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Rally Trophy review at SimBin

17 posts by 8 people · 13 Jan 2002 21:03 UTC - 18 Jan 2002 14:12 UTC

Ian Bell 13 Jan 2002 21:03 UTC#528800
If you haven't made up your mind about buying this yet, this may help. Here: [link lost in import: /;act=ST] =25 Feedback on the review is welcome. Ian
Sorry bout that, the URL has dropped onto the next line. Here: www.simbin.com Don't mention it ;-) Ian "Stephen Smith" <[email hidden]> wrote in message news:6uq08.75094$[email hidden]...
Quoted text (8 lines)> Access denied...but thx anyway. > > "Ian Bell" <[email hidden]> wrote in message > news:tCm08.9189$[email hidden]... > > If you haven't made up your mind about buying this yet, this may help. > > Here: > > >
http://www.simbin.com/cgi-bin/ikonboard.cgi?s=3c41cf3607bcffff;act=ST;f=20;t
Quoted text (9 lines)> > =25 > > > > Feedback on the review is welcome. > > > > Ian > > > > > >
Thx much, Ian! Interesting review. "Ian Bell" <[email hidden]> wrote in message news:F1r08.15186$[email hidden]...
Quoted text (18 lines)> Sorry bout that, the URL has dropped onto the next line. > Here: www.simbin.com > > Don't mention it ;-) > > Ian > > "Stephen Smith" <[email hidden]> wrote in message > news:6uq08.75094$[email hidden]... > > Access denied...but thx anyway. > > > > "Ian Bell" <[email hidden]> wrote in message > > news:tCm08.9189$[email hidden]... > > > If you haven't made up your mind about buying this yet, this may help. > > > Here: > > > > > >
http://www.simbin.com/cgi-bin/ikonboard.cgi?s=3c41cf3607bcffff;act=ST;f=20;t
Quoted text (11 lines)> > > =25 > > > > > > Feedback on the review is welcome. > > > > > > Ian > > > > > > > > > > > >
> Thx much, Ian! Interesting review. Indeed. I am impressed by Rousseau's comments on both this review and the F12001 review. I particularly agreed with what he referred to as 'canned' spinouts in RT. I feel it's as if when you oversteer a little too much, the game calls up the 'automatic 180degree spin' routine...
He was a bit hasty with that. It's logical when you think how the famous steering bug works: Around the very center of steering travel there's a limited range of deadzone/understeer kind of response, and when the steering input crosses that range (especially at higher speeds), it snaps aggressively into heavy oversteer. That explains a _lot_ of things, including over-aggressive Abarth. It's fixed in the upcoming patch, though. Incidentally, it makes the hairy cars more forgiving now that there's actually a chance to respond more precisely to car's actions. There's absolutely no canned responses like 'if the driver does this, make the car flip' like in arcade games. -Ilari "Damien Smith" <[email hidden]> wrote in message news:a206sp$thm9i$[email hidden]... > > Thx much, Ian! Interesting review. > > Indeed. I am impressed by Rousseau's comments on both this review and the > F12001 review. I particularly agreed with what he referred to as 'canned' > spinouts in RT. I feel it's as if when you oversteer a little too much,the > game calls up the 'automatic 180degree spin' routine... > >
I'm not sure of your reasoning here Ilari. The games been released for quite a while, and this steering problem is quite an issue. How can it be a bit hasty to mention a known problem that exists in the gold version of the game. Should a review consider possible future patches and judge/score accordingly with those in mind? I don't think so. If you are alluding to the famous DX deadzone problem being the primary cause of the steering issue, I don't agree... The main problem is the annoying input delay that occurs frequently and that's not deadzone related. All the best Ian www.simbin.com "Ilari Lehtinen" <[email hidden]> wrote in message news:a217ts$shk$[email hidden]... > He was a bit hasty with that. It's logical when you think how the famous > steering bug works: Around the very center of steering travel there's a > limited range of deadzone/understeer kind of response, and when thesteering
Quoted text (19 lines)> input crosses that range (especially at higher speeds), it snaps > aggressively into heavy oversteer. That explains a _lot_ of things, > including over-aggressive Abarth. > > It's fixed in the upcoming patch, though. Incidentally, it makes the hairy > cars more forgiving now that there's actually a chance to respond more > precisely to car's actions. > > There's absolutely no canned responses like 'if the driver does this, make > the car flip' like in arcade games. > > -Ilari > > > "Damien Smith" <[email hidden]> wrote in message > news:a206sp$thm9i$[email hidden]... > > > Thx much, Ian! Interesting review. > > > > Indeed. I am impressed by Rousseau's comments on both this review and
the > > F12001 review. I particularly agreed with what he referred to as'canned'
Quoted text (7 lines)> > spinouts in RT. I feel it's as if when you oversteer a little too much, > the > > game calls up the 'automatic 180degree spin' routine... > > > > > >
You got me wrong :) RT has a specific steering bug, which affects car's handling not only in long tightening curves on tarmac (as mostly reported), but it also affects the slides as the player doesn't have full control of the traction at front. Review more or less suggested that there's a pre-done spin effect of sorts, when it was just a combination of the 2 bug: gas/brake pedal rate making it difficult to control gas precisely and the aforementioned steering bug. Both of those are confirmed fixed in the upcoming patch, yet that wasn't mentioned either.. It just created a wrong image in the reader's end, that's all. If I was a reviewer I'd mention things like developer recognizing issues and confirming fixes in the patch. These have been discussed for a long while on various forums. -Ilari "Ian Bell" <[email hidden]> wrote in message news:8DX08.25845$[email hidden]... > I'm not sure of your reasoning here Ilari. The games been released forquite
Quoted text (8 lines)> a while, and this steering problem is quite an issue. How can it be a bit > hasty to mention a known problem that exists in the gold version of the > game. Should a review consider possible future patches and judge/score > accordingly with those in mind? > I don't think so. > If you are alluding to the famous DX deadzone problem being the primary > cause of the steering issue, I don't agree... The main problem is the > annoying input delay that occurs frequently and that's not deadzone
related.
Quoted text (19 lines)> > All the best > > Ian > www.simbin.com > > > > "Ilari Lehtinen" <[email hidden]> wrote in message > news:a217ts$shk$[email hidden]... > > He was a bit hasty with that. It's logical when you think how the famous > > steering bug works: Around the very center of steering travel there's a > > limited range of deadzone/understeer kind of response, and when the > steering > > input crosses that range (especially at higher speeds), it snaps > > aggressively into heavy oversteer. That explains a _lot_ of things, > > including over-aggressive Abarth. > > > > It's fixed in the upcoming patch, though. Incidentally, it makes the
hairy > > cars more forgiving now that there's actually a chance to respond more > > precisely to car's actions. > > > > There's absolutely no canned responses like 'if the driver does this,make
Quoted text (14 lines)> > the car flip' like in arcade games. > > > > -Ilari > > > > > > "Damien Smith" <[email hidden]> wrote in message > > news:a206sp$thm9i$[email hidden]... > > > > Thx much, Ian! Interesting review. > > > > > > Indeed. I am impressed by Rousseau's comments on both this review and > the > > > F12001 review. I particularly agreed with what he referred to as > 'canned' > > > spinouts in RT. I feel it's as if when you oversteer a little too
much,
Quoted text (8 lines)> > the > > > game calls up the 'automatic 180degree spin' routine... > > > > > > > > > > > >
Don't want to start a tit for tat here mate but, I'll refer you to an excerpt from the review below: "A couple of other things to note. First is that there's a seriously annoying steering bug - in some stages you turn the wheel and nothing happens, and so you keep turning hoping for some response until, all of a sudden, it responds, by which time you've wound on too much lock and you're heading, unstoppably, for the scenery. In stage 3 of the Finish rally the bug is so bad it's totally undriveable. According to Bugbear, they're fixing it as I write this and will release a patch soon. (Let's hope they don't to a Ubi on us)." Now, that seems to mention the upcoming patch. :-) Cheers Ian www.simbin.com "Ilari Lehtinen" <[email hidden]> wrote in message news:a21m38$cc3$[email hidden]... > You got me wrong :) > > RT has a specific steering bug, which affects car's handling not only in > long tightening curves on tarmac (as mostly reported), but it also affects > the slides as the player doesn't have full control of the traction atfront. > Review more or less suggested that there's a pre-done spin effect ofsorts, > when it was just a combination of the 2 bug: gas/brake pedal rate makingit > difficult to control gas precisely and the aforementioned steering bug.Both > of those are confirmed fixed in the upcoming patch, yet that wasn't > mentioned either.. It just created a wrong image in the reader's end,that's
Quoted text (12 lines)> all. If I was a reviewer I'd mention things like developer recognizing > issues and confirming fixes in the patch. These have been discussed for a > long while on various forums. > > -Ilari > > > "Ian Bell" <[email hidden]> wrote in message > news:8DX08.25845$[email hidden]... > > I'm not sure of your reasoning here Ilari. The games been released for > quite > > a while, and this steering problem is quite an issue. How can it be a
bit
Quoted text (19 lines)> > hasty to mention a known problem that exists in the gold version of the > > game. Should a review consider possible future patches and judge/score > > accordingly with those in mind? > > I don't think so. > > If you are alluding to the famous DX deadzone problem being the primary > > cause of the steering issue, I don't agree... The main problem is the > > annoying input delay that occurs frequently and that's not deadzone > related. > > > > All the best > > > > Ian > > www.simbin.com > > > > > > > > "Ilari Lehtinen" <[email hidden]> wrote in message > > news:a217ts$shk$[email hidden]... > > > He was a bit hasty with that. It's logical when you think how the
famous > > > steering bug works: Around the very center of steering travel there'sa
Quoted text (23 lines)> > > limited range of deadzone/understeer kind of response, and when the > > steering > > > input crosses that range (especially at higher speeds), it snaps > > > aggressively into heavy oversteer. That explains a _lot_ of things, > > > including over-aggressive Abarth. > > > > > > It's fixed in the upcoming patch, though. Incidentally, it makes the > hairy > > > cars more forgiving now that there's actually a chance to respond more > > > precisely to car's actions. > > > > > > There's absolutely no canned responses like 'if the driver does this, > make > > > the car flip' like in arcade games. > > > > > > -Ilari > > > > > > > > > "Damien Smith" <[email hidden]> wrote in message > > > news:a206sp$thm9i$[email hidden]... > > > > > Thx much, Ian! Interesting review. > > > > > > > > Indeed. I am impressed by Rousseau's comments on both this review
and
Quoted text (15 lines)> > the > > > > F12001 review. I particularly agreed with what he referred to as > > 'canned' > > > > spinouts in RT. I feel it's as if when you oversteer a little too > much, > > > the > > > > game calls up the 'automatic 180degree spin' routine... > > > > > > > > > > > > > > > > > > > >
Pah! I'm blind. Sorry :D -Ilari "Ian Bell" <[email hidden]> wrote in message news:%6Z08.26970$[email hidden]...
Quoted text (7 lines)> Don't want to start a tit for tat here mate but, I'll refer you to an > excerpt from the review below: > > "A couple of other things to note. First is that there's a seriously > annoying steering bug - in some stages you turn the wheel and nothing > happens, and so you keep turning hoping for some response until, all of a > sudden, it responds, by which time you've wound on too much lock and
you're
Quoted text (12 lines)> heading, unstoppably, for the scenery. In stage 3 of the Finish rally the > bug is so bad it's totally undriveable. According to Bugbear, they're > fixing it as I write this and will release a patch soon. (Let's hope they > don't to a Ubi on us)." > > Now, that seems to mention the upcoming patch. :-) > > Cheers > > Ian > www.simbin.com >
IMO, the real issue here is how on earth could a bug like this pass beta-testing??? It took me 3 minutes to discover that something was *very* wrong somewhere... -- ed_ "Life begins @ 7,000 rpm!"
Didn't you have a beta Ed??? :) dave henrie "Ed Solheim" <[email hidden]> wrote in message news:QM_08.139$[email hidden]...
Quoted text (17 lines)> IMO, the real issue here is how on earth could a bug like this pass > beta-testing??? > > It took me 3 minutes to discover that something was *very* wrong > somewhere... > > > -- > ed_ > > "Life begins @ 7,000 rpm!" > > > > > >
I have an additional problem with RT. No brakes when going backwards. Is that a bug or something specific to my system ? Yes I know I'm not SUPPOSED to be going backwards, but when I do lose it and end up facing the wrong way it's nice to be able to stop ;) -- Ian P <email invalid due to spam> "Ilari Lehtinen" <[email hidden]> wrote in message news:a21m38$cc3$[email hidden]... > You got me wrong :) > > RT has a specific steering bug, which affects car's handling not only in > long tightening curves on tarmac (as mostly reported), but it also affects > the slides as the player doesn't have full control of the traction at front. > Review more or less suggested that there's a pre-done spin effect of sorts, > when it was just a combination of the 2 bug: gas/brake pedal rate making it > difficult to control gas precisely and the aforementioned steering bug. Both > of those are confirmed fixed in the upcoming patch, yet that wasn't > mentioned either.. It just created a wrong image in the reader's end, that's > all. If I was a reviewer I'd mention things like developer recognizing > issues and confirming fixes in the patch. These have been discussed for a > long while on various forums. > > -Ilari
mcewena 17 Jan 2002 15:17 UTC↳ reply to Ian P#141391
"No" brakes or "really bad" brakes? as weight is transferred forward under braking the front brakes normally do most of the work, sixties rally cars likely still had drum rears so when they're the "leading" wheels they'll likely not be up to the task. "Ian P" <[email hidden]> wrote in message news:a2504f$c2k$[email hidden]... > I have an additional problem with RT. No brakes when going backwards. > Is that a bug or something specific to my system ? > Yes I know I'm not SUPPOSED to be going backwards, but when I do lose itand
Quoted text (14 lines)> end up facing the wrong way it's nice to be able to stop ;) > > -- > > Ian P > <email invalid due to spam> > > > "Ilari Lehtinen" <[email hidden]> wrote in message > news:a21m38$cc3$[email hidden]... > > You got me wrong :) > > > > RT has a specific steering bug, which affects car's handling not only in > > long tightening curves on tarmac (as mostly reported), but it also
affects
Quoted text (13 lines)> > the slides as the player doesn't have full control of the traction at > front. > > Review more or less suggested that there's a pre-done spin effect of > sorts, > > when it was just a combination of the 2 bug: gas/brake pedal rate making > it > > difficult to control gas precisely and the aforementioned steering bug. > Both > > of those are confirmed fixed in the upcoming patch, yet that wasn't > > mentioned either.. It just created a wrong image in the reader's end, > that's > > all. If I was a reviewer I'd mention things like developer recognizing > > issues and confirming fixes in the patch. These have been discussed for
a > > long while on various forums. > > > > -Ilari > > >
Ian P 18 Jan 2002 14:12 UTC↳ reply to mcewena#141261
No brakes at all, it stops when it hits something and not before ;) If the fronts were locking I could use the lack of grip to spin the car back round, but no, pressing the brake makes abslutely no difference when going backwards. -- Ian P <email invalid due to spam> "Art McEwen" <[email hidden]> wrote in message news:a26pve$tou$[email hidden]... > "No" brakes or "really bad" brakes? as weight is transferred forward under > braking the front brakes normally do most of the work, sixties rally cars > likely still had drum rears so when they're the "leading" wheels they'll > likely not be up to the task.

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