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N2002 AI

13 posts by 9 people · 18 Feb 2002 10:09 UTC - 20 Feb 2002 01:34 UTC

Andre Warringa 18 Feb 2002 10:09 UTC#135777
What do you guys think about N2002's AI? I haven't tested all the tracks yet, but I think the AI is pretty amazing on the ovals. Racing so close with 43 AI cars without any weird AI screwups is pretty amazing I think. I drove about 10 hours on the Coca Cola track this weekend, most of the yellows flags were caused by me (oops) and the accidents that were caused by the AI looked realistic and happened at 'normal' intervals. Watching the replays is pretty exciting :) On the other hand, on WG the AI is still pretty bad imho. At the start there's a big change of an accident (I started about 10 WG races yesterday and in 5 races there was the T1 crash) and after the esses the AI screws up quite often to when they have to brake for the next corner. But they still drive much better than most of the online players.. Andre
They are pretty bad on restarts if there is a damaged car at the front. They just slow 20-30mph causing a big pile up rather than go around the outside to pass, even on the plate tracks. -- Steve Levett "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]... > What do you guys think about N2002's AI? I haven't tested all the > tracks yet, but I think the AI is pretty amazing on the ovals. Racing > so close with 43 AI cars without any weird AI screwups is pretty > amazing I think. I drove about 10 hours on the Coca Cola track this > weekend, most of the yellows flags were caused by me (oops) and the > accidents that were caused by the AI looked realistic and happened at > 'normal' intervals. Watching the replays is pretty exciting :) > > On the other hand, on WG the AI is still pretty bad imho. At the start > there's a big change of an accident (I started about 10 WG races > yesterday and in 5 races there was the T1 crash) and after the esses > the AI screws up quite often to when they have to brake for the next > corner. > > But they still drive much better than most of the online players.. > > Andre
lol....thats what they do in real life...huge 1st turn wreck... so why not in n2k2 HAHAHAH -- Mycol G. Main [email hidden] [email hidden] ICQ#: 147824877 RAW ACID - pure as God intended it. Stript, strip tu, n (A. Sax. Strypt. D. Stripptenze ya) Lords with layers skinned to unveil its core in new light; oft demanded Album of a Lords Classic; raw, beautiful, ACID Explosion; party evolution. "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]... > What do you guys think about N2002's AI? I haven't tested all the > tracks yet, but I think the AI is pretty amazing on the ovals. Racing > so close with 43 AI cars without any weird AI screwups is pretty > amazing I think. I drove about 10 hours on the Coca Cola track this > weekend, most of the yellows flags were caused by me (oops) and the > accidents that were caused by the AI looked realistic and happened at > 'normal' intervals. Watching the replays is pretty exciting :) > > On the other hand, on WG the AI is still pretty bad imho. At the start > there's a big change of an accident (I started about 10 WG races > yesterday and in 5 races there was the T1 crash) and after the esses > the AI screws up quite often to when they have to brake for the next > corner. > > But they still drive much better than most of the online players.. > > Andre
You need to find a good league Andre, if you think the AI is such :) -John "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]... > > > But they still drive much better than most of the online players.. > > Andre
"Steve Levett" <[email hidden]> wrote in message news:a4qq45$2bd9u$[email hidden]... > They are pretty bad on restarts if there is a damaged car at the front.They > just slow 20-30mph causing a big pile up rather than go around the outside > to pass, even on the plate tracks. heh, you mean like they did at Daytona yesterday? ;-)
On Mon, 18 Feb 2002 08:34:25 -0700, "John Pancoast" <[email hidden]> wrote: > You need to find a good league Andre, if you think the AI is such :) > >-John True.. I mostly did online pickup races in N4, but what a difference with online GPL.. So.. the AI is better than the 'average' online drivers :) Andre
Jeff Jones wrote:
Quoted text (9 lines)> > "Steve Levett" <[email hidden]> wrote in message > news:a4qq45$2bd9u$[email hidden]... > > They are pretty bad on restarts if there is a damaged car at the front. > They > > just slow 20-30mph causing a big pile up rather than go around the outside > > to pass, even on the plate tracks. > > heh, you mean like they did at Daytona yesterday? ;-)
LOL! That race was like a combination of every Dega/Tona race I've ever seen online. These guys need to play N4/N2k2 less, it's having an impact. <g> -- Fester "Is it that we need a nobrainer Linux desktop OS for people with no brains or should people do a little more reading and smarten up?" from alt.linux.mandrake NG
I did an 50% race at Atlanta and the AI didn't screw up on the pit stops. The few yellows that came out were due to contact between the AI during a green flag run. I was really impressed. Maybe I can finally start doing a championship offline now. Andre Warringa wrote:
Quoted text (18 lines)> > What do you guys think about N2002's AI? I haven't tested all the > tracks yet, but I think the AI is pretty amazing on the ovals. Racing > so close with 43 AI cars without any weird AI screwups is pretty > amazing I think. I drove about 10 hours on the Coca Cola track this > weekend, most of the yellows flags were caused by me (oops) and the > accidents that were caused by the AI looked realistic and happened at > 'normal' intervals. Watching the replays is pretty exciting :) > > On the other hand, on WG the AI is still pretty bad imho. At the start > there's a big change of an accident (I started about 10 WG races > yesterday and in 5 races there was the T1 crash) and after the esses > the AI screws up quite often to when they have to brake for the next > corner. > > But they still drive much better than most of the online players.. > > Andre
-- Philippe "Philster" Sergerie
Day's of Thunder. Tom Cruise must have been racing in Daytona yesterday. "Uncle Fester" <[email hidden]> wrote in message news:[email hidden]... > Jeff Jones wrote: > > > > "Steve Levett" <[email hidden]> wrote in message > > news:a4qq45$2bd9u$[email hidden]... > > > They are pretty bad on restarts if there is a damaged car at thefront. > > They > > > just slow 20-30mph causing a big pile up rather than go around theoutside
Quoted text (16 lines)> > > to pass, even on the plate tracks. > > > > heh, you mean like they did at Daytona yesterday? ;-) > > > LOL! That race was like a combination of every Dega/Tona race I've ever > seen online. These guys need to play N4/N2k2 less, it's having an > impact. <g> > > -- > > Fester > > "Is it that we need a nobrainer Linux desktop OS for people with no > brains or should people do a little more reading and smarten up?" > from alt.linux.mandrake NG
On Mon, 18 Feb 2002 20:03:00 -0500, Philster <[email hidden]> wrote: >I did an 50% race at Atlanta and the AI didn't screw up on the pit >stops. The few yellows that came out were due to contact between the AI >during a green flag run. I was really impressed. Maybe I can finally >start doing a championship offline now. Yes, at the ovals the AI behave very impressive. But at WG they really suck.. I was in the lead yesterday (ok, I set AI to 90% :-/ ) with 43 cars, and within 27 laps there were 7 major AI accidents. Most accidents happen after the s/f line and before the inner loop. Those AI need some heave braking practice! Or is that normal compared to real life Nascar at WG? Andre
Not usually. Lots of single car stuff, but nothing major normally. -John "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> On Mon, 18 Feb 2002 20:03:00 -0500, Philster > <[email hidden]> wrote: > > > Yes, at the ovals the AI behave very impressive. But at WG they really > suck.. I was in the lead yesterday (ok, I set AI to 90% :-/ ) with 43 > cars, and within 27 laps there were 7 major AI accidents. > Most accidents happen after the s/f line and before the inner loop. > Those AI need some heave braking practice! > > Or is that normal compared to real life Nascar at WG? > > Andre
Well, it's an AI in the end. Best racing will always be with other people. -John "VFy" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (32 lines)> I ran a 54 lapper at the Glen and only one caution - Skinner. <g> > > The race ai still needs work though, as nothing has yet been done > about leaders coming up on lapped traffic. The leaders always slow to > the lapper's speed and the lapper makes no effort to stay off the > racing line. :< Most noticeable at the ovals. > > On Tue, 19 Feb 2002 12:57:20 -0700, "John Pancoast" > <[email hidden]> wrote: > > > Not usually. Lots of single car stuff, but nothing major normally. > > > >-John > > > > > >"Andre Warringa" <[email hidden]> wrote in message > >news:[email hidden]... > >> On Mon, 18 Feb 2002 20:03:00 -0500, Philster > >> <[email hidden]> wrote: > >> > >> > >> Yes, at the ovals the AI behave very impressive. But at WG they really > >> suck.. I was in the lead yesterday (ok, I set AI to 90% :-/ ) with 43 > >> cars, and within 27 laps there were 7 major AI accidents. > >> Most accidents happen after the s/f line and before the inner loop. > >> Those AI need some heave braking practice! > >> > >> Or is that normal compared to real life Nascar at WG? > >> > >> Andre > > >

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