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GPL: Falkenberg for GPL released

8 posts by 8 people · 23 Feb 2002 13:33 UTC - 24 Feb 2002 20:07 UTC

Fredrik Nornemark 23 Feb 2002 13:33 UTC#134409
[b]Falkenbergs Motorbana for GPL[/b] Made by Martin Granberg and Fredrik Nornemark. This is our representation of the Falkenberg track. Most of you probably have no idea about the Falkenberg track in real life, so first a few words about the track. Situated on the west coast of Sweden, Falkenberg is Sweden's fastest track, but despite that it hasn't got any really long straights. It was built in 1967 and is today mostly used for Swedish and Scandinavian touring cars, sports cars, Formula Ford, F3 and motorcycle races. Falkenberg is a short track, only 1833 meters (1.19 miles) and laptimes are around 41-43 seconds. The GPL version of the track will present you with an average speed of around 160 kph, and top-speeds at around 260kph. These figures are for F1-cars, however the layout of the track should suit F2/F3/FD great and provide some close racing. The layout we have recreated is the modern one. Those very few of you who have raced on the circuit in real life will notice turn one isn't exactly as the real track. The unusual camber of that corner in real life isn't supported by GPL's track/physics model so we have made the camber more traditional. We have also made it slighty easier to make it suit 1967 Formula One cars better, specially when the camber could not be recreated correctly. We've tried to make the track look and feel like the club circuit it is. There aren't very much objects around the track and it is a bit 'home brewed' in terms of appearance like any club circuit not yet defaced or manipulated by the maFIA. An aim for the textures at Falkenberg was to carry on the weathered and used feel from Castle Combe to give a nice atmosphere and realistic feeling about Falkenberg. Once again the goal was to stay clear of a squeaky clean, sterile, straight-out-of-the-box kind of track. We hope we have been able to recreated that feeling. Graphics are all 4-bit except for the sky and two textures on the pit building so Voodoo users should download it without fear ;). A few tree textures are carry-overs from Fredrik's work on Castle Combe. The rest are all original to Falkenberg. Ooh yes. One more thing... For those of you who might lay sleepless nights on end wondering whether or not we can now say; Yes, Fredrik's infamous bathroom mat and sofa fabric are used as bases for many of the textures here as well ;o). [b]Miscellaneous Info[/b] So what else do you need to know? Nothing much really. It comes with an installer which places two replays in the replay folder as well as sorts out the season.ini entries. There is only one version avaliable as it is heavily optimised and will work almost as well as the original tracks. You may notice a very small performance hit in comparison to the originals if you are using a very low end machine. The default F1 setups are mostly based on Andreas Wilke's setups for other tracks and the default F2 setups was made by Anders Andersson. Please observe: Do not use tweaked 'gpl_ai.ini' files with this track, they don't like it. If the AI misbehaves on the track, try restoring that file from the original CD-Rom. Known issues: If you have all details in the mirrors turned off, the mirrors will present you with a plain green background. Enjoy! :) Martin & Fredrik If you need to contact us you can reach us via email at [email hidden] The Falkenberg for GPL website is located at http://www.nornemark.com/falkenberg/ This software is freeware, use it whenever you want and distribute it as much as you want as long as there is no money charged. The software may not be distributed electronically or on a media (such as a CD-Rom or a diskette), in part or in full, for which money is charged OR on a media distributed with for example a magazine for which money is charged without the authors' permission. [b]S.Racelaps will loop Falkenberg all weekend for you. Now go download Falkenberg and race against the other nutters out there :p [/b]
Great track ... very quick, should be a great on-line racer! :o) Congrats guys! ~Paul T ############################# webmaster @ http://welcome.to/es2002 ############################# ---------------------------------------------------------------------------- -------------------------------------------- "Fredrik Nornemark" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (92 lines)> [b]Falkenbergs Motorbana for GPL[/b] Made by Martin Granberg and > Fredrik Nornemark. > > This is our representation of the Falkenberg track. > > Most of you probably have no idea about the Falkenberg track in real > life, so first a few words about the track. > > Situated on the west coast of Sweden, Falkenberg is Sweden's fastest > track, but despite that it hasn't got any really long straights. It > was built in 1967 and is today mostly used for Swedish and > Scandinavian touring cars, sports cars, Formula Ford, F3 and > motorcycle races. > > Falkenberg is a short track, only 1833 meters (1.19 miles) and > laptimes are around 41-43 seconds. The GPL version of the track will > present you with an average speed of around 160 kph, and top-speeds at > around 260kph. These figures are for F1-cars, however the layout of > the track should suit F2/F3/FD great and provide some close racing. > > The layout we have recreated is the modern one. Those very few of you > who have raced on the circuit in real life will notice turn one isn't > exactly as the real track. The unusual camber of that corner in real > life isn't supported by GPL's track/physics model so we have made the > camber more traditional. We have also made it slighty easier to make > it suit 1967 Formula One cars better, specially when the camber could > not be recreated correctly. > > We've tried to make the track look and feel like the club circuit it > is. There aren't very much objects around the track and it is a bit > 'home brewed' in terms of appearance like any club circuit not yet > defaced or manipulated by the maFIA. > > An aim for the textures at Falkenberg was to carry on the weathered > and used feel from Castle Combe to give a nice atmosphere and > realistic feeling about Falkenberg. Once again the goal was to stay > clear of a squeaky clean, sterile, straight-out-of-the-box kind of > track. > We hope we have been able to recreated that feeling. > > Graphics are all 4-bit except for the sky and two textures on the pit > building so Voodoo users should download it without fear ;). > > A few tree textures are carry-overs from Fredrik's work on Castle > Combe. The rest are all original to Falkenberg. > > Ooh yes. One more thing... > For those of you who might lay sleepless nights on end wondering > whether or not we can now say; Yes, Fredrik's infamous bathroom mat > and sofa fabric are used as bases for many of the textures here as > well ;o). > > [b]Miscellaneous Info[/b] > So what else do you need to know? Nothing much really. > It comes with an installer which places two replays in the replay > folder as well as sorts out the season.ini entries. > > There is only one version avaliable as it is heavily optimised and > will work almost as well as the original tracks. You may notice a very > small performance hit in comparison to the originals if you are using > a very low end machine. > > The default F1 setups are mostly based on Andreas Wilke's setups for > other tracks and the default F2 setups was made by Anders Andersson. > > Please observe: Do not use tweaked 'gpl_ai.ini' files with this track, > they don't like it. If the AI misbehaves on the track, try restoring > that file from the original CD-Rom. > > Known issues: If you have all details in the mirrors turned off, the > mirrors will present you with a plain green background. > > Enjoy! :) > > Martin & Fredrik > > If you need to contact us you can reach us via email at > [email hidden] > > The Falkenberg for GPL website is located at > http://www.nornemark.com/falkenberg/ > > This software is freeware, use it whenever you want and distribute it > as much as you want as long as there is no money charged. The software > may not be distributed electronically or on a media (such as a CD-Rom > or a diskette), in part or in full, for which money is charged OR on a > media distributed with for example a magazine for which money is > charged without the authors' permission. > > [b]S.Racelaps will loop Falkenberg all weekend for you. Now go > download Falkenberg and race against the other nutters out there :p > [/b]
Fredrik Nornemark ([email hidden]) wrote on 23 Feb 2002: <snip> > The layout we have recreated is the modern one. Those very few of > you who have raced on the circuit in real life will notice turn one > isn't exactly as the real track. The unusual camber of that corner > in real life isn't supported by GPL's track/physics model<snip> Could you explain what you mean by "unusual camber" - is there a photo anywhere? Excellent track, btw. :-) (Oh, and has anyone got OneTwo3DO to work on XP? I'm not hopeful...) -- "After all, a mere thousand yards... such a harmless little knoll, really" - Raymond Mays on Shelsley Walsh. The GPL Scrapyard: bits 'n' bobs at http://www.hillclimbfan.f2s.com
This track is fantastic :))) I really like the 'club circuit' type tracks like this and crystal palace and castle coombe And the grafix are amazing... well done martin and fredde ;0 dan "Fredrik Nornemark" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (92 lines)> [b]Falkenbergs Motorbana for GPL[/b] Made by Martin Granberg and > Fredrik Nornemark. > > This is our representation of the Falkenberg track. > > Most of you probably have no idea about the Falkenberg track in real > life, so first a few words about the track. > > Situated on the west coast of Sweden, Falkenberg is Sweden's fastest > track, but despite that it hasn't got any really long straights. It > was built in 1967 and is today mostly used for Swedish and > Scandinavian touring cars, sports cars, Formula Ford, F3 and > motorcycle races. > > Falkenberg is a short track, only 1833 meters (1.19 miles) and > laptimes are around 41-43 seconds. The GPL version of the track will > present you with an average speed of around 160 kph, and top-speeds at > around 260kph. These figures are for F1-cars, however the layout of > the track should suit F2/F3/FD great and provide some close racing. > > The layout we have recreated is the modern one. Those very few of you > who have raced on the circuit in real life will notice turn one isn't > exactly as the real track. The unusual camber of that corner in real > life isn't supported by GPL's track/physics model so we have made the > camber more traditional. We have also made it slighty easier to make > it suit 1967 Formula One cars better, specially when the camber could > not be recreated correctly. > > We've tried to make the track look and feel like the club circuit it > is. There aren't very much objects around the track and it is a bit > 'home brewed' in terms of appearance like any club circuit not yet > defaced or manipulated by the maFIA. > > An aim for the textures at Falkenberg was to carry on the weathered > and used feel from Castle Combe to give a nice atmosphere and > realistic feeling about Falkenberg. Once again the goal was to stay > clear of a squeaky clean, sterile, straight-out-of-the-box kind of > track. > We hope we have been able to recreated that feeling. > > Graphics are all 4-bit except for the sky and two textures on the pit > building so Voodoo users should download it without fear ;). > > A few tree textures are carry-overs from Fredrik's work on Castle > Combe. The rest are all original to Falkenberg. > > Ooh yes. One more thing... > For those of you who might lay sleepless nights on end wondering > whether or not we can now say; Yes, Fredrik's infamous bathroom mat > and sofa fabric are used as bases for many of the textures here as > well ;o). > > [b]Miscellaneous Info[/b] > So what else do you need to know? Nothing much really. > It comes with an installer which places two replays in the replay > folder as well as sorts out the season.ini entries. > > There is only one version avaliable as it is heavily optimised and > will work almost as well as the original tracks. You may notice a very > small performance hit in comparison to the originals if you are using > a very low end machine. > > The default F1 setups are mostly based on Andreas Wilke's setups for > other tracks and the default F2 setups was made by Anders Andersson. > > Please observe: Do not use tweaked 'gpl_ai.ini' files with this track, > they don't like it. If the AI misbehaves on the track, try restoring > that file from the original CD-Rom. > > Known issues: If you have all details in the mirrors turned off, the > mirrors will present you with a plain green background. > > Enjoy! :) > > Martin & Fredrik > > If you need to contact us you can reach us via email at > [email hidden] > > The Falkenberg for GPL website is located at > http://www.nornemark.com/falkenberg/ > > This software is freeware, use it whenever you want and distribute it > as much as you want as long as there is no money charged. The software > may not be distributed electronically or on a media (such as a CD-Rom > or a diskette), in part or in full, for which money is charged OR on a > media distributed with for example a magazine for which money is > charged without the authors' permission. > > [b]S.Racelaps will loop Falkenberg all weekend for you. Now go > download Falkenberg and race against the other nutters out there :p > [/b]
Great track. Lots of fun. Although it looks like it might be tough to pass. Chris G. "Fredrik Nornemark" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (92 lines)> [b]Falkenbergs Motorbana for GPL[/b] Made by Martin Granberg and > Fredrik Nornemark. > > This is our representation of the Falkenberg track. > > Most of you probably have no idea about the Falkenberg track in real > life, so first a few words about the track. > > Situated on the west coast of Sweden, Falkenberg is Sweden's fastest > track, but despite that it hasn't got any really long straights. It > was built in 1967 and is today mostly used for Swedish and > Scandinavian touring cars, sports cars, Formula Ford, F3 and > motorcycle races. > > Falkenberg is a short track, only 1833 meters (1.19 miles) and > laptimes are around 41-43 seconds. The GPL version of the track will > present you with an average speed of around 160 kph, and top-speeds at > around 260kph. These figures are for F1-cars, however the layout of > the track should suit F2/F3/FD great and provide some close racing. > > The layout we have recreated is the modern one. Those very few of you > who have raced on the circuit in real life will notice turn one isn't > exactly as the real track. The unusual camber of that corner in real > life isn't supported by GPL's track/physics model so we have made the > camber more traditional. We have also made it slighty easier to make > it suit 1967 Formula One cars better, specially when the camber could > not be recreated correctly. > > We've tried to make the track look and feel like the club circuit it > is. There aren't very much objects around the track and it is a bit > 'home brewed' in terms of appearance like any club circuit not yet > defaced or manipulated by the maFIA. > > An aim for the textures at Falkenberg was to carry on the weathered > and used feel from Castle Combe to give a nice atmosphere and > realistic feeling about Falkenberg. Once again the goal was to stay > clear of a squeaky clean, sterile, straight-out-of-the-box kind of > track. > We hope we have been able to recreated that feeling. > > Graphics are all 4-bit except for the sky and two textures on the pit > building so Voodoo users should download it without fear ;). > > A few tree textures are carry-overs from Fredrik's work on Castle > Combe. The rest are all original to Falkenberg. > > Ooh yes. One more thing... > For those of you who might lay sleepless nights on end wondering > whether or not we can now say; Yes, Fredrik's infamous bathroom mat > and sofa fabric are used as bases for many of the textures here as > well ;o). > > [b]Miscellaneous Info[/b] > So what else do you need to know? Nothing much really. > It comes with an installer which places two replays in the replay > folder as well as sorts out the season.ini entries. > > There is only one version avaliable as it is heavily optimised and > will work almost as well as the original tracks. You may notice a very > small performance hit in comparison to the originals if you are using > a very low end machine. > > The default F1 setups are mostly based on Andreas Wilke's setups for > other tracks and the default F2 setups was made by Anders Andersson. > > Please observe: Do not use tweaked 'gpl_ai.ini' files with this track, > they don't like it. If the AI misbehaves on the track, try restoring > that file from the original CD-Rom. > > Known issues: If you have all details in the mirrors turned off, the > mirrors will present you with a plain green background. > > Enjoy! :) > > Martin & Fredrik > > If you need to contact us you can reach us via email at > [email hidden] > > The Falkenberg for GPL website is located at > http://www.nornemark.com/falkenberg/ > > This software is freeware, use it whenever you want and distribute it > as much as you want as long as there is no money charged. The software > may not be distributed electronically or on a media (such as a CD-Rom > or a diskette), in part or in full, for which money is charged OR on a > media distributed with for example a magazine for which money is > charged without the authors' permission. > > [b]S.Racelaps will loop Falkenberg all weekend for you. Now go > download Falkenberg and race against the other nutters out there :p > [/b]
On Sat, 23 Feb 2002 19:06:56 GMT, "cgenn27" <[email hidden]> wrote: >Great track. Lots of fun. Although it looks like it might be tough to pass. Actually, it's impossible :) Unless the driver infront makes a mistake ofcourse. Cheers, /Martin
Beautiful graphics. A snap to install. Yeah. Now. Passing... Jim Martin Granberg wrote:
Quoted text (11 lines)> On Sat, 23 Feb 2002 19:06:56 GMT, "cgenn27" <[email hidden]> > wrote: > > >Great track. Lots of fun. Although it looks like it might be tough to pass. > > Actually, it's impossible :) Unless the driver infront makes a mistake > ofcourse. > > Cheers, > > /Martin

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