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Fuzzy N2002 paintjob

12 posts by 7 people · 20 Feb 2002 00:45 UTC - 22 Feb 2002 00:10 UTC

DB 20 Feb 2002 00:45 UTC#135295
Hello, I painted a car with paint shop and it looked pretty sharp. After using the paint program in N2002 to open the car and add some decals however it seems like the colors around borders kind of wash over borders and generally become fuzzy looking. I remember seeing something somewhere about turning off compression but I can't find any settings in any ini file to do this. Ideas ? thanks Dave
Philster 20 Feb 2002 01:15 UTC↳ reply to DB#135300
Check the readme file ;) DB wrote:
Quoted text (14 lines)> > Hello, > > I painted a car with paint shop and it looked pretty > sharp. After using the paint program in N2002 to open > the car and add some decals however it seems like the > colors around borders kind of wash over borders and > generally become fuzzy looking. > I remember seeing something somewhere about turning > off compression but I can't find any settings in any ini file > to do this. > > Ideas ? thanks > Dave
-- Philippe "Philster" Sergerie
Eric Busch 20 Feb 2002 01:35 UTC↳ reply to DB#135304
Edit the following line of your player.ini, changing the 1 to a 0: [Paintkit] save_textures_with_compression=1 ; Enable texture compression on saved textures. Remember that uncompressed cars will take up ~4x the texture memory as their compressed counterparts, so be sure you've got plenty of texture memory to spare if you're going to try painting a whole field of them. - Eric "DB" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> I painted a car with paint shop and it looked pretty > sharp. After using the paint program in N2002 to open > the car and add some decals however it seems like the > colors around borders kind of wash over borders and > generally become fuzzy looking. > I remember seeing something somewhere about turning > off compression but I can't find any settings in any ini file > to do this.
DB 20 Feb 2002 01:53 UTC↳ reply to Eric Busch#135312
Thanks Eric and Phil, I just new I saw that info somewhere :) Dave "Eric Busch" <[email hidden]> wrote in message news:a4uuh4$mus$[email hidden]...
Quoted text (25 lines)> Edit the following line of your player.ini, changing the 1 to a 0: > > [Paintkit] > save_textures_with_compression=1 ; Enable texture compression on > saved textures. > > Remember that uncompressed cars will take up ~4x the texture memory as > their compressed counterparts, so be sure you've got plenty of texture > memory to spare if you're going to try painting a whole field of them. > > - Eric > > > "DB" <[email hidden]> wrote in message > news:[email hidden]... > > I painted a car with paint shop and it looked pretty > > sharp. After using the paint program in N2002 to open > > the car and add some decals however it seems like the > > colors around borders kind of wash over borders and > > generally become fuzzy looking. > > I remember seeing something somewhere about turning > > off compression but I can't find any settings in any ini file > > to do this. > >
D 20 Feb 2002 04:08 UTC↳ reply to Eric Busch#135196
well ok ... so if we turn it off, then export the car file, paint it and put it back in ... can we turn compression back on and it save with compression or will our car when seen on the track just take up 4x's as much other peoples memory? Also ... how can we paint it with compression invoked so as not to take up extra mem?? I haven't seen that explained yet. "Eric Busch" <[email hidden]> wrote in message news:a4uuh4$mus$[email hidden]... Edit the following line of your player.ini, changing the 1 to a 0: [Paintkit] save_textures_with_compression=1 ; Enable texture compression on saved textures. Remember that uncompressed cars will take up ~4x the texture memory as their compressed counterparts, so be sure you've got plenty of texture memory to spare if you're going to try painting a whole field of them. - Eric "DB" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines) > I painted a car with paint shop and it looked pretty > sharp. After using the paint program in N2002 to open > the car and add some decals however it seems like the > colors around borders kind of wash over borders and > generally become fuzzy looking. > I remember seeing something somewhere about turning > off compression but I can't find any settings in any ini file > to do this.
Eric Busch 20 Feb 2002 04:39 UTC↳ reply to D#135210
I'm afraid I really don't understand what you're asking. If you were going to re-enable the compression before you saved the paintjob, why would you have turned it off in the first place? - Eric "D" <[email hidden]> wrote in message news:2jFc8.1942$[email hidden]... well ok ... so if we turn it off, then export the car file, paint it and put it back in ... can we turn compression back on and it save with compression or will our car when seen on the track just take up 4x's as much other peoples memory? Also ... how can we paint it with compression invoked so as not to take up extra mem?? I haven't seen that explained yet.
D 20 Feb 2002 11:34 UTC↳ reply to Eric Busch#135274
Sorry for the confusion and thank you for the response. Ok ... people are reporting they are having difficulty getting a "clean" paint job when compression is on. The suggestion is to disable compression, however, by doing so, the cars will take 4x's as much memory to render but at least we will get a "clean" paint job? Once we get a "clean" paint job with compression disabled and import it back into the game, can we then set the option back to 1 to compress it so it won't take up 4x's the memory or is the choice either compressed or uncompressed?? And if we can only get a "clean" paint job when uncompressed, and if your whole league has to do it that way and you are running their cars, then wouldn't you have a performance hit due to all the uncompressed cars on the track? If so, then how do we properly paint the cars when compressed so they are "clean" looking and we don't have a performance hit? "Eric Busch" <[email hidden]> wrote in message news:a4v9a7$chv$[email hidden]... I'm afraid I really don't understand what you're asking. If you were going to re-enable the compression before you saved the paintjob, why would you have turned it off in the first place? - Eric "D" <[email hidden]> wrote in message news:2jFc8.1942$[email hidden]... well ok ... so if we turn it off, then export the car file, paint it and put it back in ... can we turn compression back on and it save with compression or will our car when seen on the track just take up 4x's as much other peoples memory? Also ... how can we paint it with compression invoked so as not to take up extra mem?? I haven't seen that explained yet.
falcon 21 Feb 2002 06:21 UTC↳ reply to DB#134912
Any know any good sites that show how to paint n2002 cars ? thanks DB <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> Hello, > > I painted a car with paint shop and it looked pretty > sharp. After using the paint program in N2002 to open > the car and add some decals however it seems like the > colors around borders kind of wash over borders and > generally become fuzzy looking. > I remember seeing something somewhere about turning > off compression but I can't find any settings in any ini file > to do this. > > Ideas ? thanks > Dave > > >
painting forum at lightspeed -- Kevin Anderson [email hidden] "falcon" <[email hidden]> wrote in message news:3c749217$0$16634$[email hidden]... > Any know any good sites that show how to paint n2002 cars ? > > thanks > > > > DB <[email hidden]> wrote in message > news:[email hidden]... > > Hello, > > > > I painted a car with paint shop and it looked pretty > > sharp. After using the paint program in N2002 to open > > the car and add some decals however it seems like the > > colors around borders kind of wash over borders and > > generally become fuzzy looking. > > I remember seeing something somewhere about turning > > off compression but I can't find any settings in any ini file > > to do this. > > > > Ideas ? thanks > > Dave > > > > > > > >
try High Compression........ **** "Here we are on a planet moving and spinning though space at 500 miles per second...and look...my beer stays right there in the glass! Ain't that just the neatest thing?" -- Bob 'Spaceman' Lee interviewed by Dick Schaap (quote approximate)
Eric Busch 21 Feb 2002 23:19 UTC↳ reply to D#134700
The only way to avoid the compression artifacts is to either disable compression altogether or try to work with the texture itself to try to minimize their effects. There's not going to be a hit to performance when turning off compression, but a full field of uncompressed cars is going to require about 30MB of free texture memory versus about 8MB for the compressed cars. Therefore if you don't have a 64MB or greater video card, you'll certainly end up with blurry textures due to the game dropping mip levels. - Eric "D" <[email hidden]> wrote in message news:3RLc8.2528$[email hidden]... Sorry for the confusion and thank you for the response. Ok ... people are reporting they are having difficulty getting a "clean" paint job when compression is on. The suggestion is to disable compression, however, by doing so, the cars will take 4x's as much memory to render but at least we will get a "clean" paint job? Once we get a "clean" paint job with compression disabled and import it back into the game, can we then set the option back to 1 to compress it so it won't take up 4x's the memory or is the choice either compressed or uncompressed?? And if we can only get a "clean" paint job when uncompressed, and if your whole league has to do it that way and you are running their cars, then wouldn't you have a performance hit due to all the uncompressed cars on the track? If so, then how do we properly paint the cars when compressed so they are "clean" looking and we don't have a performance hit?
D 22 Feb 2002 00:10 UTC↳ reply to Eric Busch#134709
Ok ... very good and thank you. Everything looks and runs great now ... just when I try to paint my car with texture compression on, I can't get anything to look good ... will try without the compression and see if I can get rid of the fuzzy graphics in paintshop "Eric Busch" <[email hidden]> wrote in message news:a53vai$2uh$[email hidden]... The only way to avoid the compression artifacts is to either disable compression altogether or try to work with the texture itself to try to minimize their effects. There's not going to be a hit to performance when turning off compression, but a full field of uncompressed cars is going to require about 30MB of free texture memory versus about 8MB for the compressed cars. Therefore if you don't have a 64MB or greater video card, you'll certainly end up with blurry textures due to the game dropping mip levels. - Eric "D" <[email hidden]> wrote in message news:3RLc8.2528$[email hidden]... Sorry for the confusion and thank you for the response. Ok ... people are reporting they are having difficulty getting a "clean" paint job when compression is on. The suggestion is to disable compression, however, by doing so, the cars will take 4x's as much memory to render but at least we will get a "clean" paint job? Once we get a "clean" paint job with compression disabled and import it back into the game, can we then set the option back to 1 to compress it so it won't take up 4x's the memory or is the choice either compressed or uncompressed?? And if we can only get a "clean" paint job when uncompressed, and if your whole league has to do it that way and you are running their cars, then wouldn't you have a performance hit due to all the uncompressed cars on the track? If so, then how do we properly paint the cars when compressed so they are "clean" looking and we don't have a performance hit?

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