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Very odd GPL and win XP sound problem

5 posts by 5 people · 17 Jan 2002 10:03 UTC - 27 Jan 2002 23:34 UTC

Olav K. Malmin 17 Jan 2002 10:03 UTC#141460
I've read about other sound problems with GPL and windows XP, but I still haven't found any mention of my problem. Sometimes the sound work ok, but sometimes when re-entering a session the sound goes wrong and stays that way. What I mean with wrong is : The engine sound is muffled and weird. Not distorted, but kind of "not of this world" It's like only a few components of the engine sample gets through. But the funny thing is that the skidding sounds and crash sounds remains ok, so does the wind sound. And no, it is still the original gpl.exe with the 1.2 patch and cpu patch. Not modified. It works wonders in WinME, but the 95/98/ME os'es suck so much that I don't want to use it. GPL and F1 2001 are the only reasons i use winME now. F1 2001 because of my MSFF (gameport) and F1 2001's split axis problem. My system: amd xp1600 epox 8kha+ mb 512 mb ddr ram sb live player 1024 (i guess this one is to blame) elsa geforce3 ti200 (at gf3 speed) -- Olav K. Malmin remove .spam when replying
I had exactly the same thing - dumped the SB Live (platinum flavour) and got a Hercules Game Theater XP. All the problems have disappeared. Creative Labs are quickly becoming the ATI of sound cards. Nice hardware - shame about the drivers Doug "Olav K. Malmin" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (29 lines)> I've read about other sound problems with GPL and windows XP, but I > still haven't found any mention of my problem. > > Sometimes the sound work ok, but sometimes when re-entering a session > the sound goes wrong and stays that way. > > What I mean with wrong is : The engine sound is muffled and weird. Not > distorted, but kind of "not of this world" It's like only a few > components of the engine sample gets through. But the funny thing is > that the skidding sounds and crash sounds remains ok, so does the wind > sound. And no, it is still the original gpl.exe with the 1.2 patch and > cpu patch. Not modified. > > It works wonders in WinME, but the 95/98/ME os'es suck so much that I > don't want to use it. GPL and F1 2001 are the only reasons i use winME > now. F1 2001 because of my MSFF (gameport) and F1 2001's split axis > problem. > > My system: > amd xp1600 > epox 8kha+ mb > 512 mb ddr ram > sb live player 1024 (i guess this one is to blame) > elsa geforce3 ti200 (at gf3 speed) > > -- > Olav K. Malmin > remove .spam when replying >
"Olav K. Malmin" <[email hidden]> schrieb im Newsbeitrag news:[email hidden]... > I've read about other sound problems with GPL and windows XP, but I > still haven't found any mention of my problem. > > Sometimes the sound work ok, but sometimes when re-entering a session > the sound goes wrong and stays that way. Hi Olaf, I had the same problem with my Audigy. Try to reduce the sound hardware acceleration to minimal. That solves this problem for me. Use the dxdiag tool to make this change. Just execute the program dxdiag, select the sound tab and set hardware acceleration to minimal (or off). I hope this will help you. Cheers, Uli
I have a similar problem. When I reenter the track in a training session the engine sound is distorted. (and only the engine sound) I have found that it is the replay that seems to mess up. If I pause the replay (or pause the entire training session) the engine sound is back to normal. It is the same with both original sounds and add-on sounds. Any ideas why? (BTW I'm using W2K and GPL 1.2.0.2 (I have a SB Live! 5.1) )
I had a SBlive as well and had the same problem :( also crackling sounds in Nascar 4. My solution, I bought a Turtle beach Santa Cruz card and it works perfectly, sounds better, and I swear I picked up a few FPS to boot. It will be along time before I buy another Creative Labs product. -Dave "Karl Hansell" <[email hidden]> wrote in message news:s0%48.3080$A%[email hidden]...
Quoted text (14 lines)> I have a similar problem. > When I reenter the track in a training session the engine sound is > distorted. (and only the engine sound) > I have found that it is the replay that seems to mess up. If I pause the > replay (or pause the entire training session) the engine sound is back to > normal. > > It is the same with both original sounds and add-on sounds. > > Any ideas why? > > (BTW I'm using W2K and GPL 1.2.0.2 (I have a SB Live! 5.1) ) > >

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