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NR2002 - will there be an OpenGL texture compression patch

11 posts by 8 people · 16 Feb 2002 17:26 UTC - 18 Feb 2002 05:41 UTC

Marc Collins 16 Feb 2002 17:26 UTC#136041
Is it even possible? Was it not included due to time restrictions or is it a technical problem? I want clear textures AND the substantially better frame rates like I have in N4. Marc -- **************************************************************************** Marc Collins [email hidden] Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? ****************************************************************************
Yes, there will. -- Steve Levett "Marc Collins" <[email hidden]> wrote in message news:hywb8.34020$[email hidden]... > Is it even possible? Was it not included due to time restrictions or is it > a technical problem? > > I want clear textures AND the substantially better frame rates like I have > in N4. > > Marc > > -- > **************************************************************************** > Marc Collins > [email hidden] > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? > **************************************************************************** > >
Eric Bush has stated that he "believes" that a patch "may" be forthcoming to allow the texture compression in OpenGL. Don Burnette "Marc Collins" <[email hidden]> wrote in message news:hywb8.34020$[email hidden]... > Is it even possible? Was it not included due to time restrictions or isit
Quoted text (9 lines)> a technical problem? > > I want clear textures AND the substantially better frame rates like I have > in N4. > > Marc > > -- >
**************************************************************************** > Marc Collins > [email hidden] > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? >**************************************************************************** > >
That's rather definitive! Do you work for Papy? Sorry if I don't recognise the name and should. It is terrific news, though. Marc "Steve Levett" <[email hidden]> wrote in message news:a4m5o2$18hic$[email hidden]...
Quoted text (14 lines)> Yes, there will. > > -- > > Steve Levett > > > "Marc Collins" <[email hidden]> wrote in message > news:hywb8.34020$[email hidden]... > > Is it even possible? Was it not included due to time restrictions or is > it > > a technical problem? > > > > I want clear textures AND the substantially better frame rates like I
have
Quoted text (7 lines)> > in N4. > > > > Marc > > > > -- > > >
****************************************************************************
Quoted text (7 lines)> > Marc Collins > > [email hidden] > > > > Your mouse has moved. Windows must be restarted for the change > > to take effect. Reboot now? > > >
**************************************************************************** > > > > > >
It was talked about here a few weeks ago that they hoped to have it in the first patch. -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash Marc Collins <[email hidden]> wrote in message news:hywb8.34020$[email hidden]... > Is it even possible? Was it not included due to time restrictions or is it > a technical problem? > > I want clear textures AND the substantially better frame rates like I have > in N4. > > Marc > > -- > **************************************************************************** > Marc Collins > [email hidden] > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? > **************************************************************************** > >
Without having any knowledge about what Papy will do, and whether compression will be a part of this, I read that the OpenGL 'standard' has been expanded a short while ago (or is about to be, I am not sure right now), to include a few of the things DirectX has. The one item I remembered was the LODBias, which is quite a powerful tool for the user to adjust a game to his personal speed vs. image quality preferences. So maybe, other more game-orientated features are also included, and then Papy could do what they did for GPL (or rather, what one of the guys at Papy did, spending a lot of his leisure time on this for us with his D3D renderer) and release improved OpenGL renderers as these new extensions become incorporated into the graphics card drivers. Achim "Marc Collins" <[email hidden]> wrote in message news:hywb8.34020$[email hidden]... > Is it even possible? Was it not included due to time restrictions or isit > a technical problem? > > I want clear textures AND the substantially better frame rates like I have > in N4. > > Marc
"Marc Collins" <[email hidden]> wrote in message news:hywb8.34020$[email hidden]... > Is it even possible? Was it not included due to time restrictions or isit > a technical problem? > > I want clear textures AND the substantially better frame rates like I have > in N4. > > Marc hehe ... get a 128 MB GF3 Ti200 ... problem solved ;-) GL setup found 80+ MB of texture memory on my card! Hmmph, and the naysayers told me no game would need that much texture memory.
But uh oh...Papy is going to do an OpenGL compression patch (like the D3D one) for NR2002, so you only need 32MB.... Marc "Jeff Jones" <[email hidden]> wrote in message news:a4mqe2$k4c$[email hidden]...
Quoted text (8 lines)> > "Marc Collins" <[email hidden]> wrote in message > news:hywb8.34020$[email hidden]... > > Is it even possible? Was it not included due to time restrictions or is > it > > a technical problem? > > > > I want clear textures AND the substantially better frame rates like I
have
Quoted text (11 lines)> > in N4. > > > > Marc > > hehe ... get a 128 MB GF3 Ti200 ... problem solved ;-) GL setup found 80+ > MB of texture memory on my card! Hmmph, and the naysayers told me no game > would need that much texture memory. > > > >
Jeff - You must be in 32 bit true color mode. Try it in 16 bit. I bet you get over 100 MB of texture memory!! Todd "Jeff Jones" <[email hidden]> wrote in message news:a4mqe2$k4c$[email hidden]...
Quoted text (8 lines)> > "Marc Collins" <[email hidden]> wrote in message > news:hywb8.34020$[email hidden]... > > Is it even possible? Was it not included due to time restrictions or is > it > > a technical problem? > > > > I want clear textures AND the substantially better frame rates like I
have
Quoted text (11 lines)> > in N4. > > > > Marc > > hehe ... get a 128 MB GF3 Ti200 ... problem solved ;-) GL setup found 80+ > MB of texture memory on my card! Hmmph, and the naysayers told me no game > would need that much texture memory. > > > >
"Todd Sorensen" <[email hidden]> wrote in message news:MNZb8.178369$[email hidden]... > Jeff - > > You must be in 32 bit true color mode. Try it in 16 bit. I bet you get > over 100 MB of texture memory!! Yep, and yep :)

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