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Bravo to Spirit of Heat mod authors!

7 posts by 4 people · 27 Jan 2002 00:10 UTC - 05 Feb 2002 03:00 UTC

Kendt Eklund 27 Jan 2002 00:10 UTC#139642
Amazed I'm the first to say it (I may not be on r.a.s.)- but people really should check this mod out. A fantastic mod! Only a couple of minor probs (LOD adjustment on distant cars make the tires disappear - may be related to my graphics settings; some cars get NASCAR engine sound - I think when the field is set above a certain size). Other think I don't like is NH's fault - I can't use my TM pedals with my ActLabs RS - and these cars are *way* to touchy to use the stock AL pedals (at least for me - that Auto Union is a *beast*!) Any official forum for reporting issues/watching for new releases? Any good info on the cars/drivers in the mod - the Auto Union and the Mercedes are the only cars I know anything about (thanks to Speedvision). Are you happy now, John Bodin ;)? Kendt
On 26 Jan 2002 16:10:28 -0800, [email hidden] (Kendt Eklund) wrote:
Quoted text (17 lines)>Amazed I'm the first to say it (I may not be on r.a.s.)- but people >really should check this mod out. A fantastic mod! >Only a couple of minor probs (LOD adjustment on distant cars make the >tires disappear - may be related to my graphics settings; some cars >get NASCAR engine sound - I think when the field is set above a >certain size). >Other think I don't like is NH's fault - I can't use my TM pedals with >my ActLabs RS - and these cars are *way* to touchy to use the stock AL >pedals (at least for me - that Auto Union is a *beast*!) >Any official forum for reporting issues/watching for new releases? >Any good info on the cars/drivers in the mod - the Auto Union and the >Mercedes are the only cars I know anything about (thanks to >Speedvision). > >Are you happy now, John Bodin ;)? > >Kendt
Happy? I'm ecstatic -- thanks Kendt! :-D The disappearing tires are connected to the level of detail settings, I think. You're dead-on about the car sounds as well, I believe. The pedal issue is inherent to Heat, IIRC -- it can only handle one controller. :-( Try these sites for more info on the cars and drivers of the period: http://www.kolumbus.fi/leif.snellman/main.htm The section on "Cars" provided a lot of source material for this mod, BTW. ;-) Thanks again for the kind words, and I'm really glad that you like the mod! -- JB
Actually I added multiple controller support to both Viper and Heat quite some time ago--the 1.5f heat patch has it--it supports at least 4 controllers IIRC. Good luck trying to find the patch from Hasbro/Infogrames though... you can get them from our site at: http://www.mgiracing.com/heatpatch15f.exe (i forgot the viper link, but I'm sure it's "out there" somewhere... also adds win2k/xp fixes for VR) -Dave P. "John Bodin" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (43 lines)> On 26 Jan 2002 16:10:28 -0800, [email hidden] (Kendt Eklund) > wrote: > > >Amazed I'm the first to say it (I may not be on r.a.s.)- but people > >really should check this mod out. A fantastic mod! > >Only a couple of minor probs (LOD adjustment on distant cars make the > >tires disappear - may be related to my graphics settings; some cars > >get NASCAR engine sound - I think when the field is set above a > >certain size). > >Other think I don't like is NH's fault - I can't use my TM pedals with > >my ActLabs RS - and these cars are *way* to touchy to use the stock AL > >pedals (at least for me - that Auto Union is a *beast*!) > >Any official forum for reporting issues/watching for new releases? > >Any good info on the cars/drivers in the mod - the Auto Union and the > >Mercedes are the only cars I know anything about (thanks to > >Speedvision). > > > >Are you happy now, John Bodin ;)? > > > >Kendt > > Happy? I'm ecstatic -- thanks Kendt! > > :-D > > The disappearing tires are connected to the level of detail settings, > I think. You're dead-on about the car sounds as well, I believe. The > pedal issue is inherent to Heat, IIRC -- it can only handle one > controller. :-( > > Try these sites for more info on the cars and drivers of the period: > > http://www.kolumbus.fi/leif.snellman/main.htm > > The section on "Cars" provided a lot of source material for this mod, > BTW. > > ;-) > > Thanks again for the kind words, and I'm really glad that you like the > mod! > > -- JB
"Dave Pollatsek" <[email hidden]> wrote in message news:<3c5a181e$0$79562$[email hidden]>... > Actually I added multiple controller support to both Viper and Heat quite > some time ago--the 1.5f heat patch has it--it supports at least 4 > controllers IIRC. Good luck trying to find the patch from Hasbro/Infogrames > though... you can get them from our site at: > http://www.mgiracing.com/heatpatch15f.exe[snip] Fantastic! Thanks Dave! Why hasn't this made it into to Pits patch for TPTCC? Hey Jan Kohl, you paying attention ;)? Off to have fun at Boardville - can't wait for the '50s GP mod. Any tracks from the era on the way? Kendt
On 3 Feb 2002 11:04:30 -0800, [email hidden] (Kendt Eklund) wrote:
Quoted text (13 lines)>"Dave Pollatsek" <[email hidden]> wrote in message news:<3c5a181e$0$79562$[email hidden]>... >> Actually I added multiple controller support to both Viper and Heat quite >> some time ago--the 1.5f heat patch has it--it supports at least 4 >> controllers IIRC. Good luck trying to find the patch from Hasbro/Infogrames >> though... you can get them from our site at: >> http://www.mgiracing.com/heatpatch15f.exe >[snip] > >Fantastic! Thanks Dave! Why hasn't this made it into to Pits patch >for TPTCC? Hey Jan Kohl, you paying attention ;)? >Off to have fun at Boardville - can't wait for the '50s GP mod. Any >tracks from the era on the way? >
Careful with the 1.5f patch, Kendt -- I believe there are some problems with that when it comes to online play (according to what I've read on the BHMS forums, anyway). We'll be working on the cars and physics first for the '50s GP mod, but hopefully we'll have some vintage tracks to go with that and the upcoming Porsche Vintage Heat mod (550 Spyders, 356s, 911s, and 914s from the '50s and '60s). ;-) -- JB
Too late Dave, many users have already let the geenie out of the bottle...ever try to put toothpaste BACK into the tube??? dave henrie "Dave Pollatsek" <[email hidden]> wrote in message news:3c5f4865$0$79563$[email hidden]...
Quoted text (48 lines)> Drat. that was the wrong link. The correct patch is: > www.mgiracing.com/heatpatch15a.exe > > That other was an "experimental" patch from some months ago, and is likely > to be incompatible with the official beta (?) patch for multiplayer. The > 1.5a should also have the controller support, although the 1.5f may have > better support for the ACT Labs GPL shifter (USB). > Please pretend the 1.5f never existed (this message will self-district in > fifteen seconds...) > -Dave > > > "John Bodin" <[email hidden]> wrote in message > news:[email hidden]... > > On 3 Feb 2002 11:04:30 -0800, [email hidden] (Kendt Eklund) > > wrote: > > > > >"Dave Pollatsek" <[email hidden]> wrote in message > news:<3c5a181e$0$79562$[email hidden]>... > > >> Actually I added multiple controller support to both Viper and Heat > quite > > >> some time ago--the 1.5f heat patch has it--it supports at least 4 > > >> controllers IIRC. Good luck trying to find the patch from > Hasbro/Infogrames > > >> though... you can get them from our site at: > > >> http://www.mgiracing.com/heatpatch15f.exe > > >[snip] > > > > > >Fantastic! Thanks Dave! Why hasn't this made it into to Pits patch > > >for TPTCC? Hey Jan Kohl, you paying attention ;)? > > >Off to have fun at Boardville - can't wait for the '50s GP mod. Any > > >tracks from the era on the way? > > > > > > > Careful with the 1.5f patch, Kendt -- I believe there are some > > problems with that when it comes to online play (according to what > > I've read on the BHMS forums, anyway). > > > > We'll be working on the cars and physics first for the '50s GP mod, > > but hopefully we'll have some vintage tracks to go with that and the > > upcoming Porsche Vintage Heat mod (550 Spyders, 356s, 911s, and 914s > > from the '50s and '60s). > > > > ;-) > > > > -- JB > >
Drat. that was the wrong link. The correct patch is: www.mgiracing.com/heatpatch15a.exe That other was an "experimental" patch from some months ago, and is likely to be incompatible with the official beta (?) patch for multiplayer. The 1.5a should also have the controller support, although the 1.5f may have better support for the ACT Labs GPL shifter (USB). Please pretend the 1.5f never existed (this message will self-district in fifteen seconds...) -Dave "John Bodin" <[email hidden]> wrote in message news:[email hidden]... > On 3 Feb 2002 11:04:30 -0800, [email hidden] (Kendt Eklund) > wrote: > > >"Dave Pollatsek" <[email hidden]> wrote in messagenews:<3c5a181e$0$79562$[email hidden]>... > >> Actually I added multiple controller support to both Viper and Heatquite > >> some time ago--the 1.5f heat patch has it--it supports at least 4 > >> controllers IIRC. Good luck trying to find the patch fromHasbro/Infogrames
Quoted text (22 lines)> >> though... you can get them from our site at: > >> http://www.mgiracing.com/heatpatch15f.exe > >[snip] > > > >Fantastic! Thanks Dave! Why hasn't this made it into to Pits patch > >for TPTCC? Hey Jan Kohl, you paying attention ;)? > >Off to have fun at Boardville - can't wait for the '50s GP mod. Any > >tracks from the era on the way? > > > > Careful with the 1.5f patch, Kendt -- I believe there are some > problems with that when it comes to online play (according to what > I've read on the BHMS forums, anyway). > > We'll be working on the cars and physics first for the '50s GP mod, > but hopefully we'll have some vintage tracks to go with that and the > upcoming Porsche Vintage Heat mod (550 Spyders, 356s, 911s, and 914s > from the '50s and '60s). > > ;-) > > -- JB

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