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FIA GT Mod - Good !!

10 posts by 6 people · 10 Feb 2002 21:53 UTC - 18 Feb 2002 01:56 UTC

Sven 10 Feb 2002 21:53 UTC#137209
I'm impressed. These guys (and girls???) has really made a fantastic job. I have now spend my sunday at the Australien F1 track (in the game!!) in a Ferrari Modena, a Lister a Viper and 2 different Porches trying to find my favorite setup for each car, just to see the difference between the setups and the cars. And there is in fact a difference. It is NOT just the same car with different textures. I know there is still missing some details before this game is a true GT-game (there is f.i. still F1 race on the big monitors along the track :o) ). I have never had the chance to sit in or drive one of these cars for real, so the actual look inside the car I don't know, but the perspective seems OK, allthoug you might been a little to far back from the dash. Nevertheless this visual job is much better than EA has done in the F1 cars. I have in fact driven a real F1 at Anderstorp (Christian Fittipaldi's Arrows from 1994 with a 1997 Jud engine), and I took some pictures there. http://home1.stofanet.dk/chanelle/pic The picture front_view.jpg is made of 3 photos. I'm sorry I'm not a better at taking photos! The F1 car is WAY to narrow from the drivers wiev, here is a point where GrandPrix 3 is much closer to the real thing. If some of you lucky guys who has the chance to come close to some (or all???) of the cars in this mod, will you then take pictures from the drivers point of wiev, please? I don't know much of the real GT-world. Do they race at the same tracks as F1? Or do they use other tracks as well (Laguna Sega, Estroril aso)? How is their point-rules? How much is legal to change the cars from the streetcar? How many miles is a GT-race? Same driver all the race, or do they shift like in LeMans? I wish this kind of race would become available here in Denmark, or at least we would have the chance to see it in TV. I know english is not my first language, so please forgive me the errors I have made in this post :o) -- Mvh Sven
Haqsau 10 Feb 2002 22:28 UTC↳ reply to Sven#137213
Nice pictures! You could get that view in F1 2001 if you wanted. I wouldn't recommend it, because you will lose a lot of peripheral vision, but you could do it by changing the FOV to 60 or maybe even 50. The FOV setting is located in the default.cfg file in the save folder (or savefiagtv2 if you want to play with the GT view). Find the section with the tag "LocalCam=COCKPIT" and look for the line under it that looks like this: Fov=(77.000000, 62.500000) Change the first number to whatever you want. I'm not sure what the second number does, mirrors perhaps? Anyway the FOV is the vertical angle of your view, the horizontal being determined by the aspect ratio of your screen. So the higher you set it the more peripheral vision you get (and the more perspective distortion you get) and the lower you set it the narrower your view is and the less distorted it is. It's a compromise, your real life FOV is probably somewhere around 100 or so, but everything looks impossibly distorted if you try to use that on a computer screen. An FOV of 50 or so will usually give the most life-life proportions, at the expense of losing a lot of peripheral vision. "Sven" <[email hidden]> wrote in message news:3c66ebcb$0$268$[email hidden]... > I'm impressed. These guys (and girls???) has really made a fantasticjob. I > have now spend my sunday at the Australien F1 track (in the game!!) ina > Ferrari Modena, a Lister a Viper and 2 different Porches trying tofind my > favorite setup for each car, just to see the difference between thesetups > and the cars. And there is in fact a difference. It is NOT just thesame car > with different textures. I know there is still missing some detailsbefore > this game is a true GT-game (there is f.i. still F1 race on the bigmonitors > along the track :o) ). I have never had the chance to sit in or driveone of > these cars for real, so the actual look inside the car I don't know,but the > perspective seems OK, allthoug you might been a little to far backfrom the > dash. > Nevertheless this visual job is much better than EA has done in the F1cars. > I have in fact driven a real F1 at Anderstorp (Christian Fittipaldi'sArrows > from 1994 with a 1997 Jud engine), and I took some pictures there. > http://home1.stofanet.dk/chanelle/pic The picture front_view.jpg ismade of > 3 photos. I'm sorry I'm not a better at taking photos! The F1 car isWAY to > narrow from the drivers wiev, here is a point where GrandPrix 3 ismuch > closer to the real thing. > If some of you lucky guys who has the chance to come close to some (or > all???) of the cars in this mod, will you then take pictures from the > drivers point of wiev, please? > > I don't know much of the real GT-world. Do they race at the sametracks as > F1? Or do they use other tracks as well (Laguna Sega, Estroril aso)?How is > their point-rules? How much is legal to change the cars from thestreetcar? > How many miles is a GT-race? Same driver all the race, or do theyshift like > in LeMans? I wish this kind of race would become available here inDenmark, > or at least we would have the chance to see it in TV. > > I know english is not my first language, so please forgive me theerrors I
Quoted text (10 lines)> have made in this post :o) > > -- > > Mvh > Sven > > > >
Dan Leach 11 Feb 2002 00:23 UTC↳ reply to Sven#137229
wow sven thats great ... you lucky, lucky, lucky, lucky, lucky, lucky, lucky, lucky, lucky, lucky, lucky, lucky, lucky, lucky, lucky, lucky, lucky, lucky, lucky, lucky, git :)))) btw .. how where your laptimes compared to others? dan "Sven" <[email hidden]> wrote in message news:3c66ebcb$0$268$[email hidden]... > I'm impressed. These guys (and girls???) has really made a fantastic job.I > have now spend my sunday at the Australien F1 track (in the game!!) in a > Ferrari Modena, a Lister a Viper and 2 different Porches trying to find my > favorite setup for each car, just to see the difference between the setups > and the cars. And there is in fact a difference. It is NOT just the samecar > with different textures. I know there is still missing some details before > this game is a true GT-game (there is f.i. still F1 race on the bigmonitors > along the track :o) ). I have never had the chance to sit in or drive oneof > these cars for real, so the actual look inside the car I don't know, butthe > perspective seems OK, allthoug you might been a little to far back fromthe > dash. > Nevertheless this visual job is much better than EA has done in the F1cars. > I have in fact driven a real F1 at Anderstorp (Christian Fittipaldi'sArrows > from 1994 with a 1997 Jud engine), and I took some pictures there. > http://home1.stofanet.dk/chanelle/pic The picture front_view.jpg is madeof > 3 photos. I'm sorry I'm not a better at taking photos! The F1 car is WAYto
Quoted text (8 lines)> narrow from the drivers wiev, here is a point where GrandPrix 3 is much > closer to the real thing. > If some of you lucky guys who has the chance to come close to some (or > all???) of the cars in this mod, will you then take pictures from the > drivers point of wiev, please? > > I don't know much of the real GT-world. Do they race at the same tracks as > F1? Or do they use other tracks as well (Laguna Sega, Estroril aso)? How
is > their point-rules? How much is legal to change the cars from thestreetcar? > How many miles is a GT-race? Same driver all the race, or do they shiftlike > in LeMans? I wish this kind of race would become available here inDenmark,
Quoted text (13 lines)> or at least we would have the chance to see it in TV. > > I know english is not my first language, so please forgive me the errors I > have made in this post :o) > > -- > > Mvh > Sven > > > >
na_biker 11 Feb 2002 06:06 UTC↳ reply to Sven#137115
On Sun, 10 Feb 2002 22:53:40 +0100, "Sven" <[email hidden]> wrote: > The F1 car is WAY to >narrow from the drivers wiev, here is a point where GrandPrix 3 is much >closer to the real thing. FOV related, I'm sure. >I don't know much of the real GT-world. Do they race at the same tracks as >F1? Or do they use other tracks as well (Laguna Sega, Estroril aso)? The FIA GT series goes to many of the current European F1 tracks. Magny-Cours, N�rburgring, Monza, Spa(24h), A1-ring, Hungaroring and Silverstone. Some former too, Estoril, Jarama and Zolder. The only track in the calendar which haven't had F1 is Brno, which is a pretty damn good track . That was 2001 season. > How is >their point-rules? Per driver, and the usual 10-6-4-3-2-1. I.e., the drivers in the winning car get 10 points each. It's not necessarily the same pair of drivers in each car, each race. > How much is legal to change the cars from the streetcar? A LOT. Not as much as, say NASCAR, but a lot. The regulations are basically 1100kg min. weight and air-intake restrictions. Turbo-charged cars must have max. 4-liter engine displacement. The regulations are very extensive in details, but can be downloaded from FIA. >How many miles is a GT-race? Same driver all the race, or do they shift like >in LeMans? A GT race is not distance-limited, it's 3 hours. Minimum of three stints. Each driver must have at least one hour(or was it 45min?) in the car, IIRC. >I wish this kind of race would become available here in Denmark, >or at least we would have the chance to see it in TV. The Swedish GT Championship visited Jyllandsringen last year together with STCC. Not quite the same, though. They just run sprint races, and the GTS and N-GT cars race on equal terms. Let's just say that the only Viper has a "small" advantage(700hp vs. 400hp). The Mercedes got going in the end of the season, though. The only time the GT3 Porsches could even have the slimmest of chances were in the wet. As for TV, Eurosport covered the entire season in their "Super Race Weekend" format.
Sven 11 Feb 2002 14:42 UTC↳ reply to na_biker#137165
Thank you, na_biker. That was a lot of answers. As I got TV from a antenna-comany now, I'm now able to see Eurosport, and I will follow them closely to see if they will show it again this year. Thanks for all the nice info :o) -- Mvh Sven
Sven 11 Feb 2002 14:51 UTC↳ reply to Dan Leach#137167
"Dan Leach" <[email hidden]> wrote in message news:a472u0$1da8ut$[email hidden]... > wow sven thats great ... you lucky, lucky, lucky, lucky, lucky, lucky, > lucky, lucky, lucky, lucky, lucky, lucky, lucky, lucky, lucky, lucky,lucky, > lucky, lucky, lucky, git :)))) > btw .. how where your laptimes compared to others? > dan Actually, it was a birthday present from my wife :o) About laptime I don't know, as it was totally forbidden to take times, as everybody (10 persons) should drive only as fast as they think they could handle the car. It is VERY expencive to crash this car, but we was told, that we hit the 300 kmh at 9380 rev., and I had it twice at 9600 (the rev. limiter here would stop it from higer revs). It is really a fantastic feeling to just floor the pedal in 3th, shift at 9500, 4th shift at 9500, 5th shift at 9500 and finally 6th and hear you hit the rev.limiter in 6th before braking hard (very hard) down to 3th again. This car REALLY kick you. I had this car for 8 laps at Scandinavian Race Way at Anderstorp (the short circut), and I will never forget an inch of this drive. -- Mvh Sven
Sven 11 Feb 2002 14:56 UTC↳ reply to Haqsau#137168
> Nice pictures! Thanks! >You could get that view in F1 2001 if you wanted. I > wouldn't recommend it, because you will lose a lot of peripheral vision, > but you could do it by changing the FOV to 60 or maybe even 50. I have tried to tweak a little with the FOV, and you're right I loose a lot of orientation this way. Compared to GP 3, this F1 2001 wiev is not as real as GP 3. The car should look a little wider, but without loosing the looks to the sides. I can now see though, how and why EA has made the car look this way. To keep the correct perspective with a larger FOV, the car must bee seen more narrow than in real life. Still I like the GP 3 wiev better. -- Mvh Sven
Is it right this value changes only the fov of the car itself and not the view you get of the track and landscape? Or am I missing something... "Haqsau" <[email hidden]> schrieb im Newsbeitrag news:a46s2q$1cp3ue$[email hidden]...
Quoted text (86 lines)> Nice pictures! You could get that view in F1 2001 if you wanted. I > wouldn't recommend it, because you will lose a lot of peripheral vision, > but you could do it by changing the FOV to 60 or maybe even 50. The FOV > setting is located in the default.cfg file in the save folder (or > savefiagtv2 if you want to play with the GT view). Find the section > with the tag "LocalCam=COCKPIT" and look for the line under it that > looks like this: > > Fov=(77.000000, 62.500000) > > Change the first number to whatever you want. I'm not sure what the > second number does, mirrors perhaps? Anyway the FOV is the vertical > angle of your view, the horizontal being determined by the aspect ratio > of your screen. So the higher you set it the more peripheral vision you > get (and the more perspective distortion you get) and the lower you set > it the narrower your view is and the less distorted it is. It's a > compromise, your real life FOV is probably somewhere around 100 or so, > but everything looks impossibly distorted if you try to use that on a > computer screen. An FOV of 50 or so will usually give the most > life-life proportions, at the expense of losing a lot of peripheral > vision. > > "Sven" <[email hidden]> wrote in message > news:3c66ebcb$0$268$[email hidden]... > > I'm impressed. These guys (and girls???) has really made a fantastic > job. I > > have now spend my sunday at the Australien F1 track (in the game!!) in > a > > Ferrari Modena, a Lister a Viper and 2 different Porches trying to > find my > > favorite setup for each car, just to see the difference between the > setups > > and the cars. And there is in fact a difference. It is NOT just the > same car > > with different textures. I know there is still missing some details > before > > this game is a true GT-game (there is f.i. still F1 race on the big > monitors > > along the track :o) ). I have never had the chance to sit in or drive > one of > > these cars for real, so the actual look inside the car I don't know, > but the > > perspective seems OK, allthoug you might been a little to far back > from the > > dash. > > Nevertheless this visual job is much better than EA has done in the F1 > cars. > > I have in fact driven a real F1 at Anderstorp (Christian Fittipaldi's > Arrows > > from 1994 with a 1997 Jud engine), and I took some pictures there. > > http://home1.stofanet.dk/chanelle/pic The picture front_view.jpg is > made of > > 3 photos. I'm sorry I'm not a better at taking photos! The F1 car is > WAY to > > narrow from the drivers wiev, here is a point where GrandPrix 3 is > much > > closer to the real thing. > > If some of you lucky guys who has the chance to come close to some (or > > all???) of the cars in this mod, will you then take pictures from the > > drivers point of wiev, please? > > > > I don't know much of the real GT-world. Do they race at the same > tracks as > > F1? Or do they use other tracks as well (Laguna Sega, Estroril aso)? > How is > > their point-rules? How much is legal to change the cars from the > streetcar? > > How many miles is a GT-race? Same driver all the race, or do they > shift like > > in LeMans? I wish this kind of race would become available here in > Denmark, > > or at least we would have the chance to see it in TV. > > > > I know english is not my first language, so please forgive me the > errors I > > have made in this post :o) > > > > -- > > > > Mvh > > Sven > > > > > > > > >
No, it changes the FOV of the cockpit view, including everything you see from the cockpit view. The size of the car will change, and also the amount of track you see. "Jeffrey3456" <[email hidden]> wrote in message news:a4no5g$1gip3$[email hidden]... > Is it right this value changes only the fov of the car itself and notthe
Quoted text (8 lines)> view you get of the track and landscape? > Or am I missing something... > > > "Haqsau" <[email hidden]> schrieb im Newsbeitrag > news:a46s2q$1cp3ue$[email hidden]... > > Nice pictures! You could get that view in F1 2001 if you wanted. I > > wouldn't recommend it, because you will lose a lot of peripheral
vision, > > but you could do it by changing the FOV to 60 or maybe even 50. TheFOV
Quoted text (10 lines)> > setting is located in the default.cfg file in the save folder (or > > savefiagtv2 if you want to play with the GT view). Find the section > > with the tag "LocalCam=COCKPIT" and look for the line under it that > > looks like this: > > > > Fov=(77.000000, 62.500000) > > > > Change the first number to whatever you want. I'm not sure what the > > second number does, mirrors perhaps? Anyway the FOV is the vertical > > angle of your view, the horizontal being determined by the aspect
ratio > > of your screen. So the higher you set it the more peripheral visionyou > > get (and the more perspective distortion you get) and the lower youset > > it the narrower your view is and the less distorted it is. It's a > > compromise, your real life FOV is probably somewhere around 100 orso, > > but everything looks impossibly distorted if you try to use that ona
Quoted text (7 lines)> > computer screen. An FOV of 50 or so will usually give the most > > life-life proportions, at the expense of losing a lot of peripheral > > vision. > > > > "Sven" <[email hidden]> wrote in message > > news:3c66ebcb$0$268$[email hidden]... > > > I'm impressed. These guys (and girls???) has really made a
fantastic > > job. I > > > have now spend my sunday at the Australien F1 track (in thegame!!) in > > a > > > Ferrari Modena, a Lister a Viper and 2 different Porches trying to > > find my > > > favorite setup for each car, just to see the difference betweenthe > > setups > > > and the cars. And there is in fact a difference. It is NOT justthe > > same car > > > with different textures. I know there is still missing somedetails > > before > > > this game is a true GT-game (there is f.i. still F1 race on thebig > > monitors > > > along the track :o) ). I have never had the chance to sit in ordrive > > one of > > > these cars for real, so the actual look inside the car I don'tknow, > > but the > > > perspective seems OK, allthoug you might been a little to far back > > from the > > > dash. > > > Nevertheless this visual job is much better than EA has done inthe F1 > > cars. > > > I have in fact driven a real F1 at Anderstorp (ChristianFittipaldi's > > Arrows > > > from 1994 with a 1997 Jud engine), and I took some pictures there. > > > http://home1.stofanet.dk/chanelle/pic The picture front_view.jpgis > > made of > > > 3 photos. I'm sorry I'm not a better at taking photos! The F1 caris > > WAY to > > > narrow from the drivers wiev, here is a point where GrandPrix 3 is > > much > > > closer to the real thing. > > > If some of you lucky guys who has the chance to come close to some(or > > > all???) of the cars in this mod, will you then take pictures fromthe > > > drivers point of wiev, please? > > > > > > I don't know much of the real GT-world. Do they race at the same > > tracks as > > > F1? Or do they use other tracks as well (Laguna Sega, Estrorilaso)?
Quoted text (24 lines)> > How is > > > their point-rules? How much is legal to change the cars from the > > streetcar? > > > How many miles is a GT-race? Same driver all the race, or do they > > shift like > > > in LeMans? I wish this kind of race would become available here in > > Denmark, > > > or at least we would have the chance to see it in TV. > > > > > > I know english is not my first language, so please forgive me the > > errors I > > > have made in this post :o) > > > > > > -- > > > > > > Mvh > > > Sven > > > > > > > > > > > > > > > >
You can also change the viewpoint position in each car, in the .VEH file, in the line "eyepoint position." In the FIA GT Mod I've moved the eyepoint forward a bit, to reduce the tunnel vision caused by the roll cage, and to the right just a bit. Add in a bit of increased FOV, and it's much better, IMHO. John

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