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Rec.Autos.Simulators Archive

a future for casual racers on PC vs. consoles?

1 post by 1 person · 08 Feb 2006 09:33 UTC - 08 Feb 2006 09:33 UTC

magnulus 08 Feb 2006 09:33 UTC#13478
OK, this group is full of hardcore GPL racers, but since the comp.sys.ibm.pc.games.action is completely taken over by first person shooter drones, I thought I'd ask here: Is there a future for casual racing games on the PC? Maybe even something that could be played with a gamepad (I do have a wheel, it's just sometimes inconvenient to set up). I especially like games with a deep-enough single player experience and rewards for playing. I don't really mind having to unlock some of the content in the game, just as long as it doesn't start out unbelievably hard (a flaw in alot of European games). I really enjoyed the older Need for Speed games. Now days for racing games I'm mostly playing them on the XBox, like Project Gotham Racing 2 or Rallisport 2 using a gamepad. The thumb stick takes some adjustment compared to a wheel but the analog triggers I find are actually better than gas/brake pedals, and at any rate is lightyears ahead of the PS2's dual stick controller setup for racing games. Rallisport 2 though is twitchy, though, compared to the PC Rallisport (which felt downright mushy, at least with a wheel- you could adjust the settings for a gamepad something you really cannot do in the XBox versions- only adjust wheather the control is fast or slow ). I also got Forza Motorsports for free as part of the bundle (I usually pick up console on the cheap and wait around to buy), but it seems more like a game that deserves a halfway decent racing wheel (any opinions if any exist on XBox?).

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