I can't get the car viewer to work right with GN1970. I downloaded the
GN1970 car viewer files that goes with the car viewer. But how do you
get it all to work?
Thanks
Charlie
"Charles F. Castor Jr." <[email hidden]> wrote in message
news:[email hidden]...
> I can't get the car viewer to work right with GN1970. I downloaded the
> GN1970 car viewer files that goes with the car viewer. But how do you
> get it all to work?
Perhaps being more descriptive of the problem other than "it don't work
right" might help.
EXACTLY what is the problem?
When I try to use the car viewer. The car shapes are of NR2003 not GN1970, I
not know how to get it to use the GN1970 shapes.
Danny Ocean wrote:
Quoted text (10 lines)
> "Charles F. Castor Jr." <[email hidden]> wrote in message > news:[email hidden]... > > I can't get the car viewer to work right with GN1970. I downloaded the > > GN1970 car viewer files that goes with the car viewer. But how do you > > get it all to work? > > Perhaps being more descriptive of the problem other than "it don't work > right" might help. > > EXACTLY what is the problem?
"Charles F. Castor Jr." <[email hidden]> wrote in message
news:[email hidden]...
> When I try to use the car viewer. The car shapes are of NR2003 not GN1970,I
> not know how to get it to use the GN1970 shapes.
Ok, you need to tell CV to use the shapes. File, Open, Open DirectX mesh
(.x) file, then select the file appropriate for your ride.
Then you need to save the car's TGA file as "card.bmp" - it MUST be this
exact filename or it won't load.
Then once you have done this the body should show up right, though there
really aren't any interiors for these in CV yet.
Thank you
Danny Ocean wrote:
Quoted text (14 lines)
> "Charles F. Castor Jr." <[email hidden]> wrote in message > news:[email hidden]... > > When I try to use the car viewer. The car shapes are of NR2003 not GN1970, > I > > not know how to get it to use the GN1970 shapes. > > Ok, you need to tell CV to use the shapes. File, Open, Open DirectX mesh > (.x) file, then select the file appropriate for your ride. > > Then you need to save the car's TGA file as "card.bmp" - it MUST be this > exact filename or it won't load. > > Then once you have done this the body should show up right, though there > really aren't any interiors for these in CV yet.My car viewer does not have an (open directX mesh) it only has an (open
texture) under file.
Thanks
Charlie
"Charles F. Castor Jr." wrote:
Quoted text (18 lines)
> Thank you > > Danny Ocean wrote: > > > "Charles F. Castor Jr." <[email hidden]> wrote in message > > news:[email hidden]... > > > When I try to use the car viewer. The car shapes are of NR2003 not GN1970, > > I > > > not know how to get it to use the GN1970 shapes. > > > > Ok, you need to tell CV to use the shapes. File, Open, Open DirectX mesh > > (.x) file, then select the file appropriate for your ride. > > > > Then you need to save the car's TGA file as "card.bmp" - it MUST be this > > exact filename or it won't load. > > > > Then once you have done this the body should show up right, though there > > really aren't any interiors for these in CV yet.
"Charles F. Castor Jr." <[email hidden]> wrote in message
news:[email hidden]...
> My car viewer does not have an (open directX mesh) it only has an (open
> texture) under file.
> Thanks
> Charlie
Which then begs the question - what version of CV do you have? Because the
latest (1.40) does have this option under the File menu.


































