Hi gang. We have a couple people in our GPL league getting disco'd
from on-line sessions on a regular basis. The error message
"10054:ERROR DETECTED ON NETWORK DEVICE" appears in the *chat* window,
lats climb up and then the driver gets disco'd (GPL error message, not
a Windows system message). This is happening to one driver using
Windows XP and to another uding Win2K, so it's probably related since
they share some core code. Is there some background task in XP that
would cause this message? Unfortunately the XP user is a novice and
can't supply a lot of details, and XP by default has a lot of junk
running in the background.
--Tank
--Ed Eppel, aka
--
-- __<TANK>===--- �
-- ....<O_o_o_o_O>.....
Creepily enough...that's the same error code number I used to get while
trying to connect Trillian to AOL Instant Messenger..
Regardless...hmm...do they have any other programs running aside from all of
the transparent services and whatnot? (Like AIM, ZoneAlarm, etc). ZoneAlarm
always gave me problems when trying to race online. Just had to exit every
time I raced.
Milhouse
"Tank" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (16 lines)
> Hi gang. We have a couple people in our GPL league getting disco'd > from on-line sessions on a regular basis. The error message > "10054:ERROR DETECTED ON NETWORK DEVICE" appears in the *chat* window, > lats climb up and then the driver gets disco'd (GPL error message, not > a Windows system message). This is happening to one driver using > Windows XP and to another uding Win2K, so it's probably related since > they share some core code. Is there some background task in XP that > would cause this message? Unfortunately the XP user is a novice and > can't supply a lot of details, and XP by default has a lot of junk > running in the background. > > --Tank > --Ed Eppel, aka > -- > -- __<TANK>===--- � > -- ....<O_o_o_o_O>.....On Tue, 19 Feb 2002 14:41:34 GMT, "Milhouse" <[email hidden]>
wrotc:
That is odd, as this appears to be a GPL generated error message.
Don't think that they're usng ZoneAlarm and neither is an AOL user.
The XP user is probably running XP's built in firewall by default.
Last Sunday's race went fine, so maybe XP's DUN just can't handle poor
lats or lost packets as well as Win98?
--Ed Eppel, aka
--
-- __<TANK>===--- �
-- ....<O_o_o_o_O>.....
Quoted text (9 lines)
>Creepily enough...that's the same error code number I used to get while >trying to connect Trillian to AOL Instant Messenger.. > >Regardless...hmm...do they have any other programs running aside from all of >the transparent services and whatnot? (Like AIM, ZoneAlarm, etc). ZoneAlarm >always gave me problems when trying to race online. Just had to exit every >time I raced. > >Milhouse
On Tue, 19 Feb 2002 08:57:37 -0500, Tank <[email hidden]> wrote:
From the MSDN Library:
WSAECONNRESET
(10054)
Connection reset by peer.
A existing connection was forcibly closed by the remote host. This
normally results if the peer application on the remote host is
suddenly stopped, the host is rebooted, or the remote host used a hard
close (see setsockopt for more information on the SO_LINGER option on
the remote socket.) This error may also result if a connection was
broken due to keepalive activity detecting a failure while one or more
operations are in progress. Operations that were in progress fail with
WSAENETRESET. Subsequent operations fail with WSAECONNRESET.
Now, don't ask me what it means....
Remco
Quoted text (10 lines)
>Hi gang. We have a couple people in our GPL league getting disco'd >from on-line sessions on a regular basis. The error message >"10054:ERROR DETECTED ON NETWORK DEVICE" appears in the *chat* window, >lats climb up and then the driver gets disco'd (GPL error message, not >a Windows system message). This is happening to one driver using >Windows XP and to another uding Win2K, so it's probably related since >they share some core code. Is there some background task in XP that >would cause this message? Unfortunately the XP user is a novice and >can't supply a lot of details, and XP by default has a lot of junk >running in the background.
"Tank" <[email hidden]> wrote in message
news:[email hidden]...
of
> >the transparent services and whatnot? (Like AIM, ZoneAlarm, etc).ZoneAlarm
> >always gave me problems when trying to race online. Just had to exitevery
Don't know, I can't say I've ever tried online gaming with XP and dialup.
Milhouse
> --Ed Eppel, aka
> --
> -- __<TANK>===--- �
> -- ....<O_o_o_o_O>.....
Quoted text (7 lines)
> On Tue, 19 Feb 2002 14:41:34 GMT, "Milhouse" <[email hidden]> > wrotc: > > >Creepily enough...that's the same error code number I used to get while > >trying to connect Trillian to AOL Instant Messenger.. > > > >Regardless...hmm...do they have any other programs running aside from allQuoted text (10 lines)
> >time I raced. > > > >Milhouse > > That is odd, as this appears to be a GPL generated error message. > Don't think that they're usng ZoneAlarm and neither is an AOL user. > The XP user is probably running XP's built in firewall by default. > Last Sunday's race went fine, so maybe XP's DUN just can't handle poor > lats or lost packets as well as Win98? >remco
i belive all it means is GPL lost connection with the host.
used to happen to me in the olden days when i was on 56k.
i think the drivers in question need to make sure their connection settings
are not setup to "disconect if idle for 20 mins" as if i remember correctly
windoze doesent concider online racing as an active thing and asumes your
connection is idle.
neil
"Remco Moedt" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (38 lines)
> > > > > On Tue, 19 Feb 2002 08:57:37 -0500, Tank <[email hidden]> wrote: > > >Hi gang. We have a couple people in our GPL league getting disco'd > >from on-line sessions on a regular basis. The error message > >"10054:ERROR DETECTED ON NETWORK DEVICE" appears in the *chat* window, > >lats climb up and then the driver gets disco'd (GPL error message, not > >a Windows system message). This is happening to one driver using > >Windows XP and to another uding Win2K, so it's probably related since > >they share some core code. Is there some background task in XP that > >would cause this message? Unfortunately the XP user is a novice and > >can't supply a lot of details, and XP by default has a lot of junk > >running in the background. > > > From the MSDN Library: > > WSAECONNRESET > (10054) > Connection reset by peer. > A existing connection was forcibly closed by the remote host. This > normally results if the peer application on the remote host is > suddenly stopped, the host is rebooted, or the remote host used a hard > close (see setsockopt for more information on the SO_LINGER option on > the remote socket.) This error may also result if a connection was > broken due to keepalive activity detecting a failure while one or more > operations are in progress. Operations that were in progress fail with > WSAENETRESET. Subsequent operations fail with WSAECONNRESET. > > > Now, don't ask me what it means.... > > Remco > >On Tue, 19 Feb 2002 17:44:23 -0700, "Neil Canning"
<[email hidden]> wrote:
That's probably the solution, friend of mine had the same error
message and fixed it by turning off that auto-disconnect option.
Andre
Quoted text (10 lines)
>remco > > i belive all it means is GPL lost connection with the host. > used to happen to me in the olden days when i was on 56k. >i think the drivers in question need to make sure their connection settings >are not setup to "disconect if idle for 20 mins" as if i remember correctly >windoze doesent concider online racing as an active thing and asumes your >connection is idle. > >neilOn Wed, 20 Feb 2002 08:34:27 GMT, [email hidden]
(Andre Warringa) wrote:
The reason probably being the GPL only uses UDP (just a hunch) and
only TCP/IP packets are seen as activity.
Or I may be talking out my neck here. ;-)
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (16 lines)
>On Tue, 19 Feb 2002 17:44:23 -0700, "Neil Canning" ><[email hidden]> wrote: > >>remco >> >> i belive all it means is GPL lost connection with the host. >> used to happen to me in the olden days when i was on 56k. >>i think the drivers in question need to make sure their connection settings >>are not setup to "disconect if idle for 20 mins" as if i remember correctly >>windoze doesent concider online racing as an active thing and asumes your >>connection is idle. >> >>neil > >That's probably the solution, friend of mine had the same error >message and fixed it by turning off that auto-disconnect option.On Wed, 20 Feb 2002 12:38:55 GMT, [email hidden] (Ruud van Gaal)
wrote:
>The reason probably being the GPL only uses UDP (just a hunch) and
>only TCP/IP packets are seen as activity.
>
>Or I may be talking out my neck here. ;-)
Why do you allways remind me of STNG's Data :)
Andre
>
>Ruud van Gaal
>Free car sim: http://www.racer.nl/
>Pencil art : http://www.marketgraph.nl/gallery/
On Wed, 20 Feb 2002 12:39:53 GMT, [email hidden]
(Andre Warringa) wrote:
What's that??
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (9 lines)
>On Wed, 20 Feb 2002 12:38:55 GMT, [email hidden] (Ruud van Gaal) >wrote: > >>The reason probably being the GPL only uses UDP (just a hunch) and >>only TCP/IP packets are seen as activity. >> >>Or I may be talking out my neck here. ;-) > >Why do you allways remind me of STNG's Data :)On Wed, 20 Feb 2002 13:43:49 GMT, [email hidden] (Ruud van Gaal)
wrote:
>>Why do you allways remind me of STNG's Data :)
>
>What's that??
Star Trek Next Generation.. come on Ruud, every male who owns a
computer watches Star Trek!
And Data is the guy/robot who allways uses this techno-talk :)
Andre
>Ruud van Gaal
>Free car sim: http://www.racer.nl/
>Pencil art : http://www.marketgraph.nl/gallery/
On Wed, 20 Feb 2002 14:04:05 GMT, [email hidden]
(Andre Warringa) wrote:
Lol, sorry, I don't watch that! :)
>And Data is the guy/robot who allways uses this techno-talk :)
Yes, I know him.
Sorry 'bout the techno-talk then. :) UDP is just a different internet
protocol which is used by a lot of games to do their communication.
TCP/IP is reliable (resends lost packets) and used for reliable
communications, but often games leave this out as you'll need reliable
UDP packets anyway.
The 'idle detection' scheme may detect only TCP/IP packets, and thus
think you're not using the network. A bit like frantically moving your
joystick in a racing game may still make Windows think it's idle and
put up a screensaver just when you're 100 meters away from a new PB.
;-)
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (9 lines)
>On Wed, 20 Feb 2002 13:43:49 GMT, [email hidden] (Ruud van Gaal) >wrote: > >>>Why do you allways remind me of STNG's Data :) >> >>What's that?? > >Star Trek Next Generation.. come on Ruud, every male who owns a >computer watches Star Trek!In article <[email hidden]>, Tank <[email hidden]>
writes:
>That is odd, as this appears to be a GPL generated error message.
>Don't think that they're usng ZoneAlarm and neither is an AOL user.
>The XP user is probably running XP's built in firewall by default.
>Last Sunday's race went fine, so maybe XP's DUN just can't handle poor
>lats or lost packets as well as Win98?
I didn't know XP *had* a built-in firewall... But, it's possible that
something interrupts the internet connect momentarily. If you're just surfing
or downloading, it might not matter. For an online game, it might just be more
sensitive...
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
On Wed, 20 Feb 2002 14:36:55 GMT, [email hidden] (Ruud van Gaal)
wrote:
Hey, I even understood that :)
Kirk out.
Quoted text (11 lines)
>Yes, I know him. >Sorry 'bout the techno-talk then. :) UDP is just a different internet >protocol which is used by a lot of games to do their communication. >TCP/IP is reliable (resends lost packets) and used for reliable >communications, but often games leave this out as you'll need reliable >UDP packets anyway. >The 'idle detection' scheme may detect only TCP/IP packets, and thus >think you're not using the network. A bit like frantically moving your >joystick in a racing game may still make Windows think it's idle and >put up a screensaver just when you're 100 meters away from a new PB. >;-)On Wed, 20 Feb 2002 19:55:49 +0100, Andre Warringa
<[email hidden]> wrote:
Ok then, now let me explain those Heisenberg compensators... ;-)
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/


































