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[GPL] 10054:Error Detected On Network Device

15 posts by 7 people · 19 Feb 2002 13:57 UTC - 20 Feb 2002 20:24 UTC

Tank 19 Feb 2002 13:57 UTC#135561
Hi gang. We have a couple people in our GPL league getting disco'd from on-line sessions on a regular basis. The error message "10054:ERROR DETECTED ON NETWORK DEVICE" appears in the *chat* window, lats climb up and then the driver gets disco'd (GPL error message, not a Windows system message). This is happening to one driver using Windows XP and to another uding Win2K, so it's probably related since they share some core code. Is there some background task in XP that would cause this message? Unfortunately the XP user is a novice and can't supply a lot of details, and XP by default has a lot of junk running in the background. --Tank --Ed Eppel, aka -- -- __<TANK>===--- � -- ....<O_o_o_o_O>.....
Milhouse 19 Feb 2002 14:41 UTC↳ reply to Tank#135576
Creepily enough...that's the same error code number I used to get while trying to connect Trillian to AOL Instant Messenger.. Regardless...hmm...do they have any other programs running aside from all of the transparent services and whatnot? (Like AIM, ZoneAlarm, etc). ZoneAlarm always gave me problems when trying to race online. Just had to exit every time I raced. Milhouse "Tank" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> Hi gang. We have a couple people in our GPL league getting disco'd > from on-line sessions on a regular basis. The error message > "10054:ERROR DETECTED ON NETWORK DEVICE" appears in the *chat* window, > lats climb up and then the driver gets disco'd (GPL error message, not > a Windows system message). This is happening to one driver using > Windows XP and to another uding Win2K, so it's probably related since > they share some core code. Is there some background task in XP that > would cause this message? Unfortunately the XP user is a novice and > can't supply a lot of details, and XP by default has a lot of junk > running in the background. > > --Tank > --Ed Eppel, aka > -- > -- __<TANK>===--- � > -- ....<O_o_o_o_O>.....
Tank 19 Feb 2002 15:20 UTC↳ reply to Milhouse#135587
On Tue, 19 Feb 2002 14:41:34 GMT, "Milhouse" <[email hidden]> wrotc:
Quoted text (9 lines)>Creepily enough...that's the same error code number I used to get while >trying to connect Trillian to AOL Instant Messenger.. > >Regardless...hmm...do they have any other programs running aside from all of >the transparent services and whatnot? (Like AIM, ZoneAlarm, etc). ZoneAlarm >always gave me problems when trying to race online. Just had to exit every >time I raced. > >Milhouse
That is odd, as this appears to be a GPL generated error message. Don't think that they're usng ZoneAlarm and neither is an AOL user. The XP user is probably running XP's built in firewall by default. Last Sunday's race went fine, so maybe XP's DUN just can't handle poor lats or lost packets as well as Win98? --Ed Eppel, aka -- -- __<TANK>===--- � -- ....<O_o_o_o_O>.....
On Tue, 19 Feb 2002 08:57:37 -0500, Tank <[email hidden]> wrote:
Quoted text (10 lines)>Hi gang. We have a couple people in our GPL league getting disco'd >from on-line sessions on a regular basis. The error message >"10054:ERROR DETECTED ON NETWORK DEVICE" appears in the *chat* window, >lats climb up and then the driver gets disco'd (GPL error message, not >a Windows system message). This is happening to one driver using >Windows XP and to another uding Win2K, so it's probably related since >they share some core code. Is there some background task in XP that >would cause this message? Unfortunately the XP user is a novice and >can't supply a lot of details, and XP by default has a lot of junk >running in the background.
From the MSDN Library: WSAECONNRESET (10054) Connection reset by peer. A existing connection was forcibly closed by the remote host. This normally results if the peer application on the remote host is suddenly stopped, the host is rebooted, or the remote host used a hard close (see setsockopt for more information on the SO_LINGER option on the remote socket.) This error may also result if a connection was broken due to keepalive activity detecting a failure while one or more operations are in progress. Operations that were in progress fail with WSAENETRESET. Subsequent operations fail with WSAECONNRESET. Now, don't ask me what it means.... Remco
Milhouse 19 Feb 2002 22:27 UTC↳ reply to Tank#135367
"Tank" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> On Tue, 19 Feb 2002 14:41:34 GMT, "Milhouse" <[email hidden]> > wrotc: > > >Creepily enough...that's the same error code number I used to get while > >trying to connect Trillian to AOL Instant Messenger.. > > > >Regardless...hmm...do they have any other programs running aside from all
of > >the transparent services and whatnot? (Like AIM, ZoneAlarm, etc).ZoneAlarm > >always gave me problems when trying to race online. Just had to exitevery
Quoted text (10 lines)> >time I raced. > > > >Milhouse > > That is odd, as this appears to be a GPL generated error message. > Don't think that they're usng ZoneAlarm and neither is an AOL user. > The XP user is probably running XP's built in firewall by default. > Last Sunday's race went fine, so maybe XP's DUN just can't handle poor > lats or lost packets as well as Win98? >
Don't know, I can't say I've ever tried online gaming with XP and dialup. Milhouse > --Ed Eppel, aka > -- > -- __<TANK>===--- � > -- ....<O_o_o_o_O>.....
remco i belive all it means is GPL lost connection with the host. used to happen to me in the olden days when i was on 56k. i think the drivers in question need to make sure their connection settings are not setup to "disconect if idle for 20 mins" as if i remember correctly windoze doesent concider online racing as an active thing and asumes your connection is idle. neil "Remco Moedt" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (38 lines)> > > > > On Tue, 19 Feb 2002 08:57:37 -0500, Tank <[email hidden]> wrote: > > >Hi gang. We have a couple people in our GPL league getting disco'd > >from on-line sessions on a regular basis. The error message > >"10054:ERROR DETECTED ON NETWORK DEVICE" appears in the *chat* window, > >lats climb up and then the driver gets disco'd (GPL error message, not > >a Windows system message). This is happening to one driver using > >Windows XP and to another uding Win2K, so it's probably related since > >they share some core code. Is there some background task in XP that > >would cause this message? Unfortunately the XP user is a novice and > >can't supply a lot of details, and XP by default has a lot of junk > >running in the background. > > > From the MSDN Library: > > WSAECONNRESET > (10054) > Connection reset by peer. > A existing connection was forcibly closed by the remote host. This > normally results if the peer application on the remote host is > suddenly stopped, the host is rebooted, or the remote host used a hard > close (see setsockopt for more information on the SO_LINGER option on > the remote socket.) This error may also result if a connection was > broken due to keepalive activity detecting a failure while one or more > operations are in progress. Operations that were in progress fail with > WSAENETRESET. Subsequent operations fail with WSAECONNRESET. > > > Now, don't ask me what it means.... > > Remco > >
On Tue, 19 Feb 2002 17:44:23 -0700, "Neil Canning" <[email hidden]> wrote:
Quoted text (10 lines)>remco > > i belive all it means is GPL lost connection with the host. > used to happen to me in the olden days when i was on 56k. >i think the drivers in question need to make sure their connection settings >are not setup to "disconect if idle for 20 mins" as if i remember correctly >windoze doesent concider online racing as an active thing and asumes your >connection is idle. > >neil
That's probably the solution, friend of mine had the same error message and fixed it by turning off that auto-disconnect option. Andre
On Wed, 20 Feb 2002 08:34:27 GMT, [email hidden] (Andre Warringa) wrote:
Quoted text (16 lines)>On Tue, 19 Feb 2002 17:44:23 -0700, "Neil Canning" ><[email hidden]> wrote: > >>remco >> >> i belive all it means is GPL lost connection with the host. >> used to happen to me in the olden days when i was on 56k. >>i think the drivers in question need to make sure their connection settings >>are not setup to "disconect if idle for 20 mins" as if i remember correctly >>windoze doesent concider online racing as an active thing and asumes your >>connection is idle. >> >>neil > >That's probably the solution, friend of mine had the same error >message and fixed it by turning off that auto-disconnect option.
The reason probably being the GPL only uses UDP (just a hunch) and only TCP/IP packets are seen as activity. Or I may be talking out my neck here. ;-) Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
On Wed, 20 Feb 2002 12:39:53 GMT, [email hidden] (Andre Warringa) wrote:
Quoted text (9 lines)>On Wed, 20 Feb 2002 12:38:55 GMT, [email hidden] (Ruud van Gaal) >wrote: > >>The reason probably being the GPL only uses UDP (just a hunch) and >>only TCP/IP packets are seen as activity. >> >>Or I may be talking out my neck here. ;-) > >Why do you allways remind me of STNG's Data :)
What's that?? Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
On Wed, 20 Feb 2002 14:04:05 GMT, [email hidden] (Andre Warringa) wrote:
Quoted text (9 lines)>On Wed, 20 Feb 2002 13:43:49 GMT, [email hidden] (Ruud van Gaal) >wrote: > >>>Why do you allways remind me of STNG's Data :) >> >>What's that?? > >Star Trek Next Generation.. come on Ruud, every male who owns a >computer watches Star Trek!
Lol, sorry, I don't watch that! :) >And Data is the guy/robot who allways uses this techno-talk :) Yes, I know him. Sorry 'bout the techno-talk then. :) UDP is just a different internet protocol which is used by a lot of games to do their communication. TCP/IP is reliable (resends lost packets) and used for reliable communications, but often games leave this out as you'll need reliable UDP packets anyway. The 'idle detection' scheme may detect only TCP/IP packets, and thus think you're not using the network. A bit like frantically moving your joystick in a racing game may still make Windows think it's idle and put up a screensaver just when you're 100 meters away from a new PB. ;-) Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
EldredP 20 Feb 2002 16:35 UTC↳ reply to Tank#135110
In article <[email hidden]>, Tank <[email hidden]> writes: >That is odd, as this appears to be a GPL generated error message. >Don't think that they're usng ZoneAlarm and neither is an AOL user. >The XP user is probably running XP's built in firewall by default. >Last Sunday's race went fine, so maybe XP's DUN just can't handle poor >lats or lost packets as well as Win98? I didn't know XP *had* a built-in firewall... But, it's possible that something interrupts the internet connect momentarily. If you're just surfing or downloading, it might not matter. For an online game, it might just be more sensitive... Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
On Wed, 20 Feb 2002 14:36:55 GMT, [email hidden] (Ruud van Gaal) wrote:
Quoted text (11 lines)>Yes, I know him. >Sorry 'bout the techno-talk then. :) UDP is just a different internet >protocol which is used by a lot of games to do their communication. >TCP/IP is reliable (resends lost packets) and used for reliable >communications, but often games leave this out as you'll need reliable >UDP packets anyway. >The 'idle detection' scheme may detect only TCP/IP packets, and thus >think you're not using the network. A bit like frantically moving your >joystick in a racing game may still make Windows think it's idle and >put up a screensaver just when you're 100 meters away from a new PB. >;-)
Hey, I even understood that :) Kirk out.
On Wed, 20 Feb 2002 19:55:49 +0100, Andre Warringa <[email hidden]> wrote:
Quoted text (18 lines)>On Wed, 20 Feb 2002 14:36:55 GMT, [email hidden] (Ruud van Gaal) >wrote: > >>Yes, I know him. >>Sorry 'bout the techno-talk then. :) UDP is just a different internet >>protocol which is used by a lot of games to do their communication. >>TCP/IP is reliable (resends lost packets) and used for reliable >>communications, but often games leave this out as you'll need reliable >>UDP packets anyway. >>The 'idle detection' scheme may detect only TCP/IP packets, and thus >>think you're not using the network. A bit like frantically moving your >>joystick in a racing game may still make Windows think it's idle and >>put up a screensaver just when you're 100 meters away from a new PB. >>;-) > >Hey, I even understood that :) > >Kirk out.
Ok then, now let me explain those Heisenberg compensators... ;-) Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/

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