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EA V8 Challenge News

9 posts by 7 people · 14 Feb 2002 03:33 UTC - 17 Feb 2002 12:15 UTC

Damien Smith 14 Feb 2002 03:33 UTC#136784
Well, according to EA, V8 Challenge has been complete for some time but the holdup is due to licensing problems. Apparently each racing team has to give it's approval for a license unlike F1 where only a FIA license is required. The problem is that Codemasters V8 sim' has some exclusive licensing and EA are trying to get around it. I think it was Mark Skaife who has signed a deal with Codemasters. The rep' I spoke to seemed fairly sure that the game would be released late in March and he was also quite excited about the game. He had a final 'gold' copy of the game in his posession but unfortunately he didn't get time to show me it in action. (damn, damn!) -- Damien Smith [email hidden] ICQ: 77028579 F1 2001 rank: +27.680
In article <[email hidden]>, [email hidden] says... > Well, according to EA, V8 Challenge has been complete for some time > but the holdup is due to licensing problems. Apparently each racing > team has to give it's approval for a license unlike F1 where only a > FIA license is required. The problem is that Codemasters V8 sim' has > some exclusive licensing and EA are trying to get around it. Dissapointing. Was hoping to get my hands on this title today. Cheers, Rod.
> Dissapointing. Was hoping to get my hands on this title today. Yeah, sure is. Honestly, I don't know what to expect with this game. I really wouldn't expect a games company to put much effort into a game with such a small market potential...
In article <a4fq8t$1epfj6$[email hidden]>, [email hidden] says... > Yeah, sure is. Honestly, I don't know what to expect with this game. I > really wouldn't expect a games company to put much effort into a game with > such a small market potential... But it wasn't a re-invention of the wheel since they were using the STCC engine. Possibly going to do several generations similar to the way F1-2001 has evolved. Cheers, Rod.
I dont honestly know what the expect with the EA V8 Challenge... In all honesty Codemasters effort looks better to me, based on what limited info and screenshots there are on both the games. I do however hope for our sakes they are both worth the wait. Matt. "Rod Prince" <[email hidden]> wrote in message news:MPG.16d64511ca3389d0989b90@news-server... > In article <a4fq8t$1epfj6$[email hidden]>, > [email hidden] says... > > > Yeah, sure is. Honestly, I don't know what to expect with this game. I > > really wouldn't expect a games company to put much effort into a gamewith
Quoted text (8 lines)> > such a small market potential... > > But it wasn't a re-invention of the wheel since they were using the > STCC engine. Possibly going to do several generations similar to > the way F1-2001 has evolved. > > Cheers, > Rod.
"Rod Prince" <[email hidden]> wrote in message news:MPG.16d64511ca3389d0989b90@news-server... > But it wasn't a re-invention of the wheel since they were using the > STCC engine. Possibly going to do several generations similar to > the way F1-2001 has evolved. > > Cheers, > Rod. Yea, if it' like STCC2 then I would just save my money. STCC2 is ok, but the physics engine is pretty simple and the AI is crap, nice graphics though.
Damien Smith wrote: > > > Dissapointing. Was hoping to get my hands on this title today. > > Yeah, sure is. Honestly, I don't know what to expect with this game. I > really wouldn't expect a games company to put much effort into a game with > such a small market potential... I think that to a great degree it's market share would be related to how good it is. Like most sims. When I first heard about GPL I thought "Big deal - who wants to drive those old heaps anyway". The rest is history! I'd say that on first impressions that most people would prefer the idea of modern V8 race cars on F1 type tracks compared to the GPL concept. Imagine when the talented people of GPL, say, put their talents to work on tracks, cars etc. Mind boggling! All the Yank cars, BMWs, Jags, etc. Would be Awesome! Does anyone know what the max online players is promised to be with this sim?
As an Australian, to me the thrill will be the tracks. I have been fortuante enough to race on the majority of Australian track (unlike the GP tracks around the world, and only formula Vee ) at least I will be now able to feel for myself how close these software developers model the "feel" of a race track, not to mention the subtulties that only driving them can produce. Also it will give the Aussies some home grown tracks to identify with, other than Melbourne GP circuit which is only a four day a year event and tighly restricted on access. Point taken on a limited market, lets hope if its good its a test market for many other home grown series titles. cheers from downunder Glenn
Paul Thorp 17 Feb 2002 12:15 UTC↳ reply to GC#135931
Should be an interesting project ... let's hope this isn't as bad a "retail-failure" as GPL was! ;o) "GC" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (17 lines)> As an Australian, to me the thrill will be the tracks. I have been > fortuante enough to race on the majority of Australian track (unlike > the GP tracks around the world, and only formula Vee ) at least I > will be now able to feel for myself how close these software > developers model the "feel" of a race track, not to mention the > subtulties that only driving them can produce. Also it will give the > Aussies some home grown tracks to identify with, other than Melbourne > GP circuit which is only a four day a year event and tighly restricted > on access. > > Point taken on a limited market, lets hope if its good its a test > market for many other home grown series titles. > > cheers > from downunder > > Glenn

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