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Sports Car GT - Some questions for the veterans...

14 posts by 4 people · 01 Jan 2002 01:30 UTC - 06 Jan 2002 04:56 UTC

daisykillbot 01 Jan 2002 01:30 UTC#144145
I love this particular form of racing... I've been playing SCGT for about 6 months. I have the boxed CD, the official 1.551 patch and an alternate US Pits 1.551 patch. Also, the Ban-scene patch to unpack the scene.mas. I'm playing on a 1.4Ghz AMD with a GeForce3 Ti200. I've carefully performed a fresh, full-install(many times) and played. Of course, after the cube error, I apply the patch. I've also taken care of all the usual errors (cube, flg, etc) that I've seen posted. However, in D3D @ 1024x768 resolution, there's a 50% chance that a given track will load. Many times, it just dumps out to the desktop with no error message (even in the log). I tried the max to low detail settings in all combinations but it has no effect on whether 1024x768 will dump out. At 800x600, the problem disappears. But 800x600 on a 19" monitor two feet away does not look as good as 1024x768. Even with 2xFSAA@800x600, 1024x768 looks better to me. At this point, I'm all out of ideas... I feel forced to use 800x600. I love all of the add-ons for this game. I've downloaded over a Gig of tracks, cars, etc. The third-party community for SCGT is better than any other game that I've seen. But please, keep in mind that the problems I'm refering to occur before I add all of these extras on. Otherwise, I'd naturally have something to troubleshoot. Anyone that always uses 1024x768 with an Nvidia card, let me know! Could it be that SCGT is better designed for a Voodoo card? Is there something that I can edit to make it more stabile? As a side note, N4 runs super at 1280x960@32bit. GPL(with all of the 3D add-ons) and MTBR run great as well. So, I don't think it's a PC problem.
Try this: http://www.msu.edu/~andreaj/telson/cubeerror.html [email hidden] (daisykillbot) wrote in message news:<[email hidden]>...
Quoted text (34 lines)> I love this particular form of racing... > > I've been playing SCGT for about 6 months. > I have the boxed CD, the official 1.551 patch and an alternate US Pits > 1.551 patch. Also, the Ban-scene patch to unpack the scene.mas. > I'm playing on a 1.4Ghz AMD with a GeForce3 Ti200. > > I've carefully performed a fresh, full-install(many times) and played. > Of course, after the cube error, I apply the patch. I've also taken > care of all the usual errors (cube, flg, etc) that I've seen posted. > However, in D3D @ 1024x768 resolution, there's a 50% chance that a > given track will load. Many times, it just dumps out to the desktop > with no error message (even in the log). > I tried the max to low detail settings in all combinations but it has > no effect on whether 1024x768 will dump out. > At 800x600, the problem disappears. But 800x600 on a 19" monitor two > feet away does not look as good as 1024x768. Even with 2xFSAA@800x600, > 1024x768 looks better to me. > At this point, I'm all out of ideas... > I feel forced to use 800x600. > > I love all of the add-ons for this game. I've downloaded over a Gig of > tracks, cars, etc. The third-party community for SCGT is better than > any other game that I've seen. But please, keep in mind that the > problems I'm refering to occur before I add all of these extras on. > Otherwise, I'd naturally have something to troubleshoot. > > Anyone that always uses 1024x768 with an Nvidia card, let me know! > Could it be that SCGT is better designed for a Voodoo card? > Is there something that I can edit to make it more stabile? > > As a side note, N4 runs super at 1280x960@32bit. GPL(with all of the > 3D add-ons) and MTBR run great as well. So, I don't think it's a PC > problem.
"daisykillbot" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> >[email hidden] (Hal Raymond) wrote in message >news:<[email hidden]>... > > Try this: http://www.msu.edu/~andreaj/telson/cubeerror.html > ________________________________________________________ > > I have used that patch. I've dealt with the cube errors. > > I'm talking about general instability with 1024x768. > Please read my post above.
Okay think about this for a minute smartass. You have carefully gone through and enumerated all of the things that you have fixed (although "cube error" is not nearly as specific as you seem to think it is) and you have insisted that there is nothing wrong with your PC. Then the first time someone tries to help, you respond by telling him to re-read your post. You don't really want an answer do you?
Whoa Haqsau... What I meant was that I've used the 1024 fix that's posted above. I researched it myself by reading your previous posts. You've been quite helpful. I have two of your posts bookmarked because the advice was excellent for dealing with the flg00.bmp and the cloudb00.bmp problems. But now when it dumps out, it leaves no message on the desktop or in the error log. So I don't have a trail to follow. I see people post questions constantly that have been answered time and time again. That's what I wanted to "cut through". As far as my computer, I have no problems with other games. Not to say that it couldn't be my computer. But I didn't want the typical form responses like "buy a bigger power supply". I'm still very curious if anyone with an Nvidia card runs all tracks in all conditions at 1024x768. I came to board looking for answers. Not to offend. ___________________________________________________ "Haqsau" <[email hidden]> wrote in message news:<3c3284ab$[email hidden]>... > Okay think about this for a minute smartass. You have carefully gone > through and enumerated all of the things that you have fixed (although > "cube error" is not nearly as specific as you seem to think it is) and > you have insisted that there is nothing wrong with your PC. Then the > first time someone tries to help, you respond by telling him to re-read > your post. You don't really want an answer do you?
I run SCGT at 1024x768 full detail on a Geforce 2mx400 - but only after removing the 'anim' sections from each of the scene files of the crashing tracks. Its not clear from your post if you have tried that approach. I got that advice from this NG many months ago. Here is what I ended up doing: This works for all tracks except Sebring. - You should take note of the error messages you get when the game crashes in each of the broken tracks. - If you haven't already done so get the 'Ban Scene' utility and extract all the track files. - Note that the detail level you run the tracks at in the game will determine which files you'll need to edit. The highest track detail relates to all the xxxx4.scn files - the lowest = xxxx1.scn. - Go into the DAT folder and backup all the *.scn files you expect to edit (eg atln4.scn, chta4.scn, etc.) - Open up each chosen .scn file and comment out the "AnimRuleName" code referring to the file reported after the crash (often flga, or logow00.bmp, etc - if there is no error message just comment out ALL the "AnimRuleName" code), then save the file. Eg in ATLN4.scn I did this: //AnimRuleName=logow //{ // AnimBaseName=logow // AnimFrames=(4) // AnimSequence=(0,0,1,1,1,1,1,0,0,2,2,2,2,2,0,0,3,3,0,3,3,0,3,3,3,3,3,3,3,3) // AnimMethod=cycle // AnimRate=(15.0) //} NOTE: I put // in front of each line to make the game ignore it - this has the same effect as deleteing them but its a bit safer. - You should now be able to play all but Sebring at 1024x768 res. Now my fix for Sebring: - the SEBAMAP.MAS file seems to be missing 2 image files - Use the MASpuce utility by Tagforce to extract FLGA.BMP from ATLNMAPS.MAS - Make a copy of it and rename the copy FLGB.BMP - Use MASpuce to add FLGA.BMP & FLGB.BMP into the SEBAMAP.MAS file. Good luck, "daisykillbot" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (25 lines)> Whoa Haqsau... > > What I meant was that I've used the 1024 fix that's posted above. > > I researched it myself by reading your previous posts. > You've been quite helpful. I have two of your posts bookmarked > because the advice was excellent for dealing with the flg00.bmp > and the cloudb00.bmp problems. But now when it dumps out, it > leaves no message on the desktop or in the error log. So I don't > have a trail to follow. > > I see people post questions constantly that have been answered > time and time again. That's what I wanted to "cut through". > As far as my computer, I have no problems with other games. Not to > say that it couldn't be my computer. But I didn't want the typical > form responses like "buy a bigger power supply". > > I'm still very curious if anyone with an Nvidia card runs all tracks > in all conditions at 1024x768. > > I came to board looking for answers. > Not to offend. > > ___________________________________________________ > "Haqsau" <[email hidden]> wrote in message
news:<3c3284ab$[email hidden]>... > > Okay think about this for a minute smartass. You have carefully gone > > through and enumerated all of the things that you have fixed (although > > "cube error" is not nearly as specific as you seem to think it is) and > > you have insisted that there is nothing wrong with your PC. Then the > > first time someone tries to help, you respond by telling him to re-read > > your post. You don't really want an answer do you?
Haqsau 03 Jan 2002 00:12 UTC↳ reply to Krunch#143787
Actually that is precisely what the patch does that I was referring to, and which Daisy apparently already has. Nice post though. ;o) "Krunch" <[email hidden]> wrote in message news:a0v52u$tid$[email hidden]... > I run SCGT at 1024x768 full detail on a Geforce 2mx400 - but onlyafter > removing the 'anim' sections from each of the scene files of thecrashing > tracks. Its not clear from your post if you have tried that approach.I got > that advice from this NG many months ago. Here is what I ended updoing: > > This works for all tracks except Sebring. > > - You should take note of the error messages you get when the gamecrashes > in each of the broken tracks. > - If you haven't already done so get the 'Ban Scene' utility andextract all > the track files. > - Note that the detail level you run the tracks at in the game will > determine which files you'll need to edit. The highest track detailrelates > to all the xxxx4.scn files - the lowest = xxxx1.scn. > - Go into the DAT folder and backup all the *.scn files you expect toedit > (eg atln4.scn, chta4.scn, etc.) > - Open up each chosen .scn file and comment out the "AnimRuleName"code > referring to the file reported after the crash (often flga, orlogow00.bmp, > etc - if there is no error message just comment out ALL the"AnimRuleName"
Quoted text (8 lines)> code), then save the file. Eg in ATLN4.scn I did this: > > //AnimRuleName=logow > //{ > // AnimBaseName=logow > // AnimFrames=(4) > // >
AnimSequence=(0,0,1,1,1,1,1,0,0,2,2,2,2,2,0,0,3,3,0,3,3,0,3,3,3,3,3,3,3, 3) > // AnimMethod=cycle > // AnimRate=(15.0) > //} > > NOTE: I put // in front of each line to make the game ignore it -this has
Quoted text (9 lines)> the same effect as deleteing them but its a bit safer. > > - You should now be able to play all but Sebring at 1024x768 > res. > > Now my fix for Sebring: > > - the SEBAMAP.MAS file seems to be missing 2 image files > - Use the MASpuce utility by Tagforce to extract FLGA.BMP from
ATLNMAPS.MAS
Quoted text (35 lines)> - Make a copy of it and rename the copy FLGB.BMP > - Use MASpuce to add FLGA.BMP & FLGB.BMP into the SEBAMAP.MAS file. > > Good luck, > > > "daisykillbot" <[email hidden]> wrote in message > news:[email hidden]... > > Whoa Haqsau... > > > > What I meant was that I've used the 1024 fix that's posted above. > > > > I researched it myself by reading your previous posts. > > You've been quite helpful. I have two of your posts bookmarked > > because the advice was excellent for dealing with the flg00.bmp > > and the cloudb00.bmp problems. But now when it dumps out, it > > leaves no message on the desktop or in the error log. So I don't > > have a trail to follow. > > > > I see people post questions constantly that have been answered > > time and time again. That's what I wanted to "cut through". > > As far as my computer, I have no problems with other games. Not to > > say that it couldn't be my computer. But I didn't want the typical > > form responses like "buy a bigger power supply". > > > > I'm still very curious if anyone with an Nvidia card runs all tracks > > in all conditions at 1024x768. > > > > I came to board looking for answers. > > Not to offend. > > > > ___________________________________________________ > > "Haqsau" <[email hidden]> wrote in message > news:<3c3284ab$[email hidden]>... > > > Okay think about this for a minute smartass. You have carefully
gone > > > through and enumerated all of the things that you have fixed(although > > > "cube error" is not nearly as specific as you seem to think it is)and > > > you have insisted that there is nothing wrong with your PC. Thenthe > > > first time someone tries to help, you respond by telling him tore-read > > > your post. You don't really want an answer do you? > >
Whoops, guess I was feeling a little hypersensitive yesterday. Sorry, and thanks for understanding. While your message was very detailed, I didn't see anything in there about video drivers. Have you tried different drivers? Some games are more driver sensitive than others, so the fact that your other games work okay doesn't necessarily mean that these drivers are okay for SCGT. I am still pretty convinced though that SCGT has a fundamental problem with memory management that was never fixed. For example, on my PC I still get cube errors at 1024x768 even in software mode, unless I use that patch. But Telson, they guy who did most of the work on the patch, said the cube errors went away when he went to Windows 2000. I didn't see mention of which OS you use, and I certainly wouldn't suggest an OS switch just in case it might fix SCGT, I'm just saying it might be a factor. One other thing - if you play SCGT immediately after a fresh boot, do you still have the problem? I have often found that certain games will work fine but leave my PC in such a state that I can't play anything else until I reboot. Perhaps there is some other game or app that is causing the problem. Just some thoughts. "daisykillbot" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (25 lines)> Whoa Haqsau... > > What I meant was that I've used the 1024 fix that's posted above. > > I researched it myself by reading your previous posts. > You've been quite helpful. I have two of your posts bookmarked > because the advice was excellent for dealing with the flg00.bmp > and the cloudb00.bmp problems. But now when it dumps out, it > leaves no message on the desktop or in the error log. So I don't > have a trail to follow. > > I see people post questions constantly that have been answered > time and time again. That's what I wanted to "cut through". > As far as my computer, I have no problems with other games. Not to > say that it couldn't be my computer. But I didn't want the typical > form responses like "buy a bigger power supply". > > I'm still very curious if anyone with an Nvidia card runs all tracks > in all conditions at 1024x768. > > I came to board looking for answers. > Not to offend. > > ___________________________________________________ > "Haqsau" <[email hidden]> wrote in message
news:<3c3284ab$[email hidden]>... > > Okay think about this for a minute smartass. You have carefullygone > > through and enumerated all of the things that you have fixed(although > > "cube error" is not nearly as specific as you seem to think it is)and > > you have insisted that there is nothing wrong with your PC. Thenthe > > first time someone tries to help, you respond by telling him tore-read > > your post. You don't really want an answer do you?
Holy Mackerel, It Works! You know, I previously tried what Krunch suggested, when Haqsau suggested it on 7-13-01. I must've made some mistake before, because it worked today. I edited all the ****4.scn files and it was fine. After firing it up several times and selecting random tracks, with or without rain, it didn't fail me once. Right on. Super! Thanks guys... BTW, Electronic Arts/ISI don't seem to give a flying f*** about the game. With all the posts and third-party fixes, they seem to be strangely silent over the past two years. With the exception of one patch, it seems like they whipped it out the door and forgot about it. I'd love to see someone besides EA turn out a newer GT game.
"daisykillbot" < > Super! Thanks guys... Glad these fellows were able to show you what to do. > > BTW, Electronic Arts/ISI don't seem to give a flying f*** about the > game. With all the posts and third-party fixes, they seem to be > strangely silent over the past two years. With the exception of one > patch, it seems like they whipped it out the door and forgot about it. > I'd love to see someone besides EA turn out a newer GT game. EA bought and released the game for ONE reason. To get an experienced programming team working on an existing product so that their new F1 title would come out BEFORE the rumoured release date of Geoff Crammond's GP3. While ISI worked on SCGT before EA purchased them, they were immeadiately re-assigned to begin converting SCGT over to an F1 product. It's not that they didn't give a flying **** about it...they just never had any time to support it. The AOE editor was leaked by one of the team and after that, they all had their noses buried in F1. dave henrie
"Dave Henrie" <[email hidden]> wrote in message news:<Tq_Y7.275$[email hidden]>...
Quoted text (9 lines)> EA bought and released the game for ONE reason. To get an experienced > programming team working on an existing product so that their new F1 title > would come out BEFORE the rumoured release date of Geoff Crammond's GP3. > While ISI worked on SCGT before EA purchased them, they were immeadiately > re-assigned to begin converting SCGT over to an F1 product. It's not that > they didn't give a flying **** about it...they just never had any time to > support it. The AOE editor was leaked by one of the team and after that, > they all had their noses buried in F1. > dave henrie
Ahhhhh.... Thanks for the inside track Dave. I suppose that makes a lot more sense than the Wicked Witch of EA sitting on the hill laughing at me while I try to get SCGT up to snuff... After getting the 1024 happening I finally added the Touring Car patch from the Pits. With that, the AOE editor, third party tracks and the TransAm/Vintage TransAm patch, I got a bunch of new games. Righteous!
Aha! So I was right to smack you then! ;o) Glad you got it working. I just reinstalled it myself the other day, just a few days before your post. This time I decided not to install any add-ons though, because last time I got so deep in the add-ons that I was having serious frame rate problems and it became unplayable. So this time I did the 1.551 patch and the Ban Scene patch (and that just to get rid of the CD check) and nothing else. I play it without mirrors and without cockpit in 800x600, because even though it looks arcadey and crude in that mode it was the way it was designed to be played and everything else I ever did to it seemed to make the playability suffer in one form or another. I used the cheat codes to get all the cars and tracks and just race GT1's, which IMO don't really benefit from the AOE settings. I haven't even bothered tricking them out, I just bought a 6th gear for each car and nothing else. Each to his own. I know I'm missing a lot of really cool add-ons by playing it this way, but frankly it's pretty damn fun just the way it is. "daisykillbot" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> Holy Mackerel, It Works! > > You know, I previously tried what Krunch suggested, when Haqsau > suggested it on 7-13-01. > I must've made some mistake before, because it worked today. > I edited all the ****4.scn files and it was fine. After firing it up > several times and selecting random tracks, with or without rain, it > didn't fail me once. Right on. > > Super! Thanks guys... > > BTW, Electronic Arts/ISI don't seem to give a flying f*** about the > game. With all the posts and third-party fixes, they seem to be > strangely silent over the past two years. With the exception of one > patch, it seems like they whipped it out the door and forgot about it. > I'd love to see someone besides EA turn out a newer GT game.
"Haqsau" <[email hidden]> wrote in message news:<[email hidden]>... > Aha! So I was right to smack you then! ;o) > > Glad you got it working. I just reinstalled it myself the other day, > just a few days before your post. This time I decided not to install > any add-ons though,... Might be smart to keep it in the K.I.S.S. mode. I've been up way too late adding 4 exes, cars, animated wheels and brake lights... Whew! I need some sleep. With 15 hi-poly cars and the animation, the only frame rate hog I have is Desert Speedway. I assume it's all that rendering. I might edit the ****3.scn file and use that. With the 1024 happening, it actually looks pretty darn good. I don't use the cockpits, because I haven't found one that I like. Something similar to the one in N4. With RPM lights, etc. This game rocks. And yes, I guess I need to take my lumps and prepare for that smack...
"daisykillbot" <[email hidden]> wrote in message news:[email hidden]... > With the 1024 happening, it actually looks pretty darn good. I don't > use the cockpits, because I haven't found one that I like. Something > similar to the one in N4. With RPM lights, etc. Yeah, that is one of the other reasons I don't use the cockpits, they don't really offer the kind of experience you get from a real cockpit view. I have tried the all-dash patch (now that one will keep you busy for a while) and still didn't like it. None of the dashes work as well as the no-dash view, and a 2D cockpit doesn't really help you position your vehicle on the road like a 3D one does. Plus I think it was Dave Henrie who recently pointed out that headlights don't work in the cockpit view, but do work in the non-dash view. It doesn't take that long to get used to, the sides of your car are at the bottom corners of the screen. Never let the edge of the road touch the bottom of the screen, and you are fine. Arcadey yes, but functional. Regards, Hal

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