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Interesting news...

8 posts by 6 people · 10 Jan 2002 23:12 UTC - 11 Jan 2002 19:04 UTC

Steve Blankenship 10 Jan 2002 23:12 UTC#142432
An excerpt from : http://www.rgonetwork.com/press/grandprix4.shtml ------------------------- "We believe this game raises and re-defines our own benchmark", commented Crammond. "This is not just a game about racing, this is literally the closest you will get to F1 racing without actually being there." "Geoff Crammond's Grand Prix 4" for PC and XBox boasts an all new physics and graphics engine, allowing for greater accuracy and immersion than ever before. A whole host of new additions are promised, including multi-player options, GPS positioning information and a motion-captured pit crew, all combining to offer the player the most intense F1 racing experience available. ------------------------- /lights fuse and scurries away- SB
Well, hopefully, the fourth time around, the cars look/drive differently...........and it's not based on a several years old season :) -John Steve Blankenship <[email hidden]> wrote in message news:adp%7.40631$[email hidden]... > An excerpt from : http://www.rgonetwork.com/press/grandprix4.shtml > ------------------------- > "We believe this game raises and re-defines our own benchmark", commentedCrammond. "This is not just a game about racing, this is > literally the closest you will get to F1 racing without actually beingthere." > > "Geoff Crammond's Grand Prix 4" for PC and XBox boasts an all new physicsand graphics engine, allowing for greater accuracy and > immersion than ever before. A whole host of new additions are promised,including multi-player options, GPS positioning information > and a motion-captured pit crew, all combining to offer the player the mostintense F1 racing experience available.
Quoted text (7 lines)> ------------------------- > /lights fuse and scurries away- > > SB > > >
The AGE of the season doesn't bother me in the least. As long as they get fairly current with the rules, then private webusers can provide any season we desire. But, the two points that should be standing out and screaming are these.... Geoff Crammond's Grand Prix 4" for PC and XBox boasts an all new physics > and graphics engine,and...... > including multi-player options Now just cuz a physics engine is new...don't mean much...but I think we can have some faith that past efforts by the Crammond team were always pointed towards realism vs arcade. and the new graphics 'probably' means we can say goodbye to 2d sprites interspersed with Polygon cars. finally, although they don't elaborate, the multiplayer options....that is an area where ANYONE who gets a chance to interview Crammond should dig. Is multiplayer head to head? or will double-digit size fields finally be possible? As several users here have pointed out, multiplayer is a make or break option for many. dave henrie "John Pancoast" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> Well, hopefully, the fourth time around, the cars look/drive > differently...........and it's not based on a several years old season :) > > -John > > > Steve Blankenship <[email hidden]> wrote in message > news:adp%7.40631$[email hidden]... > > An excerpt from : http://www.rgonetwork.com/press/grandprix4.shtml > > ------------------------- > > "We believe this game raises and re-defines our own benchmark",
commented > Crammond. "This is not just a game about racing, this is > > literally the closest you will get to F1 racing without actually being > there." > > > > "Geoff Crammond's Grand Prix 4" for PC and XBox boasts an all newphysics > and graphics engine, allowing for greater accuracy and > > immersion than ever before. A whole host of new additions are promised, > including multi-player options, GPS positioning information > > and a motion-captured pit crew, all combining to offer the player themost
Quoted text (10 lines)> intense F1 racing experience available. > > ------------------------- > > /lights fuse and scurries away- > > > > SB > > > > > > > >
That's true Dave, heck, GPL is my favorite sim..........but then, it wasn't trying to be a modern F1 sim either :) Can't remember, but wasn't GP3 based on the 98 rules too, not just cars, etc.? -John Dave Henrie <[email hidden]> wrote in message news:uvp%7.221$[email hidden]... > The AGE of the season doesn't bother me in the least. As long as theyget > fairly current with the rules, then private webusers can provide anyseason
Quoted text (10 lines)> we desire. But, the two points that should be standing out and screaming > are these.... > Geoff Crammond's Grand Prix 4" for PC and XBox boasts an all new physics > > and graphics engine, > and...... > > including multi-player options > > Now just cuz a physics engine is new...don't mean much...but I think we > can have some faith that past efforts by the Crammond team were always > pointed towards realism vs arcade. and the new graphics 'probably' means
we > can say goodbye to 2d sprites interspersed with Polygon cars. > finally, although they don't elaborate, the multiplayer options....thatis > an area where ANYONE who gets a chance to interview Crammond should dig.Is > multiplayer head to head? or will double-digit size fields finally be > possible? As several users here have pointed out, multiplayer is a makeor
Quoted text (7 lines)> break option for many. > dave henrie > > "John Pancoast" <[email hidden]> wrote in message > news:[email hidden]... > > Well, hopefully, the fourth time around, the cars look/drive > > differently...........and it's not based on a several years old season
:)
Quoted text (18 lines)> > > > -John > > > > > > Steve Blankenship <[email hidden]> wrote in message > > news:adp%7.40631$[email hidden]... > > > An excerpt from : http://www.rgonetwork.com/press/grandprix4.shtml > > > ------------------------- > > > "We believe this game raises and re-defines our own benchmark", > commented > > Crammond. "This is not just a game about racing, this is > > > literally the closest you will get to F1 racing without actually being > > there." > > > > > > "Geoff Crammond's Grand Prix 4" for PC and XBox boasts an all new > physics > > and graphics engine, allowing for greater accuracy and > > > immersion than ever before. A whole host of new additions are
promised,
Quoted text (15 lines)> > including multi-player options, GPS positioning information > > > and a motion-captured pit crew, all combining to offer the player the > most > > intense F1 racing experience available. > > > ------------------------- > > > /lights fuse and scurries away- > > > > > > SB > > > > > > > > > > > > > > >
Obviously there's some outdated stuff in GP3 that should be re-worked. And I agree Dave - IMHO multiplayer capability has got to be considered one of the chief benchmarks for most.... Isn't that what it's all about - competition - racing the other guys! If it wasn't for MP, I wouldn't be hacking around with these racing sims personally. JoeZ "Dave Henrie" <[email hidden]> wrote in message news:uvp%7.221$[email hidden]... > The AGE of the season doesn't bother me in the least. As long as theyget > fairly current with the rules, then private webusers can provide anyseason
Quoted text (10 lines)> we desire. But, the two points that should be standing out and screaming > are these.... > Geoff Crammond's Grand Prix 4" for PC and XBox boasts an all new physics > > and graphics engine, > and...... > > including multi-player options > > Now just cuz a physics engine is new...don't mean much...but I think we > can have some faith that past efforts by the Crammond team were always > pointed towards realism vs arcade. and the new graphics 'probably' means
we > can say goodbye to 2d sprites interspersed with Polygon cars. > finally, although they don't elaborate, the multiplayer options....thatis > an area where ANYONE who gets a chance to interview Crammond should dig.Is > multiplayer head to head? or will double-digit size fields finally be > possible? As several users here have pointed out, multiplayer is a makeor
Quoted text (7 lines)> break option for many. > dave henrie > > "John Pancoast" <[email hidden]> wrote in message > news:[email hidden]... > > Well, hopefully, the fourth time around, the cars look/drive > > differently...........and it's not based on a several years old season
:)
Quoted text (18 lines)> > > > -John > > > > > > Steve Blankenship <[email hidden]> wrote in message > > news:adp%7.40631$[email hidden]... > > > An excerpt from : http://www.rgonetwork.com/press/grandprix4.shtml > > > ------------------------- > > > "We believe this game raises and re-defines our own benchmark", > commented > > Crammond. "This is not just a game about racing, this is > > > literally the closest you will get to F1 racing without actually being > > there." > > > > > > "Geoff Crammond's Grand Prix 4" for PC and XBox boasts an all new > physics > > and graphics engine, allowing for greater accuracy and > > > immersion than ever before. A whole host of new additions are
promised,
Quoted text (15 lines)> > including multi-player options, GPS positioning information > > > and a motion-captured pit crew, all combining to offer the player the > most > > intense F1 racing experience available. > > > ------------------------- > > > /lights fuse and scurries away- > > > > > > SB > > > > > > > > > > > > > > >
>"Steve Blankenship" <[email hidden]> wrote > "Geoff Crammond's Grand Prix 4" for PC and XBox boasts an all new physicsand graphics engine, Bah I see no mention of a new game engine, therefore Geoff is still lazy. They stated that GP3 also had "new physics and graphcis engine". We all knew even with simple screenshot that was false. Amazing how lazy he is, how he still can get out with a decade-old game engine that slows downs reality instead of skipping frames. At least, on a console, you can port it easily so that those slowdowns almost never happen. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
ymenard 11 Jan 2002 16:18 UTC↳ reply to JoeZ#142313
>"JoeZ" <[email hidden]> wrote > IMHO multiplayer capability has got to be considered one of the chief > benchmarks for most.... It's impossible to have any kind of serious multiplayer considering the game engine he has. There will never be good multi in a Geoff Crammond F1 game until he starts from scratch and eliminates completely his assemblor core engine. It was already outdated FIVE years ago when GP2 was released. Even if he patches everything around it like in GP3, it's still extremely buggy and does imcomprehensible things (real-time clock stuff, heck just look at the weird replays, impossible to synchronise people due to slowed-down time, 10-year old menu structure, very bad GUI, etc...) -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
Seasons etc. I dont care much for. But, if they want to see any of my money - they better include proper online-racing in it.. No multiplayercode = no sale. -- ed_ "Dave Henrie" wrote: > The AGE of the season doesn't bother me in the least. As long as they get > fairly current with the rules, then private webusers can provide any season > we desire. But, the two points that should be standing out and screaming > are these.... > Geoff Crammond's Grand Prix 4" for PC and XBox boasts an all new physics > > and graphics engine, > and...... > > including multi-player options

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