I have been trying a bunch of the "add-on" tracks for SCGT (using orginal and
add-on cars) and everybody is sliding off the track...missing turns and so on!
Is it something in the tracks, cars or in my settings? I haven't raced a lot
of the included tracks to test yet. Any help and suggestions appreciated.
****
"Here we are on a planet moving and spinning though space at 500 miles per
second...and look...my beer stays right there in the glass! Ain't that just
the neatest thing?" -- Bob 'Spaceman' Lee interviewed by Dick Schaap (quote
approximate)
One of SCGT's problems has always been the erratic AI behavior. They
swing from side to side when attempting to pass and quickly overload the
car's suspensions and swap ends off the track. Also they are not picture
purfect, the effect of missing turns etc is probably overdone. This
wouldn't be such a problem if SCGT could reasonably handle more than 4 cars
online.
But....that is ONE of it's weaknesses.
dave henrie
(still fun to throw the FWD touring cars around the bumpy tight British
circuits like Brand Hatch(short course) and Knockhill.)
dave henrie
"TlgtrProd" <[email hidden]> wrote in message
news:[email hidden]...
> I have been trying a bunch of the "add-on" tracks for SCGT (using orginaland
> add-on cars) and everybody is sliding off the track...missing turns and soon!
> Is it something in the tracks, cars or in my settings? I haven't raced alot
> of the included tracks to test yet. Any help and suggestions appreciated.
>
>
> ****
> "Here we are on a planet moving and spinning though space at 500 miles per
> second...and look...my beer stays right there in the glass! Ain't thatjust
> the neatest thing?" -- Bob 'Spaceman' Lee interviewed by Dick Schaap(quote
> approximate)
>
>


































