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Rec.Autos.Simulators Archive

Nascar Heat

8 posts by 5 people · 23 Feb 2002 11:44 UTC - 24 Feb 2002 06:52 UTC

Tony Rickard 23 Feb 2002 11:44 UTC#134399
There seem to be a lot of interesting - er non Nascar ;-) mods for this one. As Nascar Heat isn't available in the UK it is a full price sim to get it here. Is it worth it? I know the physics have been modified for the mods - how do they stack up for open wheeled/ sports car sims? It is seldom mentioned on this NG. I am aware there were some problems as a true Nascar sim with AI & yellow flags etc. but hopefully they do not apply for the mods? Any info appreciated. Tony
"Tony Rickard" <[email hidden]> wrote in message news:ogLd8.10334$[email hidden]...
Quoted text (14 lines)> There seem to be a lot of interesting - er non Nascar ;-) mods for > this one. > > As Nascar Heat isn't available in the UK it is a full price sim to > get it here. Is it worth it? I know the physics have been modified > for the mods - how do they stack up for open wheeled/ sports car > sims? It is seldom mentioned on this NG. > > I am aware there were some problems as a true Nascar sim with AI & > yellow flags etc. but hopefully they do not apply for the mods? > > Any info appreciated. > > Tony
The same limitations that apply to the Nascar portion also limit the mods. There are no yellows online...however, our league has a race steward who can manually declare a yellow flag so that isn't tooo much of an issue. The AI have been improved via patching but in offline oval running you may still have to avoid a few extra hits during yellow laps. The mods are as good as those who are creating them. Currently DTM(German Touring cars) and the Brisca Heat/Legends(short track&dirt ovals) cars have the most online support. There are about a dozen road courses converted from other sources...most have inconsistancies that, while they don't kill online racing, do make for problems if you haven't tested them fully.(i.e. run into a wall at certain spots and you will be trapped, or drive over small off track areas and get launched into low earth orbit) But there are several leagues supporting many of the mods. The Cart Champcars are being overhauled to improve the physics, A Can Am mod is being converted from SCGT. Most places around here are selling NH for about $19(US) and that, coupled with the mods make for an excellant value. There is talk of one final patch being worked on but I don't know the status of that. dave henrie
I have tried most of the Heat mods, and while I'm really impressed with all the hard work that must have gone into producing them, they are of course still based on the Heat physics engine. IMHO, the best out right now is the GT-Mod V2.0 for F1-2001. "Tony Rickard" <[email hidden]> wrote in message news:ogLd8.10334$[email hidden]...
Quoted text (16 lines)> There seem to be a lot of interesting - er non Nascar ;-) mods for > this one. > > As Nascar Heat isn't available in the UK it is a full price sim to > get it here. Is it worth it? I know the physics have been modified > for the mods - how do they stack up for open wheeled/ sports car > sims? It is seldom mentioned on this NG. > > I am aware there were some problems as a true Nascar sim with AI & > yellow flags etc. but hopefully they do not apply for the mods? > > Any info appreciated. > > Tony > >
I don't know how involved you get into the cars etc. But this is my NASCAR game, I am not a mechanic so I like not having to mess with the car just race. All the mods I have are more than acceptable to me..(again I may get as far into it as you..) The only other game I put any real time into is SCGT...it has LOTS of add-ons. The new LeMans track is fabulous. Just got Ralley Trophy...also looks good...my wife and I actually do runs against each others time. The first comp game we have played together since Space Quest on the old Tandy... **** "Here we are on a planet moving and spinning though space at 500 miles per second...and look...my beer stays right there in the glass! Ain't that just the neatest thing?" -- Bob 'Spaceman' Lee interviewed by Dick Schaap (quote approximate)
lane 23 Feb 2002 17:06 UTC↳ reply to Bob G#134447
"Bob G" <[email hidden]> wrote in message news:3c77aab3$[email hidden]... > I have tried most of the Heat mods, and while I'm really impressed withall > the hard work that must have gone into producing them, they are of course > still based on the Heat physics engine. Amd what is wrong with the Heat physics engine?
"Dave Henrie" <[email hidden]> wrote in message news:DdNd8.1539$9o.6979@sccrnsc02... > Most places around here are selling NH for about $19(US) and that,coupled > with the mods make for an excellant value. There is talk of one finalpatch > being worked on but I don't know the status of that. > dave henrie Speaking of patches. You posted a link here where to get a patch that incorporates all the Heat patches and requires no-cd for gameplay. I lost the link because I did a format and went back to Win98 from XP. Would you please post that url again. Thx.
> Speaking of patches. You posted a link here where to get a patch that > incorporates all the Heat patches and requires no-cd for gameplay. I lost > the link because I did a format and went back to Win98 from XP. Would you > please post that url again. Thx. > theuspits.com then take the tptcc link and look in the files section... dave h
"Dave Henrie" <[email hidden]> wrote in message news:DMZd8.12854$[email hidden]... > theuspits.com then take the tptcc link and look in the files section... > dave h Got it, thx.

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