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NR2002 - Opponent Manager Question

14 posts by 10 people · 16 Feb 2002 21:16 UTC - 20 Feb 2002 01:32 UTC

Marc Collins 16 Feb 2002 21:16 UTC#136087
I am not sure if this is the same as N4, but if you have more than 43 drivers in your roster, how does the sim. decide who to drop off the list when you start a session? Is it random or somehow attached to the ratings (i.e., the lowest rated drivers are more likely to be the ones dropped)? Thanks, Marc -- **************************************************************************** Marc Collins [email hidden] Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? ****************************************************************************
In N4 it was based only on the roster order, so drivers made the field because of their car number or last name (depending on how you had the roster sorted on the Opponent Manager screen). However as explained in the 'Computer Opponents Selection' section of the readme, this is no longer the case in NR2002. The drivers are now selected based on their stats (with a slight random weighting thrown in to mix it up a bit). - Eric "Marc Collins" <[email hidden]> wrote in message news:WVzb8.34976$[email hidden]... > I am not sure if this is the same as N4, but if you have more than 43 > drivers in your roster, how does the sim. decide who to drop off thelist > when you start a session? Is it random or somehow attached to theratings > (i.e., the lowest rated drivers are more likely to be the onesdropped)?
Another great improvement!!...and that's the politest RTFM I have seen in a long time :) Thanks, Marc P.S., I guess I should go read the readme now... "Eric Busch" <[email hidden]> wrote in message news:a4mijj$38l$[email hidden]...
Quoted text (21 lines)> In N4 it was based only on the roster order, so drivers made the field > because of their car number or last name (depending on how you had the > roster sorted on the Opponent Manager screen). However as explained in > the 'Computer Opponents Selection' section of the readme, this is no > longer the case in NR2002. The drivers are now selected based on their > stats (with a slight random weighting thrown in to mix it up a bit). > > - Eric > > > "Marc Collins" <[email hidden]> wrote in message > news:WVzb8.34976$[email hidden]... > > I am not sure if this is the same as N4, but if you have more than 43 > > drivers in your roster, how does the sim. decide who to drop off the > list > > when you start a session? Is it random or somehow attached to the > ratings > > (i.e., the lowest rated drivers are more likely to be the ones > dropped)? > >
Wow! That is a feature I've been longing for since N1. I'm glad you guys chose to include it. =) Is there a limit to the number of drivers that can be in a driver roster? I'll probably end up scouring the net to try and build a set that's as big as possible now that I know it's possible to have more than 42 AI drivers qualify during a championship season. Jason "Eric Busch" <[email hidden]> wrote in message news:<a4mijj$38l$[email hidden]>...
Quoted text (19 lines)> In N4 it was based only on the roster order, so drivers made the field > because of their car number or last name (depending on how you had the > roster sorted on the Opponent Manager screen). However as explained in > the 'Computer Opponents Selection' section of the readme, this is no > longer the case in NR2002. The drivers are now selected based on their > stats (with a slight random weighting thrown in to mix it up a bit). > > - Eric > > > "Marc Collins" <[email hidden]> wrote in message > news:WVzb8.34976$[email hidden]... > > I am not sure if this is the same as N4, but if you have more than 43 > > drivers in your roster, how does the sim. decide who to drop off the > list > > when you start a session? Is it random or somehow attached to the > ratings > > (i.e., the lowest rated drivers are more likely to be the ones > dropped)?
I've got 47 cars now, and it still only loads 42 of them in the race entry list. jason moyer wrote in message ...
Quoted text (11 lines)>Wow! That is a feature I've been longing for since N1. I'm glad you >guys chose to include it. =) > >Is there a limit to the number of drivers that can be in a driver >roster? I'll probably end up scouring the net to try and build a set >that's as big as possible now that I know it's possible to have more >than 42 AI drivers qualify during a championship season. > >Jason > >"Eric Busch" <[email hidden]> wrote in message
news:<a4mijj$38l$[email hidden]>...
Quoted text (19 lines)>> In N4 it was based only on the roster order, so drivers made the field >> because of their car number or last name (depending on how you had the >> roster sorted on the Opponent Manager screen). However as explained in >> the 'Computer Opponents Selection' section of the readme, this is no >> longer the case in NR2002. The drivers are now selected based on their >> stats (with a slight random weighting thrown in to mix it up a bit). >> >> - Eric >> >> >> "Marc Collins" <[email hidden]> wrote in message >> news:WVzb8.34976$[email hidden]... >> > I am not sure if this is the same as N4, but if you have more than 43 >> > drivers in your roster, how does the sim. decide who to drop off the >> list >> > when you start a session? Is it random or somehow attached to the >> ratings >> > (i.e., the lowest rated drivers are more likely to be the ones >> dropped)?
That's how it's supposed to work. In N4 you would get the same set of 42 opponents each and every race (the first 42 cars in the roster to be precise), but now in NR2002 if you exit out and re-enter the race you'll get a different set of 42 opponents each time. - Eric "DJSpeedy" <[email hidden]> wrote in message news:GiFb8.48559$[email hidden]... > I've got 47 cars now, and it still only loads 42 of them in the raceentry > list.
Don't people ever read the manual/readme file? It's all explained there. You can have more than 42 car in your roster. The sim will take the top 42 cars based on their skill level + some level of randomness. So, in a championship season, you might not get the same 42 cars from one race to the other. What more would you want? DJSpeedy wrote:
Quoted text (36 lines)> > I've got 47 cars now, and it still only loads 42 of them in the race entry > list. > > jason moyer wrote in message ... > >Wow! That is a feature I've been longing for since N1. I'm glad you > >guys chose to include it. =) > > > >Is there a limit to the number of drivers that can be in a driver > >roster? I'll probably end up scouring the net to try and build a set > >that's as big as possible now that I know it's possible to have more > >than 42 AI drivers qualify during a championship season. > > > >Jason > > > >"Eric Busch" <[email hidden]> wrote in message > news:<a4mijj$38l$[email hidden]>... > >> In N4 it was based only on the roster order, so drivers made the field > >> because of their car number or last name (depending on how you had the > >> roster sorted on the Opponent Manager screen). However as explained in > >> the 'Computer Opponents Selection' section of the readme, this is no > >> longer the case in NR2002. The drivers are now selected based on their > >> stats (with a slight random weighting thrown in to mix it up a bit). > >> > >> - Eric > >> > >> > >> "Marc Collins" <[email hidden]> wrote in message > >> news:WVzb8.34976$[email hidden]... > >> > I am not sure if this is the same as N4, but if you have more than 43 > >> > drivers in your roster, how does the sim. decide who to drop off the > >> list > >> > when you start a session? Is it random or somehow attached to the > >> ratings > >> > (i.e., the lowest rated drivers are more likely to be the ones > >> dropped)?
-- Philippe "Philster" Sergerie
That is a GREAT improvement, but what I would like to see is 50 cars running qualifying and only 43 making the field, *including* the player controled car. On Sat, 16 Feb 2002 23:33:02 -0500, Philster <[email hidden]> wrote:
Quoted text (43 lines)>Don't people ever read the manual/readme file? It's all explained there. >You can have more than 42 car in your roster. The sim will take the top >42 cars based on their skill level + some level of randomness. So, in a >championship season, you might not get the same 42 cars from one race to >the other. What more would you want? > >DJSpeedy wrote: >> >> I've got 47 cars now, and it still only loads 42 of them in the race entry >> list. >> >> jason moyer wrote in message ... >> >Wow! That is a feature I've been longing for since N1. I'm glad you >> >guys chose to include it. =) >> > >> >Is there a limit to the number of drivers that can be in a driver >> >roster? I'll probably end up scouring the net to try and build a set >> >that's as big as possible now that I know it's possible to have more >> >than 42 AI drivers qualify during a championship season. >> > >> >Jason >> > >> >"Eric Busch" <[email hidden]> wrote in message >> news:<a4mijj$38l$[email hidden]>... >> >> In N4 it was based only on the roster order, so drivers made the field >> >> because of their car number or last name (depending on how you had the >> >> roster sorted on the Opponent Manager screen). However as explained in >> >> the 'Computer Opponents Selection' section of the readme, this is no >> >> longer the case in NR2002. The drivers are now selected based on their >> >> stats (with a slight random weighting thrown in to mix it up a bit). >> >> >> >> - Eric >> >> >> >> >> >> "Marc Collins" <[email hidden]> wrote in message >> >> news:WVzb8.34976$[email hidden]... >> >> > I am not sure if this is the same as N4, but if you have more than 43 >> >> > drivers in your roster, how does the sim. decide who to drop off the >> >> list >> >> > when you start a session? Is it random or somehow attached to the >> >> ratings >> >> > (i.e., the lowest rated drivers are more likely to be the ones >> >> dropped)?
Brian Oster
In article <[email hidden]>, Brian Oster <bgoster@*remove_to_email*swbell.net> writes: >That is a GREAT improvement, but what I would like to see is 50 cars >running qualifying and only 43 making the field, *including* the >player controled car. But that would have to be an option you can toggle. Not many people would be happy paying for a game that they can't race, because they didn't qualify...<g> Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
True, or they could just select a roster with only 43 cars. On 19 Feb 2002 17:11:33 GMT, [email hidden] (EldredP) wrote:
Quoted text (11 lines)>In article <[email hidden]>, Brian Oster ><bgoster@*remove_to_email*swbell.net> writes: > >>That is a GREAT improvement, but what I would like to see is 50 cars >>running qualifying and only 43 making the field, *including* the >>player controled car. > >But that would have to be an option you can toggle. Not many people would be >happy paying for a game that they can't race, because they didn't qualify...<g> > >Eldred
Brian Oster
Well, some people want REALISM, don't they?? EldredP wrote in message <[email hidden]>...
Quoted text (8 lines)>In article <[email hidden]>, Brian Oster ><bgoster@*remove_to_email*swbell.net> writes: > >>That is a GREAT improvement, but what I would like to see is 50 cars >>running qualifying and only 43 making the field, *including* the >>player controled car. > >But that would have to be an option you can toggle. Not many people would
be >happy paying for a game that they can't race, because they didn'tqualify...<g>
Quoted text (10 lines)> >Eldred >-- >Dale Earnhardt, Sr. R.I.P. 1951-2001 >Homepage - http://www.umich.edu/~epickett >GPLRank - under construction... > >Never argue with an idiot. He brings you down to his level, then beats you >with experience... >Remove SPAM-OFF to reply.
"DJSpeedy" <[email hidden]> wrote in message news:%9Bc8.65610$[email hidden]... > Well, some people want REALISM, don't they?? Then they should also include a toggled option where you send lots and lots of money to someone like me who will send you back a motor that will blow on the 2nd lap. ya gotta love Realism... dave henrie
"Dave Henrie" <[email hidden]> wrote in message news:hkBc8.22462$[email hidden]...
Quoted text (9 lines)> > "DJSpeedy" <[email hidden]> wrote in message > news:%9Bc8.65610$[email hidden]... > > Well, some people want REALISM, don't they?? > Then they should also include a toggled option where you send lots and > lots of money to someone like me who will send you back a motor that will > blow on the 2nd lap. > ya gotta love Realism... > dave henrie
If it wasn't Tony Stewart, I'd feel sorry for him ;)
Lol, me too. Couldn't happen to a nicer guy :) Wonder if he assaulted someone after the race again. -John "Rob Adams" <[email hidden]> wrote in message news:jnBc8.3496$Qq1.17994@shaw-ty2...
Quoted text (7 lines)> "Dave Henrie" <[email hidden]> wrote in message > news:hkBc8.22462$[email hidden]... > > > > "DJSpeedy" <[email hidden]> wrote in message > > news:%9Bc8.65610$[email hidden]... > > > Well, some people want REALISM, don't they?? > > Then they should also include a toggled option where you send lots
and > > lots of money to someone like me who will send you back a motor thatwill
Quoted text (7 lines)> > blow on the 2nd lap. > > ya gotta love Realism... > > dave henrie > > If it wasn't Tony Stewart, I'd feel sorry for him ;) > >

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