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NASCAR Racing 2002 Season Announced

10 posts by 9 people · 26 Dec 2001 22:33 UTC - 01 Jan 2002 04:34 UTC

ymenard 26 Dec 2001 22:33 UTC#145218
Well fuck, there's nothing worth 50$ in that. Most of that should had been in N4. Very dissapointing. No mention of enhanced community multiplayer options, nothing about the damage modeling, AI, etc... No mention of BGN. Track tours? Driving lessons? NR2002 is *NOT* targeted to us. =============================== NASCAR Racing 2002 Season Announced Sierra Entertainment, Inc. and Papyrus Racing Games Announce NASCAR Racing 2002 Season Latest Addition to Award Winning Franchise Offers Race Fans More Features to Satisfy Their Racing Appetites December 26, 2001 (Bellevue, Washington)- Sierra Entertainment, Inc. is proud to announce their latest racing title from the people who brought you the first NASCAR(r) racing simulation game. NASCAR(r) Racing 2002 Season, developed by Massachusetts-based Papyrus Racing Games, will feature every track in the 2002 NASCAR( Winston Cup Series with teams, drivers, and sponsors of the 2002 race season. New driving lessons will bring novice drivers up to speed, while track tours narrated by three-time NASCAR(r) Winston Cup Series racing Champion Darrell Waltrip will help even the most seasoned veterans find the fastest way around each circuit. Both novice and seasoned drivers will experience the thrill and excitement of racing like the pros. NASCAR(r) Racing 2002 Season is scheduled for release in February 2002. "Our vision was to create a driving experience that combined realism with accessibility," said Tom Faiano, six-year veteran of Papyrus and producer at Papyrus Racing Games, "The driving lessons and the new driving aids will help new players get acclimated to actually driving the car. Our continued attention to the details of the sport - NASCAR's new rules for qualifying engines and restrictor plates, including the 2002 drivers, teams and paint schemes- makes our game the definitive simulation of 2002 NASCAR( Winston Cup racing." "The NASCAR( Racing series is one of our strongest franchises, " said Mike Ryder, president of Sierra Entertainment, Inc., "The game's consistent quality and mass appeal have made it a bedrock in our product line-up." Building on the highly acclaimed 3D physics engine of NASCAR( Racing 4, NASCAR( Racing 2002 Season's new sound system and enhanced photo-realistic graphics capture the heart-pounding intensity of actual NASCAR( racing better than ever. In addition, the innovative new replay editor allows users to add sound and graphics to saved replays in order to create highlight reels of their favorite races. ABOUT NASCAR The NASCAR Licensing and Retail Development team that is based in Charlotte, NC, is committed to creating retail programs that provide value to NASCAR sponsors, promotional partners, licensees as well as drivers, teams and tracks. Under the direction of vice president of strategic marketing and licensing, Steve Boguski, and managing director Dee Scott, the department researches new categories, licenses qualified companies, handles quality control, and develops retail partnerships in an effort to drive sales of NASCAR-licensed product. NASCAR supports its line of licensed products through an integrated marketing strategy including annual trade advertising, a comprehensive retail guide, trade show exhibits, a quarterly newsletter and a dedicated web presence on NASCAR.com. ABOUT SIERRA Sierra Entertainment, Inc. http://www.sierra.com, a studio of Vivendi Universal Publishing and part of its Games division, is one of the original developers and largest worldwide publishers of interactive entertainment and productivity software. Sierra is renowned for releasing critically acclaimed and award winning titles that represent a wide variety of computer entertainment on both next generation console and PC platforms. ABOUT VIVENDI UNIVERSAL PUBLISHING Vivendi Universal Publishing (VU Publishing), the publishing division of the world's second largest communications group (Vivendi Universal), is an international leader in multi-platform publishing and content distribution. As one of the top three players in the global publishing market and the only publisher with an international reach, the Company's key content areas include literature, reference, education, games and consumer press. VU Publishing publishes content in four major languages, including English, French, Spanish and Portuguese, and has strong local publishing brands, including Anaya, Atica, Houghton Mifflin, Knowledge Adventure, Larousse, Nathan and Scipione. In the games category, VU Publishing is a leading publisher of online, PC and console-based games. Its studios include Blizzard Entertainment, Sierra Entertainment, Inc. and Universal Interactive. =========================
I spend more than that on one trip to the movies. You are tough to please. (-; -- Mike Grandy www.precision-racing.com "ymenard" <[email hidden]> wrote in message news:cfsW7.15811$[email hidden]... > Well fuck, there's nothing worth 50$ in that. Most of that should had been > in N4. Very dissapointing. No mention of enhanced community multiplayer > options, nothing about the damage modeling, AI, etc... No mention of BGN. > > Track tours? Driving lessons? NR2002 is *NOT* targeted to us. > > > =============================== > NASCAR Racing 2002 Season Announced > > Sierra Entertainment, Inc. and Papyrus Racing Games Announce NASCAR Racing > 2002 Season > Latest Addition to Award Winning Franchise Offers Race Fans More Features to > Satisfy Their Racing Appetites > > December 26, 2001 (Bellevue, Washington)- Sierra Entertainment, Inc. is > proud to announce their latest racing title from the people who brought you > the first NASCAR(r) racing simulation game. NASCAR(r) Racing 2002 Season, > developed by Massachusetts-based Papyrus Racing Games, will feature every > track in the 2002 NASCAR( Winston Cup Series with teams, drivers, and > sponsors of the 2002 race season. New driving lessons will bring novice > drivers up to speed, while track tours narrated by three-time NASCAR(r) > Winston Cup Series racing Champion Darrell Waltrip will help even the most > seasoned veterans find the fastest way around each circuit. Both novice and > seasoned drivers will experience the thrill and excitement of racing like > the pros. NASCAR(r) Racing 2002 Season is scheduled for release in February > 2002. > > "Our vision was to create a driving experience that combined realism with > accessibility," said Tom Faiano, six-year veteran of Papyrus and producer at > Papyrus Racing Games, "The driving lessons and the new driving aids will > help new players get acclimated to actually driving the car. Our continued > attention to the details of the sport - NASCAR's new rules for qualifying > engines and restrictor plates, including the 2002 drivers, teams and paint > schemes- makes our game the definitive simulation of 2002 NASCAR( Winston > Cup racing." > > "The NASCAR( Racing series is one of our strongest franchises, " said Mike > Ryder, president of Sierra Entertainment, Inc., "The game's consistent > quality and mass appeal have made it a bedrock in our product line-up." > > Building on the highly acclaimed 3D physics engine of NASCAR( Racing 4, > NASCAR( Racing 2002 Season's new sound system and enhanced photo-realistic > graphics capture the heart-pounding intensity of actual NASCAR( racing > better than ever. In addition, the innovative new replay editor allows users > to add sound and graphics to saved replays in order to create highlight > reels of their favorite races. > > ABOUT NASCAR > The NASCAR Licensing and Retail Development team that is based in Charlotte, > NC, is committed to creating retail programs that provide value to NASCAR > sponsors, promotional partners, licensees as well as drivers, teams and > tracks. Under the direction of vice president of strategic marketing and > licensing, Steve Boguski, and managing director Dee Scott, the department > researches new categories, licenses qualified companies, handles quality > control, and develops retail partnerships in an effort to drive sales of > NASCAR-licensed product. NASCAR supports its line of licensed products > through an integrated marketing strategy including annual trade advertising, > a comprehensive retail guide, trade show exhibits, a quarterly newsletter > and a dedicated web presence on NASCAR.com. > > ABOUT SIERRA > Sierra Entertainment, Inc. http://www.sierra.com, a studio of Vivendi > Universal Publishing and part of its Games division, is one of the original > developers and largest worldwide publishers of interactive entertainment and > productivity software. Sierra is renowned for releasing critically acclaimed > and award winning titles that represent a wide variety of computer > entertainment on both next generation console and PC platforms. > > ABOUT VIVENDI UNIVERSAL PUBLISHING > > Vivendi Universal Publishing (VU Publishing), the publishing division of the > world's second largest communications group (Vivendi Universal), is an > international leader in multi-platform publishing and content distribution. > As one of the top three players in the global publishing market and the only > publisher with an international reach, the Company's key content areas > include literature, reference, education, games and consumer press. VU > Publishing publishes content in four major languages, including English, > French, Spanish and Portuguese, and has strong local publishing brands, > including Anaya, Atica, Houghton Mifflin, Knowledge Adventure, Larousse, > Nathan and Scipione. In the games category, VU Publishing is a leading > publisher of online, PC and console-based games. Its studios include > Blizzard Entertainment, Sierra Entertainment, Inc. and Universal > Interactive. > ========================= > >
What? Don't tell me you don't want to see the track tours featuring Daryll Waltrip? ;) I have to agree with you, at least they could have included the Busch and the Craftman truck tracks. Not that I would really want to have 5 1.5 tri-ovals...sigh. Bring on an ASA sim! ymenard wrote:
Quoted text (7 lines)> > Well fuck, there's nothing worth 50$ in that. Most of that should had been > in N4. Very dissapointing. No mention of enhanced community multiplayer > options, nothing about the damage modeling, AI, etc... No mention of BGN. > > Track tours? Driving lessons? NR2002 is *NOT* targeted to us. >
-- Philippe "Philster" Sergerie
Well... Notice the lack of David Kaemmer's name there? Makes ya wonder what he's up to, doesn't it? He doesn't seem the sort to just hand projects off to other people unless he has something "more important" to work on. Of course, I'm just speculating... Also, I think that the description of NASCAR 2002 is pretty nice. I've been saying for years that racing sim designers needed to look at flight sims to see how they ease players into the games through training missions and so forth, and while I've enjoyed every Papy release since NASCAR 1 and ICR2, I am looking forward to seeing how they implement the track guides/driving lessons and I'll more than likely get something out them, if only entertaint (plus, hey, let's face it I'm not a hotshoe). I'd buy the game even if it were just N4 with the 2002 tracks, to be honest - after all, GPL 72 isn't going to pay for itself - and I have yet to be disappointed by a Papy developed product. Regardless of how minimal the improvements are in NASCAR 2002, it will still be the most cutting edge driving simulation ever developed, and I'm intrigued by the new features that have been added. Is Sierra milking their license a little? Sure. Can you blame them? Not really. They need to release a new NASCAR title every year to justify the cost of licensing and to keep interest in the series of games high. Is $50 steep for an addon pack? Well, that depends. I'd personally pay $50 just for the new tracks/rules and a seamlessly integrated video editor (thank you Papy for seeing the community's interest in this - it better allow .avi exporting =). Anyway, I plan on donating my money to the 'Where's Dave Kaemmer?' fund come February, after donating $30 to the 'Who are these fine Bugbear people?' fund come January 15th. Jason "ymenard" <[email hidden]> wrote in message news:<cfsW7.15811$[email hidden]>...
Quoted text (85 lines)> Well fuck, there's nothing worth 50$ in that. Most of that should had been > in N4. Very dissapointing. No mention of enhanced community multiplayer > options, nothing about the damage modeling, AI, etc... No mention of BGN. > > Track tours? Driving lessons? NR2002 is *NOT* targeted to us. > > > =============================== > NASCAR Racing 2002 Season Announced > > Sierra Entertainment, Inc. and Papyrus Racing Games Announce NASCAR Racing > 2002 Season > Latest Addition to Award Winning Franchise Offers Race Fans More Features to > Satisfy Their Racing Appetites > > December 26, 2001 (Bellevue, Washington)- Sierra Entertainment, Inc. is > proud to announce their latest racing title from the people who brought you > the first NASCAR(r) racing simulation game. NASCAR(r) Racing 2002 Season, > developed by Massachusetts-based Papyrus Racing Games, will feature every > track in the 2002 NASCAR( Winston Cup Series with teams, drivers, and > sponsors of the 2002 race season. New driving lessons will bring novice > drivers up to speed, while track tours narrated by three-time NASCAR(r) > Winston Cup Series racing Champion Darrell Waltrip will help even the most > seasoned veterans find the fastest way around each circuit. Both novice and > seasoned drivers will experience the thrill and excitement of racing like > the pros. NASCAR(r) Racing 2002 Season is scheduled for release in February > 2002. > > "Our vision was to create a driving experience that combined realism with > accessibility," said Tom Faiano, six-year veteran of Papyrus and producer at > Papyrus Racing Games, "The driving lessons and the new driving aids will > help new players get acclimated to actually driving the car. Our continued > attention to the details of the sport - NASCAR's new rules for qualifying > engines and restrictor plates, including the 2002 drivers, teams and paint > schemes- makes our game the definitive simulation of 2002 NASCAR( Winston > Cup racing." > > "The NASCAR( Racing series is one of our strongest franchises, " said Mike > Ryder, president of Sierra Entertainment, Inc., "The game's consistent > quality and mass appeal have made it a bedrock in our product line-up." > > Building on the highly acclaimed 3D physics engine of NASCAR( Racing 4, > NASCAR( Racing 2002 Season's new sound system and enhanced photo-realistic > graphics capture the heart-pounding intensity of actual NASCAR( racing > better than ever. In addition, the innovative new replay editor allows users > to add sound and graphics to saved replays in order to create highlight > reels of their favorite races. > > ABOUT NASCAR > The NASCAR Licensing and Retail Development team that is based in Charlotte, > NC, is committed to creating retail programs that provide value to NASCAR > sponsors, promotional partners, licensees as well as drivers, teams and > tracks. Under the direction of vice president of strategic marketing and > licensing, Steve Boguski, and managing director Dee Scott, the department > researches new categories, licenses qualified companies, handles quality > control, and develops retail partnerships in an effort to drive sales of > NASCAR-licensed product. NASCAR supports its line of licensed products > through an integrated marketing strategy including annual trade advertising, > a comprehensive retail guide, trade show exhibits, a quarterly newsletter > and a dedicated web presence on NASCAR.com. > > ABOUT SIERRA > Sierra Entertainment, Inc. http://www.sierra.com, a studio of Vivendi > Universal Publishing and part of its Games division, is one of the original > developers and largest worldwide publishers of interactive entertainment and > productivity software. Sierra is renowned for releasing critically acclaimed > and award winning titles that represent a wide variety of computer > entertainment on both next generation console and PC platforms. > > ABOUT VIVENDI UNIVERSAL PUBLISHING > > Vivendi Universal Publishing (VU Publishing), the publishing division of the > world's second largest communications group (Vivendi Universal), is an > international leader in multi-platform publishing and content distribution. > As one of the top three players in the global publishing market and the only > publisher with an international reach, the Company's key content areas > include literature, reference, education, games and consumer press. VU > Publishing publishes content in four major languages, including English, > French, Spanish and Portuguese, and has strong local publishing brands, > including Anaya, Atica, Houghton Mifflin, Knowledge Adventure, Larousse, > Nathan and Scipione. In the games category, VU Publishing is a leading > publisher of online, PC and console-based games. Its studios include > Blizzard Entertainment, Sierra Entertainment, Inc. and Universal > Interactive. > =========================
Hopefully improved AI and damage modelling is not mentioned for the usual egotistical reasons that they don't want to acknowledge that N4 was less than stellar in those two departments. Better AI and realistic (as in actually realistic) damage better be in 2002, though, if they want my money. Marc "ymenard" <[email hidden]> wrote in message news:cfsW7.15811$[email hidden]... > Well fuck, there's nothing worth 50$ in that. Most of that should hadbeen
Quoted text (12 lines)> in N4. Very dissapointing. No mention of enhanced community multiplayer > options, nothing about the damage modeling, AI, etc... No mention of BGN. > > Track tours? Driving lessons? NR2002 is *NOT* targeted to us. > > > =============================== > NASCAR Racing 2002 Season Announced > > Sierra Entertainment, Inc. and Papyrus Racing Games Announce NASCAR Racing > 2002 Season > Latest Addition to Award Winning Franchise Offers Race Fans More Features
to > Satisfy Their Racing Appetites > > December 26, 2001 (Bellevue, Washington)- Sierra Entertainment, Inc. is > proud to announce their latest racing title from the people who broughtyou
Quoted text (7 lines)> the first NASCAR(r) racing simulation game. NASCAR(r) Racing 2002 Season, > developed by Massachusetts-based Papyrus Racing Games, will feature every > track in the 2002 NASCAR( Winston Cup Series with teams, drivers, and > sponsors of the 2002 race season. New driving lessons will bring novice > drivers up to speed, while track tours narrated by three-time NASCAR(r) > Winston Cup Series racing Champion Darrell Waltrip will help even the most > seasoned veterans find the fastest way around each circuit. Both novice
and > seasoned drivers will experience the thrill and excitement of racing like > the pros. NASCAR(r) Racing 2002 Season is scheduled for release inFebruary > 2002. > > "Our vision was to create a driving experience that combined realism with > accessibility," said Tom Faiano, six-year veteran of Papyrus and producerat
Quoted text (15 lines)> Papyrus Racing Games, "The driving lessons and the new driving aids will > help new players get acclimated to actually driving the car. Our continued > attention to the details of the sport - NASCAR's new rules for qualifying > engines and restrictor plates, including the 2002 drivers, teams and paint > schemes- makes our game the definitive simulation of 2002 NASCAR( Winston > Cup racing." > > "The NASCAR( Racing series is one of our strongest franchises, " said Mike > Ryder, president of Sierra Entertainment, Inc., "The game's consistent > quality and mass appeal have made it a bedrock in our product line-up." > > Building on the highly acclaimed 3D physics engine of NASCAR( Racing 4, > NASCAR( Racing 2002 Season's new sound system and enhanced photo-realistic > graphics capture the heart-pounding intensity of actual NASCAR( racing > better than ever. In addition, the innovative new replay editor allows
users > to add sound and graphics to saved replays in order to create highlight > reels of their favorite races. > > ABOUT NASCAR > The NASCAR Licensing and Retail Development team that is based inCharlotte,
Quoted text (8 lines)> NC, is committed to creating retail programs that provide value to NASCAR > sponsors, promotional partners, licensees as well as drivers, teams and > tracks. Under the direction of vice president of strategic marketing and > licensing, Steve Boguski, and managing director Dee Scott, the department > researches new categories, licenses qualified companies, handles quality > control, and develops retail partnerships in an effort to drive sales of > NASCAR-licensed product. NASCAR supports its line of licensed products > through an integrated marketing strategy including annual trade
advertising, > a comprehensive retail guide, trade show exhibits, a quarterly newsletter > and a dedicated web presence on NASCAR.com. > > ABOUT SIERRA > Sierra Entertainment, Inc. http://www.sierra.com, a studio of Vivendi > Universal Publishing and part of its Games division, is one of theoriginal > developers and largest worldwide publishers of interactive entertainmentand > productivity software. Sierra is renowned for releasing criticallyacclaimed > and award winning titles that represent a wide variety of computer > entertainment on both next generation console and PC platforms. > > ABOUT VIVENDI UNIVERSAL PUBLISHING > > Vivendi Universal Publishing (VU Publishing), the publishing division ofthe > world's second largest communications group (Vivendi Universal), is an > international leader in multi-platform publishing and contentdistribution. > As one of the top three players in the global publishing market and theonly
Quoted text (12 lines)> publisher with an international reach, the Company's key content areas > include literature, reference, education, games and consumer press. VU > Publishing publishes content in four major languages, including English, > French, Spanish and Portuguese, and has strong local publishing brands, > including Anaya, Atica, Houghton Mifflin, Knowledge Adventure, Larousse, > Nathan and Scipione. In the games category, VU Publishing is a leading > publisher of online, PC and console-based games. Its studios include > Blizzard Entertainment, Sierra Entertainment, Inc. and Universal > Interactive. > ========================= > >
"ymenard" <[email hidden]> wrote in message news:<cfsW7.15811$[email hidden]>... > Track tours? Driving lessons? NR2002 is *NOT* targeted to us. You sound pretty confident there... jk ;) Personally, I'd LOVE IT it even half of the morons in the online pickup races would take the time to learn to drive before coming online. This "driving lessons" feature can only help. Hopefully, it will be more involving than "mash gas, get off gas, get on brake, turn, get off brake, mash gas, straighten wheel." The game should sell like crazy once DW starts using it every race to give track tours and explain for the millionth time to TV land viewers what we mean when we say "tight" and "loose". Wonder just how enhanced the graphics will be? Hopefully the 3D models will up the polygons, and I also hope they allow us to use more pixels for each paint skin. New sound system... hmm. 5.1? Multiple outputs so you can run your crewchief into headphones? The "highlight reel" sounds like a really useful tool for folks trying to promote league racing for sponsorships. It seems like a bit more than just new tracks and skins... so, I'm more interested than I was yesterday. Gerald
Quoted text (75 lines)> Sierra Entertainment, Inc. and Papyrus Racing Games Announce NASCAR Racing > 2002 Season > Latest Addition to Award Winning Franchise Offers Race Fans More Features to > Satisfy Their Racing Appetites > > December 26, 2001 (Bellevue, Washington)- Sierra Entertainment, Inc. is > proud to announce their latest racing title from the people who brought you > the first NASCAR(r) racing simulation game. NASCAR(r) Racing 2002 Season, > developed by Massachusetts-based Papyrus Racing Games, will feature every > track in the 2002 NASCAR( Winston Cup Series with teams, drivers, and > sponsors of the 2002 race season. New driving lessons will bring novice > drivers up to speed, while track tours narrated by three-time NASCAR(r) > Winston Cup Series racing Champion Darrell Waltrip will help even the most > seasoned veterans find the fastest way around each circuit. Both novice and > seasoned drivers will experience the thrill and excitement of racing like > the pros. NASCAR(r) Racing 2002 Season is scheduled for release in February > 2002. > > "Our vision was to create a driving experience that combined realism with > accessibility," said Tom Faiano, six-year veteran of Papyrus and producer at > Papyrus Racing Games, "The driving lessons and the new driving aids will > help new players get acclimated to actually driving the car. Our continued > attention to the details of the sport - NASCAR's new rules for qualifying > engines and restrictor plates, including the 2002 drivers, teams and paint > schemes- makes our game the definitive simulation of 2002 NASCAR( Winston > Cup racing." > > "The NASCAR( Racing series is one of our strongest franchises, " said Mike > Ryder, president of Sierra Entertainment, Inc., "The game's consistent > quality and mass appeal have made it a bedrock in our product line-up." > > Building on the highly acclaimed 3D physics engine of NASCAR( Racing 4, > NASCAR( Racing 2002 Season's new sound system and enhanced photo-realistic > graphics capture the heart-pounding intensity of actual NASCAR( racing > better than ever. In addition, the innovative new replay editor allows users > to add sound and graphics to saved replays in order to create highlight > reels of their favorite races. > > ABOUT NASCAR > The NASCAR Licensing and Retail Development team that is based in Charlotte, > NC, is committed to creating retail programs that provide value to NASCAR > sponsors, promotional partners, licensees as well as drivers, teams and > tracks. Under the direction of vice president of strategic marketing and > licensing, Steve Boguski, and managing director Dee Scott, the department > researches new categories, licenses qualified companies, handles quality > control, and develops retail partnerships in an effort to drive sales of > NASCAR-licensed product. NASCAR supports its line of licensed products > through an integrated marketing strategy including annual trade advertising, > a comprehensive retail guide, trade show exhibits, a quarterly newsletter > and a dedicated web presence on NASCAR.com. > > ABOUT SIERRA > Sierra Entertainment, Inc. http://www.sierra.com, a studio of Vivendi > Universal Publishing and part of its Games division, is one of the original > developers and largest worldwide publishers of interactive entertainment and > productivity software. Sierra is renowned for releasing critically acclaimed > and award winning titles that represent a wide variety of computer > entertainment on both next generation console and PC platforms. > > ABOUT VIVENDI UNIVERSAL PUBLISHING > > Vivendi Universal Publishing (VU Publishing), the publishing division of the > world's second largest communications group (Vivendi Universal), is an > international leader in multi-platform publishing and content distribution. > As one of the top three players in the global publishing market and the only > publisher with an international reach, the Company's key content areas > include literature, reference, education, games and consumer press. VU > Publishing publishes content in four major languages, including English, > French, Spanish and Portuguese, and has strong local publishing brands, > including Anaya, Atica, Houghton Mifflin, Knowledge Adventure, Larousse, > Nathan and Scipione. In the games category, VU Publishing is a leading > publisher of online, PC and console-based games. Its studios include > Blizzard Entertainment, Sierra Entertainment, Inc. and Universal > Interactive. > =========================
I spend $14.99 on the DVD, and don't have sticky shoes after it's over! -Larry "Mike Grandy" <[email hidden]> wrote in message news:ywtW7.34752$[email hidden]...
Quoted text (12 lines)> I spend more than that on one trip to the movies. You are tough to please. > (-; > > > -- > Mike Grandy > www.precision-racing.com > "ymenard" <[email hidden]> wrote in message > news:cfsW7.15811$[email hidden]... > > Well fuck, there's nothing worth 50$ in that. Most of that should had > been > > in N4. Very dissapointing. No mention of enhanced community
multiplayer > > options, nothing about the damage modeling, AI, etc... No mention ofBGN.
Quoted text (8 lines)> > > > Track tours? Driving lessons? NR2002 is *NOT* targeted to us. > > > > > > =============================== > > NASCAR Racing 2002 Season Announced > > > > Sierra Entertainment, Inc. and Papyrus Racing Games Announce NASCAR
Racing > > 2002 Season > > Latest Addition to Award Winning Franchise Offers Race Fans MoreFeatures
Quoted text (7 lines)> to > > Satisfy Their Racing Appetites > > > > December 26, 2001 (Bellevue, Washington)- Sierra Entertainment, Inc. is > > proud to announce their latest racing title from the people who brought > you > > the first NASCAR(r) racing simulation game. NASCAR(r) Racing 2002
Season, > > developed by Massachusetts-based Papyrus Racing Games, will featureevery > > track in the 2002 NASCAR( Winston Cup Series with teams, drivers, and > > sponsors of the 2002 race season. New driving lessons will bring novice > > drivers up to speed, while track tours narrated by three-time NASCAR(r) > > Winston Cup Series racing Champion Darrell Waltrip will help even themost > > seasoned veterans find the fastest way around each circuit. Both novice > and > > seasoned drivers will experience the thrill and excitement of racinglike > > the pros. NASCAR(r) Racing 2002 Season is scheduled for release in > February > > 2002. > > > > "Our vision was to create a driving experience that combined realismwith > > accessibility," said Tom Faiano, six-year veteran of Papyrus andproducer > at > > Papyrus Racing Games, "The driving lessons and the new driving aids will > > help new players get acclimated to actually driving the car. Ourcontinued > > attention to the details of the sport - NASCAR's new rules forqualifying > > engines and restrictor plates, including the 2002 drivers, teams andpaint > > schemes- makes our game the definitive simulation of 2002 NASCAR(Winston > > Cup racing." > > > > "The NASCAR( Racing series is one of our strongest franchises, " saidMike > > Ryder, president of Sierra Entertainment, Inc., "The game's consistent > > quality and mass appeal have made it a bedrock in our product line-up." > > > > Building on the highly acclaimed 3D physics engine of NASCAR( Racing 4, > > NASCAR( Racing 2002 Season's new sound system and enhancedphoto-realistic
Quoted text (10 lines)> > graphics capture the heart-pounding intensity of actual NASCAR( racing > > better than ever. In addition, the innovative new replay editor allows > users > > to add sound and graphics to saved replays in order to create highlight > > reels of their favorite races. > > > > ABOUT NASCAR > > The NASCAR Licensing and Retail Development team that is based in > Charlotte, > > NC, is committed to creating retail programs that provide value to
NASCAR > > sponsors, promotional partners, licensees as well as drivers, teams and > > tracks. Under the direction of vice president of strategic marketingand > > licensing, Steve Boguski, and managing director Dee Scott, thedepartment > > researches new categories, licenses qualified companies, handles quality > > control, and develops retail partnerships in an effort to drive sales of > > NASCAR-licensed product. NASCAR supports its line of licensed products > > through an integrated marketing strategy including annual trade > advertising, > > a comprehensive retail guide, trade show exhibits, a quarterlynewsletter
Quoted text (36 lines)> > and a dedicated web presence on NASCAR.com. > > > > ABOUT SIERRA > > Sierra Entertainment, Inc. http://www.sierra.com, a studio of Vivendi > > Universal Publishing and part of its Games division, is one of the > original > > developers and largest worldwide publishers of interactive entertainment > and > > productivity software. Sierra is renowned for releasing critically > acclaimed > > and award winning titles that represent a wide variety of computer > > entertainment on both next generation console and PC platforms. > > > > ABOUT VIVENDI UNIVERSAL PUBLISHING > > > > Vivendi Universal Publishing (VU Publishing), the publishing division of > the > > world's second largest communications group (Vivendi Universal), is an > > international leader in multi-platform publishing and content > distribution. > > As one of the top three players in the global publishing market and the > only > > publisher with an international reach, the Company's key content areas > > include literature, reference, education, games and consumer press. VU > > Publishing publishes content in four major languages, including English, > > French, Spanish and Portuguese, and has strong local publishing brands, > > including Anaya, Atica, Houghton Mifflin, Knowledge Adventure, Larousse, > > Nathan and Scipione. In the games category, VU Publishing is a leading > > publisher of online, PC and console-based games. Its studios include > > Blizzard Entertainment, Sierra Entertainment, Inc. and Universal > > Interactive. > > ========================= > > > > > >
Naah, they will bring out an "expansion pack" in a couple of months that will get another $50 of our money. Philster wrote: > I have to agree with you, at least they could have included the Busch > and the Craftman truck tracks.
In article <[email hidden]>, Dwayne White <[email hidden]> writes:
Quoted text (9 lines)>Naah, they will bring out an "expansion pack" in a couple of months that will >get >another $50 of our money. > >Philster wrote: > >> I have to agree with you, at least they could have included the Busch >> and the Craftman truck tracks. >
Not mine, I betcha...<g> Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
In article <ywtW7.34752$[email hidden]>, "Mike Grandy" <[email hidden]> writes: > >I spend more than that on one trip to the movies. You are tough to please. >(-; Taking the whole fam-damily, huh? :-) Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.

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