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NR2002 OpenGL

17 posts by 10 people · 16 Feb 2002 03:06 UTC - 17 Feb 2002 16:40 UTC

Marc Collins 16 Feb 2002 03:06 UTC#136229
I am wondering why my OpenGL graphics look inferior to N4's (the system is the same) and why they look inferior to the D3D option in NR2002? In N4, OpenGL looked better (only with the system settings maxed out) AND had substantially higher frame rates. NR2002 has the same higher frame rates for OpenGL, but textures are blurred as you get close to them. I have a 64MB video card, so there shouldn't be a problem??? Is there an adjustment in some .ini file I should be paying attention to? Thanks, Marc -- **************************************************************************** Marc Collins [email hidden] Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? ****************************************************************************
Well, for one thing, Open Gl is an unsupported feature. If you look and the readme, there's mention of the sim having issues with nVidia and Sound Blaster cards. I think it's the other way around: those cards have an issue with the sim :) There must be a way to adjust the mip level. I seem to remember that with N3, some people had blurred dashboards and fixed the problem by adjusting the mip level or something along that line. I have no clue if you can change that in an .ini file or your video card options. Sorry I can't be more helpful. Marc Collins wrote:
Quoted text (21 lines)> > I am wondering why my OpenGL graphics look inferior to N4's (the system is > the same) and why they look inferior to the D3D option in NR2002? In N4, > OpenGL looked better (only with the system settings maxed out) AND had > substantially higher frame rates. NR2002 has the same higher frame rates > for OpenGL, but textures are blurred as you get close to them. I have a 64MB > video card, so there shouldn't be a problem??? Is there an adjustment in > some .ini file I should be paying attention to? > > Thanks, > > Marc > > -- > **************************************************************************** > Marc Collins > [email hidden] > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? > ****************************************************************************
-- Philippe "Philster" Sergerie
keep in mind what was said awhile back. With the larger textures used in NR2002 it would take a 128 meg card to keep the game from mipping down. Since D3D has a texture compression routine that OpenGL does not. There is an adjustment in the player.ini under the graphics options for texture quality. its a value of 1-100 with -1 being auto setting by the game. MadDAWG
In N2002 D3D uses texture compression where as Open GL does not, some of the tracks with a full field of AI will come in at over 80 megs of uncompressed textures in N2002 (the max in N4 was about 40 as I recall). So your card is dropping mips to make all of the texutures fit in memory. Scott "Marc Collins" <[email hidden]> wrote in message news:oYjb8.34467$[email hidden]... > I am wondering why my OpenGL graphics look inferior to N4's (the system is > the same) and why they look inferior to the D3D option in NR2002? In N4, > OpenGL looked better (only with the system settings maxed out) AND had > substantially higher frame rates. NR2002 has the same higher frame rates > for OpenGL, but textures are blurred as you get close to them. I have a64MB
Quoted text (9 lines)> video card, so there shouldn't be a problem??? Is there an adjustment in > some .ini file I should be paying attention to? > > Thanks, > > Marc > > -- >
**************************************************************************** > Marc Collins > [email hidden] > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? >**************************************************************************** > >
On Sat, 16 Feb 2002 06:19:18 GMT, "Scott Sanford" <[email hidden]> wrote: >In N2002 D3D uses texture compression where as Open GL does not, some of the >tracks with a full field of AI will come in at over 80 megs of uncompressed >textures in N2002 (the max in N4 was about 40 as I recall). So your card is >dropping mips to make all of the texutures fit in memory. > >Scott Thanks for the info, I was just about to ask the same question, N2002 looks really crappy in OpenGL, even with all details on max. I just wonder why Papy doesn't support OpenGL anymore? It worked perfect in N4 :-/ Andre
What's funny is that the dash is crystal clear. It is the outside the cockpit textures that are blurred. I had the same problem initially in N4, but cured it there with adjustments in the video card control panel. Marc "Philster" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> Well, for one thing, Open Gl is an unsupported feature. > > If you look and the readme, there's mention of the sim having issues > with nVidia and Sound Blaster cards. I think it's the other way around: > those cards have an issue with the sim :) > > There must be a way to adjust the mip level. I seem to remember that > with N3, some people had blurred dashboards and fixed the problem by > adjusting the mip level or something along that line. I have no clue if > you can change that in an .ini file or your video card options. Sorry I > can't be more helpful. > > Marc Collins wrote: > > > > I am wondering why my OpenGL graphics look inferior to N4's (the system
is > > the same) and why they look inferior to the D3D option in NR2002? InN4, > > OpenGL looked better (only with the system settings maxed out) AND had > > substantially higher frame rates. NR2002 has the same higher framerates > > for OpenGL, but textures are blurred as you get close to them. I have a64MB > > video card, so there shouldn't be a problem??? Is there an adjustmentin
Quoted text (8 lines)> > some .ini file I should be paying attention to? > > > > Thanks, > > > > Marc > > > > -- > >
**************************************************************************** > > Marc Collins > > [email hidden] > > > > Your mouse has moved. Windows must be restarted for the change > > to take effect. Reboot now? > >**************************************************************************** > > -- > Philippe "Philster" Sergerie
Marc, it is my understanding the texture compression or lack of does not affect performance. It simply determines at what point a mip level is dropped, so running in OpenGL you will probably drop a mip faster resulting in perhaps a little more blurry of an image. Personally, I like d3d better, even though I get alittle better framerate in OpenGL. My framerates in d3d are still acceptible, and it looks better to me. Don Burnette "Marc Collins" <[email hidden]> wrote in message news:jCub8.34475$[email hidden]... > So I guess we are stuck with crappier frame rates then in D3D or to go buya
Quoted text (11 lines)> 128 MB video card. > > Marc > > "Scott Sanford" <[email hidden]> wrote in message > news:GRmb8.17109$[email hidden]... > > In N2002 D3D uses texture compression where as Open GL does not, some of > the > > tracks with a full field of AI will come in at over 80 megs of > uncompressed > > textures in N2002 (the max in N4 was about 40 as I recall). So your
card
Quoted text (8 lines)> is > > dropping mips to make all of the texutures fit in memory. > > > > Scott > > > > "Marc Collins" <[email hidden]> wrote in message > > news:oYjb8.34467$[email hidden]... > > > I am wondering why my OpenGL graphics look inferior to N4's (the
system
Quoted text (7 lines)> is > > > the same) and why they look inferior to the D3D option in NR2002? In > N4, > > > OpenGL looked better (only with the system settings maxed out) AND had > > > substantially higher frame rates. NR2002 has the same higher frame > rates > > > for OpenGL, but textures are blurred as you get close to them. I have
a
Quoted text (13 lines)> > 64MB > > > video card, so there shouldn't be a problem??? Is there an adjustment > in > > > some .ini file I should be paying attention to? > > > > > > Thanks, > > > > > > Marc > > > > > > -- > > > > > >
****************************************************************************
Quoted text (8 lines)> > > Marc Collins > > > [email hidden] > > > > > > Your mouse has moved. Windows must be restarted for the change > > > to take effect. Reboot now? > > > > > >
**************************************************************************** > > > > > > > > > > > >
So I guess we are stuck with crappier frame rates then in D3D or to go buy a 128 MB video card. Marc "Scott Sanford" <[email hidden]> wrote in message news:GRmb8.17109$[email hidden]... > In N2002 D3D uses texture compression where as Open GL does not, some ofthe > tracks with a full field of AI will come in at over 80 megs ofuncompressed > textures in N2002 (the max in N4 was about 40 as I recall). So your cardis
Quoted text (7 lines)> dropping mips to make all of the texutures fit in memory. > > Scott > > "Marc Collins" <[email hidden]> wrote in message > news:oYjb8.34467$[email hidden]... > > I am wondering why my OpenGL graphics look inferior to N4's (the system
is > > the same) and why they look inferior to the D3D option in NR2002? InN4, > > OpenGL looked better (only with the system settings maxed out) AND had > > substantially higher frame rates. NR2002 has the same higher framerates > > for OpenGL, but textures are blurred as you get close to them. I have a > 64MB > > video card, so there shouldn't be a problem??? Is there an adjustmentin
Quoted text (9 lines)> > some .ini file I should be paying attention to? > > > > Thanks, > > > > Marc > > > > -- > > >
****************************************************************************
Quoted text (7 lines)> > Marc Collins > > [email hidden] > > > > Your mouse has moved. Windows must be restarted for the change > > to take effect. Reboot now? > > >
**************************************************************************** > > > > > >
If I set it to 100, it cures the problem largely. Some of the distant scenery textures are still a bit blurred, but the full field of cars is fine. So, it is a trade off between total clarity with D3D and 20-40% better frame rates with OpenGL. By the way, I have a 64B video card. It is obvious that if you had 128, the OpenGL would be totally clear and faster. With 32 or less, you'll get a LOT more blurring, even when set to 100 (full). Thanks for the tip! Marc "MadDAWG" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> keep in mind what was said awhile back. With the larger textures used in > NR2002 it would take a 128 meg card to keep the game from mipping down. > Since D3D has a texture compression routine that OpenGL does not. > > There is an adjustment in the player.ini under the graphics options for > texture quality. its a value of 1-100 with -1 being auto setting by the > game. > > MadDAWG > >
Marc, the blurred OpenGL textures may come from the fact that 64tap (which I think a value of 8 in the rend_ogl.ini will set) looks blurry on most current graphics card. I suspect it'll look ok on a GF4. But for our older cards, try setting that value to 4, which should select 32tap Aniso if I interpret Papys approach correctly. That will not only look better (and better than a value of 0, as suggested in another recent thread, too) but will also increase the fps noticeably. If I'm right, that is... Achim "Marc Collins" <[email hidden]> wrote in message news:oYjb8.34467$[email hidden]... > I am wondering why my OpenGL graphics look inferior to N4's (the system is > the same) and why they look inferior to the D3D option in NR2002? In N4, > OpenGL looked better (only with the system settings maxed out) AND had > substantially higher frame rates. NR2002 has the same higher frame rates > for OpenGL, but textures are blurred as you get close to them. I have a64MB > video card, so there shouldn't be a problem??? Is there an adjustment in > some .ini file I should be paying attention to? > > Thanks, > > Marc
If you REALLY want to keep the highest mips in OpenGL, edit the rend_ogl.ini and change the TextureSetSize line to be 100MB or so (remember the value is stored in bytes). Performance will likely tank as as texture thrashing occurs, but it will look at good as D3D. This will no longer be necessary once the OpenGL renderer is patched to support compression. - Eric "Marc Collins" <[email hidden]> wrote in message news:8Bub8.34474$[email hidden]... > What's funny is that the dash is crystal clear. It is the outside the > cockpit textures that are blurred. I had the same problem initiallyin N4, > but cured it there with adjustments in the video card control panel.
Thanks Eric...I have all but the distant signs, etc. crisp by changing the player.ini texture quality to 100. I can live with that until the patch comes out. D3D looks great, too...it's just a fairly big hit in the frame rate department. Of course you can't give a date, but is this patch something that is already in progress and therefore we might not have to wait too long (as in months plural) for it? By the way, this is a shockingly good update to N4. Well worth the $'s for me. I am thinking now about how difficult it will be to accomplish the same leap forward for 2003!!! Marc "Eric Busch" <[email hidden]> wrote in message news:a4mhsa$io$[email hidden]...
Quoted text (18 lines)> If you REALLY want to keep the highest mips in OpenGL, edit the > rend_ogl.ini and change the TextureSetSize line to be 100MB or so > (remember the value is stored in bytes). Performance will likely tank > as as texture thrashing occurs, but it will look at good as D3D. This > will no longer be necessary once the OpenGL renderer is patched to > support compression. > > - Eric > > > "Marc Collins" <[email hidden]> wrote in message > news:8Bub8.34474$[email hidden]... > > What's funny is that the dash is crystal clear. It is the outside the > > cockpit textures that are blurred. I had the same problem initially > in N4, > > but cured it there with adjustments in the video card control panel. > >
Once again drivers can make a world of diferance here. My OpenGL looked like crud until I went to the 27.42 drivers. It looks as good as N4 now and has comparable frame rates with Ansi-Filtering off. MadDAWG
It's kind of weird that the Sim has issues with the most popular sound card and video cards on the market. Larry "Philster" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> Well, for one thing, Open Gl is an unsupported feature. > > If you look and the readme, there's mention of the sim having issues > with nVidia and Sound Blaster cards. I think it's the other way around: > those cards have an issue with the sim :) > > There must be a way to adjust the mip level. I seem to remember that > with N3, some people had blurred dashboards and fixed the problem by > adjusting the mip level or something along that line. I have no clue if > you can change that in an .ini file or your video card options. Sorry I > can't be more helpful. > > Marc Collins wrote: > > > > I am wondering why my OpenGL graphics look inferior to N4's (the system
is > > the same) and why they look inferior to the D3D option in NR2002? InN4, > > OpenGL looked better (only with the system settings maxed out) AND had > > substantially higher frame rates. NR2002 has the same higher framerates > > for OpenGL, but textures are blurred as you get close to them. I have a64MB > > video card, so there shouldn't be a problem??? Is there an adjustmentin
Quoted text (8 lines)> > some .ini file I should be paying attention to? > > > > Thanks, > > > > Marc > > > > -- > >
**************************************************************************** > > Marc Collins > > [email hidden] > > > > Your mouse has moved. Windows must be restarted for the change > > to take effect. Reboot now? > >**************************************************************************** > > -- > Philippe "Philster" Sergerie
Yes it is, and before I installed my copy I was very concerned - I couldn't believe they were saying they had issues with creative soundcards and nvidia video cards, and also with the 23.11 drivers, which happen to be the latest "official" drivers. Well, I'm running a SB Audigy, GeForce3 Ti200, and 23.11 drivers, and so far <knock on wood> have had no issues whatsoever. The sim runs fine for me, and the sound is incredible. Don Burnette "Larry (The Other Larry)" <[email hidden]> wrote in message news:dMJb8.7827$[email hidden]... > It's kind of weird that the Sim has issues with the most popular soundcard
Quoted text (21 lines)> and video cards on the market. > > Larry > > "Philster" <[email hidden]> wrote in message > news:[email hidden]... > > Well, for one thing, Open Gl is an unsupported feature. > > > > If you look and the readme, there's mention of the sim having issues > > with nVidia and Sound Blaster cards. I think it's the other way around: > > those cards have an issue with the sim :) > > > > There must be a way to adjust the mip level. I seem to remember that > > with N3, some people had blurred dashboards and fixed the problem by > > adjusting the mip level or something along that line. I have no clue if > > you can change that in an .ini file or your video card options. Sorry I > > can't be more helpful. > > > > Marc Collins wrote: > > > > > > I am wondering why my OpenGL graphics look inferior to N4's (the
system
Quoted text (7 lines)> is > > > the same) and why they look inferior to the D3D option in NR2002? In > N4, > > > OpenGL looked better (only with the system settings maxed out) AND had > > > substantially higher frame rates. NR2002 has the same higher frame > rates > > > for OpenGL, but textures are blurred as you get close to them. I have
a
Quoted text (12 lines)> 64MB > > > video card, so there shouldn't be a problem??? Is there an adjustment > in > > > some .ini file I should be paying attention to? > > > > > > Thanks, > > > > > > Marc > > > > > > -- > > > >
****************************************************************************
Quoted text (7 lines)> > > Marc Collins > > > [email hidden] > > > > > > Your mouse has moved. Windows must be restarted for the change > > > to take effect. Reboot now? > > > >
**************************************************************************** > > > > -- > > Philippe "Philster" Sergerie > >
"Don Burnette" <[email hidden]> wrote in message news:tBPb8.26638$[email hidden]... > Yes it is, and before I installed my copy I was very concerned - Icouldn't > believe they were saying they had issues with creative soundcards andnvidia > video cards, and also with the 23.11 drivers, which happen to be thelatest > "official" drivers. > I think it's not that the program has issues, but the two pieces of hardware have problems sharing system resources. So when you have a program that demands a-lot from your throughput, the vidcard and the soundcard start fighting over which gets to hang onto the pci bus the longest. Tom Pabst was posting last year about how the Live with Nivdia and AMD often had problems. I think this is just more of the same. It would be nice if a hardware consortium could get together and define boundaries for each piece of equipment that can be stuffed into the box. dave henrie

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