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Calibration Observation (RT vs F1 2001)

1 post by 1 person · 23 Feb 2002 21:27 UTC - 23 Feb 2002 21:27 UTC

jason moyer 23 Feb 2002 21:27 UTC#134481
I figure someone else will have this problem at some point so here's a heads up. After a lot of prayer and meditation, I managed to get my MS pedals properly setup in F1 2001 so that the game was recognizing the full travel of each pedal in split-axis mode. Of course, I did this the day Rally Trophy finally arrived at my local EB. I pop it in, drink some Finnish beer, and decide to take the factory Lancia Stratos out for a spin. Welp, turns out Rally Trophy doesn't have the same pedal bug that F1 2001 has, so it thinks that a slight press of my re-calibrated pedals = 50% travel. It took me awhile to figure this out, thinking that maybe this was the aspect of RT that people were complaining about, but as it turns out, setting real calibration values for my pedals (range 0-63, center 31, whereas I use range 0-63, center 62 for F1 2001) and I have the same pedal feel as any of the GPL-engined games. FWIW, man this game rocks. I was skeptical about the short, fictional tracks, but no rally game that I've played comes remotely close to the realism of driving these cars. Taking the Mini through the Finnish stages reminds me of being a teenager and flying through the backroads of rural PA around 100mph in an old front-wheel drive Oldsmobile. At first I thought the tarmac stages had too much grip, but looking at the speedometer and how the car's suspension is moving during replays, I think it's pretty spot on... I hope the 'track editor' rumors are real because I would love to see some real sportscar circuits (and real rally stages, of course, too) made for this game, just to test out the handling of the rear wheel drive cars. I really am looking forward to the next Bugbear game now. Jason

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