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Copy Cars from N4 to N2002?

7 posts by 6 people · 20 Feb 2002 02:14 UTC - 21 Feb 2002 04:01 UTC

Brian McLernon 20 Feb 2002 02:14 UTC#135310
Hi All, I'm having trouble getting my N4 #40, 8 and 2 cars into N2002. They appear in the list of drivers but the cars do not show in the box or on the track. Is it something to do with incompatible pallettes between the two or something else? Or does anyone have the missing cars up yet for N2002? Yes, I know it just came out, but I'm a detail nut! Thanks :) -Brian Mc
The .CAR files are not really compatible between versions. You'd need to export the pit crew skins from the N4 cars, create new cars in the NR2002 Opponent Manager, and then import the pit crew skins into NR2002 through the paint shop. The car skins are no longer using the same template, so there is no direct way to re-use them in NR2002 without a lot of cutting and pasting in an external paint program even then it's probably not going to be worth the effort. - Eric "Brian McLernon" <[email hidden]> wrote in message news:3EDc8.94780$[email hidden]... > I'm having trouble getting my N4 #40, 8 and 2 cars into N2002.They > appear in the list of drivers but the cars do not show in the box oron the > track. Is it something to do with incompatible pallettes between thetwo or > something else? Or does anyone have the missing cars up yet forN2002? > Yes, I know it just came out, but I'm a detail nut! Thanks :)
"Eric Busch" <[email hidden]> wrote in message news:a4v1sn$7v1$[email hidden]...
Quoted text (9 lines)> The .CAR files are not really compatible between versions. You'd need > to export the pit crew skins from the N4 cars, create new cars in the > NR2002 Opponent Manager, and then import the pit crew skins into NR2002 > through the paint shop. The car skins are no longer using the same > template, so there is no direct way to re-use them in NR2002 without a > lot of cutting and pasting in an external paint program even then it's > probably not going to be worth the effort. > > - Eric
Thanks, Eric, for all your assistance to the NG :) -Brian Mc
Quoted text (15 lines)> > > "Brian McLernon" <[email hidden]> wrote in message > news:3EDc8.94780$[email hidden]... > > I'm having trouble getting my N4 #40, 8 and 2 cars into N2002. > They > > appear in the list of drivers but the cars do not show in the box or > on the > > track. Is it something to do with incompatible pallettes between the > two or > > something else? Or does anyone have the missing cars up yet for > N2002? > > Yes, I know it just came out, but I'm a detail nut! Thanks :) > >
What posessed the developers to change the .CAR format? Some order of magnatude improvement in gameplay? All it resulted in is a big hassle that I cannot use my existing cars. Not a real incentive to purchase the upgrade. If thought out properly, there should have been included a migration utility to import older cars into the newer format. On Tue, 19 Feb 2002 21:32:52 -0500, "Eric Busch" <[email hidden]> wrote:
Quoted text (23 lines)>The .CAR files are not really compatible between versions. You'd need >to export the pit crew skins from the N4 cars, create new cars in the >NR2002 Opponent Manager, and then import the pit crew skins into NR2002 >through the paint shop. The car skins are no longer using the same >template, so there is no direct way to re-use them in NR2002 without a >lot of cutting and pasting in an external paint program even then it's >probably not going to be worth the effort. > >- Eric > > >"Brian McLernon" <[email hidden]> wrote in message >news:3EDc8.94780$[email hidden]... >> I'm having trouble getting my N4 #40, 8 and 2 cars into N2002. >They >> appear in the list of drivers but the cars do not show in the box or >on the >> track. Is it something to do with incompatible pallettes between the >two or >> something else? Or does anyone have the missing cars up yet for >N2002? >> Yes, I know it just came out, but I'm a detail nut! Thanks :) >
Sure take your custom paint job and have a program figure out just what pixels need to be filled in to fill up the larger car texture....If your lucky the wheel will show up on the hood. if not...might be virtually uncomfortable driving..:) I have been racing patched versions of the Papyrus sims for years, my N2 car didn't follow through to N99. Our N99 truck didn't make it to the N3 touring car patch. Our N3 car didn't transfer to N4. And durn-it....n4 is different than NR 2002. Wouldn't it be nice if we still had those fuzzy blocks they called cars in N1??? dave henrie "A.M.Tronic" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (39 lines)> What posessed the developers to change the .CAR format? Some > order of magnatude improvement in gameplay? All it resulted in is > a big hassle that I cannot use my existing cars. Not a real incentive > to purchase the upgrade. > > If thought out properly, there should have been included a migration > utility to import older cars into the newer format. > > > > > > On Tue, 19 Feb 2002 21:32:52 -0500, "Eric Busch" <[email hidden]> > wrote: > > >The .CAR files are not really compatible between versions. You'd need > >to export the pit crew skins from the N4 cars, create new cars in the > >NR2002 Opponent Manager, and then import the pit crew skins into NR2002 > >through the paint shop. The car skins are no longer using the same > >template, so there is no direct way to re-use them in NR2002 without a > >lot of cutting and pasting in an external paint program even then it's > >probably not going to be worth the effort. > > > >- Eric > > > > > >"Brian McLernon" <[email hidden]> wrote in message > >news:3EDc8.94780$[email hidden]... > >> I'm having trouble getting my N4 #40, 8 and 2 cars into N2002. > >They > >> appear in the list of drivers but the cars do not show in the box or > >on the > >> track. Is it something to do with incompatible pallettes between the > >two or > >> something else? Or does anyone have the missing cars up yet for > >N2002? > >> Yes, I know it just came out, but I'm a detail nut! Thanks :) > > >
Biz 21 Feb 2002 04:01 UTC↳ reply to A.M.Tronic#134986
AM, think about the changes to improve the car shape(3do), and the new texture mappings(mips) that have to be done and you'll see that making a "conversion" program would virtually be impossible. Just ask any of the car/track editor guys how hard it would be. -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash A.M.Tronic <[email hidden]> wrote in message news:[email hidden]... > What posessed the developers to change the .CAR format? Some > order of magnatude improvement in gameplay? All it resulted in is > a big hassle that I cannot use my existing cars. Not a real incentive > to purchase the upgrade. > > If thought out properly, there should have been included a migration > utility to import older cars into the newer format. > > > > > > On Tue, 19 Feb 2002 21:32:52 -0500, "Eric Busch" <[email hidden]> > wrote: > > >The .CAR files are not really compatible between versions. You'd need > >to export the pit crew skins from the N4 cars, create new cars in the > >NR2002 Opponent Manager, and then import the pit crew skins into NR2002 > >through the paint shop. The car skins are no longer using the same > >template, so there is no direct way to re-use them in NR2002 without a > >lot of cutting and pasting in an external paint program even then it's > >probably not going to be worth the effort. > > > >- Eric > > > > > >"Brian McLernon" <[email hidden]> wrote in message > >news:3EDc8.94780$[email hidden]... > >> I'm having trouble getting my N4 #40, 8 and 2 cars into N2002. > >They > >> appear in the list of drivers but the cars do not show in the box or > >on the > >> track. Is it something to do with incompatible pallettes between the > >two or > >> something else? Or does anyone have the missing cars up yet for > >N2002? > >> Yes, I know it just came out, but I'm a detail nut! Thanks :) > > >

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