What do you guys think about N2002's AI? I haven't tested all the
tracks yet, but I think the AI is pretty amazing on the ovals. Racing
so close with 43 AI cars without any weird AI screwups is pretty
amazing I think. I drove about 10 hours on the Coca Cola track this
weekend, most of the yellows flags were caused by me (oops) and the
accidents that were caused by the AI looked realistic and happened at
'normal' intervals. Watching the replays is pretty exciting :)
On the other hand, on WG the AI is still pretty bad imho. At the start
there's a big change of an accident (I started about 10 WG races
yesterday and in 5 races there was the T1 crash) and after the esses
the AI screws up quite often to when they have to brake for the next
corner.
But they still drive much better than most of the online players..
Andre
They are pretty bad on restarts if there is a damaged car at the front. They
just slow 20-30mph causing a big pile up rather than go around the outside
to pass, even on the plate tracks.
--
Steve Levett
"Andre Warringa" <[email hidden]> wrote in message
news:[email hidden]...
> What do you guys think about N2002's AI? I haven't tested all the
> tracks yet, but I think the AI is pretty amazing on the ovals. Racing
> so close with 43 AI cars without any weird AI screwups is pretty
> amazing I think. I drove about 10 hours on the Coca Cola track this
> weekend, most of the yellows flags were caused by me (oops) and the
> accidents that were caused by the AI looked realistic and happened at
> 'normal' intervals. Watching the replays is pretty exciting :)
>
> On the other hand, on WG the AI is still pretty bad imho. At the start
> there's a big change of an accident (I started about 10 WG races
> yesterday and in 5 races there was the T1 crash) and after the esses
> the AI screws up quite often to when they have to brake for the next
> corner.
>
> But they still drive much better than most of the online players..
>
> Andre
lol....thats what they do in real life...huge 1st turn wreck... so why not
in n2k2 HAHAHAH
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"Andre Warringa" <[email hidden]> wrote in message
news:[email hidden]...
> What do you guys think about N2002's AI? I haven't tested all the
> tracks yet, but I think the AI is pretty amazing on the ovals. Racing
> so close with 43 AI cars without any weird AI screwups is pretty
> amazing I think. I drove about 10 hours on the Coca Cola track this
> weekend, most of the yellows flags were caused by me (oops) and the
> accidents that were caused by the AI looked realistic and happened at
> 'normal' intervals. Watching the replays is pretty exciting :)
>
> On the other hand, on WG the AI is still pretty bad imho. At the start
> there's a big change of an accident (I started about 10 WG races
> yesterday and in 5 races there was the T1 crash) and after the esses
> the AI screws up quite often to when they have to brake for the next
> corner.
>
> But they still drive much better than most of the online players..
>
> Andre
You need to find a good league Andre, if you think the AI is such :)
-John
"Andre Warringa" <[email hidden]> wrote in message
news:[email hidden]...
>
>
> But they still drive much better than most of the online players..
>
> Andre
"Steve Levett" <[email hidden]> wrote in message
news:a4qq45$2bd9u$[email hidden]...
> They are pretty bad on restarts if there is a damaged car at the front.They
> just slow 20-30mph causing a big pile up rather than go around the outside
> to pass, even on the plate tracks.
heh, you mean like they did at Daytona yesterday? ;-)
On Mon, 18 Feb 2002 08:34:25 -0700, "John Pancoast"
<[email hidden]> wrote:
> You need to find a good league Andre, if you think the AI is such :)
>
>-John
True.. I mostly did online pickup races in N4, but what a difference
with online GPL.. So.. the AI is better than the 'average' online
drivers :)
Andre
Jeff Jones wrote:
LOL! That race was like a combination of every Dega/Tona race I've ever
seen online. These guys need to play N4/N2k2 less, it's having an
impact. <g>
--
Fester
"Is it that we need a nobrainer Linux desktop OS for people with no
brains or should people do a little more reading and smarten up?"
from alt.linux.mandrake NG
Quoted text (9 lines)
> > "Steve Levett" <[email hidden]> wrote in message > news:a4qq45$2bd9u$[email hidden]... > > They are pretty bad on restarts if there is a damaged car at the front. > They > > just slow 20-30mph causing a big pile up rather than go around the outside > > to pass, even on the plate tracks. > > heh, you mean like they did at Daytona yesterday? ;-) Yes, the AI is much better
I did an 50% race at Atlanta and the AI didn't screw up on the pit
stops. The few yellows that came out were due to contact between the AI
during a green flag run. I was really impressed. Maybe I can finally
start doing a championship offline now.
Andre Warringa wrote:
--
Philippe "Philster" Sergerie
Quoted text (18 lines)
> > What do you guys think about N2002's AI? I haven't tested all the > tracks yet, but I think the AI is pretty amazing on the ovals. Racing > so close with 43 AI cars without any weird AI screwups is pretty > amazing I think. I drove about 10 hours on the Coca Cola track this > weekend, most of the yellows flags were caused by me (oops) and the > accidents that were caused by the AI looked realistic and happened at > 'normal' intervals. Watching the replays is pretty exciting :) > > On the other hand, on WG the AI is still pretty bad imho. At the start > there's a big change of an accident (I started about 10 WG races > yesterday and in 5 races there was the T1 crash) and after the esses > the AI screws up quite often to when they have to brake for the next > corner. > > But they still drive much better than most of the online players.. > > AndreDay's of Thunder. Tom Cruise must have been racing in Daytona yesterday.
"Uncle Fester" <[email hidden]> wrote in message
news:[email hidden]...
> Jeff Jones wrote:
> >
> > "Steve Levett" <[email hidden]> wrote in message
> > news:a4qq45$2bd9u$[email hidden]...
> > > They are pretty bad on restarts if there is a damaged car at thefront.
> > They
> > > just slow 20-30mph causing a big pile up rather than go around theoutside
Quoted text (16 lines)
> > > to pass, even on the plate tracks. > > > > heh, you mean like they did at Daytona yesterday? ;-) > > > LOL! That race was like a combination of every Dega/Tona race I've ever > seen online. These guys need to play N4/N2k2 less, it's having an > impact. <g> > > -- > > Fester > > "Is it that we need a nobrainer Linux desktop OS for people with no > brains or should people do a little more reading and smarten up?" > from alt.linux.mandrake NGOn Mon, 18 Feb 2002 20:03:00 -0500, Philster
<[email hidden]> wrote:
>I did an 50% race at Atlanta and the AI didn't screw up on the pit
>stops. The few yellows that came out were due to contact between the AI
>during a green flag run. I was really impressed. Maybe I can finally
>start doing a championship offline now.
Yes, at the ovals the AI behave very impressive. But at WG they really
suck.. I was in the lead yesterday (ok, I set AI to 90% :-/ ) with 43
cars, and within 27 laps there were 7 major AI accidents.
Most accidents happen after the s/f line and before the inner loop.
Those AI need some heave braking practice!
Or is that normal compared to real life Nascar at WG?
Andre
Not usually. Lots of single car stuff, but nothing major normally.
-John
"Andre Warringa" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (13 lines)
> On Mon, 18 Feb 2002 20:03:00 -0500, Philster > <[email hidden]> wrote: > > > Yes, at the ovals the AI behave very impressive. But at WG they really > suck.. I was in the lead yesterday (ok, I set AI to 90% :-/ ) with 43 > cars, and within 27 laps there were 7 major AI accidents. > Most accidents happen after the s/f line and before the inner loop. > Those AI need some heave braking practice! > > Or is that normal compared to real life Nascar at WG? > > Andre Well, it's an AI in the end. Best racing will always be with other
people.
-John
"VFy" <[email hidden]> wrote in message
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