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Rec.Autos.Simulators Archive

Nascar 2002 question?

9 posts by 5 people · 29 Jan 2002 01:20 UTC - 30 Jan 2002 02:32 UTC

DJR420 29 Jan 2002 01:20 UTC#139230
Does anybody know if it will have Open GL support?
An improved damage model is always welcome. However, how about an improved REPAIR model? Up till now, you got one swing of the hammer, and that was it. No additive damage repair. You get what you get in the next pit stop, and that's it. In REAL racing, each time you pit the crew can improve the car just a little bit more. Hey, if they are gonna beat me up harder, at least give me the chance to fix it right :) -Larry "John Hilsman" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> On Tue, 29 Jan 2002 01:20:19 GMT, "DJR420" <[email hidden]> wrote: > > >Does anybody know if it will have Open GL support? > > http://gamespot.com/gamespot/stories/previews/0,10869,2840606,00.html > > Interview with Tom Faiano says it will, but it does not benefit from > texture compression. > >
Does this mean that OpenGL will no longer be the preferred graphics mode? I don't quite understand the repercussions of what was printed. -Larry "DJR420" <[email hidden]> wrote in message news:Gep58.38629$[email hidden]...
Quoted text (17 lines)> > "John Hilsman" <[email hidden]> wrote in message > news:[email hidden]... > > On Tue, 29 Jan 2002 01:20:19 GMT, "DJR420" <[email hidden]> wrote: > > > > >Does anybody know if it will have Open GL support? > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2840606,00.html > > > > Interview with Tom Faiano says it will, but it does not benefit from > > texture compression. > > > > > > Thanks, I must have skimmed right over that part.. > >
>"Larry (The Other Larry)" <[email hidden]> wrote > An improved damage model is always welcome. > However, how about an improved REPAIR model? Actually, I think Papyrus focused really on what you ask for, the repair model and how damage affects you on the track (before or after repair). It was written in that gamespot interview, iirc. -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
Good point, I've wondered about that too. -John Larry (The Other Larry) <[email hidden]> wrote in message news:dUp58.18391$[email hidden]... > An improved damage model is always welcome. > > However, how about an improved REPAIR model? > > Up till now, you got one swing of the hammer, and that was it. Noadditive > damage repair. You get what you get in the next pit stop, and that's it. > > In REAL racing, each time you pit the crew can improve the car just alittle > bit more. > > Hey, if they are gonna beat me up harder, at least give me the chance tofix
Quoted text (18 lines)> it right :) > > -Larry > > "John Hilsman" <[email hidden]> wrote in message > news:[email hidden]... > > On Tue, 29 Jan 2002 01:20:19 GMT, "DJR420" <[email hidden]> wrote: > > > > >Does anybody know if it will have Open GL support? > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2840606,00.html > > > > Interview with Tom Faiano says it will, but it does not benefit from > > texture compression. > > > > > >
Well, not really. I didn't see anything about repairs being more realistic, and additive with multiple pit stops. -Larry "ymenard" <[email hidden]> wrote in message news:4bq58.9749$[email hidden]...
Quoted text (7 lines)> >"Larry (The Other Larry)" <[email hidden]> wrote > > An improved damage model is always welcome. > > However, how about an improved REPAIR model? > > > Actually, I think Papyrus focused really on what you ask for, the repair > model and how damage affects you on the track (before or after repair).
It
Quoted text (14 lines)> was written in that gamespot interview, iirc. > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://www.ymenard.8m.com/ > -- This announcement is brought to you by the Shimato Dominguez > Corporation - helping America into the New World... > > >
>"Larry (The Other Larry)" <[email hidden]> wrote > I didn't see anything about repairs being more realistic, and additivewith > multiple pit stops. Really? I'm sure I've read that somewhere, or was told by somebody. -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
Sounds to me its available but with no performance gain from running DirectX. "Larry (The Other Larry)" <[email hidden]> wrote in message news:TUp58.18392$[email hidden]...
Quoted text (27 lines)> Does this mean that OpenGL will no longer be the preferred graphics mode? > > I don't quite understand the repercussions of what was printed. > > -Larry > > "DJR420" <[email hidden]> wrote in message > news:Gep58.38629$[email hidden]... > > > > "John Hilsman" <[email hidden]> wrote in message > > news:[email hidden]... > > > On Tue, 29 Jan 2002 01:20:19 GMT, "DJR420" <[email hidden]> wrote: > > > > > > >Does anybody know if it will have Open GL support? > > > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2840606,00.html > > > > > > Interview with Tom Faiano says it will, but it does not benefit from > > > texture compression. > > > > > > > > > > Thanks, I must have skimmed right over that part.. > > > > > >

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