Just been looking at some screenshots of Gt3 on the web.
As someone used to GP3, GPL and NFS Porsche( allbeit on a
P2 -350 Voodoo 3 machine) I must say GT3 _looks_ amazing.
Just wondering - what would be the equivalent spec of a PC that
could achieve the same performance of a PS2? (You, know, if
the PS2 was, beneath that moody case, actually built on PC
technology - what would it be likely to be? A Pent-4 1.1GHz,
perhaps?)
Also - why is it no-one has ever developed a GT3 style game for
the PC? I know Sony want to protect the PS brand through
exclusive titles - but I'd have thought there would be enough
interest in, say, EA developing a driving game with a similar approach.
(Not withstanding any legal patents etc.)
I mean - I know SCGT and NFS-Porsche come close in concept,
but wouldn't a development of NFS Porsche, but extended to more
in marques and more in depth tuning be a more compelling development
than Motor City on line?
Perhaps Sony has a patent on that style of game - but am I the only one
who wished you could have bought something other than a Porsche
in NFS-Porsche?
The irritating thing is that I don't think it would be especially difficult
to do.
Still - GPL didn't port to the Playstation, so maybe the PC wins out.
Steve
How a PS2 compares with a PC for GT3-level graphics
Steven Crook-Dawkins asked what PC specification would match a PS2 running Gran Turismo 3. Replies noted the PS2's low resolution and lack of filtering, causing texture shimmer that an S-video cable reportedly removes, and argued console optimisation does the rest. Opinions on GT3's physics varied, and the thread drifted into a debate about CISC and RISC processors.
Automated summary.
In article <a29bmn$8qe$[email hidden]>, "Steve - CD" <[email hidden]> wrote:
not really compareable. but here's some figures. its a 300Mz processor,
150Mz graphics chip that can do 66mill polygons, a DVD rom, and they costs
$300. a lot of new videocards or CPUs alone cost more then that ;)
>Also - why is it no-one has ever developed a GT3 style game for
>the PC? I know Sony want to protect the PS brand through
>exclusive titles - but I'd have thought there would be enough
>interest in, say, EA developing a driving game with a similar approach.
>(Not withstanding any legal patents etc.)
sega brought out a GT style game a while ago. but these sorts of games don't
do well on the PC.
think PC owners expect a bit more from their games and if they wanted to play
GT3, they'd have got a PS2 :)
Quoted text (10 lines)
>Just been looking at some screenshots of Gt3 on the web. > >As someone used to GP3, GPL and NFS Porsche( allbeit on a >P2 -350 Voodoo 3 machine) I must say GT3 _looks_ amazing. > >Just wondering - what would be the equivalent spec of a PC that >could achieve the same performance of a PS2? (You, know, if >the PS2 was, beneath that moody case, actually built on PC >technology - what would it be likely to be? A Pent-4 1.1GHz, >perhaps?)"Steve - CD" <[email hidden]> writes:
> Just been looking at some screenshots of Gt3 on the web.
>
> As someone used to GP3, GPL and NFS Porsche( allbeit on a
> P2 -350 Voodoo 3 machine) I must say GT3 _looks_ amazing.
not so amazing in RL. it looks pretty, sure, but it _really_ suffers
from lack of anisotropic filtering.
it probably has the worst texture shimmering I've ever seen.
still great fun. :)
> Just wondering - what would be the equivalent spec of a PC that
> could achieve the same performance of a PS2? (You, know, if
> the PS2 was, beneath that moody case, actually built on PC
> technology - what would it be likely to be? A Pent-4 1.1GHz,
> perhaps?)
much lower than that. remember, PS2s run a crappy resolution
with no FSAA at only 25 or 30 FPS. I should mention, thought, that
640x480 certainly looks a lot better on a telly than on a computer
monitor.
> Also - why is it no-one has ever developed a GT3 style game for
> the PC?
I think part of the reason is the huge licensing effort for all these
cars. OTOH, SCGT is a bit along the same lines, and that one didn't
sell very well, did it?
btw; isn't Sega GT ported to PC?
and there are conflicting roumors on GT3.5 for the PC.
> Perhaps Sony has a patent on that style of game
nah. none that would stand up in court, anyway. :)
--
Gunnar
#31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2
"a poster is a human being or the software equivalent"
"Obake" <[email hidden]> wrote in message
news:3c48377f$0$28592$[email hidden]...
> In article <a29bmn$8qe$[email hidden]>, "Steve - CD"<[email hidden]> wrote:
don't
> do well on the PC.
>
> think PC owners expect a bit more from their games and if they wanted toplay
> GT3, they'd have got a PS2 :)
So its all eye -candy in GT3 is it?
(Never used a PS console in my life)
Steve
Quoted text (22 lines)
> >Just been looking at some screenshots of Gt3 on the web. > > > >As someone used to GP3, GPL and NFS Porsche( allbeit on a > >P2 -350 Voodoo 3 machine) I must say GT3 _looks_ amazing. > > > >Just wondering - what would be the equivalent spec of a PC that > >could achieve the same performance of a PS2? (You, know, if > >the PS2 was, beneath that moody case, actually built on PC > >technology - what would it be likely to be? A Pent-4 1.1GHz, > >perhaps?) > > not really compareable. but here's some figures. its a 300Mz processor, > 150Mz graphics chip that can do 66mill polygons, a DVD rom, and they costs > $300. a lot of new videocards or CPUs alone cost more then that ;) > > >Also - why is it no-one has ever developed a GT3 style game for > >the PC? I know Sony want to protect the PS brand through > >exclusive titles - but I'd have thought there would be enough > >interest in, say, EA developing a driving game with a similar approach. > >(Not withstanding any legal patents etc.) > > sega brought out a GT style game a while ago. but these sorts of games> much lower than that. remember, PS2s run a crappy resolution
> with no FSAA at only 25 or 30 FPS. I should mention, thought, that
> 640x480 certainly looks a lot better on a telly than on a computer
> monitor.
A TV does flatter moving images somewhat.
Yup, but it's reportedly worse than the DC version which I can admit to
owning. It's a great RPG, but physics are not like this world.
> and there are conflicting roumors on GT3.5 for the PC.
he he he.
> > Perhaps Sony has a patent on that style of game
>
> nah. none that would stand up in court, anyway. :)
:-)
Andy
--
PC-Based Multimedia System
http://www.andylaurence.pwp.blueyonder.co.uk/pcbmms
NB: Spamtrap - my name @yahoo.co.uk
Quoted text (8 lines)
> > Also - why is it no-one has ever developed a GT3 style game for > > the PC? > > I think part of the reason is the huge licensing effort for all these > cars. OTOH, SCGT is a bit along the same lines, and that one didn't > sell very well, did it? > > btw; isn't Sega GT ported to PC?Gunnar Horrigmo <[email hidden]> wrote:
Shimmering goes away if you use an S-vid cable.
--------------------
Sinjin
www.SinjinSolves.com
Your Guide to Success
Quoted text (12 lines)
>"Steve - CD" <[email hidden]> writes: > >> Just been looking at some screenshots of Gt3 on the web. >> >> As someone used to GP3, GPL and NFS Porsche( allbeit on a >> P2 -350 Voodoo 3 machine) I must say GT3 _looks_ amazing. > >not so amazing in RL. it looks pretty, sure, but it _really_ suffers >from lack of anisotropic filtering. > >it probably has the worst texture shimmering I've ever seen. >Quoted text (30 lines)
>still great fun. :) > > >> Just wondering - what would be the equivalent spec of a PC that >> could achieve the same performance of a PS2? (You, know, if >> the PS2 was, beneath that moody case, actually built on PC >> technology - what would it be likely to be? A Pent-4 1.1GHz, >> perhaps?) > >much lower than that. remember, PS2s run a crappy resolution >with no FSAA at only 25 or 30 FPS. I should mention, thought, that >640x480 certainly looks a lot better on a telly than on a computer >monitor. > > >> Also - why is it no-one has ever developed a GT3 style game for >> the PC? > >I think part of the reason is the huge licensing effort for all these >cars. OTOH, SCGT is a bit along the same lines, and that one didn't >sell very well, did it? > >btw; isn't Sega GT ported to PC? > >and there are conflicting roumors on GT3.5 for the PC. > > >> Perhaps Sony has a patent on that style of game > >nah. none that would stand up in court, anyway. :)[email hidden] (Sinjin) writes:
> Gunnar Horrigmo <[email hidden]> wrote:
> >
> >it probably has the worst texture shimmering I've ever seen.
>
> Shimmering goes away if you use an S-vid cable.
completely? serious? I don't think that makes much technological
sense... :)
are we talking about the same thing?
--
Gunnar
#31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2
"a poster is a human being or the software equivalent"
"Steve - CD" <[email hidden]> wrote in message
news:a29dod$jb5$[email hidden]...
GT3 is allot more than just eye-candy the physics are 2nd only to GPL/N4
imo. People criticise the physics because the cars can't flip or be damaged
but that is due to problems with the manufactures. The driving physics are
very nice especially the rally mode.
Quoted text (8 lines)
> > > So its all eye -candy in GT3 is it? > > (Never used a PS console in my life) > > Steve >
The detail in GT3 is amazing, but don't forget it can only display
maximum of 6 cars on the track at any given time... :-)
On the PC I would imagine a GeForce 3 and 2Ghz proc for hardware and
lets say 1024 size textures for the cars, perhaps even larger.. GT3
has the visuals almost perfect, come with some GPL physics and you
have a sim that rulez all ;-)
WSC where are you !!!!!!!!!!!!!!!!!!!!!!!!!! :- p
On Fri, 18 Jan 2002 14:39:04 -0000, "Steve - CD"
<[email hidden]> wrote:
Quoted text (34 lines)
>Just been looking at some screenshots of Gt3 on the web. > >As someone used to GP3, GPL and NFS Porsche( allbeit on a >P2 -350 Voodoo 3 machine) I must say GT3 _looks_ amazing. > >Just wondering - what would be the equivalent spec of a PC that >could achieve the same performance of a PS2? (You, know, if >the PS2 was, beneath that moody case, actually built on PC >technology - what would it be likely to be? A Pent-4 1.1GHz, >perhaps?) > >Also - why is it no-one has ever developed a GT3 style game for >the PC? I know Sony want to protect the PS brand through >exclusive titles - but I'd have thought there would be enough >interest in, say, EA developing a driving game with a similar approach. >(Not withstanding any legal patents etc.) > >I mean - I know SCGT and NFS-Porsche come close in concept, >but wouldn't a development of NFS Porsche, but extended to more >in marques and more in depth tuning be a more compelling development >than Motor City on line? > >Perhaps Sony has a patent on that style of game - but am I the only one >who wished you could have bought something other than a Porsche >in NFS-Porsche? > >The irritating thing is that I don't think it would be especially difficult >to do. > >Still - GPL didn't port to the Playstation, so maybe the PC wins out. > >Steve > >
"GBB" <[email hidden]> wrote in message
news:a29lq2$47r$[email hidden]...
damaged
> but that is due to problems with the manufactures. The driving physics are
> very nice especially the rally mode.
>
There's no universal opinion on this is there? I guess I won't
know till I either buy a PS2 or find a decent emulator.
Thanks anyway
Steve
Quoted text (14 lines)
> > "Steve - CD" <[email hidden]> wrote in message > news:a29dod$jb5$[email hidden]... > > > > > > So its all eye -candy in GT3 is it? > > > > (Never used a PS console in my life) > > > > Steve > > > > GT3 is allot more than just eye-candy the physics are 2nd only to GPL/N4 > imo. People criticise the physics because the cars can't flip or be(Rich#8) writes:
> On the PC I would imagine a GeForce 3 and 2Ghz proc for hardware and
> lets say 1024 size textures for the cars, perhaps even larger..
why would the car textures have to be bigger on a PC than a PS2?
--
Gunnar
#31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2
myk, trygg og god.
Gunnar Horrigmo <[email hidden]> wrote:
the ONLY shimmer I see is the heat vapor from the track. I see no interlace
shimmer or texture shimmers using s-vid. I get horrible shimmers using regular
composite.
--------------------
Sinjin
www.SinjinSolves.com
Your Guide to Success
Quoted text (11 lines)
>[email hidden] (Sinjin) writes: >> Gunnar Horrigmo <[email hidden]> wrote: >> > >> >it probably has the worst texture shimmering I've ever seen. >> >> Shimmering goes away if you use an S-vid cable. > >completely? serious? I don't think that makes much technological >sense... :) > >are we talking about the same thing?IMO, it could be done with an average spec'd PC with a good video card. I
think the XBox will prove that. It's all about optimization. With PC games,
you have to make the game for the lowest common denominator, otherwise
you'll limit your sales because of slow(er) computers. Biggest advantage
consoles have is that they're all the same. Developers know what it needs to
run the best and get the most out of it so they can optimize their code
accordingly. Consoles (minus the XBox) also use RISC processors, which are
inherintly more efficient and faster (MHz for MHz). Other than that, i don't
think their is any reason why a PC cannot romp all over a console in the
graphic department.
--
- Will DeRivera
- http://www.numic.net
- http://www.luxt.com
- Hi, I'm a sig virus.
- Please add me to the end of your sig and help me take over the world.
Steve - CD <[email hidden]> wrote in message
news:a29bmn$8qe$[email hidden]...
> Just been looking at some screenshots of Gt3 on the web.
>
> As someone used to GP3, GPL and NFS Porsche( allbeit on a
> P2 -350 Voodoo 3 machine) I must say GT3 _looks_ amazing.
>
> Just wondering - what would be the equivalent spec of a PC that
> could achieve the same performance of a PS2? (You, know, if
> the PS2 was, beneath that moody case, actually built on PC
> technology - what would it be likely to be? A Pent-4 1.1GHz,
> perhaps?)
>
> Also - why is it no-one has ever developed a GT3 style game for
> the PC? I know Sony want to protect the PS brand through
> exclusive titles - but I'd have thought there would be enough
> interest in, say, EA developing a driving game with a similar approach.
> (Not withstanding any legal patents etc.)
>
> I mean - I know SCGT and NFS-Porsche come close in concept,
> but wouldn't a development of NFS Porsche, but extended to more
> in marques and more in depth tuning be a more compelling development
> than Motor City on line?
>
> Perhaps Sony has a patent on that style of game - but am I the only one
> who wished you could have bought something other than a Porsche
> in NFS-Porsche?
>
> The irritating thing is that I don't think it would be especially
difficult
> to do.
>
> Still - GPL didn't port to the Playstation, so maybe the PC wins out.
>
> Steve
>
>
>
[email hidden] (Sinjin) writes:
that's just weird. I'll try the s-video trick.
--
Gunnar
#31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2
to err is human -- to forgive is bovine.
Quoted text (16 lines)
> Gunnar Horrigmo <[email hidden]> wrote: > >[email hidden] (Sinjin) writes: > >> Gunnar Horrigmo <[email hidden]> wrote: > >> > > >> >it probably has the worst texture shimmering I've ever seen. > >> > >> Shimmering goes away if you use an S-vid cable. > > > >completely? serious? I don't think that makes much technological > >sense... :) > > > >are we talking about the same thing? > > the ONLY shimmer I see is the heat vapor from the track. I see no > interlace shimmer or texture shimmers using s-vid. I get horrible > shimmers using regular composite.I assumed that the textures in GT3 were around 1024 or so,, am I
wrong,, are they 512 ?
On 18 Jan 2002 18:57:05 +0100, Gunnar Horrigmo <[email hidden]>
wrote:
Quoted text (12 lines)
>(Rich#8) writes: > >> On the PC I would imagine a GeForce 3 and 2Ghz proc for hardware and >> lets say 1024 size textures for the cars, perhaps even larger.. > >why would the car textures have to be bigger on a PC than a PS2? > > >-- >Gunnar > #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2 > myk, trygg og god.ahhhhhhhhhh very true, very true..
On Fri, 18 Jan 2002 18:17:47 GMT, "Will DeRivera"
<[email hidden]> wrote:
Quoted text (57 lines)
>IMO, it could be done with an average spec'd PC with a good video card. I >think the XBox will prove that. It's all about optimization. With PC games, >you have to make the game for the lowest common denominator, otherwise >you'll limit your sales because of slow(er) computers. Biggest advantage >consoles have is that they're all the same. Developers know what it needs to >run the best and get the most out of it so they can optimize their code >accordingly. Consoles (minus the XBox) also use RISC processors, which are >inherintly more efficient and faster (MHz for MHz). Other than that, i don't >think their is any reason why a PC cannot romp all over a console in the >graphic department. >-- >- Will DeRivera >- http://www.numic.net >- http://www.luxt.com >- Hi, I'm a sig virus. >- Please add me to the end of your sig and help me take over the world. > >Steve - CD <[email hidden]> wrote in message >news:a29bmn$8qe$[email hidden]... >> Just been looking at some screenshots of Gt3 on the web. >> >> As someone used to GP3, GPL and NFS Porsche( allbeit on a >> P2 -350 Voodoo 3 machine) I must say GT3 _looks_ amazing. >> >> Just wondering - what would be the equivalent spec of a PC that >> could achieve the same performance of a PS2? (You, know, if >> the PS2 was, beneath that moody case, actually built on PC >> technology - what would it be likely to be? A Pent-4 1.1GHz, >> perhaps?) >> >> Also - why is it no-one has ever developed a GT3 style game for >> the PC? I know Sony want to protect the PS brand through >> exclusive titles - but I'd have thought there would be enough >> interest in, say, EA developing a driving game with a similar approach. >> (Not withstanding any legal patents etc.) >> >> I mean - I know SCGT and NFS-Porsche come close in concept, >> but wouldn't a development of NFS Porsche, but extended to more >> in marques and more in depth tuning be a more compelling development >> than Motor City on line? >> >> Perhaps Sony has a patent on that style of game - but am I the only one >> who wished you could have bought something other than a Porsche >> in NFS-Porsche? >> >> The irritating thing is that I don't think it would be especially >difficult >> to do. >> >> Still - GPL didn't port to the Playstation, so maybe the PC wins out. >> >> Steve >> >> >> > >
GBB <[email hidden]> wrote in message news:a29lq2$47r$[email hidden]...
> GT3 is allot more than just eye-candy the physics are 2nd only to GPL/N4
> imo. People criticise the physics because the cars can't flip or be damaged
> but that is due to problems with the manufactures. The driving physics are
> very nice especially the rally mode.
Haven't played GT3, but I /was/ impressed with the physics in GT1/2
- at the least, when I first started making setup adjustments in GT1
they worked *exactly* as I'd expected. GT2 similarly, and the ability
to play with diffs meant I could at last have 4WD cars which handled
the way I wanted! ;-)
I also suspect that the 'realistic' tyres in GT2 are just that -
IMHO they're pretty similar to GPL's grip levels too...
(I'm basing this on talking to the guys at my uni who helped to
develop Vanishing Point - they said that you need about twice the
'real' friction value to stop cars feeling like they're on ice.)
Jonny
> I also suspect that the 'realistic' tyres in GT2 are just that -
> IMHO they're pretty similar to GPL's grip levels too...
> (I'm basing this on talking to the guys at my uni who helped to
> develop Vanishing Point - they said that you need about twice the
> 'real' friction value to stop cars feeling like they're on ice.)
Well, I'd rather play Vanishing Point than GT3 any day...
BTW Does anyone know if it's possible to connect a PS2 to a VGA monitor like
you can with the Dreamcast?
"Damien Smith" <[email hidden]> writes:
> BTW Does anyone know if it's possible to connect a PS2 to a VGA monitor like
> you can with the Dreamcast?
yep http://www.google.com/search?q=ps2+vga+adapter&hl=no&lr=
--
Gunnar
#31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2
"Det er nok ingen ovn, men fartsm�leren v�r."
>"Steve - CD" <[email hidden]> wrote
> Just been looking at some screenshots of Gt3 on the web.
Graphics don't make or kill a game, it's the gameplay ;)
--
-- Fran�ois M�nard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
Jarno Kaarinen <[email hidden]> wrote in message news:[email hidden]...
No, Will's basically right as I understand it.
A CISC processor has longer instructions, and therefore takes two
clock cycles to do each one. RISC only needs one clock cycle, hence
doubling the apparent MHz, although some tasks do require more
instructions so perhaps it's more like x1.5.
Somebody correct me if I'm totally wrong, of course!
Jonny
Quoted text (9 lines)
> "Will DeRivera" <[email hidden]> wrote: > > >accordingly. Consoles (minus the XBox) also use RISC processors, which are > >inherintly more efficient and faster (MHz for MHz). Other than that, i don't > > Not true really. It is basically the opposite as CISC architecture is > about "making more work on each clock cycle". RISC processors are > usually simpler => they are easier to overclock to higher MHz to get > more speed. See e.g. the earlier Alpha processors."Jonny Hodgson" <[email hidden]> wrote in message
news:vBc28.82645$[email hidden]...
>
> Jarno Kaarinen <[email hidden]> wrote in messagenews:[email hidden]...
> > "Will DeRivera" <[email hidden]> wrote:
> >
> > >accordingly. Consoles (minus the XBox) also use RISC processors, whichare
> > >inherintly more efficient and faster (MHz for MHz). Other than that, idon't
No totally :-)
The division between CISC and RISC has been broken down over the years and
many RISC
processors have added smart-instructions which do 2 or 4 multiplies in one
clock cycle.
As you'd expect a "pure" processor design doesn't win when stacked up
against a processor
which has evolved to meet the real needs. See how many MMX type instructions
have
been added to processors over the years as we've used computers to do more
games
and graphics.
Also not ALL instructions in a CISC take multiple cycles !
My previous employer (HP) had some amazing research internally on the use of
long instruction word length processor designs. Was always good for a debate
whether
a VLIW processor was CISC or RISC. As we squeeze a lot of complexity onto a
die then you
see parts of a processor design which operate like a CISC ( ALUs for
example ) and other
parts like CISC ( VLIW decode and execute )
Good for starting religious wars :-)
Pete
Quoted text (14 lines)
> > > > Not true really. It is basically the opposite as CISC architecture is > > about "making more work on each clock cycle". RISC processors are > > usually simpler => they are easier to overclock to higher MHz to get > > more speed. See e.g. the earlier Alpha processors. > > No, Will's basically right as I understand it. > > A CISC processor has longer instructions, and therefore takes two > clock cycles to do each one. RISC only needs one clock cycle, hence > doubling the apparent MHz, although some tasks do require more > instructions so perhaps it's more like x1.5. > > Somebody correct me if I'm totally wrong, of course!*If* the PS2 can really achieve 66 MTris/sec then it's roughly twice as fast
as the very best PC.
"Steve - CD" <[email hidden]> wrote in message
news:a29bmn$8qe$[email hidden]...


































