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Why doesn't Sierra see the Counterstrike logic to GPL?

10 posts by 8 people · 04 Feb 2002 02:16 UTC - 05 Feb 2002 13:52 UTC

Kendt Eklund 04 Feb 2002 02:16 UTC#138283
Everyone here probably knows the history of Counterstrike, and how it went from free mod to commercial product, with a new single player version (CS - Condition Zero) on the way. After being blown away by the video of the upcoming GPLEA Honda, I'm amazed that Sierra can't see the parallels between CS and GPL. The tracks, cars, hacks (JSJ Shifter, all sounds, GPL Forever's CCM), are nothing short of amazing. I couldn't begin to imagine the number of hours all these great people have dedicated to enhancing GPL - or give these folks the thanks they deserve. So GPL has an incredible mod community (like HL/CS), a large and dedicated online community (OK, not at the level of CS, but still something significant I'd think). If Sierra didn't have thier heads up thier (n)ass(car)es, they'd see the opportunity a re-release, update, etc. of GPL could be. I've been following the Racesim Central thread about a GPL booth at the upcoming Goodwood Festival of Speed - basically a bunch of GPL fanatics doing the marketing job Sierra should have done *years* ago! Lets hope Sierra lets Papy pay the community back with something, someday. Not to slight the great work like the D3D patch - Papy obviously cares. But could you imagine GPL with just an update to take better advantage of D3D, add the improved Papy tire model, and 3D sound? A man can dream, can't he ;)? Kendt GPL Rank - get ready for it - 188.30! I've been sightseeing...
(n)ass(car)es? LOL! You're right on with the parallel in terms of mods, etc., but there is little arguing that Counterstrike & Half Life had massive online communities (I ran two dedicaded HL/CS servers for about a year) compared to GPL. Yes, GPL has a dedicated community that keeps a 3 year old game current and makes sure it is still the best sim racing game out there, but the argument espoused on this newsgroup over and over when the conversation turns to "why doesn't Sierra do more?" is that GPL wasn't a huge product for them. The exact numbers are unknown - it might have been a total bomb financially, it might have done okay, but it doesn't really matter because it clearly wasn't a 'smash hit' ala HL/CS or even the NASCAR franchise was for Sierra. Although I would love to see Sierra toss official support behind GPL or an add-on pack or GPL2 or whatever and I would pay good money to them for it (heck, the game already cost me the $45 original price, a $150 VooDoo2 card back in the day, a $110 wheel which got replaced recently with a $175 Momo wheel and eventually really led me to get a new computer to run all the fun new graphics & tracks that have been developed for the game - so it's not like I won't pay Sierra good money for a new version) I have serious doubts that the folks at Sierra feel like giving GPL a facelift. Personally, even if Sierra never puts another minute of development work into the game, I will always be thankful for the original product they released. With the possible exception of the original Civilization game, I can't think of ANY game I've played longer than GPL. 3+ years and I still find great joy in chasing (or being chased) by Hill through Parabolica. But you're right...a man can dream. Who knows, maybe Sierra will stun us someday - but even if they don't, they already created one spectacular racing sim for which I'm thankful. -Mark "Kendt Eklund" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (28 lines)> Everyone here probably knows the history of Counterstrike, and how it > went from free mod to commercial product, with a new single player > version (CS - Condition Zero) on the way. > After being blown away by the video of the upcoming GPLEA Honda, I'm > amazed that Sierra can't see the parallels between CS and GPL. The > tracks, cars, hacks (JSJ Shifter, all sounds, GPL Forever's CCM), are > nothing short of amazing. I couldn't begin to imagine the number of > hours all these great people have dedicated to enhancing GPL - or give > these folks the thanks they deserve. > So GPL has an incredible mod community (like HL/CS), a large and > dedicated online community (OK, not at the level of CS, but still > something significant I'd think). > If Sierra didn't have thier heads up thier (n)ass(car)es, they'd see > the opportunity a re-release, update, etc. of GPL could be. > I've been following the Racesim Central thread about a GPL booth at > the upcoming Goodwood Festival of Speed - basically a bunch of GPL > fanatics doing the marketing job Sierra should have done *years* ago! > Lets hope Sierra lets Papy pay the community back with something, > someday. > Not to slight the great work like the D3D patch - Papy obviously > cares. > But could you imagine GPL with just an update to take better advantage > of D3D, add the improved Papy tire model, and 3D sound? > > A man can dream, can't he ;)? > > Kendt > GPL Rank - get ready for it - 188.30! I've been sightseeing...
On 3 Feb 2002 18:16:18 -0800, [email hidden] (Kendt Eklund) wrote: >So GPL has an incredible mod community (like HL/CS), a large and >dedicated online community (OK, not at the level of CS, but still >something significant I'd think). What everything boils down to is that the GPL community spans 10-20 000 tops where maybe 3-5000 are hardcore(numbers outrageously extrapolated from GPLRank)... Not exactly like HL/CS where 30-40 000 are playing online -at any given moment! That's like two orders of magnitudes difference, at least. Besides, there's only been one precedent to CS; Team Fortress. Both blockbuster mods. There really haven't been any other, with lesser coomunity, mods that I know of that have been getting (commercial)developer support...
Valve are helping beta test / linux compiling the new version of Day of Defeat (best half-life mod EVER!!) :) DoD has about the same sized community as GPL. na_biker <[email hidden]> wrote in message ...
Quoted text (8 lines)>On 3 Feb 2002 18:16:18 -0800, [email hidden] (Kendt Eklund) >wrote: >Besides, there's only been one precedent to CS; Team Fortress. Both >blockbuster mods. There really haven't been any other, with lesser >coomunity, mods that I know of that have been getting >(commercial)developer support... > >
DoD is cool! :) But I am still a CS man - nothing like a Desert Eagle headshot :) Ash Racecraft wrote: > Valve are helping beta test / linux compiling the new version of Day of > Defeat (best half-life mod EVER!!) :) >
And a bunch of 1337 n00bie kidz yelling h4x! JB "Ashley McConnell" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> DoD is cool! :) > > But I am still a CS man - nothing like a Desert Eagle headshot :) > > Ash > > Racecraft wrote: > > > Valve are helping beta test / linux compiling the new version of Day of > > Defeat (best half-life mod EVER!!) :) > > >
>"Kendt Eklund" <[email hidden]> wrote > So GPL has an incredible mod community (like HL/CS), a large and > dedicated online community (OK, not at the level of CS, but still > something significant I'd think). Compared to Half-Life, GPL sold probably not 5% of it's total sales. H-L was at the top of the selling charts for almost 2+ years. It still is. -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
na_biker <[email hidden]> wrote in message news:<[email hidden]>...
Quoted text (11 lines)> > What everything boils down to is that the GPL community spans 10-20 > 000 tops where maybe 3-5000 are hardcore(numbers outrageously > extrapolated from GPLRank)... Not exactly like HL/CS where 30-40 000 > are playing online -at any given moment! That's like two orders of > magnitudes difference, at least. > > Besides, there's only been one precedent to CS; Team Fortress. Both > blockbuster mods. There really haven't been any other, with lesser > coomunity, mods that I know of that have been getting > (commercial)developer support...
OK - I realize when I hit "send" that the numbers were probably a little skewed - but take the following things in evidence: -Gunman Chronicles - an independent mod Sierra snapped up and sold at retail, this was a far from stellar product. Sierra is(was?) willing to do such a thing for an unproven product (banking on the HL numbers, admittedly). -Red Baron - way back when didn't Sierra release 2 updates to RB at retail to take advantage of 3D hardware? GPL obviously missed slightly on 3D acceleration when it came out (remember how a *Rendition* card was *the* card to have for GPL originally? - still got my Stealth S220 somewhere!). -The NASCAR popularity argument - I don't fully buy this. Sure, Nascar is more popular, but people walking into the stores also knew what a Nascar game was all about up front - Sierra simply did not market GPL in any meaningful way to the ideal target audience. Any commercials on Speedvision during Legends of Motorsport? Any during showings of Grand Prix? Any stands at historic racing events? If they got the word out *what* it was all about, maybe more folks would have sought it out in the first place. -The US prejudice about the racing world - This makes me embarrased to be from the US, but it amazes me how blind some companies can be to the rest of the world. Sierra makes a big deal about the popularity of NASCAR, but then doesn't release N4 in Europe?! (Am I correct here? - I read something about the release being pulled in the UK). Well, hell - how about making something that *would* be popular in Europe? Aren't you Sierra folks owned by a French company these days anyway? Tell me names like Stewart, Andretti, etc. aren't well known overseas... GPL2 (1972, dawn of turbo era, whatever) isn't the dumbest idea ever... Kendt
I quit playing CS because of all the silly crap like that. Then I realized that the steady stream of $&%$#&, #$&@, *^&%$@#*!!! that you "hear" in the typical Papy Loop race was actually the same thing, only in a different dialect. SO.... if ne1 noz where 2 dl z aimbot 4 N4, pls post the URL, k? $*&$#%()!!!, Gerald "Jesse Black" <[email hidden]> wrote in message news:<a3m29s$kmn$[email hidden]>...
Quoted text (18 lines)> And a bunch of 1337 n00bie kidz yelling h4x! > > JB > > "Ashley McConnell" <[email hidden]> wrote in message > news:[email hidden]... > > DoD is cool! :) > > > > But I am still a CS man - nothing like a Desert Eagle headshot :) > > > > Ash > > > > Racecraft wrote: > > > > > Valve are helping beta test / linux compiling the new version of Day of > > > Defeat (best half-life mod EVER!!) :) > > > > >
Gerald Moore 05 Feb 2002 13:52 UTC#528904
I quit playing CS because of all the silly ***like that. Then I "hear" in the typical Papy Loop race was actually the same thing, only in a different dialect. SO.... if ne1 noz where 2 dl z aimbot 4 N4, pls post the URL, k? $*&$#%()!!!, Gerald
Quoted text (18 lines)> And a bunch of 1337 n00bie kidz yelling h4x! > JB > > DoD is cool! :) > > But I am still a CS man - nothing like a Desert Eagle headshot :) > > Ash > > > Valve are helping beta test / linux compiling the new version of Day of > > > Defeat (best half-life mod EVER!!) :)

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