Race Sim Central
Rec.Autos.Simulators Archive

First screenshots of GP4 in action

54 posts by 28 people · 14 Feb 2002 12:27 UTC - 17 Feb 2002 05:48 UTC

First GP4 screenshots draw scepticism

Jimmy De Plecker posted the first screenshots of Grand Prix 4, which most regulars dismissed as looking like GP3 with a bit more 3D, given GP3's disappointing reception. Some asked for cockpit shots to judge it, and the thread turned back to the FIA's role in limiting multiplayer in F1 sims and why so few developers offer good full-field online racing.

release/newsrumour/speculationonline racing/leaguesGrand Prix 4

Automated summary.

"Jimmy De Plecker" <[email hidden]> wrote in message news:a4gag8$vv6$[email hidden]... > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_1.gif > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_2.gif > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_3.gif > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_4.gif > > let the comments begin .... Hold on a moment while I find my magnifying glass.
:-) We've reasonably clear ones here: www.simbin.com Cheers Ian "nobody special" <[email hidden]> wrote in message news:J5Oa8.63215$[email hidden]...
Quoted text (12 lines)> > "Jimmy De Plecker" <[email hidden]> wrote in message > news:a4gag8$vv6$[email hidden]... > > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_1.gif > > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_2.gif > > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_3.gif > > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_4.gif > > > > let the comments begin .... > > Hold on a moment while I find my magnifying glass. >
In article <a4gag8$vv6$[email hidden]>, "Jimmy De Plecker" <[email hidden]> wrote:
Quoted text (7 lines)>http://www.spelletjesgarnaal.be/news/images/20020214/gp4_1.gif >http://www.spelletjesgarnaal.be/news/images/20020214/gp4_2.gif >http://www.spelletjesgarnaal.be/news/images/20020214/gp4_3.gif >http://www.spelletjesgarnaal.be/news/images/20020214/gp4_4.gif > >let the comments begin ... >Jimmy
they're not exatcly 'in action' though. but i doubt we'd EVER see cockpit shots. for some reason game developers never show then. all videos are of replays or the intro, never in game shots, which is understandable i guess
Something went wrong here.... for the big ones klik ... http://www.spelletjesgarnaal.be/news/index.html#29527 and then the thumbs... sorry "Jimmy De Plecker" <[email hidden]> wrote in message news:a4gag8$vv6$[email hidden]...
Quoted text (11 lines)> http://www.spelletjesgarnaal.be/news/images/20020214/gp4_1.gif > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_2.gif > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_3.gif > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_4.gif > > let the comments begin ... > Jimmy > > > >
"Damien Smith" <[email hidden]> wrote in message news:a4gcsi$2e0b$[email hidden]... > > let the comments begin ... > > We've all got our knives out - who's going to take the first stab? I'll have a go Load of bollocks Complete Bollocks That looks like GP3 with a bit of 3D code. Doug
LOL :-) "Douglas Ellison" <[email hidden]> wrote in message news:a4gd0o$2c6m$[email hidden]...
Quoted text (20 lines)> > "Damien Smith" <[email hidden]> wrote in message > news:a4gcsi$2e0b$[email hidden]... > > > let the comments begin ... > > > > We've all got our knives out - who's going to take the first stab? > > I'll have a go > > Load of bollocks > > Complete Bollocks > > That looks like GP3 with a bit of 3D code. > > > Doug > > >
"Ian Bell" <[email hidden]> wrote in message news:hKOa8.64851$[email hidden]... > LOL > :-) And..and. Anyone who says "Wow, it looks fantastic" is either pissed, senile, or insane Doug
Hmmm tough call... I'll take being pissed any day. Hmmm, hang on though, better add insane too coz I'll be buying the dammed thang on the day of its release. Geez....maybe I'm losing my marbles as well...so add insane to the long list of my faults - the biggest being I'm A GP/Crammond series fan from way back when (Revs) idav. "Douglas Ellison" <[email hidden]> wrote in message news:a4gdr9$2oct$[email hidden]...
Quoted text (15 lines)> > "Ian Bell" <[email hidden]> wrote in message > news:hKOa8.64851$[email hidden]... > > LOL > > :-) > > And..and. > > Anyone who says "Wow, it looks fantastic" is either pissed, senile, or > insane > > Doug > > >
Wow, it looks fantastic "Douglas Ellison" <[email hidden]> wrote in message news:a4gdr9$2oct$[email hidden]...
Quoted text (15 lines)> > "Ian Bell" <[email hidden]> wrote in message > news:hKOa8.64851$[email hidden]... > > LOL > > :-) > > And..and. > > Anyone who says "Wow, it looks fantastic" is either pissed, senile, or > insane > > Doug > > >
Rob Adams 14 Feb 2002 22:58 UTC↳ reply to Tony#136530
You Look Maahvelous "Izzy Foreal" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (22 lines)> Wow, it looks fantastic > > > "Douglas Ellison" <[email hidden]> wrote in message > news:a4gdr9$2oct$[email hidden]... > > > > "Ian Bell" <[email hidden]> wrote in message > > news:hKOa8.64851$[email hidden]... > > > LOL > > > :-) > > > > And..and. > > > > Anyone who says "Wow, it looks fantastic" is either pissed, senile, or > > insane > > > > Doug > > > > > > > >
"idav" <[email hidden]> wrote in message news:a4hadi$udm$[email hidden]...
Quoted text (8 lines)> Hmmm tough call... > > I'll take being pissed any day. > > Hmmm, hang on though, better add insane too coz I'll be buying the dammed > thang on the day of its release. > > Geez....maybe I'm losing my marbles as well...so add insane to the long
list > of my faults - the biggest being I'm A GP/Crammond series fan from wayback > when (Revs) I was as big a fan of GP1 and GP2 as anyone else - but GP3 was appauling - and GP4 is showing the same early signs of being little different Doug
Is it just me, or do those GP4 screens look like F12001 but not as good quality?? Granted, I'd rather see pictures of the TRACK instead of the car models.. Mike http://mikebeauchamp.com "Jimmy De Plecker" <[email hidden]> wrote in message news:a4gc42$10r8$[email hidden]...
Quoted text (24 lines)> Something went wrong here.... > > for the big ones klik ... > http://www.spelletjesgarnaal.be/news/index.html#29527 > and then the thumbs... > > sorry > > > "Jimmy De Plecker" <[email hidden]> wrote in message > news:a4gag8$vv6$[email hidden]... > > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_1.gif > > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_2.gif > > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_3.gif > > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_4.gif > > > > let the comments begin ... > > Jimmy > > > > > > > > > >
Bigger pics would have been nice ;) Where's my magnifying glass? Jimmy De Plecker wrote:
Quoted text (8 lines)> > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_1.gif > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_2.gif > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_3.gif > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_4.gif > > let the comments begin ... > Jimmy
-- Philippe "Philster" Sergerie
>"Jimmy De Plecker" <[email hidden]> wrote > let the comments begin ... Well, there is much bigger screenshots available elsewhere. Anyway, it's obvious Geoff has not created a full new game engine, because it's obviously "Crammondish" in a way the textures are, and how the lighting affects the polygons (a greyish hue). It's really easy to see, it was easy to see in Gp3 also. Of course, that's not a bad thing, but it's not a good thing either. The core assembler game engine is still present probably, and until it is there, the sim won't be worth anything. I mean it's 2002, WHEN WILL GEOFF START SKIPPING FRAMES instead of time bending and other stupid tricks a decade old?????. </rant> :) -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
Too small to tell anything. Don Burnette "Jimmy De Plecker" <[email hidden]> wrote in message news:a4gag8$vv6$[email hidden]...
Quoted text (11 lines)> http://www.spelletjesgarnaal.be/news/images/20020214/gp4_1.gif > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_2.gif > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_3.gif > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_4.gif > > let the comments begin ... > Jimmy > > > >
doubleu 15 Feb 2002 01:55 UTC↳ reply to Obake#136343
yes, it's too bad [most of us auto-simmers?] don't get all hot and bothered over non-cockpit views. I know I certainly don't. "Obake" <[email hidden]> wrote in message news:3c6bb096$0$18474$[email hidden]... > In article <a4gag8$vv6$[email hidden]>, "Jimmy De Plecker"<[email hidden]> wrote:
Quoted text (10 lines)> >http://www.spelletjesgarnaal.be/news/images/20020214/gp4_1.gif > >http://www.spelletjesgarnaal.be/news/images/20020214/gp4_2.gif > >http://www.spelletjesgarnaal.be/news/images/20020214/gp4_3.gif > >http://www.spelletjesgarnaal.be/news/images/20020214/gp4_4.gif > > > >let the comments begin ... > >Jimmy > > they're not exatcly 'in action' though. but i doubt we'd EVER see cockpit > shots. for some reason game developers never show then. all videos are
of > replays or the intro, never in game shots, which is understandable i guess
doubleu 15 Feb 2002 01:55 UTC#528947
yes, it's too bad [most of us auto-simmers?] don't get all hot and bothered over non-cockpit views. I know I certainly don't.
Quoted text (10 lines)> >[link lost in import] > >[link lost in import] > >[link lost in import] > >http://www.spelletjesgarnaal.be/news/images/20020214/gp4_4.gif > >let the comments begin ... > >Jimmy > they're not exatcly 'in action' though. but i doubt we'd EVER see***pit > shots. for some reason game developers never show then. all videos are
of > replays or the intro, never in game shots, which is understandable i guess
"doubleu" <[email hidden]> wrote in message news:5UZa8.41354$[email hidden]... > yes, it's too bad [most of us auto-simmers?] don't get all hot andbothered > over non-cockpit views. I know I certainly don't. Speak for yourself....when a NEW title, one that hasn't been seen before(i.e. NOT a GP 3 or 4 but say Rally Trophy), The very first screen shot I want to see is a cockpit view. Why? Glad I asked....:) 1) Outside replay views often are 'glitzier' than actual ingame shots...Watch those TV commercials for console sports games...do you see actual gameplay when they display Madden 2002? Do we see ingame action from the latest NBA title, or hockey? NOPE...we see replays which often run at a higher resolution than actual gameplay. Thus, outside views MAY be used to mislead the buying public. 2) Games that don't have cockpit views in early screenshots often are titles that have, in the past, been heavily weighted toward arcade values, so I am leary of companies that DON'T show incar views. 3) If there are no in-car cockpit views, this may indicate they programmers have not attempted to really simulate the vehicle in question. By that I mean feedback from a cockpit often means the whole car is modeled, not just a visible nose that will magically dip down everytime I press the brake pedal. I look for cockpit shots to verify that the programmers are TRYING to implement code that will help with the immersion factor rather than ellicit ooohhhs and aaaahhhhs over the pretty sunsets. 4) I'm not buying a racing simulation that simulates Kite Flying above and behind the car. If I buy a racing title, it's to at least at SOME level, to experience what racing a real life car is like...I haven't, at least in 40+ years, found a car that is controled while floating behind it.... There is no technical defense for this last reason, it is based purely on my subjective knowledge of what I perceive to be 'right' and 'wrong' I'm sure there are some titles that have very good driving experiences/physics/simulation that don't have a cockpit view....but they don't have my $$ either. dave henrie
Speak for myself? Aren't you agreeing with me? My point was, non-cockpit views do nothing for me, and I'm assuming, most of you others. Wait..... now that I re-read what I typed, I'm more confused. Forget I said anything. :-) "Dave Henrie" <[email hidden]> wrote in message news:tt0b8.63720$Pz4.320205@rwcrnsc53...
Quoted text (12 lines)> > "doubleu" <[email hidden]> wrote in message > news:5UZa8.41354$[email hidden]... > > yes, it's too bad [most of us auto-simmers?] don't get all hot and > bothered > > over non-cockpit views. I know I certainly don't. > Speak for yourself....when a NEW title, one that hasn't been seen > before(i.e. NOT a GP 3 or 4 but say Rally Trophy), The very first screen > shot I want to see is a cockpit view. Why? Glad I asked....:) > 1) Outside replay views often are 'glitzier' than actual ingame > shots...Watch those TV commercials for console sports games...do you see > actual gameplay when they display Madden 2002? Do we see ingame action
from > the latest NBA title, or hockey? NOPE...we see replays which often run ata > higher resolution than actual gameplay. Thus, outside views MAY be usedto
Quoted text (7 lines)> mislead the buying public. > 2) Games that don't have cockpit views in early screenshots often are > titles that have, in the past, been heavily weighted toward arcade values, > so I am leary of companies that DON'T show incar views. > 3) If there are no in-car cockpit views, this may indicate they > programmers have not attempted to really simulate the vehicle in question. > By that I mean feedback from a cockpit often means the whole car is
modeled,
Quoted text (10 lines)> not just a visible nose that will magically dip down everytime I press the > brake pedal. I look for cockpit shots to verify that the programmers are > TRYING to implement code that will help with the immersion factor rather > than ellicit ooohhhs and aaaahhhhs over the pretty sunsets. > 4) I'm not buying a racing simulation that simulates Kite Flying above > and behind the car. If I buy a racing title, it's to at least at SOME > level, to experience what racing a real life car is like...I haven't, at > least in 40+ years, found a car that is controled while floating behind > it.... > There is no technical defense for this last reason, it is based purely on
my > subjective knowledge of what I perceive to be 'right' and 'wrong' I'msure > there are some titles that have very good driving > experiences/physics/simulation that don't have a cockpit view....but they > don't have my $$ either. > dave henrie > >
"ymenard" <[email hidden]> wrote in message news:JOXa8.27283$[email hidden]... > >"Jimmy De Plecker" <[email hidden]> wrote > > let the comments begin ... > > ........ > > The core assembler game engine is still present probably, and until it isthere, > the sim won't be worth anything. I mean it's 2002, WHEN WILL GEOFF START > SKIPPING FRAMES instead of time bending and other stupid tricks a decade > old?????. How on earth can you tell this from an early screen shot? Don't you ever get tired of repeating your mantra? Bart Westra
Douglas Ellison wrote: > I was as big a fan of GP1 and GP2 as anyone else - but GP3 was appauling - > and GP4 is showing the same early signs of being little different > > Doug GP 1 was great (though come to think of it, it never worked with a joystick! But for it's time this was easy to forgive). GP 2 was my first experience of being teased by "what could have been". It was way to ahead of the then current cpu's. Then my experience with GP 3. Hmmmm. Didn't work out of the box with V2. Are they kidding????? So I get fix and the first thing I see is the same idiotic fixed frame rate caper. Are they kidding?????? And then I remind myself that even if I get this pile of crap going that I wont be racing it on the net! Are they kidding???????? Have they heard about GPL or even Nascar 3?????? Or how about even Nascar 2 ????? And now this poor thing is in the 12 month fudge update cycle! GOODBYE! Crammond is just another past enthusiast turned cash in merchant.
On Sat, 16 Feb 2002 00:09:37 +1100, Byron Forbes <[email hidden]> wrote: > GP 1 was great (though come to think of it, it never worked with a >joystick! Yes it did.. both the Amiga and PC versions supported joysticks. >But for it's time this was easy to forgive). GP 2 was my first >experience of being teased by "what could have been". It was way to >ahead of the then current cpu's. Yup.. Pc's who could run GP2 with a full field without the ridiculous slow-motion effect weren't even invented back then.. That would take another 2 years. > Then my experience with GP 3. Hmmmm. Didn't work out of the box >with V2. Are they kidding????? Err.. the v2 was allready prehistoric when GP3 was released :) Same as F1 2001 not supporting v3 cards. We want our games to be better, so we need to buy better hardware too. >o I get fix and the first thing I see is >the same idiotic fixed frame rate caper. Are they kidding?????? Crammond has a wicked sense of humour eh? >And then >I remind myself that even if I get this pile of crap going that I wont >be racing it on the net! Are they kidding???????? Have they heard about >GPL or even Nascar 3?????? Or how about even Nascar 2 ?????Some people believe the FIA forbids a good working multiplayer. Some people believe in Santa too. > And now this poor thing is in the 12 month fudge update cycle! >GOODBYE! Crammond is just another past enthusiast turned cash in >merchant.GP3 2000 was very good actually.. untill another could-have-been-excellent sim came along, F1 2001. Sigh. Andre
Andre Warringa 15 Feb 2002 13:37 UTC#528948
On Sat, 16 Feb 2002 00:09:37 +1100, Byron Forbes > GP 1 was great (though come to think of it, it never worked with a >joystick! Yes it did.. both the Amiga and PC versions supported joysticks. Yup.. Pc's who could run GP2 with a full field without the ridiculous slow-motion effect weren't even invented back then.. That would take another 2 years. Err.. the v2 was allready prehistoric when GP3 was released :) Same as F1 2001 not supporting v3 cards. We want our games to be better, so we need to buy better hardware too. Crammond has a wicked sense of humour eh? Some people believe the FIA forbids a good working multiplayer. Some people believe in Santa too. GP3 2000 was very good actually.. untill another could-have-been-excellent sim came along, F1 2001. Sigh. Andre
>"Bart Westra" <[email hidden]> wrote > > The core assembler game engine is still present probably, and until itis> there, > > the sim won't be worth anything. I mean it's 2002, WHEN WILL GEOFFSTART > > SKIPPING FRAMES instead of time bending and other stupid tricks a decade > > old?????. > > How on earth can you tell this from an early screen shot? We were able to tell that for GP3 also. It's obvious. Just wait and see... -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
"Jimmy De Plecker" <[email hidden]> writes: > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_1.gif > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_2.gif > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_3.gif > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_4.gif > > let the comments begin ... should I get a smaller monitor? -- Gunnar #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2 gnus don't kill people. gnus-summary-lower-score kills people.
"Andre Warringa" wrote... > Err.. the v2 was allready prehistoric when GP3 was > released :) > Same as F1 2001 not supporting v3 cards. We want > our games to be better, so we need to buy better > hardware too. As a V2 owner for the GP3 release and a V3 owner when F12k hit the shops, I don't see the logic nor the humour in that first statement. I don't agree with the second statement either. As N2002 and Rally Trophy clearly show it's possible to code games which still look nice and move adequately on "older" cards, provided there's a decent size processor pushing the show (PIII655 o'ced to 866 here, which is not all that hot either). 800x600x16 would probably hurt on a 19" monitor, granted, which is part of the reason I'm sticking with my trusty old 14". At the moment, every game I feel an urge to give more than a cursory glance to runs good enough for me and I can't even see a "must upgrade" game on the horizon yet. If I was really into FPS', Medal of Honour would have prompted me to go out and get some new gear, but, seeing as I'm not, when the demo gets all in knots and shows horrible texture corruption, I just shrug and uninstall. That said, it would be nice to sample some of that stuff. I do have a TNT2 Ultra around here somewhere, but I've so far held back from putting it in my PC as I was told I might run into trouble as my case only has a 230W power supply. Also, how do you rate my chances of getting GPL to run adequately on this card? Jan. =--- "Pay attention when I'm talking to you boy!" -Foghorn Leghorn.
"Gunnar Horrigmo" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> "Jimmy De Plecker" <[email hidden]> writes: > > > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_1.gif > > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_2.gif > > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_3.gif > > http://www.spelletjesgarnaal.be/news/images/20020214/gp4_4.gif > > > > let the comments begin ... > > should I get a smaller monitor?
No, you play it on your mobile phone. (follow the thread, there's a link to some normal size screenshots) Ice D
On Fri, 15 Feb 2002 19:37:42 +0100, "Jan Verschueren" <[email hidden]> wrote:
Quoted text (9 lines)>"Andre Warringa" wrote... >> Err.. the v2 was allready prehistoric when GP3 was >> released :) >> Same as F1 2001 not supporting v3 cards. We want >> our games to be better, so we need to buy better >> hardware too. > >As a V2 owner for the GP3 release and a V3 owner when F12k hit the shops, I >don't see the logic nor the humour in that first statement.
Lighten up a bit Jan.. new games have better physics and more eyecandy so they simply require more horsepower. Sooner or later there comes a time when a new game does not run well on your system anymore. You are very correct that some games are programmed in a very inefficient way (RT is a bad example - try a race against the AI cars at Finland, fps disaster making it unplayable, but in single player it runs perfect), but for example to get N2002 running with a full field you need quite some horsepower too. An extremely good programmed sim is IL2.. I run it with everything at maximum detail, in 1024 res, on my p3 500 gf2 and it looks so damn gorgeous.. I love all the 16bit addons for GPL, but my v3 simply couldn't handle it because of its limited texture memory. So.. time to move on to a better card. I bought the GF2 GTS when the GF3 was released, so it was quite cheap. I will buy a GF3 when the new GF4 cards have been released and the GF3 drops in price. >At the moment, every game I feel an urge to give more than a cursory glance >to runs good enough for me and I can't even see a "must upgrade" game on the >horizon yet. If I was really into FPS', Medal of Honour would have prompted >me to go out and get some new gear, but, seeing as I'm not, when the demo >gets all in knots and shows horrible texture corruption, I just shrug and >uninstall. Shame.. MoH is really a very good fps.. too short and a shitty ending though, but multiplayer is very good. >That said, it would be nice to sample some of that stuff. I do have a TNT2 >Ultra around here somewhere, but I've so far held back from putting it in my >PC as I was told I might run into trouble as my case only has a 230W power >supply. Also, how do you rate my chances of getting GPL to run adequately on >this card? I don't have the TNT2 Ultra so I can't really help you, but why don't you simply try it? You can allways go back to your other card (which card are you using now btw?) Cheers, Andre >Jan. >=--- >"Pay attention when I'm talking to you boy!" -Foghorn Leghorn. >
"Andre Warringa" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> On Sat, 16 Feb 2002 00:09:37 +1100, Byron Forbes > <[email hidden]> wrote: > >And then > >I remind myself that even if I get this pile of crap going that I wont > >be racing it on the net! Are they kidding???????? Have they heard about > >GPL or even Nascar 3?????? Or how about even Nascar 2 ????? > Some people believe the FIA forbids a good working multiplayer. > Some people believe in Santa too.
So you think Schumi and Ian Bell are full of shit? David G Fisher
"David G Fisher" <[email hidden]> wrote in message news:pCeb8.48838$[email hidden]...
Quoted text (15 lines)> > "Andre Warringa" <[email hidden]> wrote in message > news:[email hidden]... > > On Sat, 16 Feb 2002 00:09:37 +1100, Byron Forbes > > <[email hidden]> wrote: > > >And then > > >I remind myself that even if I get this pile of crap going that I wont > > >be racing it on the net! Are they kidding???????? Have they heard about > > >GPL or even Nascar 3?????? Or how about even Nascar 2 ????? > > Some people believe the FIA forbids a good working multiplayer. > > Some people believe in Santa too. > > So you think Schumi and Ian Bell are full of shit? > > David G Fisher
Not full of shit, but not full of proof either. I DO believe there is some constraint somewhere preventing full IP multiplayer in modern F1 games, but I'd love to see an explanation. "A friend of a friend heard that Bernie said so" is not proof. If they were allowed to, they'd do it (it's not rocket science). But WHY aren't they allowed? Show me the contract.
On Fri, 15 Feb 2002 20:56:53 GMT, "David G Fisher" <[email hidden]> wrote: >> Some people believe the FIA forbids a good working multiplayer. >> Some people believe in Santa too. > >So you think Schumi and Ian Bell are full of shit? > >David G Fisher I can imagine FIA forbidding multiplayer in an F1 sim. I cannot imagine FIA allowing multiplayer in an F1 sim as long as it is crap as hell. Andre
On Fri, 15 Feb 2002 21:07:55 GMT, "Rob Adams" <[email hidden]> wrote: >If they were allowed to, they'd do it (it's not rocket science). I think it must be very difficult to make a good multiplayer Rob. Can you name me any other racing sim with a good (full field) multiplayer besides Papy sims? I read in different reviews that even in multiplayer-only Motor City the multiplayer is crap :-/ Andre
"Andre Warringa" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> On Fri, 15 Feb 2002 21:07:55 GMT, "Rob Adams" > <[email hidden]> wrote: > > >If they were allowed to, they'd do it (it's not rocket science). > > I think it must be very difficult to make a good multiplayer Rob. > Can you name me any other racing sim with a good (full field) > multiplayer besides Papy sims? > > I read in different reviews that even in multiplayer-only Motor City > the multiplayer is crap :-/ > > Andre
Nascar Heat, Viper, and SCGT are supposed to be good also (I haven't tried them). But in general on-line racing shouldn't require any different code than other on-line games like first person shooters and role-playing games. The bandwidth and latency requirements might be stricter (no idea), but not by orders of magnitude. I'm not privy to any inside details, but GPL as first produced was NOT intended as an on-line game. They provided LAN and modem support but did not develop multiplayer specifically for the Internet. Only when everybody started playing on the Net did they patch it to improve that feature. To me that implies that the majority of the development time was spent on the physics model, the graphics, and track modeling, etc. I'm not downplaying their achievement, but I'm sticking by my "rocket science" statement. If Papy could develop such a good on-line component without it being their #1 priority, so can the other developers. And those developers can steal ideas from the existing games. They haven't done this for a reason. Many have claimed it was because the FIA forbids it, but other reasons exist too: maybe their market analysis told them it wasn't profitable. Maybe their deadlines were too tight and multiplayer got scrapped. There are lots of reasons, but it's interesting that NO F1 games have decent multiplayer. Ruud, and others, what's your take on this? Is the multiplayer stuff that hard?
On Fri, 15 Feb 2002 21:45:07 GMT, "Rob Adams" <[email hidden]> wrote: >Nascar Heat, Viper, and SCGT are supposed to be good also (I haven't tried >them). But in general on-line racing shouldn't require any different code >than other on-line games like first person shooters and role-playing games. >The bandwidth and latency requirements might be stricter (no idea), but not >by orders of magnitude. I never tried those online either, but Viper is made by some ex-papy employees, that explains a lot :) and I just asked on VROC if the SCGT multiplayer was any good and everybody started laughing. >I'm not privy to any inside details, but GPL as first produced was NOT >intended as an on-line game. They provided LAN and modem support but did not >develop multiplayer specifically for the Internet. Only when everybody >started playing on the Net did they patch it to improve that feature. And they did a good job.. a shame there was no server support build in gpl, thankfully very soon some people made that, but bottom line is that if the game has crappy multiplayer support, no single user addon can be really usefull then. Or does Relay support full-field multiplayer races in F1 2001 now? >profitable. Maybe their deadlines were too tight and multiplayer got >scrapped. There are lots of reasons, but it's interesting that NO F1 games >have decent multiplayer. I am convinced the deadline reason is the correct one. I think multiplayer needs a LOT of time and even more a LOT of testing before it's really good. And since most people buy racing games even if it has no multiplayer, I can see the reason why developers don't put too much time in it. F1 2001 was allready released in beta-stage, no way they had time to spend on multiplayer. The FIA explanation is such a nice excuse. Andre >Ruud, and others, what's your take on this? Is the multiplayer stuff that >hard?
"Rob Adams" <[email hidden]> wrote in message news:Djfb8.4391$7n.10528@shaw-ty1...
Quoted text (19 lines)> "Andre Warringa" <[email hidden]> wrote in message > news:[email hidden]... > > On Fri, 15 Feb 2002 21:07:55 GMT, "Rob Adams" > > <[email hidden]> wrote: > > > > >If they were allowed to, they'd do it (it's not rocket science). > > > > I think it must be very difficult to make a good multiplayer Rob. > > Can you name me any other racing sim with a good (full field) > > multiplayer besides Papy sims? > > > > I read in different reviews that even in multiplayer-only Motor City > > the multiplayer is crap :-/ > > > > Andre > > Nascar Heat, Viper, and SCGT are supposed to be good also (I haven't tried > them). But in general on-line racing shouldn't require any different code > than other on-line games like first person shooters and role-playing
games. > The bandwidth and latency requirements might be stricter (no idea), butnot > by orders of magnitude. > > I'm not privy to any inside details, but GPL as first produced was NOT > intended as an on-line game. They provided LAN and modem support but didnot
Quoted text (17 lines)> develop multiplayer specifically for the Internet. Only when everybody > started playing on the Net did they patch it to improve that feature. > > To me that implies that the majority of the development time was spent on > the physics model, the graphics, and track modeling, etc. I'm not > downplaying their achievement, but I'm sticking by my "rocket science" > statement. If Papy could develop such a good on-line component without it > being their #1 priority, so can the other developers. And those developers > can steal ideas from the existing games. They haven't done this for a > reason. Many have claimed it was because the FIA forbids it, but other > reasons exist too: maybe their market analysis told them it wasn't > profitable. Maybe their deadlines were too tight and multiplayer got > scrapped. There are lots of reasons, but it's interesting that NO F1 games > have decent multiplayer. > > Ruud, and others, what's your take on this? Is the multiplayer stuff that > hard?
Ubi could just hire some of the coders from one of their games here http://www.ubi.com/US/GamingZone/ and have them do the multiplay for F1RC2. Right? Money talks. There's obviously restrictions by the FIA. If it's true that it costs 10 million for a non-exclusive F1 license and another 5 million for a non-exclusive multiplay license, then it's hardly surprising we don't see full field multiplay in F1 sims. Papy does it in their sims because the costs have to be so much lower for the licensing. David G Fisher
On Fri, 15 Feb 2002 22:16:12 GMT, "David G Fisher" <[email hidden]> wrote:
Quoted text (9 lines)>Ubi could just hire some of the coders from one of their games here >http://www.ubi.com/US/GamingZone/ and have them do the multiplay for F1RC2. >Right? Money talks. There's obviously restrictions by the FIA. If it's true >that it costs 10 million for a non-exclusive F1 license and another 5 >million for a non-exclusive multiplay license, then it's hardly surprising >we don't see full field multiplay in F1 sims. Papy does it in their sims >because the costs have to be so much lower for the licensing. > >David G Fisher
Ok but why is the multiplayer in F1 2001 so crappy and unstable then? Why not a 6-player maximum multiplayer that works good and stable? Andre
"Andre Warringa" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> On Fri, 15 Feb 2002 22:16:12 GMT, "David G Fisher" > <[email hidden]> wrote: > >> > Ok but why is the multiplayer in F1 2001 so crappy and unstable then? > Why not a 6-player maximum multiplayer that works good and stable? > > Andre
Well I haven't found it to be crappy and unstable. Up to six works decently. Maybe what it is now is all that ISI thought they could get away with under their agreement with the FIA. David G Fisher
In article <LMeb8.4386$7n.10721@shaw-ty1>, "Rob Adams" <[email hidden]> writes: >If they were allowed to, they'd do it (it's not rocket science). But WHY >aren't they allowed? Show me the contract. I'd like to see MP in the games, and I'm curious about the restrictions too. But, they really don't have to show us a DAMN thing, and we can't make them. It sucks, but I think it's realistic. Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
David G Fisher wrote:
Quoted text (9 lines)> Ubi could just hire some of the coders from one of their games here > http://www.ubi.com/US/GamingZone/ and have them do the multiplay for F1RC2. > Right? Money talks. There's obviously restrictions by the FIA. If it's true > that it costs 10 million for a non-exclusive F1 license and another 5 > million for a non-exclusive multiplay license, then it's hardly surprising > we don't see full field multiplay in F1 sims. Papy does it in their sims > because the costs have to be so much lower for the licensing. > > David G Fisher
One thing's for sure. Whatever the reason is it's idiotic!
Andre Warringa wrote:
Quoted text (10 lines)> > On Sat, 16 Feb 2002 00:09:37 +1100, Byron Forbes > <[email hidden]> wrote: > > > Then my experience with GP 3. Hmmmm. Didn't work out of the box > >with V2. Are they kidding????? > Err.. the v2 was allready prehistoric when GP3 was released :) > Same as F1 2001 not supporting v3 cards. We want our games to be > better, so we need to buy better hardware too. >
Are you kidding? I'll bet there were more V2 cards in computers when GP3 was released than anything else. For about 12 months after it's release the V2 was THE card to have. Anything else was a joke! D3D was a joke even. Even when the first TNT came on the scene, about half of all games had native 3dfx coding. Some had nothing else! This only started to change at about the time GP3 was released! Whether a V2 was good enough to run gp3 optimally is irrelevant anyway. They would probably have been better off from a sales point of view if the game never supported AMD cpu"s!
On Sat, 16 Feb 2002 17:18:11 +1100, Byron Forbes <[email hidden]> wrote:
Quoted text (13 lines)>> > Then my experience with GP 3. Hmmmm. Didn't work out of the box >> >with V2. Are they kidding????? >> Err.. the v2 was allready prehistoric when GP3 was released :) >> Same as F1 2001 not supporting v3 cards. We want our games to be >> better, so we need to buy better hardware too. >> > > Are you kidding? I'll bet there were more V2 cards in computers when >GP3 was released than anything else. For about 12 months after it's >release the V2 was THE card to have. Anything else was a joke! D3D was a >joke even. Even when the first TNT came on the scene, about half of all >games had native 3dfx coding. Some had nothing else! This only started >to change at about the time GP3 was released!
Huh? GP3 was released in late July 2000. The same month I bought a GF1DDR on discount for $140, because the GF2 had been out for three months or so, the GF1DDR since oct '99. The V2 was released almost 30 months earlier, in feb 1998. The V2 *really* started sagging by the turn of the millenium, even by simplaying standards, nevermind anything else(like Q3, released late '99). Funny how I'm feeling like quoting ancient history when it was just a mere year and a half ago... :) > Whether a V2 was good enough to run gp3 optimally is irrelevant >anyway. They would probably have been better off from a sales point of >view if the game never supported AMD cpu"s! ??
On Sat, 16 Feb 2002 17:18:11 +1100, Byron Forbes <[email hidden]> wrote: > Are you kidding? I'll bet there were more V2 cards in computers when<snip> I'm not kidding.. when GP3 was released I allready had a V3, and I bought a V3 card because it had dropped so much in price, because GF cards were allready on the market and V3 cards were getting 'old' ('old' is very relative in the computer industry :) I allways buy my hardware when something new is on the market and the prices of the 'old' hardware start to drop. Going to buy a GF3 soon :) Andre
In article <[email hidden]>, Andre Warringa <[email hidden]> writes: >>If they were allowed to, they'd do it (it's not rocket science). > >I think it must be very difficult to make a good multiplayer Rob. >Can you name me any other racing sim with a good (full field) >multiplayer besides Papy sims? Maybe Bernie isn't as dumb as we thought. Could be he reads RAS and he's denying multiplayer until Papyrus asks him for it. Don McCorkle
He's saying that he wants to see cockpit pictures so that he knows if it is a "real sim" or just an arcade game. -Stuart Becktell "doubleu" <[email hidden]> wrote in message news:%y0b8.389966$[email hidden]... > Speak for myself? Aren't you agreeing with me? My point was, non-cockpit > views do nothing for me, and I'm assuming, most of you others. > > Wait..... now that I re-read what I typed, I'm more confused. Forget Isaid
Quoted text (12 lines)> anything. :-) > > "Dave Henrie" <[email hidden]> wrote in message > news:tt0b8.63720$Pz4.320205@rwcrnsc53... > > > > "doubleu" <[email hidden]> wrote in message > > news:5UZa8.41354$[email hidden]... > > > yes, it's too bad [most of us auto-simmers?] don't get all hot and > > bothered > > > over non-cockpit views. I know I certainly don't. > > Speak for yourself....when a NEW title, one that hasn't been seen > > before(i.e. NOT a GP 3 or 4 but say Rally Trophy), The very first
screen > > shot I want to see is a cockpit view. Why? Glad I asked....:) > > 1) Outside replay views often are 'glitzier' than actual ingame > > shots...Watch those TV commercials for console sports games...do you see > > actual gameplay when they display Madden 2002? Do we see ingame action > from > > the latest NBA title, or hockey? NOPE...we see replays which often runat > a > > higher resolution than actual gameplay. Thus, outside views MAY be used > to > > mislead the buying public. > > 2) Games that don't have cockpit views in early screenshots often are > > titles that have, in the past, been heavily weighted toward arcadevalues, > > so I am leary of companies that DON'T show incar views. > > 3) If there are no in-car cockpit views, this may indicate they > > programmers have not attempted to really simulate the vehicle inquestion. > > By that I mean feedback from a cockpit often means the whole car is > modeled, > > not just a visible nose that will magically dip down everytime I pressthe > > brake pedal. I look for cockpit shots to verify that the programmersare > > TRYING to implement code that will help with the immersion factorrather > > than ellicit ooohhhs and aaaahhhhs over the pretty sunsets. > > 4) I'm not buying a racing simulation that simulates Kite Flyingabove > > and behind the car. If I buy a racing title, it's to at least at SOME > > level, to experience what racing a real life car is like...I haven't, at > > least in 40+ years, found a car that is controled while floating behind > > it.... > > There is no technical defense for this last reason, it is based purelyon > my > > subjective knowledge of what I perceive to be 'right' and 'wrong' I'm > sure > > there are some titles that have very good driving > > experiences/physics/simulation that don't have a cockpit view....butthey > > don't have my $$ either. > > dave henrie > > > > > >
Hi Rob, > If they were allowed to, they'd do it (it's not rocket science) My strictly personal opinion is that - yes, it is most likely quite a bit of rocket science indeed, and there probably currently simply are not that many sim programmers out there yet who have the know-how to make pseudo 'peer-to-peer' type of low bandwidth multiplayer online work really well. That, and perhaps that some companies don't consider online a big market - the plain figures don't make it look to interesting apparently, although they're constantly growing. That may be the reason why those who don't have the know-how haven't tried too hard to obtain it. Achim
And I realized he was on MY side...oops...still, no cockpit, no sale... :0 dave henrie "Stuart Becktell" <[email hidden]> wrote in message news:6Itb8.93766$[email hidden]... > He's saying that he wants to see cockpit pictures so that he knows if itis > a "real sim" or just an arcade game. > -Stuart Becktell > "doubleu" <[email hidden]> wrote in message > news:%y0b8.389966$[email hidden]... > > Speak for myself? Aren't you agreeing with me? My point was,non-cockpit > > views do nothing for me, and I'm assuming, most of you others. > > > > Wait..... now that I re-read what I typed, I'm more confused. Forget I > said > > anything. :-) >
Dave Henrie 17 Feb 2002 02:50 UTC#528957
And I realized he was on MY side...oops...still, no***pit, no sale... :0 dave henrie > He's saying that he wants to see***pit pictures so that he knows if it is > a "real sim" or just an arcade game. > -Stuart Becktell > > Speak for myself? Aren't you agreeing with me? My point was, non-cockpit > > views do nothing for me, and I'm assuming, most of you others. > > Wait..... now that I re-read what I typed, I'm more confused. Forget I > said > > anything. :-)
"Andre Warringa" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> On Fri, 15 Feb 2002 21:45:07 GMT, "Rob Adams" > <[email hidden]> wrote: > I am convinced the deadline reason is the correct one. I think > multiplayer needs a LOT of time and even more a LOT of testing before > it's really good. And since most people buy racing games even if it > has no multiplayer, I can see the reason why developers don't put too > much time in it. F1 2001 was allready released in beta-stage, no way > they had time to spend on multiplayer. > The FIA explanation is such a nice excuse. > > Andre > > >Ruud, and others, what's your take on this? Is the multiplayer stuff that > >hard?
I don't know why you think it's so hard. Papyrus has only now gotten their tire model right (at least that's what people seem to be saying with N2002). They still haven't been able to put in a save race feature. They got the multiplayer right a long time ago so it obviously isn't the hardest thing for them to do. Why would it be the hardest thing for other developers? Five years ago, I could race eight player races all night either hosting or joining races hosted by a 33.6 modem with people from all over the world. Why wouldn't they be able to move up to 15 or even 22 by now unless something was preventing them? David G Fisher
"David G Fisher" <[email hidden]> wrote in message news:QmHb8.51524$[email hidden]...
Quoted text (16 lines)> > "Andre Warringa" <[email hidden]> wrote in message > news:[email hidden]... > > On Fri, 15 Feb 2002 21:45:07 GMT, "Rob Adams" > > <[email hidden]> wrote: > > I am convinced the deadline reason is the correct one. I think > > multiplayer needs a LOT of time and even more a LOT of testing before > > it's really good. And since most people buy racing games even if it > > has no multiplayer, I can see the reason why developers don't put too > > much time in it. F1 2001 was allready released in beta-stage, no way > > they had time to spend on multiplayer. > > The FIA explanation is such a nice excuse. > > > > Andre > > > > >Ruud, and others, what's your take on this? Is the multiplayer stuff
that > > >hard? > > I don't know why you think it's so hard. Papyrus has only now gotten their > tire model right (at least that's what people seem to be saying withN2002). > They still haven't been able to put in a save race feature. They got the > multiplayer right a long time ago so it obviously isn't the hardest thing > for them to do. Why would it be the hardest thing for other developers? > > Five years ago, I could race eight player races all night either hostingor > joining races hosted by a 33.6 modem with people from all over the world. > Why wouldn't they be able to move up to 15 or even 22 by now unless > something was preventing them? > > David G Fisher I forgot that their damage model and AI have received a lot of criticism too. Not saying they're considered bad, but just pointing out that Papyrus has struggled with or not included some features while their multiplayer has been excellent for a long time. David G Fisher

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy