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nascar 2002 damage model

6 posts by 4 people · 21 Feb 2002 20:44 UTC - 24 Feb 2002 02:22 UTC

R.Denessen 21 Feb 2002 20:44 UTC#134762
Hello, i live in the netherlands and can not buy nascar 2002 season yet. Can anyone tell me if there is a good damage model in n2002 ? Maybe someone has some screenshots. R Denessen
Graphically, it is pretty similar. The physics model seems to be much more sensitive to damage in the new version. Also, the cars seem a bit easier to damage, especially if you tag the wall very hard. Much easier to blow a tire or cause engine damage by contact. The repair model is still the same, as far as I can tell. Once, my crew chief informed me I had "wheel damage". Don't know what that really meant, and I haven't heard it since. Maybe I dreamt it. HTH, Gerald "R.Denessen" <[email hidden]> wrote in message news:<a53m73$bsb$[email hidden]>...
Quoted text (7 lines)> Hello, > > i live in the netherlands and can not buy nascar 2002 season yet. Can anyone > tell me if there is a good damage model in n2002 ? Maybe someone has some > screenshots. > > R Denessen
I think it's better, but maybe just a bit too "Hoody". -Larry "R.Denessen" <[email hidden]> wrote in message news:a53m73$bsb$[email hidden]... > Hello, > > i live in the netherlands and can not buy nascar 2002 season yet. Cananyone > tell me if there is a good damage model in n2002 ? Maybe someone has some > screenshots. > > R Denessen > >
It's a shame the repair model stayed the same. If the damage model is made more strict for realism, then the repair model should be too. You should be able to improve on your repairs with each pit stop, just like the real teams do. Lool at Junior last week. After he blew that tire and destroyed the front of the car, after a couple of stops he _actually_ had a decent chance at winning that race still. It's just a shame that the rest of the race went to shit for him :( -Larry "Gerald Moore" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> Graphically, it is pretty similar. The physics model seems to be much > more sensitive to damage in the new version. Also, the cars seem a > bit easier to damage, especially if you tag the wall very hard. Much > easier to blow a tire or cause engine damage by contact. > > The repair model is still the same, as far as I can tell. > > Once, my crew chief informed me I had "wheel damage". Don't know what > that really meant, and I haven't heard it since. Maybe I dreamt it. > > HTH, > Gerald > > > "R.Denessen" <[email hidden]> wrote in message
news:<a53m73$bsb$[email hidden]>... > > Hello, > > > > i live in the netherlands and can not buy nascar 2002 season yet. Cananyone > > tell me if there is a good damage model in n2002 ? Maybe someone hassome > > screenshots. > > > > R Denessen
Do agree it'd be nice to continue repairs in several stops.............but Jr. had no chance of winning that race :) As soon as he would have been in clean air, his loss of aero would have shown even worse than the terrible push he had in dirty air. -John "Larry (The Other Larry)" <[email hidden]> wrote in message news:%qwd8.20775$[email hidden]... > It's a shame the repair model stayed the same. If the damage model ismade > more strict for realism, then the repair model should be too. > > You should be able to improve on your repairs with each pit stop, justlike
Quoted text (38 lines)> the real teams do. > > Lool at Junior last week. After he blew that tire and destroyed the front > of the car, after a couple of stops he _actually_ had a decent chance at > winning that race still. It's just a shame that the rest of the race went > to shit for him :( > > -Larry > > "Gerald Moore" <[email hidden]> wrote in message > news:[email hidden]... > > Graphically, it is pretty similar. The physics model seems to be much > > more sensitive to damage in the new version. Also, the cars seem a > > bit easier to damage, especially if you tag the wall very hard. Much > > easier to blow a tire or cause engine damage by contact. > > > > The repair model is still the same, as far as I can tell. > > > > Once, my crew chief informed me I had "wheel damage". Don't know what > > that really meant, and I haven't heard it since. Maybe I dreamt it. > > > > HTH, > > Gerald > > > > > > "R.Denessen" <[email hidden]> wrote in message > news:<a53m73$bsb$[email hidden]>... > > > Hello, > > > > > > i live in the netherlands and can not buy nascar 2002 season yet. Can > anyone > > > tell me if there is a good damage model in n2002 ? Maybe someone has > some > > > screenshots. > > > > > > R Denessen > >
Only the last 5 feet matter :) -Larry "John Pancoast" <[email hidden]> wrote in message news:[email hidden]... > Do agree it'd be nice to continue repairs in severalstops.............but > Jr. had no chance of winning that race :) As soon as he would have beenin
Quoted text (17 lines)> clean air, his loss of aero would have shown even worse than the terrible > push he had in dirty air. > > -John > > > "Larry (The Other Larry)" <[email hidden]> wrote in message > news:%qwd8.20775$[email hidden]... > > It's a shame the repair model stayed the same. If the damage model is > made > > more strict for realism, then the repair model should be too. > > > > You should be able to improve on your repairs with each pit stop, just > like > > the real teams do. > > > > Lool at Junior last week. After he blew that tire and destroyed the
front > > of the car, after a couple of stops he _actually_ had a decent chance at > > winning that race still. It's just a shame that the rest of the racewent
Quoted text (25 lines)> > to shit for him :( > > > > -Larry > > > > "Gerald Moore" <[email hidden]> wrote in message > > news:[email hidden]... > > > Graphically, it is pretty similar. The physics model seems to be much > > > more sensitive to damage in the new version. Also, the cars seem a > > > bit easier to damage, especially if you tag the wall very hard. Much > > > easier to blow a tire or cause engine damage by contact. > > > > > > The repair model is still the same, as far as I can tell. > > > > > > Once, my crew chief informed me I had "wheel damage". Don't know what > > > that really meant, and I haven't heard it since. Maybe I dreamt it. > > > > > > HTH, > > > Gerald > > > > > > > > > "R.Denessen" <[email hidden]> wrote in message > > news:<a53m73$bsb$[email hidden]>... > > > > Hello, > > > > > > > > i live in the netherlands and can not buy nascar 2002 season yet.
Can
Quoted text (10 lines)> > anyone > > > > tell me if there is a good damage model in n2002 ? Maybe someone has > > some > > > > screenshots. > > > > > > > > R Denessen > > > > > >

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