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F12001 help!

8 posts by 6 people · 02 Jan 2002 12:11 UTC - 03 Jan 2002 18:09 UTC

Jaye 02 Jan 2002 12:11 UTC#143849
Hi there, I know this has been posted before, but can someone tell me where I can find an explanation on how to fix the dissapearing cars in f12001. Thanks Jaye
I never heard of this problem. -- [email hidden] "Jaye" <[email hidden]> wrote in message news:3c32f8db$0$12783$[email hidden]... > Hi there, > > I know this has been posted before, but can someone tell me where I can find > an explanation on how to fix the dissapearing cars in f12001. > > Thanks > > Jaye > >
Ice D 02 Jan 2002 14:17 UTC↳ reply to Jaye#143866
"Jaye" <[email hidden]> wrote in message news:3c32f8db$0$12783$[email hidden]... > Hi there, > > I know this has been posted before, but can someone tell me where I canfind > an explanation on how to fix the dissapearing cars in f12001. Open the file 'default.cfg', and change all instances of LODMultiplier=(1.000000) to LODMultiplier=(4.000000) That's what I did anyway. On a lower end system you may want to set it to 3.000000. Ice D
That way will kill most people's frame rates. Do the following: If you want to see cars more than 100m down the road, then the key is in the f1car.gen file.... modify the lines that contain the "VD" references from something like... <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(18.0) LODOut=(140.0) to something like <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(18.0) LODOut=(500.0) just for info, the "VD" lines are used to determine at which distance the low detail models (referenced by the D suffix) are used... in the above example, between 18 and 140 meters. There were a couple of threads on this during the first burst of posts on this forum after the release of the game, and I think this is also on Jenson's F1 FAQ page. Changing the global LOD-multiplier setting (in the default.cfg) will only put more strain on your system, as MANY more polygons are being pushed. The method above (f1car.gen) will only increase the number of polys by a tiny amount. David G Fisher "Ice D" <[email hidden]> wrote in message news:jEEY7.73$[email hidden]...
Quoted text (24 lines)> > "Jaye" <[email hidden]> wrote in message > news:3c32f8db$0$12783$[email hidden]... > > Hi there, > > > > I know this has been posted before, but can someone tell me where I can > find > > an explanation on how to fix the dissapearing cars in f12001. > > Open the file 'default.cfg', and change all instances of > > LODMultiplier=(1.000000) > > to > > LODMultiplier=(4.000000) > > That's what I did anyway. On a lower end system you may want to set it to > 3.000000. > > Ice D > > >
"David G Fisher" <[email hidden]> wrote:
Quoted text (9 lines)> modify the lines that contain the "VD" references from something like... > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(18.0) > LODOut=(140.0) > > to something like > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(18.0) > LODOut=(500.0)
I didn't know that. I'm quite pleased with how the game runs right now, but I'll try your solution as well. Ice D
Didn't notice any difference in fps myself, but I have a fairly high-end system, so hard to say. -John Ice D <[email hidden]> wrote in message news:8KLY7.1188$[email hidden]... > > "David G Fisher" <[email hidden]> wrote: > > > modify the lines that contain the "VD" references from something like... > > > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=FalseLODIn=(18.0) > > LODOut=(140.0) > > > > to something like > > > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=FalseLODIn=(18.0) > > LODOut=(500.0) > > I didn't know that. I'm quite pleased with how the game runs right now,but > I'll try your solution as well. > > Ice D > >
Thanks alot for all the help, will try Davids first "John Pancoast" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> Didn't notice any difference in fps myself, but I have a fairly high-end > system, so hard to say. > > -John > > > Ice D <[email hidden]> wrote in message > news:8KLY7.1188$[email hidden]... > > > > "David G Fisher" <[email hidden]> wrote: > > > > > modify the lines that contain the "VD" references from something
like...
Quoted text (20 lines)> > > > > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False > LODIn=(18.0) > > > LODOut=(140.0) > > > > > > to something like > > > > > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False > LODIn=(18.0) > > > LODOut=(500.0) > > > > I didn't know that. I'm quite pleased with how the game runs right now, > but > > I'll try your solution as well. > > > > Ice D > > > > > >

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