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Kamikaze AI NR2002

7 posts by 5 people · 22 Feb 2002 03:46 UTC - 24 Feb 2002 06:11 UTC

GMpartsguy 22 Feb 2002 03:46 UTC#134731
Anyone else seeing that the AI doesnt seem to notice when cars are stopped or wrecked on the track in NR2002 ? Ive had it almost a week now, and at the speedways, the small spins that leave plenty of room on the track for avoidance are ignored by the AI in favor of full tilt boogie wrecks. Its comical watching 18 or more cars pile up over these paltry incidents at pretty much any track actually. Im guessing that AI isnt seeing the cars far enough ahead maybe ? If i remember, in N4 they are better at checking up for wrecks. I dont diddle with any of the setting files, and dont see anything in the opponent manager that would fix the lack of collision avoidance. Any suggestions are rewarded with beer. :) Thanks fer listening !
On Fri, 22 Feb 2002 03:46:21 GMT, "GMpartsguy" <[email hidden]> wrote: >Anyone else seeing that the AI doesnt seem to notice when cars are stopped >or wrecked on the track in NR2002 ? I didn't really notice this.. when a crash occurs the AI do crash into the the crashed cars, but as far as I have seen it all looked very realistic, ie no way they could have avoided the wrecks. On WG on the other hand the AI really crashes too much. I have driven about 20 races now on WG, and within the first 5 laps guaranteed that the AI will cause a big pileup :-/ Andre
You have the "WON Emulation" option turned on. It's in the .INI file. :) -Larry "GMpartsguy" <[email hidden]> wrote in message news:hajd8.111070$Pz4.517354@rwcrnsc53... > Anyone else seeing that the AI doesnt seem to notice when cars are stopped > or wrecked on the track in NR2002 ? > Ive had it almost a week now, and at the speedways, the small spins that > leave plenty of room on the track for avoidance are ignored by the AI in > favor of full tilt boogie wrecks. Its comical watching 18 or more carspile > up over these paltry incidents at pretty much any track actually. > Im guessing that AI isnt seeing the cars far enough ahead maybe ? If i > remember, in N4 they are better at checking up for wrecks. I dont diddle > with any of the setting files, and dont see anything in the opponentmanager > that would fix the lack of collision avoidance. Any suggestions arerewarded > with beer. :) Thanks fer listening ! > > > >
Maybe i do. Just seems weird. My favorite one was me spun out at The Rock, backed up against the wall between turn 3 and 4 waiting for traffic to clear, and here comes a small pack of 2 wide (6 cars maybe). The high line cars made no attempt to brake, and railed into me like i wasnt even there. Mayhem ensues, and while those cars are stopped, here comes more cars in line in the groove. They too run Mad Max style into the AI that railed into me. Soon enough, you have the "big one" that seems unlikely at these tracks. I have seen this same behavior at Indy and 1 other track that slips my mind right now. Besides the strange lack of OGL support, that is my only gripe NR2002 is a nice improvement over N4. My favorite addition is the tire scrub you can hear before the tires start squealing. As a member of the non force feedback community, it really helps with tire management and audio tactile feedback (i made that up :D ) Enough blathering for now, where is that tavern wench with my ale ??
"GMpartsguy" <[email hidden]> wrote in message news:<%1Bd8.8553$%[email hidden]>... > Besides the strange lack of OGL support OGL works fine. I'm guessing the reason it's 'unsupported' is because Papyrus recognizes the need to patch it to include texture compression. Whenever the first Papy patch comes out, OpenGL will be the way to go in N2002. On a 64mb video card you should still be able to get clear textures at 1280x960x16, and depending on the card you should see a clear FPS advantage. Jason
No support was probably a poor choice of words for the OGL option. why they didnt include texture compression for it is puzzling considering Nvidia cards are infesting the planet :)
Biz 24 Feb 2002 06:11 UTC↳ reply to GMpartsguy#134307
For some suspicious conspiracy type reason I think Uncle Bill got involved. Although I really don't think that, but it did cross my mind. -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash GMpartsguy <[email hidden]> wrote in message news:13Wd8.10767$[email hidden]... > No support was probably a poor choice of words for the OGL option. why they > didnt include texture compression for it is puzzling considering Nvidia > cards are infesting the planet :) > >

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