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Rec.Autos.Simulators Archive

Car Physics: Brake power how to define

4 posts by 3 people · 21 Jan 2002 23:47 UTC - 22 Jan 2002 15:37 UTC

Colin Reed 21 Jan 2002 23:47 UTC#140505
Until now in my simulator I have defined the brake power as a per wheel maximum potential friction force. This does not easily allow for adjustable brake bias. How do other simulators specify the brake power and bias? Colin My simulator can be seen at: http://www.cersoft.com
On 21 Jan 2002 15:47:51 -0800, [email hidden] (Colin Reed) wrote: >Until now in my simulator I have defined the brake power as a per >wheel maximum potential friction force. This does not easily allow for >adjustable brake bias. > >How do other simulators specify the brake power and bias? I have 2 parameters, but it's a bit confusing and I might change it in the future. I have maxBrakingTorque (the one you have) and brakingFactor. So the front and rear braking factor must add up to 1. By shifting the factors, rather than the maxBrakingTorque (which wouldn't physically be right, so harder to debug in your head, so just don't), you can modify the brake bias. It's confusing for a lot of people though, even myself. ;-) Ruud van Gaal Free car sim : http://www.marketgraph.nl/gallery/racer/ Pencil art : http://www.marketgraph.nl/gallery/
Txl 22 Jan 2002 11:48 UTC↳ reply to Colin Reed#140578
don't think of it as "brake per wheel" but as "brake per car" and then you can play with the values as long as they always come to the same "brake per car" amount, after all, each wheel is a subdivision of the total wheels of the car... "Colin Reed" <[email hidden]> a �crit dans le message de news: [email hidden]...
Quoted text (11 lines)> Until now in my simulator I have defined the brake power as a per > wheel maximum potential friction force. This does not easily allow for > adjustable brake bias. > > How do other simulators specify the brake power and bias? > > > Colin > > > My simulator can be seen at: http://www.cersoft.com
On Tue, 22 Jan 2002 12:48:43 +0100, "Txl" <[email hidden]> wrote: >don't think of it as "brake per wheel" but as "brake per car" and then you >can play with the values as long as they always come to the same "brake per >car" amount, after all, each wheel is a subdivision of the total wheels of >the car... Hm, given 90-10 brake bias on some (a lot?) road cars, I'd question this approach. How about locking each wheel apart? Surely you'll need b(r)aking pow(d)er defined per wheel. Any which way, you'll end up with an implicit braking torque per wheel no matter what. At least how Colin is doing it, is not for the whole car. Can't do physics anymore that way; it won't get further than Atari's Pole Position.
Quoted text (14 lines)>"Colin Reed" <[email hidden]> a �crit dans le message de news: >[email hidden]... >> Until now in my simulator I have defined the brake power as a per >> wheel maximum potential friction force. This does not easily allow for >> adjustable brake bias. >> >> How do other simulators specify the brake power and bias? >> >> >> Colin >> >> >> My simulator can be seen at: http://www.cersoft.com >
Ruud van Gaal Free car sim : http://www.marketgraph.nl/gallery/racer/ Pencil art : http://www.marketgraph.nl/gallery/

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