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Rockingham: diffs between reality and NR2002

6 posts by 6 people · 25 Feb 2002 15:46 UTC - 25 Feb 2002 21:57 UTC

Gerald Moore 25 Feb 2002 15:46 UTC#134017
I spent a good part of my NR2002 seat time last week practicing and racing at Rockingham. I found the AI at 100% to be almost impossible to keep up with. Then, watching the race yesterday, I noticed that the speeds they were running were about what I was running in practice, if not a bit slower. Is the 100% AI setting unrealistically fast, or was there something about the race yesterday that was holding speeds down? A couple of times, the commentators mentioned that as the track got warmer, the speeds would be slower. I find this to be the opposite in NR2002. When the track is colder, my tires have a really hard time getting up to temperatures. Only at above around 55f do I ever get ideal temperatures. My best times pick up considerably, the warmer the weather. Anyone able to take a high line here in the sim and have it pay off? All that happens when I try it is I get passed low. I noticed the pole speed was an astronomical 156 mph. Dang... Discuss, Gerald
The following is an opinion: I live very near The Rock, less than an hour away on non-race days. I have only attended about 15 races there in real life (not counting trips to the dragstrip across the street) so I speak from some experience. The track appears to be dead on accurate in the sim as far as the track goes. Some of the signage is skewed, as are some of the grandstand placements, though it is so close for me to complain is splitting hairs. That said, what they meant about the track getting warmer and cars slowing down is tru to life at the track. With a warmer track, the harder tires grip better and since the track has a very abrasive surface, better grip is also going to equate to slowing over time as the tires will wear in a hurry. Is the AI out of whack in the sim?Likely, I find them to be that way everywhere in every version of Papy's NR series. The only real test I did in N4 was at Atlanta last season, second race (Fall race). I setup a race at the same temp and wind as the real guys were facing, and out Q'd Junior (the Fall polesitter) by a matter of only a few hundreths. I'm not going to die if I wreck, so pushing a car to the limit is easier for us simmers. IOW, I expected to match his Q time and actually beat it by a tad. That said, I qualified 6th in the field with the AI cranked to 100%. Seems they too know they won't die and are inordinately fast as a result. The SS's on the other hand are skewed the other way, I always had to crank the AI over 100% to get any drafting practice in N4. Go figure. That's why it's best to run online with this sim line from Papy. Other real folks will typically be in the ballprak with everyone else whereas the AI is all over the place (from super fast to super slow depending on venue). Gerald Moore <[email hidden]> wrote in message news:[email hidden]...
Quoted text (22 lines)> I spent a good part of my NR2002 seat time last week practicing and > racing at Rockingham. I found the AI at 100% to be almost impossible > to keep up with. Then, watching the race yesterday, I noticed that > the speeds they were running were about what I was running in > practice, if not a bit slower. Is the 100% AI setting unrealistically > fast, or was there something about the race yesterday that was holding > speeds down? > > A couple of times, the commentators mentioned that as the track got > warmer, the speeds would be slower. I find this to be the opposite in > NR2002. When the track is colder, my tires have a really hard time > getting up to temperatures. Only at above around 55f do I ever get > ideal temperatures. My best times pick up considerably, the warmer > the weather. > > Anyone able to take a high line here in the sim and have it pay off? > All that happens when I try it is I get passed low. > > I noticed the pole speed was an astronomical 156 mph. Dang... > > Discuss, > Gerald
[email hidden] (Gerald Moore) wrote in message > Anyone able to take a high line here in the sim and have it pay off? > All that happens when I try it is I get passed low. I have good luck with the high line through turns 3 and 4, but always get passed low ini turns 1 and 2. datter
Something to keep in mind is that the race on tv was with humans; you're going against computer code. Try it online, and you'll see some of the things you mention work fine. -John "Gerald Moore" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (22 lines)> I spent a good part of my NR2002 seat time last week practicing and > racing at Rockingham. I found the AI at 100% to be almost impossible > to keep up with. Then, watching the race yesterday, I noticed that > the speeds they were running were about what I was running in > practice, if not a bit slower. Is the 100% AI setting unrealistically > fast, or was there something about the race yesterday that was holding > speeds down? > > A couple of times, the commentators mentioned that as the track got > warmer, the speeds would be slower. I find this to be the opposite in > NR2002. When the track is colder, my tires have a really hard time > getting up to temperatures. Only at above around 55f do I ever get > ideal temperatures. My best times pick up considerably, the warmer > the weather. > > Anyone able to take a high line here in the sim and have it pay off? > All that happens when I try it is I get passed low. > > I noticed the pole speed was an astronomical 156 mph. Dang... > > Discuss, > Gerald
datter wrote:
Quoted text (9 lines)> [email hidden] (Gerald Moore) wrote in message > > > Anyone able to take a high line here in the sim and have it pay off? > > All that happens when I try it is I get passed low. > > I have good luck with the high line through turns 3 and 4, but always > get passed low ini turns 1 and 2. > > datter
What Simracer said in his post. In addition, the physics models are clearly different between you and the AI (as the above anecdote indicates); a quick spin at Coca-Cola (do a replay on the AI) will show you that they are quicker at the end of the straights, but you can easily beat them coming out of the turns. Farting with the track.ini only allieviates this by a little bit (there is a drag setting for the AI but no downforce setting, for example)... John DiFool
I agree. In N4 I could keep up with or beat the AI at every track at 100% with the exception of Sears Point (probably because I suck at road courses) and at The Rock. I can barly keep up with the last AI car at The Rock. Either I have not figured out this track, figured out the Setup or the AI has too big of an advantage. If N2002 is the same I will probably fiddle around with the ini file and increase the drag of the AI, maybe reduce grip, increase their tire wear, etc. I have seen almost enough posts about this track to put it in a FAQ somewhere, so I don't think we are all crazy. Brian Oster On 25 Feb 2002 07:46:22 -0800, [email hidden] (Gerald Moore) wrote:
Quoted text (22 lines)>I spent a good part of my NR2002 seat time last week practicing and >racing at Rockingham. I found the AI at 100% to be almost impossible >to keep up with. Then, watching the race yesterday, I noticed that >the speeds they were running were about what I was running in >practice, if not a bit slower. Is the 100% AI setting unrealistically >fast, or was there something about the race yesterday that was holding >speeds down? > >A couple of times, the commentators mentioned that as the track got >warmer, the speeds would be slower. I find this to be the opposite in >NR2002. When the track is colder, my tires have a really hard time >getting up to temperatures. Only at above around 55f do I ever get >ideal temperatures. My best times pick up considerably, the warmer >the weather. > >Anyone able to take a high line here in the sim and have it pay off? >All that happens when I try it is I get passed low. > >I noticed the pole speed was an astronomical 156 mph. Dang... > >Discuss, >Gerald
Brian Oster

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