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Anyone have info on these racing sims???

17 posts by 10 people · 19 Jan 2002 06:22 UTC - 22 Jan 2002 10:40 UTC

Jeff Ingram 19 Jan 2002 06:22 UTC#141071
Anyone fimiliar with Project Gotham Racing on the XBox? Anyone know if we might one day see it on the PC?? I've just seen the commercials on TV and it looks friggin' killer!!! How about Pro Race Driver from Codemasters. Last I heard is was supposed to be releashed summer '02. But will it be on the PC. Anyone got any new info on World Sports Car? I'd love to know if there are any racing sims that take advantage of DirectX 8/Geforce 3. Thanks, Jeff
On Sat, 19 Jan 2002 01:22:11 -0500, "Jeff M. Ingram" <[email hidden]> wrote: >Anyone fimiliar with Project Gotham Racing on the XBox? I've played Project Gotham on the Xbox on a couple of occasions. It is the best console racing game I've played, much better than Gran Turismo A-Spec in my opinion, because the physics model feels very real compared to that and other arcadey titles. However I haven't played a lot of console racing games besides GT and Project Gotham so perhaps my opinion is not as well-formed as you'd like. I guess it would be cool on a PC but I'm actually not very much into those sorts of titles (prefer straight ahead sims like Nascar 4).
Project Gotham is a lot of fun if you like the Need for Speed style of gaming. I agree with radiospace, the physics are much better than I would have expected, but it is still an arcade racer. The tracks are highly constricted street racing tracks and the emphasis is on racking up points and slamming your opponents around. There is also no cockpit view. For a car nut it's a fun game just because of the sheer number and variety of hot cars that are available, including some that weren't even in production at the time the game shipped. But a serious sim racer would likely be turned off by the tracks, the lack of cockpit view, and the fact that the AI will take every opportunity to put you into the guard rails. Are we likely to see it on PC? I doubt it. The game is published by Microsoft, which has a vested interest in making sure that it is exclusively an Xbox game. "Jeff M. Ingram" <[email hidden]> wrote in message news:a2b3b8$fl81$[email hidden]... > Anyone fimiliar with Project Gotham Racing on the XBox? Anyone knowif we > might one day see it on the PC?? I've just seen the commercials on TVand > it looks friggin' killer!!! > > How about Pro Race Driver from Codemasters. Last I heard is wassupposed > to be releashed summer '02. But will it be on the PC. > > Anyone got any new info on World Sports Car? > > I'd love to know if there are any racing sims that take advantage ofDirectX
Quoted text (8 lines)> 8/Geforce 3. > > > Thanks, > > Jeff > >
J. Todd Wasson ([email hidden]) wrote on 19 Jan 2002: > Relax, Dave... I know WSC isn't vapourware :0) As of a couple > days ago, it's "actually going really nicely at the moment." I'll take your word for it. But the information stop is getting a bit silly, IMO - what's it achieving? Even (yet) more screenshots would be better than nothing. -- "After all, a mere thousand yards... such a harmless little knoll, really" - Raymond Mays on Shelsley Walsh. The GPL Scrapyard: bits 'n' bobs at http://www.hillclimbfan.f2s.com
I heard there was a view that was similar to a "bumper" or "hood" view. Is this the case? I was looking into purchasing PGR, but I want to make sure there is something at least along the lines of a cockpit view. Doug "Haqsau" <[email hidden]> wrote in message news:<a2cavd$vspnk$[email hidden]>...
Quoted text (41 lines)> Project Gotham is a lot of fun if you like the Need for Speed style of > gaming. I agree with radiospace, the physics are much better than I > would have expected, but it is still an arcade racer. The tracks are > highly constricted street racing tracks and the emphasis is on racking > up points and slamming your opponents around. There is also no cockpit > view. For a car nut it's a fun game just because of the sheer number > and variety of hot cars that are available, including some that weren't > even in production at the time the game shipped. But a serious sim > racer would likely be turned off by the tracks, the lack of cockpit > view, and the fact that the AI will take every opportunity to put you > into the guard rails. > > Are we likely to see it on PC? I doubt it. The game is published by > Microsoft, which has a vested interest in making sure that it is > exclusively an Xbox game. > > > "Jeff M. Ingram" <[email hidden]> wrote in message > news:a2b3b8$fl81$[email hidden]... > > Anyone fimiliar with Project Gotham Racing on the XBox? Anyone know > if we > > might one day see it on the PC?? I've just seen the commercials on TV > and > > it looks friggin' killer!!! > > > > How about Pro Race Driver from Codemasters. Last I heard is was > supposed > > to be releashed summer '02. But will it be on the PC. > > > > Anyone got any new info on World Sports Car? > > > > I'd love to know if there are any racing sims that take advantage of > DirectX > > 8/Geforce 3. > > > > > > Thanks, > > > > Jeff > > > >
There is a bumper view, several chase views, and what I would call a HUD view, i.e. normal driving view but with HUD graphics instead of a cockpit. Each of these views also allows some adjustment in FOV. No hood view or cockpit view. "Doug Welzel" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> I heard there was a view that was similar to a "bumper" or "hood" > view. Is this the case? I was looking into purchasing PGR, but I > want to make sure there is something at least along the lines of a > cockpit view. > > Doug > > > "Haqsau" <[email hidden]> wrote in message
news:<a2cavd$vspnk$[email hidden]>... > > Project Gotham is a lot of fun if you like the Need for Speed styleof > > gaming. I agree with radiospace, the physics are much better than I > > would have expected, but it is still an arcade racer. The tracksare > > highly constricted street racing tracks and the emphasis is onracking > > up points and slamming your opponents around. There is also nocockpit > > view. For a car nut it's a fun game just because of the sheernumber > > and variety of hot cars that are available, including some thatweren't > > even in production at the time the game shipped. But a serious sim > > racer would likely be turned off by the tracks, the lack of cockpit > > view, and the fact that the AI will take every opportunity to putyou > > into the guard rails. > > > > Are we likely to see it on PC? I doubt it. The game is publishedby
Quoted text (7 lines)> > Microsoft, which has a vested interest in making sure that it is > > exclusively an Xbox game. > > > > > > "Jeff M. Ingram" <[email hidden]> wrote in message > > news:a2b3b8$fl81$[email hidden]... > > > Anyone fimiliar with Project Gotham Racing on the XBox? Anyone
know > > if we > > > might one day see it on the PC?? I've just seen the commercialson TV
Quoted text (10 lines)> > and > > > it looks friggin' killer!!! > > > > > > How about Pro Race Driver from Codemasters. Last I heard is was > > supposed > > > to be releashed summer '02. But will it be on the PC. > > > > > > Anyone got any new info on World Sports Car? > > > > > > I'd love to know if there are any racing sims that take advantage
of
Quoted text (9 lines)> > DirectX > > > 8/Geforce 3. > > > > > > > > > Thanks, > > > > > > Jeff > > > > > >
In article <[email hidden]>, [email hidden] (Doug Welzel) wrote: >I heard there was a view that was similar to a "bumper" or "hood" >view. Is this the case? I was looking into purchasing PGR, but I >want to make sure there is something at least along the lines of a >cockpit view. Assuming it is like their Dreamcast title Metropolis Street Racer (and by all accounts, it is), it'll have a bumper (too low) view and the usual view that is essentially a cockpit view, but no dash, instruments, etc. Same as the Gran Turismo series and virtually every console race title. I'm not going to preach "no cockpit = no sim". But I will say that based on playing through MSR, and what I've read about PGR, it is likely very arcadish. That doesn't mean you won't like it. But don't expect anything approaching a sim. MSR AI was horrid (super catchup AI capable of incredible accel and speed, bumper-car racing...). Physics are designed for handbrake sliding, not real world driving/racing. It isn't even close to NFS:Porsche Unleashed. Still, once I gave it a realy try, I did enjoy MSR.
>> Relax, Dave... I know WSC isn't vapourware :0) As of a couple >> days ago, it's "actually going really nicely at the moment." > >I'll take your word for it. But the information stop is getting a bit >silly, IMO - what's it achieving? Even (yet) more screenshots would be >better than nothing. There are good reasons.. Everybody will probably find out in time, it'll make sense... Todd Wasson --- Performance Simulations Drag Racing and Top Speed Prediction Software http://PerformanceSimulations.Com My little car sim screenshots: http://performancesimulations.com/scnshot4.htm
J. Todd Wasson ([email hidden]) wrote on 21 Jan 2002: > There are good reasons.. Everybody will probably find out in > time, it'll make sense... You're enjoying getting me all worked up, aren't you? ;-) "Probably" - that's not a word I like to see. Still, as I said, I'll take your word for it - but not for months and months. *If* the autumn '02 date mentioned elsewhere is at least nearly true, I'll take back my "vapourware" comment. But I ain't buying until there's a playable demo - and not three weeks after release, please. -- "After all, a mere thousand yards... such a harmless little knoll, really" - Raymond Mays on Shelsley Walsh. The GPL Scrapyard: bits 'n' bobs at http://www.hillclimbfan.f2s.com
>> There are good reasons.. Everybody will probably find out in >> time, it'll make sense... > >You're enjoying getting me all worked up, aren't you? ;-) > Hehe :-) >"Probably" - that's not a word I like to see. Still, as I said, I'll >take your word for it - but not for months and months. *If* the autumn By "probably", I mean the reasons for everything being like they are now will "probably" be known to everyone after it's done.. It is being worked on right now though, no 'probably' there :0) >'02 date mentioned elsewhere is at least nearly true, I'll take back my >"vapourware" comment. But I ain't buying until there's a playable demo >- and not three weeks after release, please. > I can't wait for the demo either :0) I don't know anything about a definite release date though :-( Todd Wasson --- Performance Simulations Drag Racing and Top Speed Prediction Software http://PerformanceSimulations.Com My little car sim screenshots: http://performancesimulations.com/scnshot4.htm
On Mon, 21 Jan 2002 13:30:51 GMT, [email hidden] (Remco Moedt) wrote:
Quoted text (9 lines)>On Sat, 19 Jan 2002 01:22:11 -0500, "Jeff M. Ingram" ><[email hidden]> wrote: > >> >>Anyone got any new info on World Sports Car? > >Latest status about WSC here: > >http://www.west-racing.com/
There's just a typo there right now. :) A small index.htm would have been nice, no matter how hard things are under con(s)truction. Ruud van Gaal Free car sim : http://www.marketgraph.nl/gallery/racer/ Pencil art : http://www.marketgraph.nl/gallery/
"Remco Moedt" wrote...
Quoted text (7 lines)> > > >Anyone got any new info on World Sports Car? > > Latest status about WSC here: > > http://www.west-racing.com/ >
Good, I'd rather see them working on the sim than on the site!! ;-) Jan. =--- "Pay attention when I'm talking to you boy!" -Foghorn Leghorn.
J. Todd Wasson ([email hidden]) wrote on 21 Jan 2002: > By "probably", I mean the reasons for everything being like they > are now will "probably" be known to everyone after it's done<snip> Ah. Contract negotiations. Thought so. Still, I've been a fair bit reassured by your postings - at least, I'm reasonably convinced that something is happening now, which is a step forward! -- "After all, a mere thousand yards... such a harmless little knoll, really" - Raymond Mays on Shelsley Walsh. The GPL Scrapyard: bits 'n' bobs at http://www.hillclimbfan.f2s.com

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