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Rec.Autos.Simulators Archive

N4/N2002: Damping setting in Controller Options?

8 posts by 6 people · 26 Feb 2002 07:41 UTC - 28 Feb 2002 03:15 UTC

JL 26 Feb 2002 07:41 UTC#133786
Hi, can someone tell me what this Damping setting actually means and what it does? How should I set it up when my FF Strenght is 100%, Steering Linearity 100%, Latency 0%. I have search through web and found nothing about it. Also, should I use Latency when playing offline or is it just latency for online games. JL
I was going to ask the same questions. 100% linear setting with my Ferrari FF wheel. David G Fisher "JL" <[email hidden]> wrote in message news:Q_Ge8.47$[email hidden]... > Hi, > > can someone tell me what this Damping setting actually means and what it > does? How should I set it up when my FF Strenght is 100%, SteeringLinearity
Quoted text (7 lines)> 100%, Latency 0%. I have search through web and found nothing about it. > Also, should I use Latency when playing offline or is it just latency for > online games. > > JL > >
Thank you for your excellent explanation ! JL "Joachim Trensz" <[email hidden]> wrote in message news:a5fn1c$6vo8i$[email hidden]... > Hi guys, > > damping forces are used to simulate anything that slows the steeringwheel's > movement down. Like friction caused by the bearings, or by rubber on > pavement, grass or sand. Or, in the case of driving in a sand trap ormaybe > water or mud, to simulate the higher resistance encountered when steering > because the tire has to an extent sunken into the ground. There may bemore > that I forget right now. > > The ground-related damping effects are in general desirable as they tellyou > what the car is doing, the bearings-related effects are only partially > desirable as they also blank out some of the feedback information thattells > you about the grip status of the tires on the ground - although they maybe > realistic. But, in real cars you'll also try to get as low-frictionsteering
Quoted text (7 lines)> as possible. > > If you set the Latency to higher values, sometimes it is useful to set the > damping a little higher as this way you can to a degree avoid the snappy > oscillations of the steering wheel that higher Latency settings can cause. > > I think BTW that the 'Latency' slider should be called 'Latency
Prevention', > as for all I know the higher you set it, the more the game tries toforesee
Quoted text (7 lines)> necessary FF effects, i.e. it tries to send them to the wheel a little > earlier to ensure that they are reproduced at the same time the on-screen > action takes place. > > If you have a fast computer, a wheel whose drivers don't consume much CPU > time and that reacts quickly and in a subtle and detailed way, you don't > need much on the Latency slider. A very moderate setting will ensure
you'll
Quoted text (12 lines)> get the FF in time, which allows you to react at the right time. > > A potential negative side effect of this is that the FF precalculation may > induce oscillations to an extent. I've never really understood why this is > so, but I've tried it and have learnt that this is indeed how it works. > > You can use the damping settings to smoothen these oscillations a bit. > > With a 100% Linear setting (i.e. slider fully to the right) I'd say you > hardly need any dampening to prevent oscillations, as around neutral all > movements will probably be so subtle that they are easily manageable > manually. OTOH, I assume that for the same reasons, the damping effects
will > be subtle as well, so you may have to try what works for you. Just makesure > you get decently subtle FF effects, i.e. you feel the ground, or when the > wheels start sliding, but also feel when the steering gets stiffer or less > stiff on changing grounds, or with speed. > > If by 100% Linear you mean 'slider fully to the left', some damping canhelp > avoid the aforementioned oscillations, but again at the cost of somesubtely > and detail in the FF effects, so try the same as described above - setthis
Quoted text (16 lines)> high enough to notice what the wheels are doing, but low enough to get > subtle and detailed FF effects. > > Achim > > > > "JL" <[email hidden]> wrote in message > news:Q_Ge8.47$[email hidden]... > > Hi, > > > > can someone tell me what this Damping setting actually means and what it > > does? How should I set it up when my FF Strenght is 100%, Steering > Linearity > > 100%, Latency 0%. I have search through web and found nothing about it. > > Also, should I use Latency when playing offline or is it just latency
for
Quoted text (9 lines)> > online games. > > > > JL > > > > > > > >
Hi guys, damping forces are used to simulate anything that slows the steering wheel's movement down. Like friction caused by the bearings, or by rubber on pavement, grass or sand. Or, in the case of driving in a sand trap or maybe water or mud, to simulate the higher resistance encountered when steering because the tire has to an extent sunken into the ground. There may be more that I forget right now. The ground-related damping effects are in general desirable as they tell you what the car is doing, the bearings-related effects are only partially desirable as they also blank out some of the feedback information that tells you about the grip status of the tires on the ground - although they may be realistic. But, in real cars you'll also try to get as low-friction steering as possible. If you set the Latency to higher values, sometimes it is useful to set the damping a little higher as this way you can to a degree avoid the snappy oscillations of the steering wheel that higher Latency settings can cause. I think BTW that the 'Latency' slider should be called 'Latency Prevention', as for all I know the higher you set it, the more the game tries to foresee necessary FF effects, i.e. it tries to send them to the wheel a little earlier to ensure that they are reproduced at the same time the on-screen action takes place. If you have a fast computer, a wheel whose drivers don't consume much CPU time and that reacts quickly and in a subtle and detailed way, you don't need much on the Latency slider. A very moderate setting will ensure you'll get the FF in time, which allows you to react at the right time. A potential negative side effect of this is that the FF precalculation may induce oscillations to an extent. I've never really understood why this is so, but I've tried it and have learnt that this is indeed how it works. You can use the damping settings to smoothen these oscillations a bit. With a 100% Linear setting (i.e. slider fully to the right) I'd say you hardly need any dampening to prevent oscillations, as around neutral all movements will probably be so subtle that they are easily manageable manually. OTOH, I assume that for the same reasons, the damping effects will be subtle as well, so you may have to try what works for you. Just make sure you get decently subtle FF effects, i.e. you feel the ground, or when the wheels start sliding, but also feel when the steering gets stiffer or less stiff on changing grounds, or with speed. If by 100% Linear you mean 'slider fully to the left', some damping can help avoid the aforementioned oscillations, but again at the cost of some subtely and detail in the FF effects, so try the same as described above - set this high enough to notice what the wheels are doing, but low enough to get subtle and detailed FF effects. Achim "JL" <[email hidden]> wrote in message news:Q_Ge8.47$[email hidden]... > Hi, > > can someone tell me what this Damping setting actually means and what it > does? How should I set it up when my FF Strenght is 100%, SteeringLinearity
Quoted text (7 lines)> 100%, Latency 0%. I have search through web and found nothing about it. > Also, should I use Latency when playing offline or is it just latency for > online games. > > JL > >
Thx, Achim - good descrip of what's going on! "Joachim Trensz" <[email hidden]> wrote in message news:a5fn1c$6vo8i$[email hidden]... > Hi guys, > > damping forces are used to simulate anything that slows the steeringwheel's > movement down. Like friction caused by the bearings, or by rubber on > pavement, grass or sand. Or, in the case of driving in a sand trap ormaybe > water or mud, to simulate the higher resistance encountered when steering > because the tire has to an extent sunken into the ground. There may bemore > that I forget right now. > > The ground-related damping effects are in general desirable as they tellyou > what the car is doing, the bearings-related effects are only partially > desirable as they also blank out some of the feedback information thattells > you about the grip status of the tires on the ground - although they maybe > realistic. But, in real cars you'll also try to get as low-frictionsteering
Quoted text (7 lines)> as possible. > > If you set the Latency to higher values, sometimes it is useful to set the > damping a little higher as this way you can to a degree avoid the snappy > oscillations of the steering wheel that higher Latency settings can cause. > > I think BTW that the 'Latency' slider should be called 'Latency
Prevention', > as for all I know the higher you set it, the more the game tries toforesee
Quoted text (7 lines)> necessary FF effects, i.e. it tries to send them to the wheel a little > earlier to ensure that they are reproduced at the same time the on-screen > action takes place. > > If you have a fast computer, a wheel whose drivers don't consume much CPU > time and that reacts quickly and in a subtle and detailed way, you don't > need much on the Latency slider. A very moderate setting will ensure
you'll
Quoted text (12 lines)> get the FF in time, which allows you to react at the right time. > > A potential negative side effect of this is that the FF precalculation may > induce oscillations to an extent. I've never really understood why this is > so, but I've tried it and have learnt that this is indeed how it works. > > You can use the damping settings to smoothen these oscillations a bit. > > With a 100% Linear setting (i.e. slider fully to the right) I'd say you > hardly need any dampening to prevent oscillations, as around neutral all > movements will probably be so subtle that they are easily manageable > manually. OTOH, I assume that for the same reasons, the damping effects
will > be subtle as well, so you may have to try what works for you. Just makesure > you get decently subtle FF effects, i.e. you feel the ground, or when the > wheels start sliding, but also feel when the steering gets stiffer or less > stiff on changing grounds, or with speed. > > If by 100% Linear you mean 'slider fully to the left', some damping canhelp > avoid the aforementioned oscillations, but again at the cost of somesubtely > and detail in the FF effects, so try the same as described above - setthis
Quoted text (16 lines)> high enough to notice what the wheels are doing, but low enough to get > subtle and detailed FF effects. > > Achim > > > > "JL" <[email hidden]> wrote in message > news:Q_Ge8.47$[email hidden]... > > Hi, > > > > can someone tell me what this Damping setting actually means and what it > > does? How should I set it up when my FF Strenght is 100%, Steering > Linearity > > 100%, Latency 0%. I have search through web and found nothing about it. > > Also, should I use Latency when playing offline or is it just latency
for
Quoted text (9 lines)> > online games. > > > > JL > > > > > > > >
>"David G Fisher" <[email hidden]> wrote > I was going to ask the same questions. 100% linear setting with my Ferrari > FF wheel. The new or old model David? I use 99% linear setting, it would be at 100% but I always put in a little safety gap in case (for what? I can't say it's always been like that for me). For NR2002 or N4 my force feedback settings are 50%/50%/45ms. I find those settings to be pretty good, it's just weak enough yet subtle. On road tracks, I'll lower the damping simply because it's a little too much. In the Thrustmaster Properties section of Windows, I have 100% overal gain, 0% spring gain and 45% dampening. I still haven't found the perfect GPL FF settings. It's always too darn strong, but when I make it weaker I loose all damping effects. I simply don't understand how to tweak the core.ini -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
The one with the silver pedals. Old model I'm sure. I'm just going to have to experiment I guess. David G Fisher "ymenard" <[email hidden]> wrote in message news:8A2f8.7406$[email hidden]... > >"David G Fisher" <[email hidden]> wrote > > I was going to ask the same questions. 100% linear setting with myFerrari
Quoted text (8 lines)> > FF wheel. > > > The new or old model David? > > I use 99% linear setting, it would be at 100% but I always put in a little > safety gap in case (for what? I can't say it's always been like that for > me). For NR2002 or N4 my force feedback settings are 50%/50%/45ms. I
find > those settings to be pretty good, it's just weak enough yet subtle. Onroad > tracks, I'll lower the damping simply because it's a little too much. > > In the Thrustmaster Properties section of Windows, I have 100% overalgain,
Quoted text (17 lines)> 0% spring gain and 45% dampening. > > I still haven't found the perfect GPL FF settings. It's always too darn > strong, but when I make it weaker I loose all damping effects. I simply > don't understand how to tweak the core.ini > > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://www.ymenard.8m.com/ > -- This announcement is brought to you by the Shimato Dominguez > Corporation - helping America into the New World... > > >
Great description that I agree with. For the record, I use 100% strength, 30% damping, 0 latency with Guillemot Ferrari on a fast system. Marc "Joachim Trensz" <[email hidden]> wrote in message news:a5fn1c$6vo8i$[email hidden]... > Hi guys, > > damping forces are used to simulate anything that slows the steeringwheel's > movement down. Like friction caused by the bearings, or by rubber on > pavement, grass or sand. Or, in the case of driving in a sand trap ormaybe > water or mud, to simulate the higher resistance encountered when steering > because the tire has to an extent sunken into the ground. There may bemore > that I forget right now. > > The ground-related damping effects are in general desirable as they tellyou > what the car is doing, the bearings-related effects are only partially > desirable as they also blank out some of the feedback information thattells > you about the grip status of the tires on the ground - although they maybe > realistic. But, in real cars you'll also try to get as low-frictionsteering
Quoted text (7 lines)> as possible. > > If you set the Latency to higher values, sometimes it is useful to set the > damping a little higher as this way you can to a degree avoid the snappy > oscillations of the steering wheel that higher Latency settings can cause. > > I think BTW that the 'Latency' slider should be called 'Latency
Prevention', > as for all I know the higher you set it, the more the game tries toforesee
Quoted text (7 lines)> necessary FF effects, i.e. it tries to send them to the wheel a little > earlier to ensure that they are reproduced at the same time the on-screen > action takes place. > > If you have a fast computer, a wheel whose drivers don't consume much CPU > time and that reacts quickly and in a subtle and detailed way, you don't > need much on the Latency slider. A very moderate setting will ensure
you'll
Quoted text (12 lines)> get the FF in time, which allows you to react at the right time. > > A potential negative side effect of this is that the FF precalculation may > induce oscillations to an extent. I've never really understood why this is > so, but I've tried it and have learnt that this is indeed how it works. > > You can use the damping settings to smoothen these oscillations a bit. > > With a 100% Linear setting (i.e. slider fully to the right) I'd say you > hardly need any dampening to prevent oscillations, as around neutral all > movements will probably be so subtle that they are easily manageable > manually. OTOH, I assume that for the same reasons, the damping effects
will > be subtle as well, so you may have to try what works for you. Just makesure > you get decently subtle FF effects, i.e. you feel the ground, or when the > wheels start sliding, but also feel when the steering gets stiffer or less > stiff on changing grounds, or with speed. > > If by 100% Linear you mean 'slider fully to the left', some damping canhelp > avoid the aforementioned oscillations, but again at the cost of somesubtely > and detail in the FF effects, so try the same as described above - setthis
Quoted text (16 lines)> high enough to notice what the wheels are doing, but low enough to get > subtle and detailed FF effects. > > Achim > > > > "JL" <[email hidden]> wrote in message > news:Q_Ge8.47$[email hidden]... > > Hi, > > > > can someone tell me what this Damping setting actually means and what it > > does? How should I set it up when my FF Strenght is 100%, Steering > Linearity > > 100%, Latency 0%. I have search through web and found nothing about it. > > Also, should I use Latency when playing offline or is it just latency
for
Quoted text (9 lines)> > online games. > > > > JL > > > > > > > >

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