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F1 2001 Graphics question

8 posts by 5 people · 10 Feb 2002 19:33 UTC - 11 Feb 2002 10:07 UTC

Draxter 10 Feb 2002 19:33 UTC#137282
I just got F1 2001 and although it runs fine, i have 2 small graphical problems. First one is that the cars in front of me are fading out of the picture too fast. I've read about a fix for this once, but since i didn't own F1 2001 at the time i didn't bother with it, but now i do i can't seem to find it anymore. Second problem are the cars in my mirrors, i only see some kind of black shapes and only if they're real close. Tried all possible settings but nothing helped. Anybody who knows how to fix this? (Vcard is a NVidia Quadro by the way...) Thanks, MD
On Sun, 10 Feb 2002 20:33:03 +0100, "Down-The-Drain" <[email hidden]> wrote:
Quoted text (19 lines)>I just got F1 2001 and although it runs fine, i have 2 small graphical >problems. > >First one is that the cars in front of me are fading out of the picture too >fast. I've read >about a fix for this once, but since i didn't own F1 2001 at the time i >didn't bother with it, >but now i do i can't seem to find it anymore. > >Second problem are the cars in my mirrors, i only see some kind of black >shapes and only if >they're real close. Tried all possible settings but nothing helped. > >Anybody who knows how to fix this? > >(Vcard is a NVidia Quadro by the way...) > >Thanks, >MD
Vid problem is maybe driver version? Does your card use Nvidia 23.11 drivers? For A/I cars vanishing, here's a post saved a while back, From David G Fisher. ----------------------snip-------------------------- That way will kill most people's frame rates. Do the following: If you want to see cars more than 100m down the road, then the key is in the f1car.gen file.... modify the lines that contain the "VD" references from something like... <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(18.0) LODOut=(140.0) to something like <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(18.0) LODOut=(500.0) just for info, the "VD" lines are used to determine at which distance the low detail models (referenced by the D suffix) are used... in the above example, between 18 and 140 meters. There were a couple of threads on this during the first burst of posts on this forum after the release of the game, and I think this is also on Jenson's F1 FAQ page. Changing the global LOD-multiplier setting (in the default.cfg) will only put more strain on your system, as MANY more polygons are being pushed. The method above (f1car.gen) will only increase the number of polys by a tiny amount. David G Fisher -------------------------------------snip--------------------------
I just posted this in another thread a few minutes ago for the GT mod. Best to use the numbers below because then you won't have the car textures flickering as they move away from you. I think I'll repost this in a new thread too. ---------------------------------------------------------------------------- ---------------------------- For the F1 cars, you only need to change the F1CAR.gen file. For the GT mod, you have to go into the GT vehicles folder and change the .gen file for each type of car (360, 550, Lister, Porsche, Viper). In the .gen files, find the lines below (they're at the top of the page): <MAX> MeshFile=<1234>va.MTS CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(7.0) <MAX> MeshFile=<1234>vb.MTS CollTarget=False HATTarget=False LODIn=(7.0) LODOut=(10.0) <MAX> MeshFile=<1234>vc.MTS CollTarget=False HATTarget=False LODIn=(10.0) LODOut=(20.0) <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(20.0) LODOut=(175.0) and change them to this: <MAX> MeshFile=<1234>va.MTS CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(40.0) <MAX> MeshFile=<1234>vb.MTS CollTarget=False HATTarget=False LODIn=(40.0) LODOut=(60.0) <MAX> MeshFile=<1234>vc.MTS CollTarget=False HATTarget=False LODIn=(60.0) LODOut=(80.0) <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(80.0) LODOut=(500.0) The car textures will no longer flicker, and you'll see them much farther down the track. David G Fisher "tee-hole" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> On Sun, 10 Feb 2002 20:33:03 +0100, "Down-The-Drain" > <[email hidden]> wrote: > > >I just got F1 2001 and although it runs fine, i have 2 small graphical > >problems. > > > >First one is that the cars in front of me are fading out of the picture
too
Quoted text (67 lines)> >fast. I've read > >about a fix for this once, but since i didn't own F1 2001 at the time i > >didn't bother with it, > >but now i do i can't seem to find it anymore. > > > >Second problem are the cars in my mirrors, i only see some kind of black > >shapes and only if > >they're real close. Tried all possible settings but nothing helped. > > > >Anybody who knows how to fix this? > > > >(Vcard is a NVidia Quadro by the way...) > > > >Thanks, > >MD > > Vid problem is maybe driver version? Does your card use Nvidia 23.11 > drivers? > > For A/I cars vanishing, here's a post saved a while back, From David > G Fisher. > > ----------------------snip-------------------------- > That way will kill most people's frame rates. Do the following: > > If you want to see cars more than 100m down the road, then the key is > in the > f1car.gen file.... > > modify the lines that contain the "VD" references from something > like... > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False > LODIn=(18.0) > LODOut=(140.0) > > to something like > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False > LODIn=(18.0) > LODOut=(500.0) > > > just for info, the "VD" lines are used to determine at which distance > the > low detail models (referenced by the D suffix) are used... in the > above > example, between 18 and 140 meters. > > There were a couple of threads on this during the first burst of posts > on > this forum after the release of the game, and I think this is also on > Jenson's F1 FAQ page. > > > Changing the global LOD-multiplier setting (in the default.cfg) will > only > put more strain on your system, as MANY more polygons are being > pushed. The > method above (f1car.gen) will only increase the number of polys by a > tiny > amount. > > David G Fisher > -------------------------------------snip-------------------------- > >
That is a neat little trick. Thanks for posting it David. Hopefully people realize that the changes David posted are for the other vehicle at max detail level only, if you want to change a different detail level you will have to change a different set of lines, as documented in the comments in the file. That makes good sense, given that you are adding more detail than the max level already has, I only mention it because if you change those lines and do not have the vehicle detail level set at max then you won't see the difference. Another thing I noticed is that there are also lines that control the distance at which shadows are drawn, and the distance at which the suspension is drawn: <MAX> MeshFile=<1234>vs.MTS CollTarget=False HATTarget=False ShadowObject=True LODIn=(0.0) LODOut=(40.0) <MAX> MeshFile=<12>suspa.MTS CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(7.0) <MAX> MeshFile=<12>suspb.MTS CollTarget=False HATTarget=False LODIn=(7.0) LODOut=(25.0) So you could also use this trick to make shadows visible farther away by increasing the LODOut value for the first line above, and make the suspension visible farther away by increasing the LODOut value for the third line above. Increasing the LODOut value for the second line and the LODIn value for the third line would increase the distance at which the low detail suspension is drawn instead of the high detail susension. Gotta love those ISI guys - sticking everything useful in text files with full knowledge that we are going to hack the snot out of it. ;o) "David G Fisher" <[email hidden]> wrote in message news:o8B98.36624$[email hidden]... > I just posted this in another thread a few minutes ago for the GT mod.Best > to use the numbers below because then you won't have the car textures > flickering as they move away from you. I think I'll repost this in anew > thread too. > ---------------------------------------------------------------------------- > ---------------------------- > > For the F1 cars, you only need to change the F1CAR.gen file. For theGT mod, > you have to go into the GT vehicles folder and change the .gen filefor each > type of car (360, 550, Lister, Porsche, Viper). > > In the .gen files, find the lines below (they're at the top of thepage): > > <MAX> MeshFile=<1234>va.MTS CollTarget=False HATTarget=FalseLODIn=(0.0) > LODOut=(7.0) > <MAX> MeshFile=<1234>vb.MTS CollTarget=False HATTarget=FalseLODIn=(7.0) > LODOut=(10.0) > <MAX> MeshFile=<1234>vc.MTS CollTarget=False HATTarget=FalseLODIn=(10.0) > LODOut=(20.0) > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=FalseLODIn=(20.0) > LODOut=(175.0) > > and change them to this: > > <MAX> MeshFile=<1234>va.MTS CollTarget=False HATTarget=FalseLODIn=(0.0) > LODOut=(40.0) > <MAX> MeshFile=<1234>vb.MTS CollTarget=False HATTarget=FalseLODIn=(40.0) > LODOut=(60.0) > <MAX> MeshFile=<1234>vc.MTS CollTarget=False HATTarget=FalseLODIn=(60.0) > LODOut=(80.0) > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=FalseLODIn=(80.0) > LODOut=(500.0) > > The car textures will no longer flicker, and you'll see them muchfarther
Quoted text (10 lines)> down the track. > > David G Fisher > > "tee-hole" <[email hidden]> wrote in message > news:[email hidden]... > > On Sun, 10 Feb 2002 20:33:03 +0100, "Down-The-Drain" > > <[email hidden]> wrote: > > > > >I just got F1 2001 and although it runs fine, i have 2 small
graphical > > >problems. > > > > > >First one is that the cars in front of me are fading out of thepicture > too > > >fast. I've read > > >about a fix for this once, but since i didn't own F1 2001 at thetime i > > >didn't bother with it, > > >but now i do i can't seem to find it anymore. > > > > > >Second problem are the cars in my mirrors, i only see some kind ofblack
Quoted text (11 lines)> > >shapes and only if > > >they're real close. Tried all possible settings but nothing helped. > > > > > >Anybody who knows how to fix this? > > > > > >(Vcard is a NVidia Quadro by the way...) > > > > > >Thanks, > > >MD > > > > Vid problem is maybe driver version? Does your card use Nvidia
23.11 > > drivers? > > > > For A/I cars vanishing, here's a post saved a while back, FromDavid > > G Fisher. > > > > ----------------------snip-------------------------- > > That way will kill most people's frame rates. Do the following: > > > > If you want to see cars more than 100m down the road, then the keyis
Quoted text (18 lines)> > in the > > f1car.gen file.... > > > > modify the lines that contain the "VD" references from something > > like... > > > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False > > LODIn=(18.0) > > LODOut=(140.0) > > > > to something like > > > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False > > LODIn=(18.0) > > LODOut=(500.0) > > > > > > just for info, the "VD" lines are used to determine at which
distance > > the > > low detail models (referenced by the D suffix) are used... in the > > above > > example, between 18 and 140 meters. > > > > There were a couple of threads on this during the first burst ofposts > > on > > this forum after the release of the game, and I think this is alsoon
Quoted text (17 lines)> > Jenson's F1 FAQ page. > > > > > > Changing the global LOD-multiplier setting (in the default.cfg) will > > only > > put more strain on your system, as MANY more polygons are being > > pushed. The > > method above (f1car.gen) will only increase the number of polys by a > > tiny > > amount. > > > > David G Fisher > > -------------------------------------snip-------------------------- > > > > > >
"Haqsau" <[email hidden]> wrote in message news:a47drv$1d7ddl$[email hidden]...
Quoted text (8 lines)> That is a neat little trick. Thanks for posting it David. Hopefully > people realize that the changes David posted are for the other vehicle > at max detail level only, if you want to change a different detail level > you will have to change a different set of lines, as documented in the > comments in the file. That makes good sense, given that you are adding > more detail than the max level already has, I only mention it because if > you change those lines and do not have the vehicle detail level set at > max then you won't see the difference.
It's not really important, but the last number doesn't have to be set to 500. 200 is enough on my system. I didn't notice any difference in the view distance, or frame rate. David G Fisher
Quoted text (167 lines)> Another thing I noticed is that there are also lines that control the > distance at which shadows are drawn, and the distance at which the > suspension is drawn: > > <MAX> MeshFile=<1234>vs.MTS CollTarget=False HATTarget=False > ShadowObject=True LODIn=(0.0) LODOut=(40.0) > <MAX> MeshFile=<12>suspa.MTS CollTarget=False HATTarget=False > LODIn=(0.0) LODOut=(7.0) > <MAX> MeshFile=<12>suspb.MTS CollTarget=False HATTarget=False > LODIn=(7.0) LODOut=(25.0) > > So you could also use this trick to make shadows visible farther away by > increasing the LODOut value for the first line above, and make the > suspension visible farther away by increasing the LODOut value for the > third line above. Increasing the LODOut value for the second line and > the LODIn value for the third line would increase the distance at which > the low detail suspension is drawn instead of the high detail susension. > > Gotta love those ISI guys - sticking everything useful in text files > with full knowledge that we are going to hack the snot out of it. ;o) > > > "David G Fisher" <[email hidden]> wrote in message > news:o8B98.36624$[email hidden]... > > I just posted this in another thread a few minutes ago for the GT mod. > Best > > to use the numbers below because then you won't have the car textures > > flickering as they move away from you. I think I'll repost this in a > new > > thread too. > > ---------------------------------------------------------------------- > ------ > > ---------------------------- > > > > For the F1 cars, you only need to change the F1CAR.gen file. For the > GT mod, > > you have to go into the GT vehicles folder and change the .gen file > for each > > type of car (360, 550, Lister, Porsche, Viper). > > > > In the .gen files, find the lines below (they're at the top of the > page): > > > > <MAX> MeshFile=<1234>va.MTS CollTarget=False HATTarget=False > LODIn=(0.0) > > LODOut=(7.0) > > <MAX> MeshFile=<1234>vb.MTS CollTarget=False HATTarget=False > LODIn=(7.0) > > LODOut=(10.0) > > <MAX> MeshFile=<1234>vc.MTS CollTarget=False HATTarget=False > LODIn=(10.0) > > LODOut=(20.0) > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False > LODIn=(20.0) > > LODOut=(175.0) > > > > and change them to this: > > > > <MAX> MeshFile=<1234>va.MTS CollTarget=False HATTarget=False > LODIn=(0.0) > > LODOut=(40.0) > > <MAX> MeshFile=<1234>vb.MTS CollTarget=False HATTarget=False > LODIn=(40.0) > > LODOut=(60.0) > > <MAX> MeshFile=<1234>vc.MTS CollTarget=False HATTarget=False > LODIn=(60.0) > > LODOut=(80.0) > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False > LODIn=(80.0) > > LODOut=(500.0) > > > > The car textures will no longer flicker, and you'll see them much > farther > > down the track. > > > > David G Fisher > > > > "tee-hole" <[email hidden]> wrote in message > > news:[email hidden]... > > > On Sun, 10 Feb 2002 20:33:03 +0100, "Down-The-Drain" > > > <[email hidden]> wrote: > > > > > > >I just got F1 2001 and although it runs fine, i have 2 small > graphical > > > >problems. > > > > > > > >First one is that the cars in front of me are fading out of the > picture > > too > > > >fast. I've read > > > >about a fix for this once, but since i didn't own F1 2001 at the > time i > > > >didn't bother with it, > > > >but now i do i can't seem to find it anymore. > > > > > > > >Second problem are the cars in my mirrors, i only see some kind of > black > > > >shapes and only if > > > >they're real close. Tried all possible settings but nothing helped. > > > > > > > >Anybody who knows how to fix this? > > > > > > > >(Vcard is a NVidia Quadro by the way...) > > > > > > > >Thanks, > > > >MD > > > > > > Vid problem is maybe driver version? Does your card use Nvidia > 23.11 > > > drivers? > > > > > > For A/I cars vanishing, here's a post saved a while back, From > David > > > G Fisher. > > > > > > ----------------------snip-------------------------- > > > That way will kill most people's frame rates. Do the following: > > > > > > If you want to see cars more than 100m down the road, then the key > is > > > in the > > > f1car.gen file.... > > > > > > modify the lines that contain the "VD" references from something > > > like... > > > > > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False > > > LODIn=(18.0) > > > LODOut=(140.0) > > > > > > to something like > > > > > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False > > > LODIn=(18.0) > > > LODOut=(500.0) > > > > > > > > > just for info, the "VD" lines are used to determine at which > distance > > > the > > > low detail models (referenced by the D suffix) are used... in the > > > above > > > example, between 18 and 140 meters. > > > > > > There were a couple of threads on this during the first burst of > posts > > > on > > > this forum after the release of the game, and I think this is also > on > > > Jenson's F1 FAQ page. > > > > > > > > > Changing the global LOD-multiplier setting (in the default.cfg) will > > > only > > > put more strain on your system, as MANY more polygons are being > > > pushed. The > > > method above (f1car.gen) will only increase the number of polys by a > > > tiny > > > amount. > > > > > > David G Fisher > > > -------------------------------------snip-------------------------- > > > > > > > > > > >
> It's not really important, but the last number doesn't have to be set to > 500. 200 is enough on my system. I didn't notice any difference in the view > distance, or frame rate. I've got a pretty slow machine (Athlon 650, GF2 MX)(upgrade is in transit!) and setting LODout to 500 made no real impact on framerate even with lots of cars up front. I really can't understand why ISI made the default value so low - particularly on the FULL setting.
Thanks for the info. This really worked, and is much better than the default settings, although i didn't see any difference between 200 en 500 neither. Tried to fiddle with the other settings in the F1CAR.gen file to solve my mirror problem also, but that didn't help. I just recently moved from a Voodoo 5 (without mirror probs) to a NVidia Quadro, so i guess it has to do with the Vcard. Tried the latest drivers, but without succes. What i don't get is that i see every trackdetail in the mirrors, but no cars... MD "David G Fisher" <[email hidden]> schreef in bericht news:C6H98.37013$[email hidden]...
Quoted text (14 lines)> > "Haqsau" <[email hidden]> wrote in message > news:a47drv$1d7ddl$[email hidden]... > > That is a neat little trick. Thanks for posting it David. Hopefully > > people realize that the changes David posted are for the other vehicle > > at max detail level only, if you want to change a different detail level > > you will have to change a different set of lines, as documented in the > > comments in the file. That makes good sense, given that you are adding > > more detail than the max level already has, I only mention it because if > > you change those lines and do not have the vehicle detail level set at > > max then you won't see the difference. > > It's not really important, but the last number doesn't have to be set to > 500. 200 is enough on my system. I didn't notice any difference in the
view > distance, or frame rate. > > David G Fisher
Did you patch the game yet? The mirror problems were fixed for most people with the patch. David G Fisher "Down-The-Drain" <[email hidden]> wrote in message news:a484lr$4fu$[email hidden]...
Quoted text (25 lines)> Thanks for the info. This really worked, and is much better than > the default settings, although i didn't see any difference between 200 en > 500 neither. > > Tried to fiddle with the other settings in the F1CAR.gen file to solve my > mirror > problem also, but that didn't help. I just recently moved from a Voodoo 5 > (without > mirror probs) to a NVidia Quadro, so i guess it has to do with the Vcard. > Tried > the latest drivers, but without succes. > What i don't get is that i see every trackdetail in the mirrors, but no > cars... > > MD > > > "David G Fisher" <[email hidden]> schreef in bericht > news:C6H98.37013$[email hidden]... > > > > "Haqsau" <[email hidden]> wrote in message > > news:a47drv$1d7ddl$[email hidden]... > > > That is a neat little trick. Thanks for posting it David. Hopefully > > > people realize that the changes David posted are for the other vehicle > > > at max detail level only, if you want to change a different detail
level > > > you will have to change a different set of lines, as documented in the > > > comments in the file. That makes good sense, given that you areadding > > > more detail than the max level already has, I only mention it becauseif
Quoted text (12 lines)> > > you change those lines and do not have the vehicle detail level set at > > > max then you won't see the difference. > > > > It's not really important, but the last number doesn't have to be set to > > 500. 200 is enough on my system. I didn't notice any difference in the > view > > distance, or frame rate. > > > > David G Fisher > > >

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