If you haven't made up your mind about buying this yet, this may help.
Here:
http://www.simbin.com/cgi-bin/ikonboard.cgi?s=3c41cf3607bcffff;act=ST;f=20;t
=25
Feedback on the review is welcome.
Ian
If you haven't made up your mind about buying this yet, this may help.
Here:
[link lost in import: /;act=ST]
=25
Feedback on the review is welcome.
Ian
Access denied...but thx anyway.
"Ian Bell" <[email hidden]> wrote in message
news:tCm08.9189$[email hidden]...
> If you haven't made up your mind about buying this yet, this may help.
> Here:
>http://www.simbin.com/cgi-bin/ikonboard.cgi?s=3c41cf3607bcffff;act=ST;f=20;t
Quoted text (7 lines)
> =25 > > Feedback on the review is welcome. > > Ian > >Sorry bout that, the URL has dropped onto the next line.
Here: www.simbin.com
Don't mention it ;-)
Ian
"Stephen Smith" <[email hidden]> wrote in message
news:6uq08.75094$[email hidden]...
http://www.simbin.com/cgi-bin/ikonboard.cgi?s=3c41cf3607bcffff;act=ST;f=20;t
Quoted text (8 lines)
> Access denied...but thx anyway. > > "Ian Bell" <[email hidden]> wrote in message > news:tCm08.9189$[email hidden]... > > If you haven't made up your mind about buying this yet, this may help. > > Here: > > >Quoted text (9 lines)
> > =25 > > > > Feedback on the review is welcome. > > > > Ian > > > > > >Thx much, Ian! Interesting review.
"Ian Bell" <[email hidden]> wrote in message
news:F1r08.15186$[email hidden]...
http://www.simbin.com/cgi-bin/ikonboard.cgi?s=3c41cf3607bcffff;act=ST;f=20;t
Quoted text (18 lines)
> Sorry bout that, the URL has dropped onto the next line. > Here: www.simbin.com > > Don't mention it ;-) > > Ian > > "Stephen Smith" <[email hidden]> wrote in message > news:6uq08.75094$[email hidden]... > > Access denied...but thx anyway. > > > > "Ian Bell" <[email hidden]> wrote in message > > news:tCm08.9189$[email hidden]... > > > If you haven't made up your mind about buying this yet, this may help. > > > Here: > > > > > >Quoted text (11 lines)
> > > =25 > > > > > > Feedback on the review is welcome. > > > > > > Ian > > > > > > > > > > > >> Thx much, Ian! Interesting review.
Indeed. I am impressed by Rousseau's comments on both this review and the
F12001 review. I particularly agreed with what he referred to as 'canned'
spinouts in RT. I feel it's as if when you oversteer a little too much, the
game calls up the 'automatic 180degree spin' routine...
He was a bit hasty with that. It's logical when you think how the famous
steering bug works: Around the very center of steering travel there's a
limited range of deadzone/understeer kind of response, and when the steering
input crosses that range (especially at higher speeds), it snaps
aggressively into heavy oversteer. That explains a _lot_ of things,
including over-aggressive Abarth.
It's fixed in the upcoming patch, though. Incidentally, it makes the hairy
cars more forgiving now that there's actually a chance to respond more
precisely to car's actions.
There's absolutely no canned responses like 'if the driver does this, make
the car flip' like in arcade games.
-Ilari
"Damien Smith" <[email hidden]> wrote in message
news:a206sp$thm9i$[email hidden]...
> > Thx much, Ian! Interesting review.
>
> Indeed. I am impressed by Rousseau's comments on both this review and the
> F12001 review. I particularly agreed with what he referred to as 'canned'
> spinouts in RT. I feel it's as if when you oversteer a little too much,the
> game calls up the 'automatic 180degree spin' routine...
>
>
I'm not sure of your reasoning here Ilari. The games been released for quite
a while, and this steering problem is quite an issue. How can it be a bit
hasty to mention a known problem that exists in the gold version of the
game. Should a review consider possible future patches and judge/score
accordingly with those in mind?
I don't think so.
If you are alluding to the famous DX deadzone problem being the primary
cause of the steering issue, I don't agree... The main problem is the
annoying input delay that occurs frequently and that's not deadzone related.
All the best
Ian
www.simbin.com
"Ilari Lehtinen" <[email hidden]> wrote in message
news:a217ts$shk$[email hidden]...
> He was a bit hasty with that. It's logical when you think how the famous
> steering bug works: Around the very center of steering travel there's a
> limited range of deadzone/understeer kind of response, and when thesteering
the
> > F12001 review. I particularly agreed with what he referred to as'canned'
Quoted text (19 lines)
> input crosses that range (especially at higher speeds), it snaps > aggressively into heavy oversteer. That explains a _lot_ of things, > including over-aggressive Abarth. > > It's fixed in the upcoming patch, though. Incidentally, it makes the hairy > cars more forgiving now that there's actually a chance to respond more > precisely to car's actions. > > There's absolutely no canned responses like 'if the driver does this, make > the car flip' like in arcade games. > > -Ilari > > > "Damien Smith" <[email hidden]> wrote in message > news:a206sp$thm9i$[email hidden]... > > > Thx much, Ian! Interesting review. > > > > Indeed. I am impressed by Rousseau's comments on both this review andQuoted text (7 lines)
> > spinouts in RT. I feel it's as if when you oversteer a little too much, > the > > game calls up the 'automatic 180degree spin' routine... > > > > > >You got me wrong :)
RT has a specific steering bug, which affects car's handling not only in
long tightening curves on tarmac (as mostly reported), but it also affects
the slides as the player doesn't have full control of the traction at front.
Review more or less suggested that there's a pre-done spin effect of sorts,
when it was just a combination of the 2 bug: gas/brake pedal rate making it
difficult to control gas precisely and the aforementioned steering bug. Both
of those are confirmed fixed in the upcoming patch, yet that wasn't
mentioned either.. It just created a wrong image in the reader's end, that's
all. If I was a reviewer I'd mention things like developer recognizing
issues and confirming fixes in the patch. These have been discussed for a
long while on various forums.
-Ilari
"Ian Bell" <[email hidden]> wrote in message
news:8DX08.25845$[email hidden]...
> I'm not sure of your reasoning here Ilari. The games been released forquite
related.
hairy
> > cars more forgiving now that there's actually a chance to respond more
> > precisely to car's actions.
> >
> > There's absolutely no canned responses like 'if the driver does this,make
much,
Quoted text (8 lines)
> a while, and this steering problem is quite an issue. How can it be a bit > hasty to mention a known problem that exists in the gold version of the > game. Should a review consider possible future patches and judge/score > accordingly with those in mind? > I don't think so. > If you are alluding to the famous DX deadzone problem being the primary > cause of the steering issue, I don't agree... The main problem is the > annoying input delay that occurs frequently and that's not deadzoneQuoted text (19 lines)
> > All the best > > Ian > www.simbin.com > > > > "Ilari Lehtinen" <[email hidden]> wrote in message > news:a217ts$shk$[email hidden]... > > He was a bit hasty with that. It's logical when you think how the famous > > steering bug works: Around the very center of steering travel there's a > > limited range of deadzone/understeer kind of response, and when the > steering > > input crosses that range (especially at higher speeds), it snaps > > aggressively into heavy oversteer. That explains a _lot_ of things, > > including over-aggressive Abarth. > > > > It's fixed in the upcoming patch, though. Incidentally, it makes theQuoted text (14 lines)
> > the car flip' like in arcade games. > > > > -Ilari > > > > > > "Damien Smith" <[email hidden]> wrote in message > > news:a206sp$thm9i$[email hidden]... > > > > Thx much, Ian! Interesting review. > > > > > > Indeed. I am impressed by Rousseau's comments on both this review and > the > > > F12001 review. I particularly agreed with what he referred to as > 'canned' > > > spinouts in RT. I feel it's as if when you oversteer a little tooQuoted text (8 lines)
> > the > > > game calls up the 'automatic 180degree spin' routine... > > > > > > > > > > > >Don't want to start a tit for tat here mate but, I'll refer you to an
excerpt from the review below:
"A couple of other things to note. First is that there's a seriously
annoying steering bug - in some stages you turn the wheel and nothing
happens, and so you keep turning hoping for some response until, all of a
sudden, it responds, by which time you've wound on too much lock and you're
heading, unstoppably, for the scenery. In stage 3 of the Finish rally the
bug is so bad it's totally undriveable. According to Bugbear, they're
fixing it as I write this and will release a patch soon. (Let's hope they
don't to a Ubi on us)."
Now, that seems to mention the upcoming patch. :-)
Cheers
Ian
www.simbin.com
"Ilari Lehtinen" <[email hidden]> wrote in message
news:a21m38$cc3$[email hidden]...
> You got me wrong :)
>
> RT has a specific steering bug, which affects car's handling not only in
> long tightening curves on tarmac (as mostly reported), but it also affects
> the slides as the player doesn't have full control of the traction atfront.
> Review more or less suggested that there's a pre-done spin effect ofsorts,
> when it was just a combination of the 2 bug: gas/brake pedal rate makingit
> difficult to control gas precisely and the aforementioned steering bug.Both
> of those are confirmed fixed in the upcoming patch, yet that wasn't
> mentioned either.. It just created a wrong image in the reader's end,that's
bit
famous
> > > steering bug works: Around the very center of steering travel there'sa
and
Quoted text (12 lines)
> all. If I was a reviewer I'd mention things like developer recognizing > issues and confirming fixes in the patch. These have been discussed for a > long while on various forums. > > -Ilari > > > "Ian Bell" <[email hidden]> wrote in message > news:8DX08.25845$[email hidden]... > > I'm not sure of your reasoning here Ilari. The games been released for > quite > > a while, and this steering problem is quite an issue. How can it be aQuoted text (19 lines)
> > hasty to mention a known problem that exists in the gold version of the > > game. Should a review consider possible future patches and judge/score > > accordingly with those in mind? > > I don't think so. > > If you are alluding to the famous DX deadzone problem being the primary > > cause of the steering issue, I don't agree... The main problem is the > > annoying input delay that occurs frequently and that's not deadzone > related. > > > > All the best > > > > Ian > > www.simbin.com > > > > > > > > "Ilari Lehtinen" <[email hidden]> wrote in message > > news:a217ts$shk$[email hidden]... > > > He was a bit hasty with that. It's logical when you think how theQuoted text (23 lines)
> > > limited range of deadzone/understeer kind of response, and when the > > steering > > > input crosses that range (especially at higher speeds), it snaps > > > aggressively into heavy oversteer. That explains a _lot_ of things, > > > including over-aggressive Abarth. > > > > > > It's fixed in the upcoming patch, though. Incidentally, it makes the > hairy > > > cars more forgiving now that there's actually a chance to respond more > > > precisely to car's actions. > > > > > > There's absolutely no canned responses like 'if the driver does this, > make > > > the car flip' like in arcade games. > > > > > > -Ilari > > > > > > > > > "Damien Smith" <[email hidden]> wrote in message > > > news:a206sp$thm9i$[email hidden]... > > > > > Thx much, Ian! Interesting review. > > > > > > > > Indeed. I am impressed by Rousseau's comments on both this reviewQuoted text (15 lines)
> > the > > > > F12001 review. I particularly agreed with what he referred to as > > 'canned' > > > > spinouts in RT. I feel it's as if when you oversteer a little too > much, > > > the > > > > game calls up the 'automatic 180degree spin' routine... > > > > > > > > > > > > > > > > > > > >Pah! I'm blind. Sorry :D
-Ilari
"Ian Bell" <[email hidden]> wrote in message
news:%6Z08.26970$[email hidden]...
you're
Quoted text (7 lines)
> Don't want to start a tit for tat here mate but, I'll refer you to an > excerpt from the review below: > > "A couple of other things to note. First is that there's a seriously > annoying steering bug - in some stages you turn the wheel and nothing > happens, and so you keep turning hoping for some response until, all of a > sudden, it responds, by which time you've wound on too much lock andQuoted text (12 lines)
> heading, unstoppably, for the scenery. In stage 3 of the Finish rally the > bug is so bad it's totally undriveable. According to Bugbear, they're > fixing it as I write this and will release a patch soon. (Let's hope they > don't to a Ubi on us)." > > Now, that seems to mention the upcoming patch. :-) > > Cheers > > Ian > www.simbin.com >IMO, the real issue here is how on earth could a bug like this pass
beta-testing???
It took me 3 minutes to discover that something was *very* wrong
somewhere...
--
ed_
"Life begins @ 7,000 rpm!"
Didn't you have a beta Ed??? :)
dave henrie
"Ed Solheim" <[email hidden]> wrote in message
news:QM_08.139$[email hidden]...
Quoted text (17 lines)
> IMO, the real issue here is how on earth could a bug like this pass > beta-testing??? > > It took me 3 minutes to discover that something was *very* wrong > somewhere... > > > -- > ed_ > > "Life begins @ 7,000 rpm!" > > > > > >I have an additional problem with RT. No brakes when going backwards.
Is that a bug or something specific to my system ?
Yes I know I'm not SUPPOSED to be going backwards, but when I do lose it and
end up facing the wrong way it's nice to be able to stop ;)
--
Ian P
<email invalid due to spam>
"Ilari Lehtinen" <[email hidden]> wrote in message
news:a21m38$cc3$[email hidden]...
> You got me wrong :)
>
> RT has a specific steering bug, which affects car's handling not only in
> long tightening curves on tarmac (as mostly reported), but it also affects
> the slides as the player doesn't have full control of the traction at
front.
> Review more or less suggested that there's a pre-done spin effect of
sorts,
> when it was just a combination of the 2 bug: gas/brake pedal rate making
it
> difficult to control gas precisely and the aforementioned steering bug.
Both
> of those are confirmed fixed in the upcoming patch, yet that wasn't
> mentioned either.. It just created a wrong image in the reader's end,
that's
> all. If I was a reviewer I'd mention things like developer recognizing
> issues and confirming fixes in the patch. These have been discussed for a
> long while on various forums.
>
> -Ilari
"No" brakes or "really bad" brakes? as weight is transferred forward under
braking the front brakes normally do most of the work, sixties rally cars
likely still had drum rears so when they're the "leading" wheels they'll
likely not be up to the task.
"Ian P" <[email hidden]> wrote in message
news:a2504f$c2k$[email hidden]...
> I have an additional problem with RT. No brakes when going backwards.
> Is that a bug or something specific to my system ?
> Yes I know I'm not SUPPOSED to be going backwards, but when I do lose itand
affects
a
> > long while on various forums.
> >
> > -Ilari
>
>
>
Quoted text (14 lines)
> end up facing the wrong way it's nice to be able to stop ;) > > -- > > Ian P > <email invalid due to spam> > > > "Ilari Lehtinen" <[email hidden]> wrote in message > news:a21m38$cc3$[email hidden]... > > You got me wrong :) > > > > RT has a specific steering bug, which affects car's handling not only in > > long tightening curves on tarmac (as mostly reported), but it alsoQuoted text (13 lines)
> > the slides as the player doesn't have full control of the traction at > front. > > Review more or less suggested that there's a pre-done spin effect of > sorts, > > when it was just a combination of the 2 bug: gas/brake pedal rate making > it > > difficult to control gas precisely and the aforementioned steering bug. > Both > > of those are confirmed fixed in the upcoming patch, yet that wasn't > > mentioned either.. It just created a wrong image in the reader's end, > that's > > all. If I was a reviewer I'd mention things like developer recognizing > > issues and confirming fixes in the patch. These have been discussed for
"Dave Henrie" said:
> Didn't you have a beta Ed??? :)
Nope....
That was a pre-alpha..
--
ed_
No brakes at all, it stops when it hits something and not before ;)
If the fronts were locking I could use the lack of grip to spin the car back
round, but no, pressing the brake makes abslutely no difference when going
backwards.
--
Ian P
<email invalid due to spam>
"Art McEwen" <[email hidden]> wrote in message
news:a26pve$tou$[email hidden]...
> "No" brakes or "really bad" brakes? as weight is transferred forward
under
> braking the front brakes normally do most of the work, sixties rally cars
> likely still had drum rears so when they're the "leading" wheels they'll
> likely not be up to the task.


































