Hi Folks,
As some of you know I am trying to trying to develop a realistic racing
sim. I have been experimenting with direct 3d in the past few weeks and
have managed to fling something together. Please dont laugh - it is
rather primitive ;). I got a friend to test it, but it wouldnt work on
his machine for some reason (although it works on 5 other PCs I have
tested it on). I just want to make sure that it isnt a fault in my code.
The physics work that I have done hasnt been added to the demo, this is
really just to check that the gfx part is working before I go any deeper .
The one good thing in it is the LMP car model that was made by Chris
Doughty (aka) CD_quiksilver :)
I will be updating my site as regularly as possible (without it becoming
a full-time job :)).
I will update the front page to give a little more information tonight,
but until then : -
http://www.siroccoracing.com/demo/
***It needs DIRECTX 8****
Please read the instructions.txt as the "controls" aren't exactly user
friendly :)
Thanks for listening to my ramblings :)
All the best,
Ash
Ashley McConnell's Sirocco Racing graphics demo testing
Hobbyist developer Ashley McConnell asked the group to test an early Direct3D graphics demo for his planned sim. Many posted their hardware and results; most systems worked, but some GeForce2 and Voodoo setups failed to find a 16-bit mode or showed untextured cars because of a large 1024x1024 texture. He later posted an optimised build that ran much faster.
With Ashley McConnell (Sirocco Racing)
tech supporthardware: PC/graphicscommunity/meta
Automated summary.
dhEngine Version 0.3
Error creating device.
Tyan Tiger Mobo - dual 1800+ XP Chips - 1G DDR Ram
Win2K SP2, DX8, Elsa GF3
Doug
"Ashley McConnell" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (34 lines)
> Hi Folks, > > As some of you know I am trying to trying to develop a realistic racing > sim. I have been experimenting with direct 3d in the past few weeks and > have managed to fling something together. Please dont laugh - it is > rather primitive ;). I got a friend to test it, but it wouldnt work on > his machine for some reason (although it works on 5 other PCs I have > tested it on). I just want to make sure that it isnt a fault in my code. > > > The physics work that I have done hasnt been added to the demo, this is > really just to check that the gfx part is working before I go any deeper . > > The one good thing in it is the LMP car model that was made by Chris > Doughty (aka) CD_quiksilver :) > > I will be updating my site as regularly as possible (without it becoming > a full-time job :)). > > I will update the front page to give a little more information tonight, > but until then : - > > http://www.siroccoracing.com/demo/ > > ***It needs DIRECTX 8**** > > Please read the instructions.txt as the "controls" aren't exactly user > friendly :) > > Thanks for listening to my ramblings :) > > All the best, > Ash >Works fine on my system, 1.4Ghz Win2k and nVidia Gf3 Ti500 Dx8.1. Looking at
the textures, some older cards are going to have a problem with that
1024x1024 32bit texture.
Thanks Doug,
Your system should be great, cant understand why it wouldnt work. I'll
have a look at the dhEngine code when I get home. I am using XP + GF2
to develop.
Thanks again for the feedback
Ash
http://www.siroccoracing.com
Douglas Ellison wrote:
Quoted text (11 lines)
> dhEngine Version 0.3 > > Error creating device. > > > > Tyan Tiger Mobo - dual 1800+ XP Chips - 1G DDR Ram > Win2K SP2, DX8, Elsa GF3 > > Doug >Ah, that might be a problem, thanks for pointing it out Carol
All the best,
Ash
Carol Bekker wrote:
> Works fine on my system, 1.4Ghz Win2k and nVidia Gf3 Ti500 Dx8.1. Looking at
> the textures, some older cards are going to have a problem with that
> 1024x1024 32bit texture.
>
>
>
Works on my system... thought I'd check it out and let you know how a V5
handles it. Don't want you just looking after the nVidia crowd. ;)
System specs.: 1.33GHz T'bird, V5 5500, Win98SE, DirectX 8.0a.
Regards,
Robin
If it's supposed to look like car model floating above a gray plane against
a black background and some yellow numbers in the top left corner, it works.
PIII-655 oc'd to 866 on some Abit motherboard, V3 3000, Win98se DX8.0a (I
think)
Program produced following log on exit:
Testing:
Driver:3dfx32v3.dll
Description:3dfx Voodoo3
dhEngine::Find16bitMode:Using D3DFMT_R5G6B5(3dfx Voodoo3)
Jan.
=---
"Pay attention when I'm talking to you boy!" -Foghorn Leghorn.
"Ashley McConnell" wrote...
> <snip>
Excellent,
Thanks Robin, I was interested in seeing how it reacted to a voodoo :)
Thanks again!
Ash
Don't want you just looking after the nVidia crowd. ;)
> System specs.: 1.33GHz T'bird, V5 5500, Win98SE, DirectX 8.0a.
> Regards,
> Robin
>
>
Yes Jan, I am afraid thats it for the minute :)
Thanks for letting me know! I thought 1024 textures wouldnt work on voodoo
3's?
All the best,
Ash
"Jan Verschueren" <[email hidden]> wrote in message
news:[email hidden]...
> If it's supposed to look like car model floating above a gray planeagainst
> a black background and some yellow numbers in the top left corner, itworks.
>
Works fine on my system.
P3 1ghz, Asus GeForce 2, Dx8.1
Ashley McConnell wrote:
Quoted text (34 lines)
> Hi Folks, > > As some of you know I am trying to trying to develop a realistic racing > sim. I have been experimenting with direct 3d in the past few weeks and > have managed to fling something together. Please dont laugh - it is > rather primitive ;). I got a friend to test it, but it wouldnt work on > his machine for some reason (although it works on 5 other PCs I have > tested it on). I just want to make sure that it isnt a fault in my code. > > > The physics work that I have done hasnt been added to the demo, this is > really just to check that the gfx part is working before I go any deeper . > > The one good thing in it is the LMP car model that was made by Chris > Doughty (aka) CD_quiksilver :) > > I will be updating my site as regularly as possible (without it becoming > a full-time job :)). > > I will update the front page to give a little more information tonight, > but until then : - > > http://www.siroccoracing.com/demo/ > > ***It needs DIRECTX 8**** > > Please read the instructions.txt as the "controls" aren't exactly user > friendly :) > > Thanks for listening to my ramblings :) > > All the best, > Ash >Thanks John,
I have almost implemented selectable car cams :) Now I have to figure out
why Doug's crashed :/
Glad its working!
Ash
"John Zumsteg" <[email hidden]> wrote in message
news:[email hidden]...
> Works fine on my system.
>
> P3 1ghz, Asus GeForce 2, Dx8.1
>
> Ashley McConnell wrote:
>
Is Doug using Dx8 or 8.1?
"Ashley McConnell" <[email hidden]> wrote in message
news:[email hidden]...
Works fine on my machine. Specs below.
http://personal.lig.bellsouth.net/lig/m/v/mvwooten/system.txt
--
------------------
Morgan V. Wooten
[email hidden]
------------------
Quoted text (34 lines)
> Hi Folks, > > As some of you know I am trying to trying to develop a realistic racing > sim. I have been experimenting with direct 3d in the past few weeks and > have managed to fling something together. Please dont laugh - it is > rather primitive ;). I got a friend to test it, but it wouldnt work on > his machine for some reason (although it works on 5 other PCs I have > tested it on). I just want to make sure that it isnt a fault in my code. > > > The physics work that I have done hasnt been added to the demo, this is > really just to check that the gfx part is working before I go any deeper . > > The one good thing in it is the LMP car model that was made by Chris > Doughty (aka) CD_quiksilver :) > > I will be updating my site as regularly as possible (without it becoming > a full-time job :)). > > I will update the front page to give a little more information tonight, > but until then : - > > http://www.siroccoracing.com/demo/ > > ***It needs DIRECTX 8**** > > Please read the instructions.txt as the "controls" aren't exactly user > friendly :) > > Thanks for listening to my ramblings :) > > All the best, > Ash >Ashley McConnell ([email hidden]) wrote on 07 Jan 2002:
<snip>
> http://www.siroccoracing.com/demo/<snip>
Works fine here, in both full-screen & windowed modes. FRAPS reports
a steady 41-42fps, if that's any use to you.
System: Intel P4-1.5GHz, 256MB DDR RAM, GeForce 2 MX400 (64 MB),
WinXP Home, running in 800x600x16-bit colour.
--
"After all, a mere thousand yards... such a harmless little knoll,
really" - Raymond Mays on Shelsley Walsh.
The GPL Scrapyard: bits 'n' bobs at http://www.hillclimbfan.f2s.com
Looks okay (I think) on my Kyro 2. Athlon T-Bird 1266, 256 MB SD-133, Win2k
55 fps according to FRAPS. There was an odd green "wall" when the viewpoint was
inside the grey area.
/Jens
Dont work here....
Testing:
Driver:NVDD32.DLL
Description:NVIDIA GeForce2 GTS/GeForce2 Pro
dhEngine::Find16bitMode:No decent 16-bit mode
FatalError at line:173 in file:D:\projects\dhEngine\dhEngine.cpp
Couldn't find a usable 16-bit mode
--
ed_
"Carol Bekker" <[email hidden]> skrev i melding
news:yEj_7.6215$[email hidden]...
> Works fine on my system, 1.4Ghz Win2k and nVidia Gf3 Ti500 Dx8.1. Looking
at
> the textures, some older cards are going to have a problem with that
> 1024x1024 32bit texture.
>
>
Works on my system.
P3 1ghz, Radeon 8500 Retail, Dx8.1
I'm afraid the "odd green wall" is programmer art :)
Sounds like its working fine - glad it works on the Kryo :)
Thanks for the feedback !
Ash
"Jens H. Kruuse" <[email hidden]> wrote in message
news:Xyp_7.15519$[email hidden]...
> Looks okay (I think) on my Kyro 2. Athlon T-Bird 1266, 256 MB SD-133,Win2k
>
> 55 fps according to FRAPS. There was an odd green "wall" when theviewpoint was
> inside the grey area.
>
> /Jens
>
>
Not another one :)
Cheers for letting me know Ed,
All the best,
Ash
"Ed Solheim" <[email hidden]> wrote in message
news:tHp_7.22642$[email hidden]...
Quoted text (12 lines)
> Dont work here.... > > Testing: > Driver:NVDD32.DLL > Description:NVIDIA GeForce2 GTS/GeForce2 Pro > > dhEngine::Find16bitMode:No decent 16-bit mode > > FatalError at line:173 in file:D:\projects\dhEngine\dhEngine.cpp > Couldn't find a usable 16-bit mode > > --Excellent, a radeon too - good news :)
Thanks craig!
All the best,
Ash
"Craig" <[email hidden]> wrote in message
news:ZXp_7.279623$[email hidden]...
> Works on my system.
>
> P3 1ghz, Radeon 8500 Retail, Dx8.1
>
>
>
Thanks Morgan!
Quoted text (14 lines)
> > > > Works fine on my machine. Specs below. > > http://personal.lig.bellsouth.net/lig/m/v/mvwooten/system.txt > > -- > ------------------ > Morgan V. Wooten > [email hidden] > ------------------ > > >Thanks David!
> Works fine here, in both full-screen & windowed modes. FRAPS reports
> a steady 41-42fps, if that's any use to you.
>
> System: Intel P4-1.5GHz, 256MB DDR RAM, GeForce 2 MX400 (64 MB),
> WinXP Home, running in 800x600x16-bit colour.
>
Works on my work computer
P2? 500
128mb ram
V3 full window
"Ashley McConnell" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (34 lines)
> Hi Folks, > > As some of you know I am trying to trying to develop a realistic racing > sim. I have been experimenting with direct 3d in the past few weeks and > have managed to fling something together. Please dont laugh - it is > rather primitive ;). I got a friend to test it, but it wouldnt work on > his machine for some reason (although it works on 5 other PCs I have > tested it on). I just want to make sure that it isnt a fault in my code. > > > The physics work that I have done hasnt been added to the demo, this is > really just to check that the gfx part is working before I go any deeper . > > The one good thing in it is the LMP car model that was made by Chris > Doughty (aka) CD_quiksilver :) > > I will be updating my site as regularly as possible (without it becoming > a full-time job :)). > > I will update the front page to give a little more information tonight, > but until then : - > > http://www.siroccoracing.com/demo/ > > ***It needs DIRECTX 8**** > > Please read the instructions.txt as the "controls" aren't exactly user > friendly :) > > Thanks for listening to my ramblings :) > > All the best, > Ash >Just in case you need to know...
Win98SE
64 mb GF2 pro
Dx 8.1
Latest Nvidia drivers...
--
ed_
"Ashley McConnell" <[email hidden]> skrev i melding
news:tZp_7.8584$vn1.97319@NewsReader...
> Not another one :)
>
> Cheers for letting me know Ed,
>
> All the best,
> Ash
>
> "Ed Solheim" <[email hidden]> wrote in message
> news:tHp_7.22642$[email hidden]...
> > Dont work here....
> >
> > Testing:
> > Driver:NVDD32.DLL
> > Description:NVIDIA GeForce2 GTS/GeForce2 Pro
> >
> > dhEngine::Find16bitMode:No decent 16-bit mode
> >
> > FatalError at line:173 in file:D:\projects\dhEngine\dhEngine.cpp
> > Couldn't find a usable 16-bit mode
> >
> > --
>
>
>
Works fine:
Athlon 900, Win XP Home, PNY Verto MX 400
Brian
"Ashley McConnell" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (34 lines)
> Hi Folks, > > As some of you know I am trying to trying to develop a realistic racing > sim. I have been experimenting with direct 3d in the past few weeks and > have managed to fling something together. Please dont laugh - it is > rather primitive ;). I got a friend to test it, but it wouldnt work on > his machine for some reason (although it works on 5 other PCs I have > tested it on). I just want to make sure that it isnt a fault in my code. > > > The physics work that I have done hasnt been added to the demo, this is > really just to check that the gfx part is working before I go any deeper . > > The one good thing in it is the LMP car model that was made by Chris > Doughty (aka) CD_quiksilver :) > > I will be updating my site as regularly as possible (without it becoming > a full-time job :)). > > I will update the front page to give a little more information tonight, > but until then : - > > http://www.siroccoracing.com/demo/ > > ***It needs DIRECTX 8**** > > Please read the instructions.txt as the "controls" aren't exactly user > friendly :) > > Thanks for listening to my ramblings :) > > All the best, > Ash >Another winner here, looks good, too.
AMD T-Bird 1.1GHz
GF2 Ultra (21.83)
512MB SDRAM
--
- Will DeRivera
- http://www.numic.net
- http://www.luxt.com
- Hi, I'm a sig virus.
- Please add me to the end of your sig and help me take over the world.
"looks good, too." - hold on where you trying my sim ;) j/k
Thanks alot Will!
All the best,
Ash
Will DeRivera wrote:
Quoted text (15 lines)
> Another winner here, looks good, too. > > AMD T-Bird 1.1GHz > GF2 Ultra (21.83) > 512MB SDRAM > > -- > - Will DeRivera > - http://www.numic.net > - http://www.luxt.com > - Hi, I'm a sig virus. > - Please add me to the end of your sig and help me take over the world. > > >Thanks Brian!
Phantom wrote:
Quoted text (8 lines)
> Works fine: > > Athlon 900, Win XP Home, PNY Verto MX 400 > > Brian > > >Thanks Brian!
> Works fine:
> Athlon 900, Win XP Home, PNY Verto MX 400
> Brian
Thanks Mobsy!
Mobsy wrote:
Quoted text (9 lines)
> Works on my work computer > > P2? 500 > 128mb ram > V3 full window > > "Ashley McConnell" <[email hidden]> wrote in message > news:[email hidden]... >Thanks Mobsy!
> Works on my work computer
> P2? 500
> 128mb ram
> V3 full window
Thanks ed,
that makes it even stranger ;)
Did you try both fullscreen and windowed?
Thanks for the help
Ash
Ed Solheim wrote:
Quoted text (40 lines)
> Just in case you need to know... > Win98SE > 64 mb GF2 pro > Dx 8.1 > Latest Nvidia drivers... > > -- > ed_ > > > "Ashley McConnell" <[email hidden]> skrev i melding > news:tZp_7.8584$vn1.97319@NewsReader... > >>Not another one :) >> >>Cheers for letting me know Ed, >> >>All the best, >>Ash >> >>"Ed Solheim" <[email hidden]> wrote in message >>news:tHp_7.22642$[email hidden]... >> >>>Dont work here.... >>> >>>Testing: >>> Driver:NVDD32.DLL >>> Description:NVIDIA GeForce2 GTS/GeForce2 Pro >>> >>>dhEngine::Find16bitMode:No decent 16-bit mode >>> >>>FatalError at line:173 in file:D:\projects\dhEngine\dhEngine.cpp >>>Couldn't find a usable 16-bit mode >>> >>>-- >>> >> >> > >On my home machine it works fine. AMD duron 650 Abit KT7 Mobo with via
133 and Voodoo 5 5500.
But on my work laptop I get no textures on the car, only white. Compaq
M700, Intel PIII 700, ATI Rage Mobility graphix card.
Nut then the laptop market is a niche you don't have to consider :-)
cheers
Ahh that must be that large texture size. I am surprised it works on my
work machine with a cheapy integrated intel card, I would have thought
if it worked on this it would work on anything,
Thanks for the into Thomas
All the best,
Ash
Thomas Soerensen wrote:
Quoted text (10 lines)
> On my home machine it works fine. AMD duron 650 Abit KT7 Mobo with via > 133 and Voodoo 5 5500. > > But on my work laptop I get no textures on the car, only white. Compaq > M700, Intel PIII 700, ATI Rage Mobility graphix card. > > Nut then the laptop market is a niche you don't have to consider :-) > > cheers >Well, it works . . . not to say that it works well at all, but it...runs. in
Full Screen mode, I get no textures--just a white car. In windowed mode, I get
software graphics (apparently). PII400mhz, 64MB RAM, Voodoo2 card :sigh: I
didn't expect it to run well, so don't feel bad. :)
-----------------------------------------
Dan Belcher
Webmaster,
http://www.gplworld.racesim.net/simcrash
hullo the house!
tested fine for me: kyro prophet 4000xt (32meg Kyro not Kyro 2) duron 800
kt7raid blah blah blah
"Ashley McConnell" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (35 lines)
> Hi Folks, > > As some of you know I am trying to trying to develop a realistic racing > sim. I have been experimenting with direct 3d in the past few weeks and > have managed to fling something together. Please dont laugh - it is > rather primitive ;). I got a friend to test it, but it wouldnt work on > his machine for some reason (although it works on 5 other PCs I have > tested it on). I just want to make sure that it isnt a fault in my code. > > > The physics work that I have done hasnt been added to the demo, this is > really just to check that the gfx part is working before I go any deeper . > > The one good thing in it is the LMP car model that was made by Chris > Doughty (aka) CD_quiksilver :) > > I will be updating my site as regularly as possible (without it becoming > a full-time job :)). > > I will update the front page to give a little more information tonight, > but until then : - > > http://www.siroccoracing.com/demo/ > > ***It needs DIRECTX 8**** > > Please read the instructions.txt as the "controls" aren't exactly user > friendly :) > > Thanks for listening to my ramblings :) > > All the best, > Ash > >Try it again now ! :)
I have just optimised and it runs 6 times quicker :) :)
Thanks!
Ash
"rb" <[email hidden]> wrote in message
news:DML_7.14737$[email hidden]...
> hullo the house!
>
> tested fine for me: kyro prophet 4000xt (32meg Kyro not Kyro 2) duron800
code.
> >
> >
> > The physics work that I have done hasnt been added to the demo, this is
> > really just to check that the gfx part is working before I go any deeper.
Quoted text (11 lines)
> kt7raid blah blah blah > "Ashley McConnell" <[email hidden]> wrote in message > news:[email hidden]... > > Hi Folks, > > > > As some of you know I am trying to trying to develop a realistic racing > > sim. I have been experimenting with direct 3d in the past few weeks and > > have managed to fling something together. Please dont laugh - it is > > rather primitive ;). I got a friend to test it, but it wouldnt work on > > his machine for some reason (although it works on 5 other PCs I have > > tested it on). I just want to make sure that it isnt a fault in myQuoted text (25 lines)
> > > > The one good thing in it is the LMP car model that was made by Chris > > Doughty (aka) CD_quiksilver :) > > > > I will be updating my site as regularly as possible (without it becoming > > a full-time job :)). > > > > I will update the front page to give a little more information tonight, > > but until then : - > > > > http://www.siroccoracing.com/demo/ > > > > ***It needs DIRECTX 8**** > > > > Please read the instructions.txt as the "controls" aren't exactly user > > friendly :) > > > > Thanks for listening to my ramblings :) > > > > All the best, > > Ash > > > > > >Ash I'm using 1.2 athlon & V5500 and the program doesn't work it just
returns to desktop on both full & window modes
Bob
"Robin" <[email hidden]> wrote in message
news:aml_7.7102$[email hidden]...
Quoted text (7 lines)
> Works on my system... thought I'd check it out and let you know how a V5 > handles it. Don't want you just looking after the nVidia crowd. ;) > System specs.: 1.33GHz T'bird, V5 5500, Win98SE, DirectX 8.0a. > Regards, > Robin > >Will you be getting rid of the wallriding cheat?
"Ashley McConnell" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (13 lines)
> Thanks Brian! > > Phantom wrote: > > > Works fine: > > > > Athlon 900, Win XP Home, PNY Verto MX 400 > > > > Brian > > > > > > >Will you be getting rid of the wallriding cheat?
Quoted text (10 lines)
> Thanks Brian! > > Works fine: > > Athlon 900, Win XP Home, PNY Verto MX 400 > > BrianOh course! This isnt an arcade game like n4 :P
Phantom wrote:
Quoted text (22 lines)
> Will you be getting rid of the wallriding cheat? > > > "Ashley McConnell" <[email hidden]> wrote in message > news:[email hidden]... > >>Thanks Brian! >> >>Phantom wrote: >> >> >>>Works fine: >>> >>>Athlon 900, Win XP Home, PNY Verto MX 400 >>> >>>Brian >>> >>> >>> >>> > >Oh course! This isnt an arcade game like n4 :P
Quoted text (16 lines)
> Will you be getting rid of the wallriding cheat? >>Thanks Brian! >>>Works fine: >>>Athlon 900, Win XP Home, PNY Verto MX 400 >>>BrianHi Bob,
hmmm, odd indeed,
What o/s?
All the best,
Ash
R A Wright wrote:
Quoted text (18 lines)
> Ash I'm using 1.2 athlon & V5500 and the program doesn't work it just > returns to desktop on both full & window modes > > Bob > > "Robin" <[email hidden]> wrote in message > news:aml_7.7102$[email hidden]... > >>Works on my system... thought I'd check it out and let you know how a V5 >>handles it. Don't want you just looking after the nVidia crowd. ;) >>System specs.: 1.33GHz T'bird, V5 5500, Win98SE, DirectX 8.0a. >>Regards, >>Robin >> >> >> > >Both..
--
ed_
"Ashley McConnell" <wrote:
> Thanks ed,
>
> that makes it even stranger ;)
>
> Did you try both fullscreen and windowed?
>
> Thanks for the help
> Ash
>
> Ed Solheim wrote:
>
> > Just in case you need to know...
> > Win98SE
> > 64 mb GF2 pro
> > Dx 8.1
> > Latest Nvidia drivers...
> >
> > --
> > ed_
Both..
--
ed_
> Thanks ed,
> that makes it even stranger ;)
> Did you try both fullscreen and windowed?
> Thanks for the help
> Ash
> > Just in case you need to know...
> > Win98SE
> > 64 mb GF2 pro
> > Dx 8.1
> > Latest Nvidia drivers...
> > --
> > ed_
What color depth, its not a 16bit problem is it?
"Ed Solheim" <[email hidden]> wrote in message
news:3c3c62be$[email hidden]...
Quoted text (28 lines)
> Both.. > > -- > ed_ > > "Ashley McConnell" <wrote: > > > Thanks ed, > > > > that makes it even stranger ;) > > > > Did you try both fullscreen and windowed? > > > > Thanks for the help > > Ash > > > > Ed Solheim wrote: > > > > > Just in case you need to know... > > > Win98SE > > > 64 mb GF2 pro > > > Dx 8.1 > > > Latest Nvidia drivers... > > > > > > -- > > > ed_ > >What color depth, its not a 16bit problem is it?


































