyrus and > producer at Papyrus Racing Games, "The driving lessons and the new > driving aids will > help new players get acclimated to actually driving the car. Our > continued attention to the details of the sport - NASCAR's new rules > for qualifying engines and restrictor plates, including the 2002 > drivers, teams and paint > schemes- makes our game the definitive simulation of 2002 NASCAR( > Winston Cup racing." > > "The NASCAR( Racing series is one of our strongest franchises, " said > Mike Ryder, president of Sierra Entertainment, Inc., "The game's > consistent quality and mass appeal have made it a bedrock in our > product line-up." > > Building on the highly acclaimed 3D physics engine of NASCAR( Racing > 4, NASCAR( Racing 2002 Season's new sound system and enhanced > photo-realistic graphics capture the heart-pounding intensity of > actual NASCAR( racing better than ever. In addition, the innovative > new replay editor allows users to add sound and graphics to saved > replays in order to create highlight reels of their favorite races. > >
That would be nice! You could make some nice season highlight tapes/DVD's for yourself. J. Janasov "Larry (The Other Larry)" <[email hidden]> wrote in message news:RkIW7.69586$[email hidden]... > As long as the Replay Editor, with it's new features, will save out toAVI,
Quoted text (65 lines)> then the cost of admission is worth it to me. > > If it doesn't, what the hell is the point of adding the personalization > features :) > > -Larry > > <Rich#8> wrote in message news:[email hidden]... > > yup,, what we've alll been waiting for :rolleyes: now we > > return to our regularly scheduled program, Grand Prix Legends, already > > in progress. > > > > > > Move along, move along, nothing to see here , hahahaa > > > > > > > > > > NASCAR Racing 2002 Season Announced > > > > Sierra Entertainment, Inc. and Papyrus Racing Games Announce NASCAR > > Racing 2002 Season > > Latest Addition to Award Winning Franchise Offers Race Fans More > > Features to Satisfy Their Racing Appetites > > > > December 26, 2001 (Bellevue, Washington)- Sierra Entertainment, Inc. > > is proud to announce their latest racing title from the people who > > brought you the first NASCAR(r) racing simulation game. NASCAR(r) > > Racing 2002 Season, developed by Massachusetts-based Papyrus Racing > > Games, will feature every track in the 2002 NASCAR( Winston Cup Series > > with teams, drivers, and sponsors of the 2002 race season. New driving > > lessons will bring novice drivers up to speed, while track tours > > narrated by three-time NASCAR(r) Winston Cup Series racing Champion > > Darrell Waltrip will help even the most seasoned veterans find the > > fastest way around each circuit. Both novice and seasoned drivers will > > experience the thrill and excitement of racing like the pros. > > NASCAR(r) Racing 2002 Season is scheduled for release in February > > 2002. > > > > "Our vision was to create a driving experience that combined realism > > with accessibility," said Tom Faiano, six-year veteran of Papyrus and > > producer at Papyrus Racing Games, "The driving lessons and the new > > driving aids will > > help new players get acclimated to actually driving the car. Our > > continued attention to the details of the sport - NASCAR's new rules > > for qualifying engines and restrictor plates, including the 2002 > > drivers, teams and paint > > schemes- makes our game the definitive simulation of 2002 NASCAR( > > Winston Cup racing." > > > > "The NASCAR( Racing series is one of our strongest franchises, " said > > Mike Ryder, president of Sierra Entertainment, Inc., "The game's > > consistent quality and mass appeal have made it a bedrock in our > > product line-up." > > > > Building on the highly acclaimed 3D physics engine of NASCAR( Racing > > 4, NASCAR( Racing 2002 Season's new sound system and enhanced > > photo-realistic graphics capture the heart-pounding intensity of > > actual NASCAR( racing better than ever. In addition, the innovative > > new replay editor allows users to add sound and graphics to saved > > replays in order to create highlight reels of their favorite races. > > > > > >
I agree, if it has REAL Kansas and Chicago tracks AND can acutally do replay editing and exporting without a lot of addons like is required now, I will be in line to buy it when it comes out. I want the trucks really bad as they were different to race, but will live with 2 new tracks and usable replays. <Rich#8> wrote in message news:[email hidden]...
Quoted text (55 lines)> yup,, what we've alll been waiting for :rolleyes: now we > return to our regularly scheduled program, Grand Prix Legends, already > in progress. > > > Move along, move along, nothing to see here , hahahaa > > > > > NASCAR Racing 2002 Season Announced > > Sierra Entertainment, Inc. and Papyrus Racing Games Announce NASCAR > Racing 2002 Season > Latest Addition to Award Winning Franchise Offers Race Fans More > Features to Satisfy Their Racing Appetites > > December 26, 2001 (Bellevue, Washington)- Sierra Entertainment, Inc. > is proud to announce their latest racing title from the people who > brought you the first NASCAR(r) racing simulation game. NASCAR(r) > Racing 2002 Season, developed by Massachusetts-based Papyrus Racing > Games, will feature every track in the 2002 NASCAR( Winston Cup Series > with teams, drivers, and sponsors of the 2002 race season. New driving > lessons will bring novice drivers up to speed, while track tours > narrated by three-time NASCAR(r) Winston Cup Series racing Champion > Darrell Waltrip will help even the most seasoned veterans find the > fastest way around each circuit. Both novice and seasoned drivers will > experience the thrill and excitement of racing like the pros. > NASCAR(r) Racing 2002 Season is scheduled for release in February > 2002. > > "Our vision was to create a driving experience that combined realism > with accessibility," said Tom Faiano, six-year veteran of Papyrus and > producer at Papyrus Racing Games, "The driving lessons and the new > driving aids will > help new players get acclimated to actually driving the car. Our > continued attention to the details of the sport - NASCAR's new rules > for qualifying engines and restrictor plates, including the 2002 > drivers, teams and paint > schemes- makes our game the definitive simulation of 2002 NASCAR( > Winston Cup racing." > > "The NASCAR( Racing series is one of our strongest franchises, " said > Mike Ryder, president of Sierra Entertainment, Inc., "The game's > consistent quality and mass appeal have made it a bedrock in our > product line-up." > > Building on the highly acclaimed 3D physics engine of NASCAR( Racing > 4, NASCAR( Racing 2002 Season's new sound system and enhanced > photo-realistic graphics capture the heart-pounding intensity of > actual NASCAR( racing better than ever. In addition, the innovative > new replay editor allows users to add sound and graphics to saved > replays in order to create highlight reels of their favorite races. > >
It would also sell more boxes of Nascar Racing. The Demo's you could show people would do the talking. -Larry "J. Janasov" <[email hidden]> wrote in message news:vEIW7.76984$[email hidden]...
Quoted text (77 lines)> That would be nice! You could make some nice season highlight tapes/DVD's > for yourself. > > J. Janasov > > "Larry (The Other Larry)" <[email hidden]> wrote in message > news:RkIW7.69586$[email hidden]... > > As long as the Replay Editor, with it's new features, will save out to > AVI, > > then the cost of admission is worth it to me. > > > > If it doesn't, what the hell is the point of adding the personalization > > features :) > > > > -Larry > > > > <Rich#8> wrote in message news:[email hidden]... > > > yup,, what we've alll been waiting for :rolleyes: now we > > > return to our regularly scheduled program, Grand Prix Legends, already > > > in progress. > > > > > > > > > Move along, move along, nothing to see here , hahahaa > > > > > > > > > > > > > > > NASCAR Racing 2002 Season Announced > > > > > > Sierra Entertainment, Inc. and Papyrus Racing Games Announce NASCAR > > > Racing 2002 Season > > > Latest Addition to Award Winning Franchise Offers Race Fans More > > > Features to Satisfy Their Racing Appetites > > > > > > December 26, 2001 (Bellevue, Washington)- Sierra Entertainment, Inc. > > > is proud to announce their latest racing title from the people who > > > brought you the first NASCAR(r) racing simulation game. NASCAR(r) > > > Racing 2002 Season, developed by Massachusetts-based Papyrus Racing > > > Games, will feature every track in the 2002 NASCAR( Winston Cup Series > > > with teams, drivers, and sponsors of the 2002 race season. New driving > > > lessons will bring novice drivers up to speed, while track tours > > > narrated by three-time NASCAR(r) Winston Cup Series racing Champion > > > Darrell Waltrip will help even the most seasoned veterans find the > > > fastest way around each circuit. Both novice and seasoned drivers will > > > experience the thrill and excitement of racing like the pros. > > > NASCAR(r) Racing 2002 Season is scheduled for release in February > > > 2002. > > > > > > "Our vision was to create a driving experience that combined realism > > > with accessibility," said Tom Faiano, six-year veteran of Papyrus and > > > producer at Papyrus Racing Games, "The driving lessons and the new > > > driving aids will > > > help new players get acclimated to actually driving the car. Our > > > continued attention to the details of the sport - NASCAR's new rules > > > for qualifying engines and restrictor plates, including the 2002 > > > drivers, teams and paint > > > schemes- makes our game the definitive simulation of 2002 NASCAR( > > > Winston Cup racing." > > > > > > "The NASCAR( Racing series is one of our strongest franchises, " said > > > Mike Ryder, president of Sierra Entertainment, Inc., "The game's > > > consistent quality and mass appeal have made it a bedrock in our > > > product line-up." > > > > > > Building on the highly acclaimed 3D physics engine of NASCAR( Racing > > > 4, NASCAR( Racing 2002 Season's new sound system and enhanced > > > photo-realistic graphics capture the heart-pounding intensity of > > > actual NASCAR( racing better than ever. In addition, the innovative > > > new replay editor allows users to add sound and graphics to saved > > > replays in order to create highlight reels of their favorite races. > > > > > > > > > > > > >
Is there some sort of add-on that will get Replays out of N4 into an AVI ? -Larry "SimRacer" <[email hidden]> wrote in message news:5YIW7.112654$[email hidden]... > I agree, if it has REAL Kansas and Chicago tracks AND can acutally doreplay
Quoted text (65 lines)> editing and exporting without a lot of addons like is required now, I will > be in line to buy it when it comes out. > > I want the trucks really bad as they were different to race, but will live > with 2 new tracks and usable replays. > > > <Rich#8> wrote in message news:[email hidden]... > > yup,, what we've alll been waiting for :rolleyes: now we > > return to our regularly scheduled program, Grand Prix Legends, already > > in progress. > > > > > > Move along, move along, nothing to see here , hahahaa > > > > > > > > > > NASCAR Racing 2002 Season Announced > > > > Sierra Entertainment, Inc. and Papyrus Racing Games Announce NASCAR > > Racing 2002 Season > > Latest Addition to Award Winning Franchise Offers Race Fans More > > Features to Satisfy Their Racing Appetites > > > > December 26, 2001 (Bellevue, Washington)- Sierra Entertainment, Inc. > > is proud to announce their latest racing title from the people who > > brought you the first NASCAR(r) racing simulation game. NASCAR(r) > > Racing 2002 Season, developed by Massachusetts-based Papyrus Racing > > Games, will feature every track in the 2002 NASCAR( Winston Cup Series > > with teams, drivers, and sponsors of the 2002 race season. New driving > > lessons will bring novice drivers up to speed, while track tours > > narrated by three-time NASCAR(r) Winston Cup Series racing Champion > > Darrell Waltrip will help even the most seasoned veterans find the > > fastest way around each circuit. Both novice and seasoned drivers will > > experience the thrill and excitement of racing like the pros. > > NASCAR(r) Racing 2002 Season is scheduled for release in February > > 2002. > > > > "Our vision was to create a driving experience that combined realism > > with accessibility," said Tom Faiano, six-year veteran of Papyrus and > > producer at Papyrus Racing Games, "The driving lessons and the new > > driving aids will > > help new players get acclimated to actually driving the car. Our > > continued attention to the details of the sport - NASCAR's new rules > > for qualifying engines and restrictor plates, including the 2002 > > drivers, teams and paint > > schemes- makes our game the definitive simulation of 2002 NASCAR( > > Winston Cup racing." > > > > "The NASCAR( Racing series is one of our strongest franchises, " said > > Mike Ryder, president of Sierra Entertainment, Inc., "The game's > > consistent quality and mass appeal have made it a bedrock in our > > product line-up." > > > > Building on the highly acclaimed 3D physics engine of NASCAR( Racing > > 4, NASCAR( Racing 2002 Season's new sound system and enhanced > > photo-realistic graphics capture the heart-pounding intensity of > > actual NASCAR( racing better than ever. In addition, the innovative > > new replay editor allows users to add sound and graphics to saved > > replays in order to create highlight reels of their favorite races. > > > > > >
Stingre 27 Dec 2001 22:47 UTC↳ reply to Rich#8#144972
Rich#8, where you cut and past this from??? <Rich#8> wrote in message news:[email hidden]...
Quoted text (19 lines)> yup,, what we've alll been waiting for :rolleyes: now we > return to our regularly scheduled program, Grand Prix Legends, already > in progress. > > > Move along, move along, nothing to see here , hahahaa > > > > > NASCAR Racing 2002 Season Announced > > Sierra Entertainment, Inc. and Papyrus Racing Games Announce NASCAR > Racing 2002 Season > Latest Addition to Award Winning Franchise Offers Race Fans More > Features to Satisfy Their Racing Appetites > > December 26, 2001 (Bellevue, Washington)- Sierra Entertainment, Inc. > is proud to announce their latest racing title from the people who
<<<snip>>>
Rich#8 27 Dec 2001 23:30 UTC↳ reply to Stingre#144977
got it from the Sierra NASCAR 4 message board.. http://community.sierra.com/WebX?[email hidden]^41604@.ef4caa7 On Thu, 27 Dec 2001 16:47:45 -0600, "Stingre" <[email hidden]> wrote:
Quoted text (26 lines)>Rich#8, where you cut and past this from??? > > ><Rich#8> wrote in message news:[email hidden]... >> yup,, what we've alll been waiting for :rolleyes: now we >> return to our regularly scheduled program, Grand Prix Legends, already >> in progress. >> >> >> Move along, move along, nothing to see here , hahahaa >> >> >> >> >> NASCAR Racing 2002 Season Announced >> >> Sierra Entertainment, Inc. and Papyrus Racing Games Announce NASCAR >> Racing 2002 Season >> Latest Addition to Award Winning Franchise Offers Race Fans More >> Features to Satisfy Their Racing Appetites >> >> December 26, 2001 (Bellevue, Washington)- Sierra Entertainment, Inc. >> is proud to announce their latest racing title from the people who ><<<snip>>> > >
They need the Busch and CTS tracks so I can have Kentucky. SimRacer wrote:
Quoted text (64 lines)> > I agree, if it has REAL Kansas and Chicago tracks AND can acutally do replay > editing and exporting without a lot of addons like is required now, I will > be in line to buy it when it comes out. > > I want the trucks really bad as they were different to race, but will live > with 2 new tracks and usable replays. > > <Rich#8> wrote in message news:[email hidden]... > > yup,, what we've alll been waiting for :rolleyes: now we > > return to our regularly scheduled program, Grand Prix Legends, already > > in progress. > > > > > > Move along, move along, nothing to see here , hahahaa > > > > > > > > > > NASCAR Racing 2002 Season Announced > > > > Sierra Entertainment, Inc. and Papyrus Racing Games Announce NASCAR > > Racing 2002 Season > > Latest Addition to Award Winning Franchise Offers Race Fans More > > Features to Satisfy Their Racing Appetites > > > > December 26, 2001 (Bellevue, Washington)- Sierra Entertainment, Inc. > > is proud to announce their latest racing title from the people who > > brought you the first NASCAR(r) racing simulation game. NASCAR(r) > > Racing 2002 Season, developed by Massachusetts-based Papyrus Racing > > Games, will feature every track in the 2002 NASCAR( Winston Cup Series > > with teams, drivers, and sponsors of the 2002 race season. New driving > > lessons will bring novice drivers up to speed, while track tours > > narrated by three-time NASCAR(r) Winston Cup Series racing Champion > > Darrell Waltrip will help even the most seasoned veterans find the > > fastest way around each circuit. Both novice and seasoned drivers will > > experience the thrill and excitement of racing like the pros. > > NASCAR(r) Racing 2002 Season is scheduled for release in February > > 2002. > > > > "Our vision was to create a driving experience that combined realism > > with accessibility," said Tom Faiano, six-year veteran of Papyrus and > > producer at Papyrus Racing Games, "The driving lessons and the new > > driving aids will > > help new players get acclimated to actually driving the car. Our > > continued attention to the details of the sport - NASCAR's new rules > > for qualifying engines and restrictor plates, including the 2002 > > drivers, teams and paint > > schemes- makes our game the definitive simulation of 2002 NASCAR( > > Winston Cup racing." > > > > "The NASCAR( Racing series is one of our strongest franchises, " said > > Mike Ryder, president of Sierra Entertainment, Inc., "The game's > > consistent quality and mass appeal have made it a bedrock in our > > product line-up." > > > > Building on the highly acclaimed 3D physics engine of NASCAR( Racing > > 4, NASCAR( Racing 2002 Season's new sound system and enhanced > > photo-realistic graphics capture the heart-pounding intensity of > > actual NASCAR( racing better than ever. In addition, the innovative > > new replay editor allows users to add sound and graphics to saved > > replays in order to create highlight reels of their favorite races. > > > >
I'lll be very surprised if Sierra got that advanced with the relay editor,,, we shall see. On Thu, 27 Dec 2001 16:52:01 GMT, "Larry \(The Other Larry\)" <[email hidden]> wrote:
Quoted text (66 lines)>As long as the Replay Editor, with it's new features, will save out to AVI, >then the cost of admission is worth it to me. > >If it doesn't, what the hell is the point of adding the personalization >features :) > >-Larry > ><Rich#8> wrote in message news:[email hidden]... >> yup,, what we've alll been waiting for :rolleyes: now we >> return to our regularly scheduled program, Grand Prix Legends, already >> in progress. >> >> >> Move along, move along, nothing to see here , hahahaa >> >> >> >> >> NASCAR Racing 2002 Season Announced >> >> Sierra Entertainment, Inc. and Papyrus Racing Games Announce NASCAR >> Racing 2002 Season >> Latest Addition to Award Winning Franchise Offers Race Fans More >> Features to Satisfy Their Racing Appetites >> >> December 26, 2001 (Bellevue, Washington)- Sierra Entertainment, Inc. >> is proud to announce their latest racing title from the people who >> brought you the first NASCAR(r) racing simulation game. NASCAR(r) >> Racing 2002 Season, developed by Massachusetts-based Papyrus Racing >> Games, will feature every track in the 2002 NASCAR( Winston Cup Series >> with teams, drivers, and sponsors of the 2002 race season. New driving >> lessons will bring novice drivers up to speed, while track tours >> narrated by three-time NASCAR(r) Winston Cup Series racing Champion >> Darrell Waltrip will help even the most seasoned veterans find the >> fastest way around each circuit. Both novice and seasoned drivers will >> experience the thrill and excitement of racing like the pros. >> NASCAR(r) Racing 2002 Season is scheduled for release in February >> 2002. >> >> "Our vision was to create a driving experience that combined realism >> with accessibility," said Tom Faiano, six-year veteran of Papyrus and >> producer at Papyrus Racing Games, "The driving lessons and the new >> driving aids will >> help new players get acclimated to actually driving the car. Our >> continued attention to the details of the sport - NASCAR's new rules >> for qualifying engines and restrictor plates, including the 2002 >> drivers, teams and paint >> schemes- makes our game the definitive simulation of 2002 NASCAR( >> Winston Cup racing." >> >> "The NASCAR( Racing series is one of our strongest franchises, " said >> Mike Ryder, president of Sierra Entertainment, Inc., "The game's >> consistent quality and mass appeal have made it a bedrock in our >> product line-up." >> >> Building on the highly acclaimed 3D physics engine of NASCAR( Racing >> 4, NASCAR( Racing 2002 Season's new sound system and enhanced >> photo-realistic graphics capture the heart-pounding intensity of >> actual NASCAR( racing better than ever. In addition, the innovative >> new replay editor allows users to add sound and graphics to saved >> replays in order to create highlight reels of their favorite races. >> >> > >

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