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GPL & Logitech Momo - Torque setting behavior

4 posts by 4 people · 25 Jan 2002 17:42 UTC - 26 Jan 2002 06:06 UTC

David Ewing 25 Jan 2002 17:42 UTC#139915
Sorry guys, but I have yet another force feedback question .... In setting up my new Momo wheel, I have been experimenting with the torque setting in the core.ini file. I started with the method of turning your wheel all the way left or right when stationary and supplying enough torque so that the wheel would gradually center itself as you slowly drove forward (like in a real car). However, I have noticed a peculiar phenomenon. Turn the wheel hard left while not moving and the wheel will stay there just fine for a huge range of settings (torque from 200 to 1000), as expected. However, the behavior is very different when you turn the wheel hard right. For settings from 200 all the way up to 800, the wheel will center itself when turned right even with no forward motion. Up around 875 to 1000, the wheel will gradually move right and stop before it centers. With settings that high, there is almost no force feedback sensation while driving. Is this normal behavior? Note: this was done at Monza, both right in the pit stall and on the front straight facing in both directions with the latest version of the Wingman software 4.11c (November 2001). Momo settings - Damping 0, Overall forces 100, Spring 100, centering spring Off Core.ini settings - damping 0, latency 0.02 (these don't seem to matter for this) Dave Ewing -- ***************************************************** David A. Ewing Xilinx Boulder [email hidden] *****************************************************
David Ewing" <[email hidden]> wrote in message news:[email hidden]... > around 875 to 1000, ... > ... With settings that high, there is almost no force feedback > sensation while driving. The rest of it I have no explanation for, but that part at least makes sense. The torque setting in core.ini is the game torque that you want to correspond to the max wheel torque. IOW it works like a divisor, the higher you make it, the weaker the force gets. Making it less than 225 makes it stronger, but clips the peak values.
Haqsau wrote in message ...
Quoted text (12 lines)> David Ewing" <[email hidden]> wrote in message >news:[email hidden]... > >> around 875 to 1000, ... >> ... With settings that high, there is almost no force feedback >> sensation while driving. > >The rest of it I have no explanation for, but that part at least makes >sense. The torque setting in core.ini is the game torque that you want >to correspond to the max wheel torque. IOW it works like a divisor, the >higher you make it, the weaker the force gets. Making it less than 225 >makes it stronger, but clips the peak values.
Yeah, I understand that part of it. I was curious as to why the wheel would center itself when stationary only with it turned full right. Has anyone else seen this? Thanks, Dave Ewing
Could it be related to assymetrical setup? Depending on how the car is setup it will be easier to turn one way or the other just like a N4. -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash David A. Ewing <[email hidden]> wrote in message news:a2t743$k4o$[email hidden]... > > Haqsau wrote in message ... > > David Ewing" <[email hidden]> wrote in message > >news:[email hidden]... > > > >> around 875 to 1000, ... > >> ... With settings that high, there is almost no force feedback > >> sensation while driving. > > > >The rest of it I have no explanation for, but that part at least makes > >sense. The torque setting in core.ini is the game torque that you want > >to correspond to the max wheel torque. IOW it works like a divisor, the > >higher you make it, the weaker the force gets. Making it less than 225 > >makes it stronger, but clips the peak values. > > > Yeah, I understand that part of it. I was curious as to why the wheel would > center itself when stationary only with it turned full right. Has anyone > else seen this? > > Thanks, > > Dave Ewing > > > >

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