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Rec.Autos.Simulators Archive

Viper Racing & MSFF

10 posts by 3 people · 03 Jan 2002 00:09 UTC - 05 Jan 2002 18:19 UTC

Tom Talbott 03 Jan 2002 00:09 UTC#143784
I just installed Viper Racing under Win98 and I can't get it to recognize the throttle and brake for my MS Sidewinder FF wheel. Works fine in other sims. Can anyone point me to the correct settings for the wheel so that VR recognizes it? Thanks, -Tom P.S. reply by e-mail would be appreciated.
This is probably the one game I've NEVER had controller problems with :) Make sure the controller is set up right in Windows, first. Then, make sure you have the steering wheel selected as the controller on the bottom right. -Larry "Tom Talbott" <[email hidden]> wrote in message news:[email hidden]... > I just installed Viper Racing under Win98 and I can't get it to > recognize the throttle and brake for my MS Sidewinder FF wheel. Works > fine in other sims. Can anyone point me to the correct settings for > the wheel so that VR recognizes it? Thanks, -Tom > > P.S. reply by e-mail would be appreciated.
"Larry \(The Other Larry\)" <[email hidden]> wrote in message news:<hz_Y7.29106$[email hidden]>...
Quoted text (7 lines)> This is probably the one game I've NEVER had controller problems with :) > > Make sure the controller is set up right in Windows, first. > > Then, make sure you have the steering wheel selected as the controller on > the bottom right. >
Turns out that it can't handle having another controller hooked up. Apparently having my gamepad as a second controller wasn't allowing it to see the other axis correctly. So, I guess it isn't perfect.
Ah, yes. This is an age-old problem.... If you are running Windows 95 or 98 (and maybe ME), you can use a utility called "QuickJoy" to move the connected controllers into and out of the #1 controller slot, which is really what's causing this. It's amazing that even today, game developers don't write controller code that can deal with controllers being elsewhere but slot #1. If you are running Win2K or WinXP, I know of no solution for controlling the Joystick in slot 1 (unless all of your controllers are Logitech, in which case the Wingman software will take care of it). -Larry "Tom Talbott" <[email hidden]> wrote in message news:[email hidden]... > "Larry \(The Other Larry\)" <[email hidden]> wrote in messagenews:<hz_Y7.29106$[email hidden]>... > > This is probably the one game I've NEVER had controller problems with :) > > > > Make sure the controller is set up right in Windows, first. > > > > Then, make sure you have the steering wheel selected as the controlleron > > the bottom right. > > > Turns out that it can't handle having another controller hooked up. > Apparently having my gamepad as a second controller wasn't allowing it > to see the other axis correctly. So, I guess it isn't perfect.
That also makes it work just great with Windows XP :) -Larry "Tapani Kaijanm�ki" <[email hidden]> wrote in message news:a12e26$sdc$[email hidden]...
Quoted text (8 lines)> hi, > > patch your Viper to unofficial version 1.21 > That will make it work with multiple controllers. > > Tapani > >
"Larry \(The Other Larry\)" <[email hidden]> wrote in message news:<oG1Z7.31997$[email hidden]>...
Quoted text (13 lines)> Ah, yes. This is an age-old problem.... > > If you are running Windows 95 or 98 (and maybe ME), you can use a utility > called "QuickJoy" to move the connected controllers into and out of the #1 > controller slot, which is really what's causing this. > > It's amazing that even today, game developers don't write controller code > that can deal with controllers being elsewhere but slot #1. > > If you are running Win2K or WinXP, I know of no solution for controlling the > Joystick in slot 1 (unless all of your controllers are Logitech, in which > case the Wingman software will take care of it). >
Hmmmm... I'll look for it, but I am a bit confused. I'm not sure this is my problem. I thought it was the multi-controller problem because I booted up under W2k and ran it there (where I only had one controller set up). The wheel worked great. But, when I went back to Win98 and removed the other controller and made sure the wheel was in slot #1, I still had the same problem with the peddles. When I press the throttle, the bar moves a small amount (and it shows about 3/4ths on when the peddle is all the way up). When I press the brake, nothing happens. If I click on the throttle assignment and step on the throttle, nothing registers. (In W2k, it shows Joy Up). Note, the wheel works fine in GPL, N4, ... Also, I am running the 1.21 beta. So, I can at least run it in W2k, but I wish I knew why it was screwed up.
Yes, we are on the same page, it just don't seem like it :) In short, this is the problem... Well, there are actually TWO: 1. Some games won't work with two controllers, no matter WHERE they are slot wise. 2. Most games will only work with the controller that is located in slot #1. QuickJoy (Win9x only, unfortunately) will fix problem number 2. The Wingman Software will, I _believe_ resolve both 1 and 2. I'm not positive about #1 though. -Larry "Tom Talbott" <[email hidden]> wrote in message news:[email hidden]... > "Larry \(The Other Larry\)" <[email hidden]> wrote in messagenews:<oG1Z7.31997$[email hidden]>... > > Ah, yes. This is an age-old problem.... > > > > If you are running Windows 95 or 98 (and maybe ME), you can use autility > > called "QuickJoy" to move the connected controllers into and out of the#1 > > controller slot, which is really what's causing this. > > > > It's amazing that even today, game developers don't write controllercode > > that can deal with controllers being elsewhere but slot #1. > > > > If you are running Win2K or WinXP, I know of no solution for controllingthe > > Joystick in slot 1 (unless all of your controllers are Logitech, inwhich
Quoted text (16 lines)> > case the Wingman software will take care of it). > > > Hmmmm... I'll look for it, but I am a bit confused. I'm not sure this > is my problem. I thought it was the multi-controller problem because > I booted up under W2k and ran it there (where I only had one > controller set up). The wheel worked great. But, when I went back to > Win98 and removed the other controller and made sure the wheel was in > slot #1, I still had the same problem with the peddles. When I press > the throttle, the bar moves a small amount (and it shows about 3/4ths > on when the peddle is all the way up). When I press the brake, > nothing happens. If I click on the throttle assignment and step on > the throttle, nothing registers. (In W2k, it shows Joy Up). > > Note, the wheel works fine in GPL, N4, ... Also, I am running the > 1.21 beta. So, I can at least run it in W2k, but I wish I knew why it > was screwed up.
"Larry \(The Other Larry\)" <[email hidden]> wrote in message news:<hfkZ7.39406$[email hidden]>...
Quoted text (16 lines)> Yes, we are on the same page, it just don't seem like it :) > > In short, this is the problem... Well, there are actually TWO: > > 1. Some games won't work with two controllers, no matter WHERE they are > slot wise. > 2. Most games will only work with the controller that is located in slot > #1. > > QuickJoy (Win9x only, unfortunately) will fix problem number 2. > > The Wingman Software will, I _believe_ resolve both 1 and 2. I'm not > positive about #1 though. > > -Larry >
Turned out to be none of the above. Luckiy, you pointing me to QuickJoy did lead do a solution. As I said in an earlier message, I had eliminated the other controller so that it was only the wheel left and it was in slot #1. The problem still existed and QuickJoy just showed that I had one controller. Luckily, QuickJoy came with a test app for joysticks. I started that up and it had the same problems as VR when I told it to do the "Win Driver Test". I then noticed that it had "Use Calibration" checked. I unchecked that and sure enough the wheel worked perfectly, just like in GPL. I remembered that DXTweak had an option "Delete calibration data". So I unplugged the wheel, went into DXTweak, deleted the calibration data, plugged the wheel back in, went into the test program, and it works perfectly now with using the calibration. It also works fine in VR now. So, somehow I got screwed up calibration info stored in the registry. GPL stores it's own calibration numbers, so it worked fine. I'm thinking that QuickJoy may help prevent this from happening again because it may have occured when I would manually switch controllers between slots 1 & 2 for the reasons you state above, which had become painfully clear to me many moons ago. Thanks for your input. It definitely helped me get to the answer. -Tom
You're Welcome :) -Larry "Tom Talbott" <[email hidden]> wrote in message news:[email hidden]... > "Larry \(The Other Larry\)" <[email hidden]> wrote in messagenews:<hfkZ7.39406$[email hidden]>...
Quoted text (7 lines)> > Yes, we are on the same page, it just don't seem like it :) > > > > In short, this is the problem... Well, there are actually TWO: > > > > 1. Some games won't work with two controllers, no matter WHERE they are > > slot wise. > > 2. Most games will only work with the controller that is located in
slot
Quoted text (34 lines)> > #1. > > > > QuickJoy (Win9x only, unfortunately) will fix problem number 2. > > > > The Wingman Software will, I _believe_ resolve both 1 and 2. I'm not > > positive about #1 though. > > > > -Larry > > > > Turned out to be none of the above. Luckiy, you pointing me to > QuickJoy did lead do a solution. As I said in an earlier message, I > had eliminated the other controller so that it was only the wheel left > and it was in slot #1. The problem still existed and QuickJoy just > showed that I had one controller. Luckily, QuickJoy came with a test > app for joysticks. I started that up and it had the same problems as > VR when I told it to do the "Win Driver Test". I then noticed that it > had "Use Calibration" checked. I unchecked that and sure enough the > wheel worked perfectly, just like in GPL. I remembered that DXTweak > had an option "Delete calibration data". So I unplugged the wheel, > went into DXTweak, deleted the calibration data, plugged the wheel > back in, went into the test program, and it works perfectly now with > using the calibration. It also works fine in VR now. > > So, somehow I got screwed up calibration info stored in the registry. > GPL stores it's own calibration numbers, so it worked fine. I'm > thinking that QuickJoy may help prevent this from happening again > because it may have occured when I would manually switch controllers > between slots 1 & 2 for the reasons you state above, which had become > painfully clear to me many moons ago. > > Thanks for your input. It definitely helped me get to the answer. > > -Tom

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