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Mipmapping in F1 2001?

5 posts by 4 people · 22 Jan 2002 18:51 UTC - 23 Jan 2002 11:56 UTC

Ruud van Gaal 22 Jan 2002 18:51 UTC#140406
Hi all, I just got F1 2001 after seeing that it seems so good, but I can't get mipmapping to be turned on (or anisotropic filtering, while were at it). I did turn on FSAA in 16-bit (seems in 32-bit it doesn't work according to the patch readme), but the shimmering is just awful. Anybody have a clue how to turn this on? Thanks, Ruud van Gaal Free car sim : http://www.marketgraph.nl/gallery/racer/ Pencil art : http://www.marketgraph.nl/gallery/
On Tue, 22 Jan 2002 18:51:27 GMT, [email hidden] (Ruud van Gaal) wrote: >Hi all, > >I just got F1 2001 after seeing that it seems so good, but I can't get >mipmapping to be turned on (or anisotropic filtering, while were at >it). Mipmapping seems to *be* on. Look in "F10"-view, behind the car and go into a gravel pit. It actually seems to do trilinear by default. But for some undisclosed reason there doesn't seem to be enough mip-levels. 2, maybe 3, at most.
Same problem here. Did some testing with several drivers nothing helped, till I did change the AGP-bus speed in de Bios. From 4x enabled to 2x, problem gone. So it seem to be the trick for me. System is AMD 1.2, 768 mb RAM, GF2MX, Win 98SE Johan "Ruud van Gaal" <[email hidden]> schreef in bericht news:[email hidden]...
Quoted text (15 lines)> Hi all, > > I just got F1 2001 after seeing that it seems so good, but I can't get > mipmapping to be turned on (or anisotropic filtering, while were at > it). > > I did turn on FSAA in 16-bit (seems in 32-bit it doesn't work > according to the patch readme), but the shimmering is just awful. > Anybody have a clue how to turn this on? > > Thanks, > > Ruud van Gaal > Free car sim : http://www.marketgraph.nl/gallery/racer/ > Pencil art : http://www.marketgraph.nl/gallery/
"J. Clermonts" <[email hidden]> schreef in bericht news:3c4dd264$0$205$[email hidden]... > Same problem here. > > Did some testing with several drivers nothing helped, till I did changethe > AGP-bus speed in de Bios.Sorry, why did you change the AGP-bus speed ? And what is it now ? ... > > From 4x enabled to 2x, problem gone. So it seem to be the trick for me.Are you talking about FSAA now ? > > System is AMD 1.2, 768 mb RAM, GF2MX, Win 98SE > > Johan > >Sandor
On Tue, 22 Jan 2002 21:47:01 +0100, na_biker <[email hidden]> wrote:
Quoted text (13 lines)>On Tue, 22 Jan 2002 18:51:27 GMT, [email hidden] (Ruud van Gaal) >wrote: > >>Hi all, >> >>I just got F1 2001 after seeing that it seems so good, but I can't get >>mipmapping to be turned on (or anisotropic filtering, while were at >>it). > >Mipmapping seems to *be* on. Look in "F10"-view, behind the car and go >into a gravel pit. It actually seems to do trilinear by default. But >for some undisclosed reason there doesn't seem to be enough >mip-levels. 2, maybe 3, at most.
Gosh I think you're right. I found the driver.PLR file and turned off compressed textures, which also helped to increase the quality a bit. Mipmapping was set to 1, and it does look like it's being used, only halfly so. It's a shame, since I tend to just lower the texture quality to get less shimmering (so upclose you get ugly pixels). Thanks for that, Ruud van Gaal Free car sim : http://www.marketgraph.nl/gallery/racer/ Pencil art : http://www.marketgraph.nl/gallery/

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