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NR2002 Same Annoying Spotter Volume Problem from N3!!!!!!!!!!

7 posts by 3 people · 14 Feb 2002 04:55 UTC - 16 Feb 2002 15:08 UTC

Marc Collins 14 Feb 2002 04:55 UTC#136652
I can't believe that "N5" has the same irritating spotter sound volume problem as N3 had. That is, if you adjust the engine so that it sounds good (and it is good this time), you can't hear the spotter. If you adjust the spotter so you can hear him, the engine sounds like a motorised scooter engine. I am adjusting the sounds in the game and the relative sounds in the player.ini file. Why the latter even exist is a mystery to me. The sliders in the game should do everything. Marc -- **************************************************************************** Marc Collins [email hidden] Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? ****************************************************************************
P.S. I may have led myself somewhat astray by trying the 3D sound option, which apparently only makes sense if you have surround sound speakers. The engine sound disappears completely at higher rpms if you don't. Could someone copy and paste the sound sections from their player.ini file so I can go back to the defaults and try again. It is not on the CD-ROM. However, there is still no reason I can think of to have a "hidden" layer of sound controls beyond the sliders in the menu. They have 100 increments each and should allow plenty of balancing control. Thanks, Marc "Marc Collins" <[email hidden]> wrote in message news:gnHa8.24851$[email hidden]... > I can't believe that "N5" has the same irritating spotter sound volume > problem as N3 had. That is, if you adjust the engine so that it soundsgood > (and it is good this time), you can't hear the spotter. If you adjust the > spotter so you can hear him, the engine sounds like a motorised scooter > engine. > > I am adjusting the sounds in the game and the relative sounds in the > player.ini file. Why the latter even exist is a mystery to me. Thesliders > in the game should do everything. > > Marc > > -- >**************************************************************************** > Marc Collins > [email hidden] > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? >**************************************************************************** > >
Sorry, I have been working too many long hours recently. I just crated a new player in the game and took the settings from the new player.ini that was created. It was my playing around with the 3D that caused the problem. The default settings require only minor tweaking in the game slider panel screen to satisfy my picky tastes and the default settings will be fine for most people. I even catch myself talking to myself lately... Marc "Marc Collins" <[email hidden]> wrote in message news:gSPa8.20647$[email hidden]... > P.S. I may have led myself somewhat astray by trying the 3D sound option, > which apparently only makes sense if you have surround sound speakers.The > engine sound disappears completely at higher rpms if you don't. > > Could someone copy and paste the sound sections from their player.ini file > so I can go back to the defaults and try again. It is not on the CD-ROM. > > However, there is still no reason I can think of to have a "hidden" layerof
Quoted text (13 lines)> sound controls beyond the sliders in the menu. They have 100 increments > each and should allow plenty of balancing control. > > Thanks, > > Marc > > "Marc Collins" <[email hidden]> wrote in message > news:gnHa8.24851$[email hidden]... > > I can't believe that "N5" has the same irritating spotter sound volume > > problem as N3 had. That is, if you adjust the engine so that it sounds > good > > (and it is good this time), you can't hear the spotter. If you adjust
the
Quoted text (13 lines)> > spotter so you can hear him, the engine sounds like a motorised scooter > > engine. > > > > I am adjusting the sounds in the game and the relative sounds in the > > player.ini file. Why the latter even exist is a mystery to me. The > sliders > > in the game should do everything. > > > > Marc > > > > -- > > >
****************************************************************************
Quoted text (7 lines)> > Marc Collins > > [email hidden] > > > > Your mouse has moved. Windows must be restarted for the change > > to take effect. Reboot now? > > >
**************************************************************************** > > > > > >
Start to worry if you begin replying.... -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash Marc Collins <[email hidden]> wrote in message news:ejQa8.19836$[email hidden]... > Sorry, I have been working too many long hours recently. I just crated a > new player in the game and took the settings from the new player.ini that > was created. It was my playing around with the 3D that caused the problem. > The default settings require only minor tweaking in the game slider panel > screen to satisfy my picky tastes and the default settings will be fine for > most people. > > I even catch myself talking to myself lately... > > Marc > > > "Marc Collins" <[email hidden]> wrote in message > news:gSPa8.20647$[email hidden]... > > P.S. I may have led myself somewhat astray by trying the 3D sound option, > > which apparently only makes sense if you have surround sound speakers. > The > > engine sound disappears completely at higher rpms if you don't. > > > > Could someone copy and paste the sound sections from their player.ini file > > so I can go back to the defaults and try again. It is not on the CD-ROM. > > > > However, there is still no reason I can think of to have a "hidden" layer > of > > sound controls beyond the sliders in the menu. They have 100 increments > > each and should allow plenty of balancing control. > > > > Thanks, > > > > Marc > > > > "Marc Collins" <[email hidden]> wrote in message > > news:gnHa8.24851$[email hidden]... > > > I can't believe that "N5" has the same irritating spotter sound volume > > > problem as N3 had. That is, if you adjust the engine so that it sounds > > good > > > (and it is good this time), you can't hear the spotter. If you adjust > the > > > spotter so you can hear him, the engine sounds like a motorised scooter > > > engine. > > > > > > I am adjusting the sounds in the game and the relative sounds in the > > > player.ini file. Why the latter even exist is a mystery to me. The > > sliders > > > in the game should do everything. > > > > > > Marc > > > > > > -- > > > > > > **************************************************************************** > > > Marc Collins > > > [email hidden] > > > > > > Your mouse has moved. Windows must be restarted for the change > > > to take effect. Reboot now? > > > > > > **************************************************************************** > > > > > > > > > > > >
"Biz" <[email hidden]> wrote in message news:VrRa8.4319$[email hidden]... > Start to worry if you begin replying.... >not only did he reply, he replied to his reply.
OK..ok!!! Marc "rik zeppelin" <[email hidden]> wrote in message news:aY9b8.125522$[email hidden]...
Quoted text (8 lines)> > "Biz" <[email hidden]> wrote in message > news:VrRa8.4319$[email hidden]... > > Start to worry if you begin replying.... > > > not only did he reply, he replied to his reply. > >
Marc Collins 16 Feb 2002 15:08 UTC#528954
OK..ok!!! Marc > > Start to worry if you begin replying.... > not only did he reply, he replied to his reply.

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