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Re: Short track stocks on the way... :)

11 posts by 5 people · 24 Jan 2002 01:08 UTC - 26 Jan 2002 20:51 UTC

Philster 24 Jan 2002 01:08 UTC#140155
Woohoo! Short tracks... I hope it doesn't turn out to be an arcade disaster... Infogrammes is the publisher but I never heard of Hoplite (sounds like a wargame designer). Finally a game that includes the financial aspects (the "high scores" of racing sims?). rrevved wrote:
Quoted text (37 lines)> > I hope this is a good one! > > http://www.avault.com/news/displaynews.asp?story=1232002-11293 > > Wednesday, January 23, 2002 - 11:29 am CT > > Infogrames Announced USAR Hooters ProCup Racing > Unleashing short-track stockcar racing for the PC, Infogrames has > announced a spring release for USAR Hooters ProCup Racing. The game > features steeply banked half-mile ovals, 23 different tracks, and real > life drivers. > > USAR cars are two-and-a-half ton, steel-bodied stockcars with 550-plus > horse-powered engines that compete on 23 tracks in 12 states and > Ontario, Canada. The USAR Hooters ProCup Racing series plays out on > Jennerstown Speedway, USA International Speedway, Peach State > Speedway, Hickory Motor Speedway, Five Flags Speedway, and > Indianapolis Raceway Park. The action includes 40 cars on a tight > half-mile track. > > Formed in 1997, USAR operates a 32-race season, beginning in February > and ending with the series finale in November. Drivers receive points > by their finishing position in each race. The driver with the greatest > number of points at the end of the season wins the championship. > > Developed by Hoplite Research, USAR Hooters ProCup Racing offers a > variety of game modes: In Single Race mode, players jump into a single > event, while Practice mode assists gamers in developing driving skills > for Season Mode. In that mode, players earn prize money and points on > their way to the championship. Additionally, players can control the > race difficulty, number of opponents, and damage level while adjusting > cross weight, steering, brake, bias, and gear ratios. Multiplayer > support for up to 16 players is included. > -- > "Good job. You made me even less moderate than I was when I woke > up this morning--AGAIN" - rotflmao7d1 in alt.security.terrorism
-- Philippe "Philster" Sergerie
John Pancoast 24 Jan 2002 02:25 UTC#140167
Looks interesting.........but the standard-which-means-it-isn't-worth-a-damn line of "multiplayer includes support for up to 16 players" doesn't sound good.........hopefully in for a surprise. -John rrevved <[email hidden]> wrote in message news:[email hidden]...
Quoted text (36 lines)> I hope this is a good one! > > http://www.avault.com/news/displaynews.asp?story=1232002-11293 > > Wednesday, January 23, 2002 - 11:29 am CT > > Infogrames Announced USAR Hooters ProCup Racing > Unleashing short-track stockcar racing for the PC, Infogrames has > announced a spring release for USAR Hooters ProCup Racing. The game > features steeply banked half-mile ovals, 23 different tracks, and real > life drivers. > > USAR cars are two-and-a-half ton, steel-bodied stockcars with 550-plus > horse-powered engines that compete on 23 tracks in 12 states and > Ontario, Canada. The USAR Hooters ProCup Racing series plays out on > Jennerstown Speedway, USA International Speedway, Peach State > Speedway, Hickory Motor Speedway, Five Flags Speedway, and > Indianapolis Raceway Park. The action includes 40 cars on a tight > half-mile track. > > Formed in 1997, USAR operates a 32-race season, beginning in February > and ending with the series finale in November. Drivers receive points > by their finishing position in each race. The driver with the greatest > number of points at the end of the season wins the championship. > > Developed by Hoplite Research, USAR Hooters ProCup Racing offers a > variety of game modes: In Single Race mode, players jump into a single > event, while Practice mode assists gamers in developing driving skills > for Season Mode. In that mode, players earn prize money and points on > their way to the championship. Additionally, players can control the > race difficulty, number of opponents, and damage level while adjusting > cross weight, steering, brake, bias, and gear ratios. Multiplayer > support for up to 16 players is included. > -- > "Good job. You made me even less moderate than I was when I woke > up this morning--AGAIN" - rotflmao7d1 in alt.security.terrorism
"John Pancoast" < > Looks interesting.........but the > standard-which-means-it-isn't-worth-a-damn line of "multiplayer includes > support for up to 16 players" doesn't sound good.........hopefully in fora > surprise. > > -John Well that's twice as many as most new titles use. However I notice they don't say if that's LAN or internet. I am 'cautiously' optimistic. dave henrie
Yep, me too. -John Dave Henrie <[email hidden]> wrote in message news:TEM38.2505$[email hidden]... > > "John Pancoast" < > > Looks interesting.........but the > > standard-which-means-it-isn't-worth-a-damn line of "multiplayer includes > > support for up to 16 players" doesn't sound good.........hopefully infor
Quoted text (9 lines)> a > > surprise. > > > > -John > Well that's twice as many as most new titles use. However I notice > they don't say if that's LAN or internet. I am 'cautiously' optimistic. > dave henrie > >
MadDAWG 24 Jan 2002 11:24 UTC#140018
Man I hope they do this well because this is what I have been after for years. The only thing "off" from my dream sim is that I was hoping for ASA, but this will work just fine. Man I'm so ready for this. As far as the 16 player limit goes I don't see that beeing a real problem. I have cable internet and my max number of clients based on required bandwidth per client is only 8 players. MadDAWG
That's my point though; most of the time when it says "support for X players"; usually ends up being 2-3 in reality. Two recent examples are Heat and F1 2001. But I'm hoping it's different this time too. -John MadDAWG <[email hidden]> wrote in message news:3c4ff03d$[email hidden]... > Man I hope they do this well because this is what I have been after for > years. The only thing "off" from my dream sim is that I was hoping forASA, > but this will work just fine. Man I'm so ready for this. As far as the 16 > player limit goes I don't see that beeing a real problem. I have cable > internet and my max number of clients based on required bandwidth perclient > is only 8 players. > > MadDAWG > >
I don't see a problem with knowing your limits so to speak. NASCAR 4 will handle way more than 16 only if you have the bandwidth to support it, which most people do not. I belive its 20,400 bps. so to host 16 car field you need at least 326k upload speed. most cable and dsl is capped at 128k or 256k so 16 cars is even more than they can support. IMO Heat does just fine online as far as connections go, the lack of yellows still sucks though. At least Heat dosen't have the Papy shake. MadDAWG
Hmmm... saw it advertised at EB World and Amazon.com... it's 19.99$ I hope it doesn't turn out to be another Dirt Trash Racing (can you tell I wasn't impressed that much?). John Pancoast wrote:
Quoted text (46 lines)> > Looks interesting.........but the > standard-which-means-it-isn't-worth-a-damn line of "multiplayer includes > support for up to 16 players" doesn't sound good.........hopefully in for a > surprise. > > -John > > rrevved <[email hidden]> wrote in message > news:[email hidden]... > > I hope this is a good one! > > > > http://www.avault.com/news/displaynews.asp?story=1232002-11293 > > > > Wednesday, January 23, 2002 - 11:29 am CT > > > > Infogrames Announced USAR Hooters ProCup Racing > > Unleashing short-track stockcar racing for the PC, Infogrames has > > announced a spring release for USAR Hooters ProCup Racing. The game > > features steeply banked half-mile ovals, 23 different tracks, and real > > life drivers. > > > > USAR cars are two-and-a-half ton, steel-bodied stockcars with 550-plus > > horse-powered engines that compete on 23 tracks in 12 states and > > Ontario, Canada. The USAR Hooters ProCup Racing series plays out on > > Jennerstown Speedway, USA International Speedway, Peach State > > Speedway, Hickory Motor Speedway, Five Flags Speedway, and > > Indianapolis Raceway Park. The action includes 40 cars on a tight > > half-mile track. > > > > Formed in 1997, USAR operates a 32-race season, beginning in February > > and ending with the series finale in November. Drivers receive points > > by their finishing position in each race. The driver with the greatest > > number of points at the end of the season wins the championship. > > > > Developed by Hoplite Research, USAR Hooters ProCup Racing offers a > > variety of game modes: In Single Race mode, players jump into a single > > event, while Practice mode assists gamers in developing driving skills > > for Season Mode. In that mode, players earn prize money and points on > > their way to the championship. Additionally, players can control the > > race difficulty, number of opponents, and damage level while adjusting > > cross weight, steering, brake, bias, and gear ratios. Multiplayer > > support for up to 16 players is included. > > -- > > "Good job. You made me even less moderate than I was when I woke > > up this morning--AGAIN" - rotflmao7d1 in alt.security.terrorism
-- Philippe "Philster" Sergerie
In article <3c4ff03d$[email hidden]>, "MadDAWG" <[email hidden]> writes: >Man I hope they do this well because this is what I have been after for >years. The only thing "off" from my dream sim is that I was hoping for ASA, >but this will work just fine. Man I'm so ready for this. As far as the 16 >player limit goes I don't see that beeing a real problem. I have cable >internet and my max number of clients based on required bandwidth per client >is only 8 players. But, many of us have computers on high-speed connections that we're willing to let the 'community' use. Look at VROC. I have 3 servers that I run, Peter Burke has 4-5, etc. I don't see the bandwith being THAT much of an issue. I'd divert one for Nascar 4 if I didn't have to load another program to do it. I'm sure the program(DeMONS) works FINE, but I just haven't taken the time to do it yet. Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Well, fwiw, I guess I didn't make myself clear; what I was referring to was the all to common "supports 16 players" blah, blah, blah...........when in reality, once the game ships, it's more like 2-3......MAX, no matter what kind of bandwidth, etc. you have....... Anyway, here's hoping. -John EldredP <[email hidden]> wrote in message news:[email hidden]... > In article <3c4ff03d$[email hidden]>, "MadDAWG"<[email hidden]> > writes: > > >Man I hope they do this well because this is what I have been after for > >years. The only thing "off" from my dream sim is that I was hoping forASA, > >but this will work just fine. Man I'm so ready for this. As far as the 16 > >player limit goes I don't see that beeing a real problem. I have cable > >internet and my max number of clients based on required bandwidth perclient > >is only 8 players. > > But, many of us have computers on high-speed connections that we'rewilling to > let the 'community' use. Look at VROC. I have 3 servers that I run,Peter > Burke has 4-5, etc. I don't see the bandwith being THAT much of an issue.I'd > divert one for Nascar 4 if I didn't have to load another program to do it.I'm > sure the program(DeMONS) works FINE, but I just haven't taken the time todo it
Quoted text (9 lines)> yet. > > Eldred > -- > Dale Earnhardt, Sr. R.I.P. 1951-2001 > Homepage - http://www.umich.edu/~epickett > GPLRank - under construction... > > Never argue with an idiot. He brings you down to his level, then beats
you > with experience... > Remove SPAM-OFF to reply.
In article <[email hidden]>, "John Pancoast" <[email hidden]> writes: > Well, fwiw, I guess I didn't make myself clear; what I was referring to >was the all to common "supports 16 players" blah, blah, blah...........when >in reality, once the game ships, it's more like 2-3......MAX, no matter what >kind of bandwidth, etc. you have....... Gotcha... > > Anyway, here's hoping. Cheers! Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.

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