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Rec.Autos.Simulators Archive

NASCAR Heat -- Strange AI Stragety

7 posts by 4 people · 23 Feb 2002 19:00 UTC - 27 Feb 2002 03:53 UTC

Cliff Brown 23 Feb 2002 19:00 UTC#134463
On advice from this newsgroup, I decided to give NASCAR Heat a try. I don't think the physics are quite up to GPL (although maybe it is just the huge difference in cars) but it is quite fun. Anyway, I was running a 50% race against 100% opponets on hardcore mode at Rockingham and was able to run in the 10-15 postion range. Then a caution came out about 5 laps from scheduled pit stops. I pitted but the AI did not...they waited 5 laps and pitted under green leaving me the only car on the lead lap. It pretty much ruined a good race. I looked around a bit but did not find any fix for this behavior. Does anybody know of a fix for this? Thanks, Cliff
No fix available. For actual racing, Heat stinks, especially in the yellow area, on or offline. Best to get N2002 to simulate a race. -John "Cliff Brown" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> On advice from this newsgroup, I decided to give NASCAR Heat a try. I > don't think the physics are quite up to GPL (although maybe it is just the > huge difference in cars) but it is quite fun. Anyway, I was running a 50% > race against 100% opponets on hardcore mode at Rockingham and was able to > run in the 10-15 postion range. Then a caution came out about 5 laps from > scheduled pit stops. I pitted but the AI did not...they waited 5 laps and > pitted under green leaving me the only car on the lead lap. It pretty > much ruined a good race. I looked around a bit but did not find any fix > for this behavior. Does anybody know of a fix for this? > Thanks, > Cliff
Proper AI behaivor under yellows for Heat does not exist. Probably the biggest single criticism of it I have seen. -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash Cliff Brown <[email hidden]> wrote in message news:[email hidden]... > On advice from this newsgroup, I decided to give NASCAR Heat a try. I > don't think the physics are quite up to GPL (although maybe it is just the > huge difference in cars) but it is quite fun. Anyway, I was running a 50% > race against 100% opponets on hardcore mode at Rockingham and was able to > run in the 10-15 postion range. Then a caution came out about 5 laps from > scheduled pit stops. I pitted but the AI did not...they waited 5 laps and > pitted under green leaving me the only car on the lead lap. It pretty > much ruined a good race. I looked around a bit but did not find any fix > for this behavior. Does anybody know of a fix for this? > Thanks, > Cliff
Thanks for the reply. That's too bad that there is no fix. I found all kinds of cool loooking add ons and other for it. I don't have nearly enough computer for N2002. --Cliff In article <[email hidden]>, "John Pancoast" <[email hidden]> wrote: > No fix available. For actual racing, Heat stinks, especially in the > yellow area, on or offline. Best to get N2002 to simulate a race. > > -John > >
Well, if you can run Heat half decent, you can do very close to the same with N2002. Maybe a bit less, but nothing dramatic I don't think. Have you tried the demo? -John "Cliff Brown" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> Thanks for the reply. That's too bad that there is no fix. I found all > kinds of cool loooking add ons and other for it. I don't have nearly > enough computer for N2002. > --Cliff > > In article <[email hidden]>, "John Pancoast" > <[email hidden]> wrote: > > > No fix available. For actual racing, Heat stinks, especially in the > > yellow area, on or offline. Best to get N2002 to simulate a race. > > > > -John > > > >
I run Heat with a small field (less than 16 cars) and most graphics turned down/off. I have not tried the N2002 demo but I did try Nascar 4. I was able to drive it as long as all the graphics were down/off (indcluding the draw ahead feature) and I was the only car on the track. I only have a P2 450 MHz and a Voodoo 5 graphics card so I did not expect a lot but that low draw ahead drove me nuts and it would be nice to race at least one other car. Maybe next year I will be able to get a new system... -Cliff In article <[email hidden]>, "John Pancoast" <[email hidden]> wrote:
Quoted text (25 lines)> Well, if you can run Heat half decent, you can do very close to the same > with N2002. Maybe a bit less, but nothing dramatic I don't think. Have > you tried the demo? > > -John > > > "Cliff Brown" <[email hidden]> wrote in message > news:[email hidden]... >> Thanks for the reply. That's too bad that there is no fix. I found >> all kinds of cool loooking add ons and other for it. I don't have >> nearly enough computer for N2002. >> --Cliff >> >> In article <[email hidden]>, "John Pancoast" >> <[email hidden]> wrote: >> >> > No fix available. For actual racing, Heat stinks, especially in the >> > yellow area, on or offline. Best to get N2002 to simulate a race. >> > >> > -John >> > >> > >> > >> >
"Cliff Brown" <[email hidden]> wrote in message news:[email hidden]... > Thanks for the reply. That's too bad that there is no fix. I found all > kinds of cool loooking add ons and other for it. I don't have nearly > enough computer for N2002. > --Cliff There are beta patches available and maybe another coming. Probably best to turn off yellows in Heat. It's too bad about this because NH is very good otherwise. At least in NH I can "feel" when another car bumps me or I bump them. In N4/N2002 I get no such feedback through my FFB wheel. Physics may not be quiet up to N2002, but they are not far off.

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