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TOCA Race Driver full details

14 posts by 12 people · 05 Feb 2002 15:40 UTC - 07 Feb 2002 20:32 UTC

Kenneth Verburg 05 Feb 2002 15:40 UTC#138076
Codemasters today confirmed the in-game circuits, along with first details of the game's featured championship and the initial line up of the game's international touring cars, for TOCA Race Driver: "Prepare to race the world like never before as Codemasters confirms that TOCA Race Driver will feature 42 real cars, 13 championships and an incredible 38 real-life, internationally renowned race circuits. Delivering more real race circuits than ever created for any computer or video game before, TOCA Race Driver takes players the world over from Europe, to Australasia, to North and South America and the Pacific." TOCA Race Driver features more licenses than any previous game in the series, enabling players to race the world over in championships such as Germany's DTM Championship, Australia's AVESCO V8 Supercar Shell Championship Series and the UK's TOCA Tour. High Gear has the complete listing for you, check them out at http://dynamic2.gamespy.com/~hg/news.php?day=5&month=2&year=02#1339. We also have 5 new renders of cars that are going to be in the game, you can find those at http://www.sportplanet.com/hg/screenshots.php?id=36 TOCA Race Driver is currently in development at Codemasters with a team of 56 working on it and is expected to cost �3 million (?4.9 million and $4.2 million) in production. The title will launch on PlayStation 2 and PC in June 2002. Enjoy! -- Kenneth Verburg [email hidden]
On Tue, 5 Feb 2002 16:40:05 +0100, "Kenneth Verburg" <[email hidden]> wrote: >TOCA Race Driver will feature an incredible 38 real-life, internationally renowned race circuits. Including Monza! :-D But what about multiplayer? Remco
>"Kenneth Verburg" <[email hidden]> wrote > "Prepare to race the world like never before as Codemasters confirms that > TOCA Race Driver will feature 42 real cars, 13 championships and an > incredible 38 real-life, internationally renowned race circuits. Thirty-eight? That's impressive, it's the highest number of real tracks in a simulation since Nascar Racing : 1999 Edition. -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
Will this game be available in the U.S.? DC rrevved <[email hidden]> wrote in message news:[email hidden]... > On Tue, 5 Feb 2002 16:40:05 +0100, "Kenneth Verburg"<[email hidden]> wrote:
Quoted text (17 lines)> > >TOCA Race Driver > >42 real cars, 13 championships and an incredible 38 real-life, > >internationally renowned race circuits. > > It sounds as if they have taken the identical idea of Jarrett-LaBonte > Racing on the PSX, with it's massive number of tracks, career mode, > etc., added to it, and put it on a mindboggling 3D engine. > If that's what has happened, it will be SERIOUSLY nice. > > I have a feeling that this will be my favorite racing game of all time. > > I can't wait. > > -- > "Good job. You made me even less moderate than I was when I woke > up this morning--AGAIN" - rotflmao7d1 in alt.security.terrorism
high gear reports a world wide release. DC David Ciemny <[email hidden]> wrote in message news:_0_78.19857$[email hidden]...
Quoted text (26 lines)> Will this game be available in the U.S.? > > DC > rrevved <[email hidden]> wrote in message > news:[email hidden]... > > On Tue, 5 Feb 2002 16:40:05 +0100, "Kenneth Verburg" > <[email hidden]> wrote: > > > > >TOCA Race Driver > > >42 real cars, 13 championships and an incredible 38 real-life, > > >internationally renowned race circuits. > > > > It sounds as if they have taken the identical idea of Jarrett-LaBonte > > Racing on the PSX, with it's massive number of tracks, career mode, > > etc., added to it, and put it on a mindboggling 3D engine. > > If that's what has happened, it will be SERIOUSLY nice. > > > > I have a feeling that this will be my favorite racing game of all time. > > > > I can't wait. > > > > -- > > "Good job. You made me even less moderate than I was when I woke > > up this morning--AGAIN" - rotflmao7d1 in alt.security.terrorism > >
Let it be known that on Tue, 05 Feb 2002 15:19:28 -0600, rrevved <[email hidden]> wrote:
Quoted text (9 lines)>On Tue, 5 Feb 2002 16:40:05 +0100, "Kenneth Verburg" <[email hidden]> wrote: > >>TOCA Race Driver >>42 real cars, 13 championships and an incredible 38 real-life, >>internationally renowned race circuits. > >It sounds as if they have taken the identical idea of Jarrett-LaBonte >Racing on the PSX, with it's massive number of tracks, career mode, >etc., added to it, and put it on a mindboggling 3D engine.
Not surprisingly since it is the followup to J&L Racing (aka TOCA World Touring Cars). {Christopher J. Sypal -- [email hidden]} [ The Domestic Anime CD Guide ] [ http://www.radiks.net/csypal/cds/ ]
In message <_HV78.11893$[email hidden]> "ymenard" <[email hidden]> wrote: > Thirty-eight? I wouldn't be so sure. Isn't the game going to be 're-branded' for different countries? TOCA Race Driver -> UK and Rest of World DTM Race Driver -> Germany V8 Race Driver -> Australia ??? Do you think they'll put *all* the tracks in each version? Maybe - I guess we'll have to wait and see. At the moment, I'm worried about the 'TOCA' (UK) angle. Some of the tracks and cars are missing. The UK series visits: Thruxton, Croft, Mondello Park, and Snetterton in addition to those which are listed. The 2001 TOCA 'BTC Touring' cars were: Vauxhall/Open Astra Coupe Peugeot 406 Coupe MG ZS Lexus IS200 (privateer) Alfa Romeo 147 (privateer) I'm happy that they are all included, but the 2002 TOCA 'BTC Touring' class promises more cars, including: Honda Civic Type-R Proton Waja/Impian saloon Alfa Romeo 156 (privateer) + more of the same as privateers (incl. 2001 cars) Will all these cars be included?! The new Honda looks stunning! I *really* hope they sort out the missing data, and get that physics engine improved from TOCA 1/2 - they were dreadful! -- Richard. "Got to be good looking, cos it's so hard to please."
They also said that F1-2001 had a worldwide release, then we found out that world wide ment that those in the US had to wait 2 more weeks...hope they aren't wrong about this as well. -Stuart Becktell "David Ciemny" <[email hidden]> wrote in message news:Ky_78.19980$[email hidden]...
Quoted text (24 lines)> high gear reports a world wide release. > > DC > > David Ciemny <[email hidden]> wrote in message > news:_0_78.19857$[email hidden]... > > Will this game be available in the U.S.? > > > > DC > > rrevved <[email hidden]> wrote in message > > news:[email hidden]... > > > On Tue, 5 Feb 2002 16:40:05 +0100, "Kenneth Verburg" > > <[email hidden]> wrote: > > > > > > >TOCA Race Driver > > > >42 real cars, 13 championships and an incredible 38 real-life, > > > >internationally renowned race circuits. > > > > > > It sounds as if they have taken the identical idea of Jarrett-LaBonte > > > Racing on the PSX, with it's massive number of tracks, career mode, > > > etc., added to it, and put it on a mindboggling 3D engine. > > > If that's what has happened, it will be SERIOUSLY nice. > > > > > > I have a feeling that this will be my favorite racing game of all
time.
Quoted text (10 lines)> > > > > > I can't wait. > > > > > > -- > > > "Good job. You made me even less moderate than I was when I woke > > > up this morning--AGAIN" - rotflmao7d1 in alt.security.terrorism > > > > > >
Well, GPL was slated for a Worlwide release and then we had to wait for a month before we could buy it in the U.K. ;o) "Stuart Becktell" <[email hidden]> wrote in message news:gq988.43311$[email hidden]... > They also said that F1-2001 had a worldwide release, then we found outthat
Quoted text (24 lines)> world wide ment that those in the US had to wait 2 more weeks...hope they > aren't wrong about this as well. > -Stuart Becktell > "David Ciemny" <[email hidden]> wrote in message > news:Ky_78.19980$[email hidden]... > > high gear reports a world wide release. > > > > DC > > > > David Ciemny <[email hidden]> wrote in message > > news:_0_78.19857$[email hidden]... > > > Will this game be available in the U.S.? > > > > > > DC > > > rrevved <[email hidden]> wrote in message > > > news:[email hidden]... > > > > On Tue, 5 Feb 2002 16:40:05 +0100, "Kenneth Verburg" > > > <[email hidden]> wrote: > > > > > > > > >TOCA Race Driver > > > > >42 real cars, 13 championships and an incredible 38 real-life, > > > > >internationally renowned race circuits. > > > > > > > > It sounds as if they have taken the identical idea of
Jarrett-LaBonte
Quoted text (18 lines)> > > > Racing on the PSX, with it's massive number of tracks, career mode, > > > > etc., added to it, and put it on a mindboggling 3D engine. > > > > If that's what has happened, it will be SERIOUSLY nice. > > > > > > > > I have a feeling that this will be my favorite racing game of all > time. > > > > > > > > I can't wait. > > > > > > > > -- > > > > "Good job. You made me even less moderate than I was when I woke > > > > up this morning--AGAIN" - rotflmao7d1 in alt.security.terrorism > > > > > > > > > > > >
Richard Walker <[email hidden]> wrote in news:[email hidden]:
Quoted text (18 lines)> In message <_HV78.11893$[email hidden]> > "ymenard" <[email hidden]> wrote: > >> Thirty-eight? > > I wouldn't be so sure. Isn't the game going to be 're-branded' for > different countries? > > TOCA Race Driver -> UK and Rest of World > > DTM Race Driver -> Germany > > V8 Race Driver -> Australia > > ??? > > Do you think they'll put *all* the tracks in each version? Maybe - I > guess we'll have to wait and see.
I got an email from codemasters a few months ago, as a subscriber to their newsletter; a questionnaire asking for opinions and choosing multiple choice answers for things such as the title of the game. The list of titles included things like "World Driver" and the like, so a truly global racing game sounds about right. I didn't think TOCA would be a good idea, but they must have decided two successful games in the UK with that title (3 if you include the PSX TOCA world game) were enough reason to carry on with the meaningless four letter word. I don't know about the other things, but they've already modelled tracks like croft, etc, so it would be a bit of a waste to exclude them? cheers John
rrevved <[email hidden]> wrote in news:[email hidden]:
Quoted text (10 lines)> On Wed, 6 Feb 2002 10:01:26 +0200, "Ryan Mitchley" > <[email hidden]> wrote: > >>Anyone know if the cars will finally be capable of understeer? That >>would be quite a nice development . . . >> >>Ryan > > There is push in the Codemasters Jarrett-LaBonte game on PSX >
There was also plenty of understeer on the original TOCA touring cars on the PSX, although I do remember reading at the time that they moved the centre of gravity further back in the cars to make them handle easier to joypad mashing muppets like me :) cheers John
"JM" wrote: > I didn't think TOCA would be a good idea, > but they must have decided two successful games in the UK withthat title > (3 if you include the PSX TOCA world game) were enough reason tocarry on > with the meaningless four letter word. > Meaningless as in http://www.tocatour.co.uk/ Somebody better tell the AA, their sponsorship dept. seem to think there is something in it...

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