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1 post by 1 person · 07 Jan 2002 02:48 UTC - 07 Jan 2002 02:48 UTC

ymenard 07 Jan 2002 02:48 UTC#143072
============================================================================ === How to Customize Nascar 2's Mirrors Eric Busch ([email hidden]) ============================================================================ === The following three lines were REMed out at the end of the nwenglnd.txt file. They control the field of view and magnification of the three pane rear view mirror. MIRRL 0 0 8000 -1000000000 65536 100000 93592 MIRRC 0 0 8000 0 65536 100000 45888 MIRRR 0 0 8000 1000000000 65536 100000 93592 You can use them as is for a Nascar1-like mirror, or follow the instructions below to customize your mirror to your liking. I prefer to leave the center mirror as it is, and only change the left and right mirrors to reduce the blind spot. These are the lines I use in my various track.txt files: MIRRL 0 0 8000 -1000000000 70000 100000 50000 MIRRR 0 0 8000 1000000000 70000 100000 50000 This mirror will give you blind spots behind the car on each side. I find this configuration useful because as soon a car disappears from the L/R mirror into your blind spot, you're clear of it and can cut down in front of that car. No longer do you have to worry about that car along your rear fender that you can't see. Even with this change, it's still quite easy to tell how much distance you have between you and the car beside you. Below is a rough sketch of what you see in the mirrors (looking down on top of your car): My Mirrors Default Mirrors _____ _____ ~~~~~~~ | | ~~~~~~~ ~~~~~~~~~~ | | ~~~~~~~~~~~ | C | Left | C | Right Left | A | Right Mirror | A | Mirror Mirror | R | Mirror /| R |\ | | /~~~ | | ~~~\ /~~~-------~~~\ /~~~ ------- ~~~\ ~~~~ / \ ~~~~ ~~~ / \ ~~~ Blind / Center \ Blind Blind / Center \ Blind / Mirror \ / Mirror \ BTW, if you leave out any of mirror lines, it defaults back to Papyrus' pre-defined settings: MIRRL 0 0 8000 -1266000000 150000 250000 93592 MIRRC 0 0 8000 0 150000 250000 45888 MIRRR 0 0 8000 1266000000 150000 250000 93592 (Thanks to Papyrus' Jim Sokoloff for the above info) ============================================================================ === The Following info on was posted by Tim Strother ([email hidden]) ============================================================================ === MIRRL 0 0 8000 -1000000000 65536 100000 93592 MIRRC 0 0 8000 0 65536 100000 45888 MIRRR 0 0 8000 1000000000 65536 100000 93592 1 2 3 4 5 6 7 MIRR$ = L-LEFT C-CENTER R-RIGHT easy enough. 1st.# = made no difference 2nd.# = made no difference 3rd.# = made no difference 4th.# = increased to 5000000000 on the L & R and the angle of the mirror changed the front of the car in the mirror was closer and the rear further away. / | <--- looks sort of like that. Decreased the # to 100000000 and the angle was even greater. The rear (center) mirror showed no change. 5th.# = Decreased the # by 1/2 and the image in the mirror got smaller and there was a small angle increase /|. In the rear (center) you can see the car before you pass it. Increased the # by 1/2 and the image was squished end to end MAJOR BLIND SPOT! In the rear (center) you could begin to see the other car when your front tire was even with the other cars door 6th.# = Increased to 500000 and the angle of the mirror was upward a small amount, the image was closer, but was squished end to end. In the rear (center) you could begin to see the other car just before you pulled up even to it. The image was squished end to end also. Decreased the # to 50000 and the image was wide but squished top to bottom. In the rear (center) you could begin to see the other car when your ft. bumper was even with the other cars door. The image was squished top to bottom also. 7th.# = Decreased each # by 1/2. R & L image was like it is normally on other tracks and centered on the other car when you are even with the other car. In the rear (center) you could begin to see the other car when you were 1/2 car length passed but the image was a bit small Increased the # by 1/2 and on the R & L the image was smaller but looked normal. In the rear (center) you could begin to see the other car when you were even with it but the image was small. With that info it seems that the 5th and 7th numbers are the important ones. The 5th number seems to be how wide (if decreased) or narrow (if increased) the field of vision in the mirror is. It is most useful for the rear (center) mirror. The 7th number seems to control how close the image is in the mirror. Closer (when decreased) and further away (when increased). Here is what I came up with to be the best settings (IMHO): MIRRL 0 0 8000 -1000000000 65536 100000 46796 MIRRC 0 0 8000 0 24576 100000 22944 MIRRR 0 0 8000 1000000000 65536 100000 46796 This gives the best image and view in all of the mirrors and it also allows you to tell how far you are away from the other car in the side and rear (center) mirrors. Please feel free to adjust any and all of these settings anyway you like. I hope that this info helps make the sim better for you, it has for me. Don't forget, before you begin, BACK UP THE NWENGLD.TXT FILE! -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...

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