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Rec.Autos.Simulators Archive

GT Mod (F12001) Tips

7 posts by 4 people · 12 Jan 2002 03:17 UTC - 14 Jan 2002 18:19 UTC

David G Fisher 12 Jan 2002 03:17 UTC#142152
Just thought I'd make a short list of things you need to know if you install the GT mod. http://www.madfactory.racesim.net/f1/ On the 8th, new Porsches were made available which now work correctly. Set the grid to random so quick mode race will work. Until they finalize the physics, set the brake balance more to the front to reduce the rear from coming around under braking . Det damage multiplier at 30% to 40%. For multiplay at Relay, set the modified vehicles option to "allowed". David G Fisher
Good idea to put all the tips together, David, but you forgot Haqsau's about the config tip. Making a new shortcut to F1 2001 and put the option Config=ConfigGT.ini, then you don't have to swich between the config-files to switch between GT and F1. -- Mvh Sven
I knew I was forgetting at least one. :-) David G Fisher "Sven" <[email hidden]> wrote in message news:3c3fba2b$0$203$[email hidden]... > Good idea to put all the tips together, David, but you forgot Haqsau'sabout
Quoted text (13 lines)> the config tip. > Making a new shortcut to F1 2001 and put the option Config=ConfigGT.ini, > then you don't have to swich between the config-files to switch between GT > and F1. > > -- > > Mvh > Sven > > > >
Hi Dave, guys, does anyone of you happen to remember how to raise the driver seat? I remember there was a mod for that, but I forgot where it was. My prob is the Ferrari 550, in which the driver seat position is so low that I can't see the track sufficiently. Thanks in advance Achim "David G Fisher" <[email hidden]> wrote in message news:9VN%7.369685$[email hidden]... > Just thought I'd make a short list of things you need to know if youinstall
Quoted text (7 lines)> the GT mod. http://www.madfactory.racesim.net/f1/ > > On the 8th, new Porsches were made available which now work correctly. > > Set the grid to random so quick mode race will work. > > Until they finalize the physics, set the brake balance more to the front
to
Quoted text (9 lines)> reduce the rear from coming around under braking . > > Det damage multiplier at 30% to 40%. > > For multiplay at Relay, set the modified vehicles option to "allowed". > > David G Fisher > >
Hi guys, please forget my question regarding the driver seat height. I've found the settings. Thanks! Achim "David G Fisher" <[email hidden]> wrote in message news:9VN%7.369685$[email hidden]... > Just thought I'd make a short list of things you need to know if youinstall
Quoted text (7 lines)> the GT mod. http://www.madfactory.racesim.net/f1/ > > On the 8th, new Porsches were made available which now work correctly. > > Set the grid to random so quick mode race will work. > > Until they finalize the physics, set the brake balance more to the front
to
Quoted text (9 lines)> reduce the rear from coming around under braking . > > Det damage multiplier at 30% to 40%. > > For multiplay at Relay, set the modified vehicles option to "allowed". > > David G Fisher > >
"Joachim Trensz" <[email hidden]> wrote in message news:a1pe0b$re35u$[email hidden]... > Hi guys, > > please forget my question regarding the driver seat height. I've found the > settings. Care to share?
Quoted text (29 lines)> > Thanks! > > Achim > > > "David G Fisher" <[email hidden]> wrote in message > news:9VN%7.369685$[email hidden]... > > Just thought I'd make a short list of things you need to know if you > install > > the GT mod. http://www.madfactory.racesim.net/f1/ > > > > On the 8th, new Porsches were made available which now work correctly. > > > > Set the grid to random so quick mode race will work. > > > > Until they finalize the physics, set the brake balance more to the front > to > > reduce the rear from coming around under braking . > > > > Det damage multiplier at 30% to 40%. > > > > For multiplay at Relay, set the modified vehicles option to "allowed". > > > > David G Fisher > > > > > >
Hi Philip, yes, of course. It's in the *.veh file, the "Eyepoint" parameter's second value. The original value is 0.975. Higher value=higher head position. I use 1.035 for the 550. Achim "Phillip Archer" <[email hidden]> wrote in message news:a1t7tb$l5m$[email hidden]... > > "Joachim Trensz" <[email hidden]> wrote in message > news:a1pe0b$re35u$[email hidden]... > > Hi guys, > > > > please forget my question regarding the driver seat height. I've foundthe
Quoted text (20 lines)> > settings. > > Care to share? > > > > Thanks! > > > > Achim > > > > > > "David G Fisher" <[email hidden]> wrote in message > > news:9VN%7.369685$[email hidden]... > > > Just thought I'd make a short list of things you need to know if you > > install > > > the GT mod. http://www.madfactory.racesim.net/f1/ > > > > > > On the 8th, new Porsches were made available which now work correctly. > > > > > > Set the grid to random so quick mode race will work. > > > > > > Until they finalize the physics, set the brake balance more to the
front
Quoted text (14 lines)> > to > > > reduce the rear from coming around under braking . > > > > > > Det damage multiplier at 30% to 40%. > > > > > > For multiplay at Relay, set the modified vehicles option to "allowed". > > > > > > David G Fisher > > > > > > > > > > > >

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