Wow....I have only read the review for this and am blown away. How many
more sophisticated and better than commercial release quality mods can one
community produce!?!?!
Apparently we owe a special thanks to Doug Arnao for the physics stuff...I
still can't begin to repay him for all his N4 set-up contributions!
Looking VERY forward to this download.
Marc
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"Marc Collins" wrote:
> Wow....I have only read the review for this and am blown away. Howmany
> more sophisticated and better than commercial release quality mods canone
> community produce!?!?!
>
> Apparently we owe a special thanks to Doug Arnao for the physicsstuff...I
> still can't begin to repay him for all his N4 set-up contributions!
>
> Looking VERY forward to this download.
Me too!
I really am beginning to believe the future of our beloved sims is more
in the hands of the sim community than the manufacturers.
Of course they probably need a base to work from - for that reason alone
I mourn the lack of GPL72. However, with a fully tweakable engine like
F1-2001 who knows what they can do. Having said that how long before we
get a "home made" sim of equal quality to the professional developers?
This does leave us with the multiplayer issues though. How far has
F1Relay progressed? (not tried it myself). After the wow of hooking up
GPL for the first time in 98 the lack of progress by the professional
developers *is* an area of disappointment (for whatever imposed reasons
or lack of development)
The capabilities of the sim community is astonishing. The exponential
output for GPL has truly given it an up to date quality status for a 98
sim. The *quality* mods for F1-2001 in next to no time has been truly
remarkable. Outstanding.
Cheers
Tony
"Tony Rickard" <[email hidden]> wrote in message
news:0KE78.2040$[email hidden]...
<snip>
. Having said that how long before we
> get a "home made" sim of equal quality to the professional developers?
www.racer.nl
Ruud's physics are not yet complete but Racer is already fantastic fun and
is showing *great* potential, and the "home made" Racer car models are (IMO)
better than in ANY other sim or driving game available on ANY platform (yup,
better than GT3!). Check out Stecki's fantastic Celica GT/TRD and Minis, and
Strat's Evo VI and Xsara WRC. Some of these may be familiar as conversions
for F1 2001, but there are a whole load more extremely pretty models on the
way from the Racer community. Keep an eye on this one :0)
Jim
"Tony Rickard" <[email hidden]> wrote in message
news:0KE78.2040$[email hidden]...
.
>
> Me too!
>
> I really am beginning to believe the future of our beloved sims is more
> in the hands of the sim community than the manufacturers.
????
> Of course they probably need a base to work from - for that reason alone
> I mourn the lack of GPL72. However, with a fully tweakable engine like
> F1-2001 who knows what they can do. Having said that how long before we
> get a "home made" sim of equal quality to the professional developers?
The GT mod (which I love) only exists because of the tremendous amount of
fantastic work by the developer/publisher. Graphics, physics, sound, tracks,
etc. 99.99% of what you see in the GT mod is possible only because of the
developers/publishers.
> This does leave us with the multiplayer issues though. How far has
> F1Relay progressed? (not tried it myself). After the wow of hooking up
> GPL for the first time in 98 the lack of progress by the professional
> developers *is* an area of disappointment (for whatever imposed reasons
> or lack of development)
If you want to pony up $15,000,000 for an F1/multiplay license...........
:-)
Quoted text (10 lines)
> The capabilities of the sim community is astonishing. The exponential > output for GPL has truly given it an up to date quality status for a 98 > sim. The *quality* mods for F1-2001 in next to no time has been truly > remarkable. Outstanding. > > Cheers > > Tony > >"David G Fisher" wrote
> >
> > I really am beginning to believe the future of our beloved simsis more
> > in the hands of the sim community than the manufacturers.
>
> ????
David, I question just how finished PC games are these days (in
general). I appreciate what ISI have done, yet the mods from the sim
community to sort out the AI, add rain, tweak the physics etc. in
such a short time have been remarkable. My comment refers to whether
the developers can afford to take the time out to achieve the same,
or whether F1-2002 will also benefit immensely from attention by the
sim community.
> > Of course they probably need a base to work from - for thatreason alone
> > I mourn the lack of GPL72. However, with a fully tweakableengine like
> > F1-2001 who knows what they can do. Having said that how longbefore we
> > get a "home made" sim of equal quality to the professionaldevelopers?
>
> The GT mod (which I love) only exists because of the tremendousamount of
> fantastic work by the developer/publisher. Graphics, physics,sound, tracks,
> etc. 99.99% of what you see in the GT mod is possible only becauseof the
> developers/publishers.
I appreciate the mention of GPL is a proverbial red rag, and that
F1-2001 has proved immeasurably more editable in a couple of months
than the last three years for GPL. BUT GPL72 may have offered an
updated physics model and even improved net code (guess?) for the
currently best on-line open wheel sim. No more than that.
The second comment questions whether a "home grown" product like
Racer can compete with ISI/Crammond/Papy/UBI in the future? My view
is the knowledge available to create GT physics from an F1 engine
could mean we are fairly close (speculation...)
>
> > This does leave us with the multiplayer issues though. How farhas
> > F1Relay progressed? (not tried it myself). After the wow ofhooking up
> > GPL for the first time in 98 the lack of progress by theprofessional
> > developers *is* an area of disappointment (for whatever imposedreasons
> > or lack of development)
>
> If you want to pony up $15,000,000 for an F1/multiplaylicense...........
> :-)
Ok so I knew that point :-) Doesn't stop me being disappointed. I am
not harping about about GPL here, simply that I expect improvement,
and online capability is stuck at 98 levels from my view. I
understand the reasons, however.
Cheers
Tony
> > I really am beginning to believe the future of our beloved sims is more
> > in the hands of the sim community than the manufacturers.
>
> ????
Just wait DFG... "Racer" will become the next big thing.... For simracers by
simracers.
Things might start happening pretty soon, we just need a little something to
start the Racer snowball effect :-)
Mikkel Gram-Hansen
http://www.racesimcentral.com
>The GT mod (which I love) only exists because of the tremendous amount of
>fantastic work by the developer/publisher. Graphics, physics, sound,tracks,
>etc. 99.99% of what you see in the GT mod is possible only because of the
>developers/publishers.
I'd say about 80% in version 2 :-)
Less than that if you rate physics as the most important component as we've
produced 6 entirely different physics models, (not just variations on a
theme as in the F1 implementation) one for each of the cars that... well, in
about 3-4 hours you'll see what I mean. :-)
Ian
www.simbin.com
"David G Fisher" <[email hidden]> wrote in message
news:L_E78.26003$[email hidden]...
tracks,
Quoted text (19 lines)
> > "Tony Rickard" <[email hidden]> wrote in message > news:0KE78.2040$[email hidden]... > . > > > > Me too! > > > > I really am beginning to believe the future of our beloved sims is more > > in the hands of the sim community than the manufacturers. > > ???? > > > Of course they probably need a base to work from - for that reason alone > > I mourn the lack of GPL72. However, with a fully tweakable engine like > > F1-2001 who knows what they can do. Having said that how long before we > > get a "home made" sim of equal quality to the professional developers? > > The GT mod (which I love) only exists because of the tremendous amount of > fantastic work by the developer/publisher. Graphics, physics, sound,Quoted text (24 lines)
> etc. 99.99% of what you see in the GT mod is possible only because of the > developers/publishers. > > > This does leave us with the multiplayer issues though. How far has > > F1Relay progressed? (not tried it myself). After the wow of hooking up > > GPL for the first time in 98 the lack of progress by the professional > > developers *is* an area of disappointment (for whatever imposed reasons > > or lack of development) > > If you want to pony up $15,000,000 for an F1/multiplay license........... > :-) > > > The capabilities of the sim community is astonishing. The exponential > > output for GPL has truly given it an up to date quality status for a 98 > > sim. The *quality* mods for F1-2001 in next to no time has been truly > > remarkable. Outstanding. > > > > Cheers > > > > Tony > > > > > >Can't wait to try it out.... no time for posting here Ian, back to work !!!
Mikkel Gram-Hansen
http://www.racesimcentral.com
Ian Bell <[email hidden]> wrote in message
news:yxF78.10061$[email hidden]...
we've
> produced 6 entirely different physics models, (not just variations on a
> theme as in the F1 implementation) one for each of the cars that... well,in
more
> > > in the hands of the sim community than the manufacturers.
> >
> > ????
> >
> > > Of course they probably need a base to work from - for that reasonalone
> > > I mourn the lack of GPL72. However, with a fully tweakable engine like
> > > F1-2001 who knows what they can do. Having said that how long beforewe
> > > get a "home made" sim of equal quality to the professional developers?
> >
> > The GT mod (which I love) only exists because of the tremendous amountof
> > fantastic work by the developer/publisher. Graphics, physics, sound,
> tracks,
> > etc. 99.99% of what you see in the GT mod is possible only because ofthe
> > developers/publishers.
> >
> > > This does leave us with the multiplayer issues though. How far has
> > > F1Relay progressed? (not tried it myself). After the wow of hooking up
> > > GPL for the first time in 98 the lack of progress by the professional
> > > developers *is* an area of disappointment (for whatever imposedreasons
> > > or lack of development)
> >
> > If you want to pony up $15,000,000 for an F1/multiplaylicense...........
> > :-)
> >
> > > The capabilities of the sim community is astonishing. The exponential
> > > output for GPL has truly given it an up to date quality status for a98
Quoted text (8 lines)
> >The GT mod (which I love) only exists because of the tremendous amount of > >fantastic work by the developer/publisher. Graphics, physics, sound, > tracks, > >etc. 99.99% of what you see in the GT mod is possible only because of the > >developers/publishers. > > I'd say about 80% in version 2 :-) > Less than that if you rate physics as the most important component asQuoted text (19 lines)
> about 3-4 hours you'll see what I mean. :-) > > > > > Ian > www.simbin.com > > > "David G Fisher" <[email hidden]> wrote in message > news:L_E78.26003$[email hidden]... > > > > "Tony Rickard" <[email hidden]> wrote in message > > news:0KE78.2040$[email hidden]... > > . > > > > > > Me too! > > > > > > I really am beginning to believe the future of our beloved sims isQuoted text (12 lines)
> > > sim. The *quality* mods for F1-2001 in next to no time has been truly > > > remarkable. Outstanding. > > > > > > Cheers > > > > > > Tony > > > > > > > > > > > >
"Mikkel Gram-Hansen" <mikof our beloved sims is more
> > > in the hands of the sim community than the manufacturers.
> Just wait DFG... "Racer" will become the next big thing.... For simracersby
> simracers.
> Things might start happening pretty soon, we just need a little somethingto
> start the Racer snowball effect :-)
>
> Mikkel Gram-Hansen
> http://www.racesimcentral.com
All it needs is a catchy name Mikkel. Something that says new and modern
and still catchy and ...and...
I know!!!
Throw the non capital letter E at the name...
eRacer!!! hehehehehehehehehehehehehehehehehehehehehe
dave henrie
On Tue, 5 Feb 2002 01:07:28 +0100, Mikkel Gram-Hansen <[email hidden]> wrote:
> simracers.
> Things might start happening pretty soon, we just need a little something to
> start the Racer snowball effect :-)
Best of all, it also runs on Linux 8-)
uwe
On Thu, 7 Mar 2002 11:36:18 +0100, [email hidden] (Uwe
Schuerkamp) wrote:
>Best of all, it also runs on Linux 8-)
>It does? Really?
--
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\_________D /-/---_----' Santiago de Surco, Lima, Peru
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