Is it even possible? Was it not included due to time restrictions or is it
a technical problem?
I want clear textures AND the substantially better frame rates like I have
in N4.
Marc
--
****************************************************************************
Marc Collins
[email hidden]
Your mouse has moved. Windows must be restarted for the change
to take effect. Reboot now?
****************************************************************************
Yes, there will.
--
Steve Levett
"Marc Collins" <[email hidden]> wrote in message
news:hywb8.34020$[email hidden]...
> Is it even possible? Was it not included due to time restrictions or is
it
> a technical problem?
>
> I want clear textures AND the substantially better frame rates like I have
> in N4.
>
> Marc
>
> --
>
****************************************************************************
> Marc Collins
> [email hidden]
>
> Your mouse has moved. Windows must be restarted for the change
> to take effect. Reboot now?
>
****************************************************************************
>
>
Eric Bush has stated that he "believes" that a patch "may" be forthcoming to
allow the texture compression in OpenGL.
Don Burnette
"Marc Collins" <[email hidden]> wrote in message
news:hywb8.34020$[email hidden]...
> Is it even possible? Was it not included due to time restrictions or isit
****************************************************************************
> Marc Collins
> [email hidden]
>
> Your mouse has moved. Windows must be restarted for the change
> to take effect. Reboot now?
>****************************************************************************
>
>
Quoted text (9 lines)
> a technical problem? > > I want clear textures AND the substantially better frame rates like I have > in N4. > > Marc > > -- >That's rather definitive! Do you work for Papy? Sorry if I don't recognise
the name and should. It is terrific news, though.
Marc
"Steve Levett" <[email hidden]> wrote in message
news:a4m5o2$18hic$[email hidden]...
have
****************************************************************************
****************************************************************************
> >
> >
>
>
Quoted text (14 lines)
> Yes, there will. > > -- > > Steve Levett > > > "Marc Collins" <[email hidden]> wrote in message > news:hywb8.34020$[email hidden]... > > Is it even possible? Was it not included due to time restrictions or is > it > > a technical problem? > > > > I want clear textures AND the substantially better frame rates like IQuoted text (7 lines)
> > in N4. > > > > Marc > > > > -- > > >Quoted text (7 lines)
> > Marc Collins > > [email hidden] > > > > Your mouse has moved. Windows must be restarted for the change > > to take effect. Reboot now? > > >It was talked about here a few weeks ago that they hoped to have it in the first patch.
--
Biz
"Don't touch that please, your primitive intellect wouldn't understand
alloys and compositions and,......things with molecular structures,....and
the....." - Ash
Marc Collins <[email hidden]> wrote in message
news:hywb8.34020$[email hidden]...
> Is it even possible? Was it not included due to time restrictions or is it
> a technical problem?
>
> I want clear textures AND the substantially better frame rates like I have
> in N4.
>
> Marc
>
> --
> ****************************************************************************
> Marc Collins
> [email hidden]
>
> Your mouse has moved. Windows must be restarted for the change
> to take effect. Reboot now?
> ****************************************************************************
>
>
Without having any knowledge about what Papy will do, and whether
compression will be a part of this, I read that the OpenGL 'standard' has
been expanded a short while ago (or is about to be, I am not sure right
now), to include a few of the things DirectX has. The one item I remembered
was the LODBias, which is quite a powerful tool for the user to adjust a
game to his personal speed vs. image quality preferences.
So maybe, other more game-orientated features are also included, and then
Papy could do what they did for GPL (or rather, what one of the guys at Papy
did, spending a lot of his leisure time on this for us with his D3D
renderer) and release improved OpenGL renderers as these new extensions
become incorporated into the graphics card drivers.
Achim
"Marc Collins" <[email hidden]> wrote in message
news:hywb8.34020$[email hidden]...
> Is it even possible? Was it not included due to time restrictions or isit
> a technical problem?
>
> I want clear textures AND the substantially better frame rates like I have
> in N4.
>
> Marc
Yes.
- Eric
"Marc Collins" <[email hidden]> wrote in message
news:hywb8.34020$[email hidden]...
> Is it even possible? Was it not included due to time restrictions or isit
> a technical problem?
>
> I want clear textures AND the substantially better frame rates like I have
> in N4.
>
> Marc
hehe ... get a 128 MB GF3 Ti200 ... problem solved ;-) GL setup found 80+
MB of texture memory on my card! Hmmph, and the naysayers told me no game
would need that much texture memory.
But uh oh...Papy is going to do an OpenGL compression patch (like the D3D
one) for NR2002, so you only need 32MB....
Marc
"Jeff Jones" <[email hidden]> wrote in message
news:a4mqe2$k4c$[email hidden]...
have
Quoted text (8 lines)
> > "Marc Collins" <[email hidden]> wrote in message > news:hywb8.34020$[email hidden]... > > Is it even possible? Was it not included due to time restrictions or is > it > > a technical problem? > > > > I want clear textures AND the substantially better frame rates like IQuoted text (11 lines)
> > in N4. > > > > Marc > > hehe ... get a 128 MB GF3 Ti200 ... problem solved ;-) GL setup found 80+ > MB of texture memory on my card! Hmmph, and the naysayers told me no game > would need that much texture memory. > > > >Jeff -
You must be in 32 bit true color mode. Try it in 16 bit. I bet you get
over 100 MB of texture memory!!
Todd
"Jeff Jones" <[email hidden]> wrote in message
news:a4mqe2$k4c$[email hidden]...
have
Quoted text (8 lines)
> > "Marc Collins" <[email hidden]> wrote in message > news:hywb8.34020$[email hidden]... > > Is it even possible? Was it not included due to time restrictions or is > it > > a technical problem? > > > > I want clear textures AND the substantially better frame rates like IQuoted text (11 lines)
> > in N4. > > > > Marc > > hehe ... get a 128 MB GF3 Ti200 ... problem solved ;-) GL setup found 80+ > MB of texture memory on my card! Hmmph, and the naysayers told me no game > would need that much texture memory. > > > >
"Todd Sorensen" <[email hidden]> wrote in message
news:MNZb8.178369$[email hidden]...
> Jeff -
>
> You must be in 32 bit true color mode. Try it in 16 bit. I bet you get
> over 100 MB of texture memory!!
Yep, and yep :)


































