Race Sim Central
Rec.Autos.Simulators Archive

bandwidth for N4 server

10 posts by 7 people · 07 Jan 2002 18:51 UTC - 10 Jan 2002 14:45 UTC

Gerald Moore 07 Jan 2002 18:51 UTC#143038
I have access to a fractional T1, 768Mbps up/down. How many connections will this accomodate for N4? TIA, Gerald
By default, an N4 server will use at most on the order of 21000 bits per second (each direction) per client connection. This includes game data, UDP/IP packet header overhead, plus a fudge factor. If I recall correctly, a full T1 is ~ 1.5Mbits/sec, so I can only assume that a fractional T1 would be ~768Kbits/sec (not 768Mbits/sec). So you're looking at ~(768Kb/sec) / ~(21Kb/sec/client) = ~36 clients. Your mileage may vary. Randy "Gerald Moore" <[email hidden]> wrote in message news:[email hidden]... > I have access to a fractional T1, 768Mbps up/down. How many > connections will this accomodate for N4? > > TIA, > Gerald
A fractional T1 can be any number of channels out of a full T1(T1 has 24 channels), he seems to have access to 12 channels that seem to be inbound and outbound configured. Each channel is about 60K IIRC. -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash Randy Cassidy <[email hidden]> wrote in message news:a1ct5u$rmu$[email hidden]... > By default, an N4 server will use at most on the order of 21000 bits per > second (each direction) per client connection. This includes game data, > UDP/IP packet header overhead, plus a fudge factor. > > If I recall correctly, a full T1 is ~ 1.5Mbits/sec, so I can only assume > that a fractional T1 would be ~768Kbits/sec (not 768Mbits/sec). > > So you're looking at ~(768Kb/sec) / ~(21Kb/sec/client) = ~36 clients. > Your mileage may vary. > > Randy > > "Gerald Moore" <[email hidden]> wrote in message > news:[email hidden]... > > I have access to a fractional T1, 768Mbps up/down. How many > > connections will this accomodate for N4? > > > > TIA, > > Gerald > >
Randy Cassidy <[email hidden]> wrote in message news:a1ct5u$rmu$[email hidden]... <snip> > So you're looking at ~(768Kb/sec) / ~(21Kb/sec/client) = ~36 clients. > Your mileage may vary. > > Randy I'd set it up for 32 clients and hope for the best (simply to allow for more or less TCP overhead). The above mathmatical calculations are based on the assumption that the bandwidth is uninterrupted and with most access lines (T1, T3, OC3 etc), they are hardly ever uninterrupted. According to Papy and my independant testing, the above math is accurate in theory.
Yes, you are right, I brain-fotted... Wow, 36 clients. Thats more than I expected. Very cool. Thanks, Gerald "Randy Cassidy" <[email hidden]> wrote in message news:<a1ct5u$rmu$[email hidden]>...
Quoted text (19 lines)> By default, an N4 server will use at most on the order of 21000 bits per > second (each direction) per client connection. This includes game data, > UDP/IP packet header overhead, plus a fudge factor. > > If I recall correctly, a full T1 is ~ 1.5Mbits/sec, so I can only assume > that a fractional T1 would be ~768Kbits/sec (not 768Mbits/sec). > > So you're looking at ~(768Kb/sec) / ~(21Kb/sec/client) = ~36 clients. > Your mileage may vary. > > Randy > > "Gerald Moore" <[email hidden]> wrote in message > news:[email hidden]... > > I have access to a fractional T1, 768Mbps up/down. How many > > connections will this accomodate for N4? > > > > TIA, > > Gerald
Yes, I think each fraction is the same thing as an ISDN BRI channel (64k). Some data comm guru will probably want to shoot me for saying that. Gerald "Biz" <[email hidden]> wrote in message news:<91n_7.238274$[email hidden]>...
Quoted text (35 lines)> A fractional T1 can be any number of channels out of a full T1(T1 has 24 channels), he seems to have > access to 12 channels that seem to be inbound and outbound configured. Each channel is about 60K > IIRC. > > -- > Biz > > "Don't touch that please, your primitive intellect wouldn't understand > alloys and compositions and,......things with molecular structures,....and > the....." - Ash > > > Randy Cassidy <[email hidden]> wrote in message > news:a1ct5u$rmu$[email hidden]... > > By default, an N4 server will use at most on the order of 21000 bits per > > second (each direction) per client connection. This includes game data, > > UDP/IP packet header overhead, plus a fudge factor. > > > > If I recall correctly, a full T1 is ~ 1.5Mbits/sec, so I can only assume > > that a fractional T1 would be ~768Kbits/sec (not 768Mbits/sec). > > > > So you're looking at ~(768Kb/sec) / ~(21Kb/sec/client) = ~36 clients. > > Your mileage may vary. > > > > Randy > > > > "Gerald Moore" <[email hidden]> wrote in message > > news:[email hidden]... > > > I have access to a fractional T1, 768Mbps up/down. How many > > > connections will this accomodate for N4? > > > > > > TIA, > > > Gerald > > > >
In article <[email hidden]>, [email hidden] says... > I have access to a fractional T1, 768Mbps up/down. How many > connections will this accomodate for N4? > > TIA, > Gerald > Listen to Mr. Cassidy - he is (no sarcasm intended) *all-knowing* where bandwidth is concerned regarding papy sims. -- ========================================================= Redneck Techno-Biker & "programming deity" http://www.paddedwall.org/john DeMONS/1 for Nascar Racing 3 & Nascar Legends http://www.paddedwall.org/demons DeMONS/2 for Nascar Racing 4 (in development) http://www.paddedwall.org/demons2 Barbarian Diecast Collector (460+ cars and counting) http://www.paddedwall.org/diecast If you want to send me email, go to the first URL shown above & click "Send Me Mail" in the contents frame. =========================================================
"John" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> In article <[email hidden]>, > [email hidden] says... > > I have access to a fractional T1, 768Mbps up/down. How many > > connections will this accomodate for N4? > > > > TIA, > > Gerald > > > > Listen to Mr. Cassidy - he is (no sarcasm intended) *all-knowing* where > bandwidth is concerned regarding papy sims. >
yeah yeah like he's some programmer or something right? hahahahahaha :) dh
"Gerald Moore" <[email hidden]> wrote in message news:[email hidden]... > Yes, I think each fraction is the same thing as an ISDN BRI channel > (64k). Some data comm guru will probably want to shoot me for saying > that. I dont think anybody want to shoot you, but isn't a US ISDN BRI channel 56Kbit? Euro ISDN is 64Kbit. Jone.
I've heard of 56k B channels, but mine are 64k, supposedly. Gerald "Jone Tytlandsvik" <[email hidden]> wrote in message news:<a1eqm8$q6k4m$[email hidden]>...
Quoted text (11 lines)> "Gerald Moore" <[email hidden]> wrote in message > news:[email hidden]... > > Yes, I think each fraction is the same thing as an ISDN BRI channel > > (64k). Some data comm guru will probably want to shoot me for saying > > that. > > I dont think anybody want to shoot you, but isn't a US ISDN BRI channel > 56Kbit? > Euro ISDN is 64Kbit. > > Jone.

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy