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NR2002 OpenGL

15 posts by 10 people · 25 Feb 2002 10:52 UTC - 03 Mar 2002 01:37 UTC

Jim Barbieri 25 Feb 2002 10:52 UTC#133994
I have a DELL 1GB, 512 MB RAM, NVidia GeForce2 Ultra. Is there any advantage to running the game in OpenGL ? And...how do I set it up ? TIA Jim Barbieri [email hidden]
Thats the best thing you can do actually. I got a 50% increase of FPS. To do it just got to you start menu>programs>papyrus>configure3dgraphics and follow the instructions. Good luck. Robert "Jim Barbieri" <[email hidden]> wrote in message news:ZHoe8.17672$[email hidden]... > I have a DELL 1GB, 512 MB RAM, NVidia GeForce2 Ultra. Is there anyadvantage > to running the game in OpenGL ? And...how do I set it up ? > TIA > Jim Barbieri [email hidden] > >
You will get better frame rates with Open-GL, But the graphics seem more crisp in D3d. -- Kevin Anderson [email hidden] "Jim Barbieri" <[email hidden]> wrote in message news:ZHoe8.17672$[email hidden]... > I have a DELL 1GB, 512 MB RAM, NVidia GeForce2 Ultra. Is there any advantage > to running the game in OpenGL ? And...how do I set it up ? > TIA > Jim Barbieri [email hidden] > >
On Mon, 25 Feb 2002 16:29:33 GMT, "Kevin Anderson" <[email hidden]> wrote: >You will get better frame rates with Open-GL, But the graphics seem more >crisp in D3d. In d3d at the back of the pack 30fps, in OpenGL 5fps. P3 866 GF2 GTS. Any idea? Andre
You've got something seriously wrong if you're OGL fps is so low on an nVidia card. -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash Andre Warringa <[email hidden]> wrote in message news:[email hidden]... > On Mon, 25 Feb 2002 16:29:33 GMT, "Kevin Anderson" > <[email hidden]> wrote: > > >You will get better frame rates with Open-GL, But the graphics seem more > >crisp in D3d. > > In d3d at the back of the pack 30fps, in OpenGL 5fps. > P3 866 GF2 GTS. > Any idea? > > Andre
On Tue, 26 Feb 2002 15:18:34 GMT, "Biz" <[email hidden]> wrote: >You've got something seriously wrong if you're OGL fps is so low on an nVidia card. >-- >Biz Thanks for the confirmation, but what could it be? First of all I have no problems in any other OpenGL games. The 7.58 drivers were causing bad shadows in N2002, so I removed my old drivers with Detonator Destroyer and did a clean install of the 12.90 drivers. Again, all other games work fine in OpenGL. Vsync is set to allways off in OpenGL mode. I'm happy with the fps I get in D3D mode, I just don't understand why OpenGL runs so much worse on my system in N2002. In N4 OpenGL IS faster on my system though. Weird eh? Andre
Andre Warringa wrote:
Quoted text (19 lines)> > On Tue, 26 Feb 2002 15:18:34 GMT, "Biz" <[email hidden]> > wrote: > > >You've got something seriously wrong if you're OGL fps is so low on an nVidia card. > >-- > >Biz > > Thanks for the confirmation, but what could it be? First of all I have > no problems in any other OpenGL games. > The 7.58 drivers were causing bad shadows in N2002, so I removed my > old drivers with Detonator Destroyer and did a clean install of the > 12.90 drivers. Again, all other games work fine in OpenGL. > Vsync is set to allways off in OpenGL mode. > > I'm happy with the fps I get in D3D mode, I just don't understand why > OpenGL runs so much worse on my system in N2002. > In N4 OpenGL IS faster on my system though. > Weird eh?
As I recall, you set TextureSetSize to 100 didn't you? I don't think you've got the horsepower there to run at that level. Back her down & see what happens. Or do like I do with my 32MB GF2 GTS, run in d3d until the OpenGL texture compression patch comes out. -- Fester "Is it that we need a nobrainer Linux desktop OS for people with no brains or should people do a little more reading and smarten up?" from alt.linux.mandrake NG
>Hi Andre, Hi :) >I'm almost ashamed to ask you that, but maybe the famous Vsync? Nope, Vsync is set to 'allways off'.. >If that's not it, then maybe a high FSAA setting? Aniso = 8 ? Resolution and >colour depth too high for OGL (remember, OGL in N2002 doesn't use compressed >textures yet, i.e. if you have only a 32MB card, there'll probably be quite >a bit of AGP activity)? One of these perhaps? I don't use FSAA. 4x4 costs me too much fps and my eyes aren't good enough to see the difference between 2x2 fsaa and no fsaa, besides a drop in fps. So it's no FSAA for me. In run in 1024res, 16-bit color. But I think it's because of this compression stuff in N2002 as you mention. I have a GF2 GTS 32mb and with texturing set to -1 the graphics looks -really- crap (but the fps is then the same as in d3d). But when I set texturing to 100, while the gfx become much better, the fps is around 4-5. >You should also have a look at the settings in rend_ogl.ini, and maybe post >them here, to tell us what the game thinks it's running on/with. Right, I'll do that when I get home, I'm at work now. Yup, been a busy day again ;) Andre >Achim
On Tue, 26 Feb 2002 16:24:36 GMT, Uncle Fester <[email hidden]> wrote: >As I recall, you set TextureSetSize to 100 didn't you? I don't think >you've got the horsepower there to run at that level. Back her down & >see what happens. Or do like I do with my 32MB GF2 GTS, run in d3d >until the OpenGL texture compression patch comes out. Yes, texturing at 100. I'll go for the latter situation, I think you're right. As I said, I'm happy with my d3d fps, just wondering why opengl runs so shitty. Andre
Quoted text (7 lines)>-- > >Fester > >"Is it that we need a nobrainer Linux desktop OS for people with no >brains or should people do a little more reading and smarten up?" > from alt.linux.mandrake NG
Hi! Your problem is driver related. Go to nvidia and download the latest drivers and your problems will be solved. An other good resource are www.guru3d.com Regards Robert "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]... > On Tue, 26 Feb 2002 15:18:34 GMT, "Biz" <[email hidden]> > wrote: > > >You've got something seriously wrong if you're OGL fps is so low on annVidia card.
Quoted text (16 lines)> >-- > >Biz > > Thanks for the confirmation, but what could it be? First of all I have > no problems in any other OpenGL games. > The 7.58 drivers were causing bad shadows in N2002, so I removed my > old drivers with Detonator Destroyer and did a clean install of the > 12.90 drivers. Again, all other games work fine in OpenGL. > Vsync is set to allways off in OpenGL mode. > > I'm happy with the fps I get in D3D mode, I just don't understand why > OpenGL runs so much worse on my system in N2002. > In N4 OpenGL IS faster on my system though. > Weird eh? > > Andre
Hi Andre, I'm almost ashamed to ask you that, but maybe the famous Vsync? If that's not it, then maybe a high FSAA setting? Aniso = 8 ? Resolution and colour depth too high for OGL (remember, OGL in N2002 doesn't use compressed textures yet, i.e. if you have only a 32MB card, there'll probably be quite a bit of AGP activity)? One of these perhaps? You should also have a look at the settings in rend_ogl.ini, and maybe post them here, to tell us what the game thinks it's running on/with. Achim "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> On Mon, 25 Feb 2002 16:29:33 GMT, "Kevin Anderson" > <[email hidden]> wrote: > > >You will get better frame rates with Open-GL, But the graphics seem more > >crisp in D3d. > > In d3d at the back of the pack 30fps, in OpenGL 5fps. > P3 866 GF2 GTS. > Any idea? > > Andre
Hi Andre, the fact that setting the texture quality to 100 improves your visuals does I think indicate that the game sees a resource problem on your machine, and I assume it's the 32MB on the graphics card. If I set this from -1 to 100, I don't see any change, neither in quality nor fps. OpenGL on my machine (64MB on the graphics card) runs a little faster than D3D (not as much as it used to in N4 though, that's probably down to the non-compressed textures in OGL - I've been told DXTC or S3TC are often used by programmers not to increase visual quality but to accelerate things) and the visual quality is fine. I think it was Eric Busch who a while ago here in the group said that OpenGL is very Video-RAM hungry in N2002 due to lack of compression, and what he said to me sounded like we should even be careful on 64MB cards what resolution or colour depth we select in OpenGL as N2002 might decided to downscale the mip quality in order to be able to fit them into the RAM. So, I think the RAM size on your graphics card seems to be the culprit. Achim "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> >Hi Andre, > > Hi :) > > >I'm almost ashamed to ask you that, but maybe the famous Vsync? > > Nope, Vsync is set to 'allways off'.. > > >If that's not it, then maybe a high FSAA setting? Aniso = 8 ? Resolution
and > >colour depth too high for OGL (remember, OGL in N2002 doesn't usecompressed > >textures yet, i.e. if you have only a 32MB card, there'll probably bequite
Quoted text (14 lines)> >a bit of AGP activity)? One of these perhaps? > > I don't use FSAA. 4x4 costs me too much fps and my eyes aren't good > enough to see the difference between 2x2 fsaa and no fsaa, besides a > drop in fps. So it's no FSAA for me. > In run in 1024res, 16-bit color. > But I think it's because of this compression stuff in N2002 as you > mention. I have a GF2 GTS 32mb and with texturing set to -1 the > graphics looks -really- crap (but the fps is then the same as in d3d). > > But when I set texturing to 100, while the gfx become much better, the > fps is around 4-5. > > >You should also have a look at the settings in rend_ogl.ini, and maybe
post
Quoted text (9 lines)> >them here, to tell us what the game thinks it's running on/with. > > Right, I'll do that when I get home, I'm at work now. > Yup, been a busy day again ;) > > Andre > > >Achim >
Check this site out, follow directions, increase frame rates . Worked for me! http://www.discountdescramblers.com/nascar.html "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> >Hi Andre, > > Hi :) > > >I'm almost ashamed to ask you that, but maybe the famous Vsync? > > Nope, Vsync is set to 'allways off'.. > > >If that's not it, then maybe a high FSAA setting? Aniso = 8 ? Resolution
and > >colour depth too high for OGL (remember, OGL in N2002 doesn't usecompressed > >textures yet, i.e. if you have only a 32MB card, there'll probably bequite
Quoted text (14 lines)> >a bit of AGP activity)? One of these perhaps? > > I don't use FSAA. 4x4 costs me too much fps and my eyes aren't good > enough to see the difference between 2x2 fsaa and no fsaa, besides a > drop in fps. So it's no FSAA for me. > In run in 1024res, 16-bit color. > But I think it's because of this compression stuff in N2002 as you > mention. I have a GF2 GTS 32mb and with texturing set to -1 the > graphics looks -really- crap (but the fps is then the same as in d3d). > > But when I set texturing to 100, while the gfx become much better, the > fps is around 4-5. > > >You should also have a look at the settings in rend_ogl.ini, and maybe
post
Quoted text (10 lines)> >them here, to tell us what the game thinks it's running on/with. > > Right, I'll do that when I get home, I'm at work now. > Yup, been a busy day again ;) > > Andre > > >Achim > >

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